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    posted a message on Macro / Keybind Mod

    @Rodr you will have to create a seperate script in which you put a loop to attack

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @droby the reason the [ ] do something is because ifmatches uses regex, instead I suggest you use ifcontains for simple things where you don't need regex

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    As for documentation check https://beta.mkb.gorlem.ml/docs/actions


    As for the actual question: the HIT variables will be of help to you

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @MyNameIsYellow mumfrey has stated multiple times he will not update to 1.8.9 :)

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Match uses regex, I recommend to read up on that a bit to understand it better

    (an excerpt from the faq of the discord:)

    Q: Where can I learn about regex?
    A:
    http://www.regular-expressions.info/quickstart.html
    https://regex101.com/
    https://regexr.com/
    (credits to Gorlem)

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @waleedov4k there is scriptit which is being developed by gorlem

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @RothesCN no, it is not possible to attack while in a gui. If you press f3+p however you can prevent the escape screen to open on focus lost and after that you can simply alt+tab out of minecraft

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @baseballdk6123 you can use the NotEnoughInformation module I made for "ifinvisfull" and then echo("/home")

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @nbird for the chest name there's a module for that but I can't remember where you can get it

    for the attack:

    you have to use a loop with key attack to "hold it down". If you want to make it easier on yourself the discord in my signature has a script that simulates keydown and keyup for non-state bindings

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @misterargues

     
    getslotitem(26,&item)
    if(&item == "air")
    log("&4&lput autocrafting here")
    elseif(#counter == 0)
    slotclick(27,r,true)
    wait(500ms)
    press(escape)
    endif

    @Tepigggg4444 you gotta use slotclick to move the items in the crafting grid manually

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @user-100236000 macromod in fact has it's latest version 1.12.1 which still requires liteloader. So you are probably talking about something else while thinking it's macromod. Furthermore I got the info via discord where mumfrey responded to the question if liteloader will live beyond 1.12 with "of course" and "why wouldn't it". Now true, this does not say that macromod will be updated because he's only talking about liteloader but I believe it's easier to update macromod than liteloader

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @user-100236000 Mumfrey is still working on updating the mod. Furthermore there will be no use to this as you would need to also update liteloader which you aren't allowed to share due to the license

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    @TheUnderTaker11 you need a module for that, I suggest GetSlotItemExt which has a getslotitemenchant function

    The syntax is the same as getslotitem except of an additional parameter which stores enchantments

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Instead of using the NotEnoughInformation module I recommend getSlotItemExt module which also adds an action specifically to get the name.

    This allows you to skip the step where you have to get the name from the nbt

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    In addition to what Mart said, I generally recommend to only use prompt in scripts because the highlighted problem is exactly the use case for it and not using normal parameter strings will result in the code being easier to read and prevents issues. Using parameter strings is better to only be used in direct commands (without script)

    Posted in: Minecraft Mods
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