• 0

    posted a message on [1.6.2] [SMP] [Forge] Better Farming [v3.4.0]
    Can't use bone meal to grow trees 1.6.2

    Does your mod have any known incompatibilities?
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.6.2 No sounds
    Quote from Pixel_Stick

    Hold F3, and then push S. :3


    You are a godsend man. Thank you. This bug has been, well, bugging me for a while. lol
    Posted in: Java Edition Support
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Hey can someone help me out? When i log in from the launcher I keep getting an error, but i don't know what is causing the error or why it's causing the error when I've used this launcher numerous times and it was working

    MagicLauncher 0.9.8
    java.home: C:\Program Files (x86)\Java\jre7
    java.runtime.name: Java™ SE Runtime Environment
    java.runtime.version: 1.7.0_05-b06
    os.name: Windows 7
    os.version: 6.1
    os.arch: x86
    sun.arch.data.model: 32

    *** Starting Minecraft ***
    Minecraft version: 1.2.5
    Minecraft.jar: minecraft.jar
    Mods:
    OptiFine_1.2.5_HD_MT_C6.zip
    Java path: C:\Program Files (x86)\Java\jre7\bin\java
    Memory: 256 MB
    LauncherPath: /C:/Users/Dena Manriquez/Desktop/bla/MagicLauncher_0.9.8.exe
    java.io.IOException: Cannot run program "C:\Program Files (x86)\Java\jre7\bin\java" (in directory "C:\Users\Dena Manriquez\AppData\Roaming\.minecraft"): CreateProcess error=740, The requested operation requires elevation
    at java.lang.ProcessBuilder.start(Unknown Source)
    at magic.launcher.aj.a(Unknown Source)
    at magic.launcher.T.o(Unknown Source)
    at magic.launcher.ac.actionPerformed(Unknown Source)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
    Caused by: java.io.IOException: CreateProcess error=740, The requested operation requires elevation
    at java.lang.ProcessImpl.create(Native Method)
    at java.lang.ProcessImpl.(Unknown Source)
    at java.lang.ProcessImpl.start(Unknown Source)
    ... 41 more

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]Never Lost Again [New][Version 1.0]
    i really like the idea of the mod but the fact that it teleports you randomly makes me turn away from the mod. -_-

    maybe you can try to make it so that you can preset which waypoint the teleporter sends you to?

    also it would be nice if you didn't have to jump onto the actual teleporter but maybe you can change so you have to right click it?
    (and i'll try to come up with a texture for each one of the blocks for you but no promises...)

    good luck with this mod :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Creeper Apocalypse?
    Made it to 32 (yes i answered honestly) i actually suprise myself how accurate with a bow i can be .-.
    Posted in: Discussion
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from HeadHunter67

    I was hoping to be able to use the LSOD fix in conjunction with MCPatcher, but the game crashes with "Saving Chunks" followed by a black screen.

    I understand that MCPatcher isn't necessary with the full Optifine, but I tried it in the past and stopped using it because even without MCPatcher, I was getting that same issue.

    It's too bad, because the lag spikes are the only performance-related issue I'm having. :sad.gif:

    are you using MCPathcer for it's mod install/un-install feature? cause if you are a better mod manager (in my opinion) would be MyCraft

    it's really awesome actually
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Checkpoints! [v1.32]
    Quote from The Benolds

    MCPatcher Allows you to enable/disable mods at will
    (I think it adds mod folders/class to the .jar, then allows you to remove them)



    no it saves a backup of the .jar and mods one that they put in.

    For the guy who wants a folder mod...

    use My Craft , it does exactly what you want (inputs mods by folder) so you never have to worry about corrupting you .jar
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Checkpoints! [v1.32]
    Very nice. Simple and very useful. only thing though...

    it's not a very big flag so for it's size MAYBE the recipe is expensive. Otherwise I like this mod alot.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from lzztopz

    kid dont make **** up, mojang as every and all rights to anything on the forum, screenshots, videos, mods and texture packs.

    wow you're really stupid you know...

    there's a reason why people were told to put their own copyrights on their mods, text packs, etc dumbass
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] MyCraft / MyCraft+ Beta - All your mods in one place! [V2.4.4]
    Quote from xthexder

    This is currently set up to help you organize your mods.
    If you're installing into the minecraft.jar, you can't take your mods out without redownloading the jar.
    With MyCraft, you can separate all your mods into separate folders, and take them out later if you want.
    Another plus is that MyCraft never modifies the minecraft jar, so it will never get corrupted.
    You can play your vanilla minecraft at any time.

    MyCraft is set up so that you can disable mods in the menu, but it isn't actually finished.
    Between other work and laziness, I haven't finished the menu. Sorry.

    hmm you do have a good point there (now i can appreciate your work a lot more) Do you plan to make it so we can turn mods on and off from the main menu? (with obvious need to restart MC for some mods)
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.2.5] MyCraft / MyCraft+ Beta - All your mods in one place! [V2.4.4]
    ok not trying to be mean or anything but how is this different from just placing you mods in the .jar? it's not like you can turn the mods you have on/off or anything...

    EDIT: and i dont mean the one that are built in (and they're simple one at that) i mean like if i install Portal Gun and decide i dont want it no more then like Main menu>my craft mods>portal gun>off/on

    thats what i thought this was =/
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    hey guys i can't seem to get help on the Opti-Fine thread but does anyone know why SDKs and Opti-Fine are not compatible? Im i doing something wrong? here's what i do (delete META-INF, install modloader, instal SDKs,then opti-fine)

    It works fine without optifine but i can't seem to get the two to work together :dry.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] No Biomes X (very dead, use Exalm's stuff instead)
    I just want to say thanks for this mod you've brought back some REALLY old memories. :biggrin.gif: again thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    ok i can't seem to get both SDKs Guns mod and optifine to work at the same time...can someone tell me what im doing wrong? (deleted meta-inf, installed modloader, then SDK's, then opstifine.)
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    anyone know if this is compatible with SDKs Guns?
    Posted in: Minecraft Mods
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