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    posted a message on How 1.8 has affect my views of Mojang
    Quote from Elite6809

    I'd like to know what that 'thing' was, and what IDE/language you were using. I've never sat down and thought about it properly, only post-it-notes all over my desk. I've been coding for 5 years now.


    I use a mixture of several different languages, because my programs have to interact with MySQL databases and such. When you start having to make 3-4 languages interact and pass things correctly to one another and create admin consoles and design databases, then you'll start having to plan things out more.

    Other than that. I'm out. Skimming through all these replies...I'm struck by the ridiculousness of it all...that we're arguing over something so...pointless. I mean...what the ****? Is it really worth the fuss?
    Posted in: 1.8 Update Discussion
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    posted a message on How 1.8 has affect my views of Mojang
    Quote from Mystify

    As for everyone who think he should throw more developers at it, you don't really understand how game development works. The phrase "too many cooks spoils the pot" can be very true when making a game like this. You can't just throw developers at the game and tell them to add these features. Coding is not something that should be done in a sweat-shop style, crank out as much code as possible, manner. Esp. with a game as fresh and varied as minecraft, development needs to be an exchange of ideas, a creative expression. The developers need to be actively involved in the design. a small group, like jeb and notch, can benfit from the differences in their ideas to come up with a stronger design. Add too many designers, and more internal rifts of design philosophy occur. The ideas start to lose chohesion.
    No, for a game like minecraft, hiring the developer you know and respect to work with you is a much better approach than hiring a team of developers to churn out code.
    And the team of developers is not nessecarily going to produce things that much faster. There is a reason its now called the "mythical man-month".


    Aha, Mythical Man-Month. That's what I was looking for in my post. Couldn't remember what it was called, though. Thanks!


    People also underestimate how much time design can take. I've had programs where I'll spend a week working out details on paper, considering the various approaches I could take to coding it, etc, before I ever sit down to write a peice of code. Minecraft is a game where this principal easily applies. Do you think the bioem code was pulled out of nowhere? Its based on fractals. That is not something you just do. that is something you have to sit down and work out. This further increases the time it takes to add features that most people discount.


    This is very true. Spent a day planning out something that I thought would take about 1-2 weeks to do. Ended up taking 3.5 weeks to code the whole thing.
    Posted in: 1.8 Update Discussion
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    posted a message on How 1.8 has affect my views of Mojang
    Quote from elyetis

    Asked the same thing. Minecraft developement speed isn't that much about x being lazy ( which isn't what most 'disappointed' people are saying, even the op ), but a simple mater of manpower ( and priority ). We clearly saw what good it did to have Jen hired to work on minecraft, there is no reason 1 or 2 more dev working on minecraft would be a bad thing, and seeing Minecraft sales, the game would still make benefice with that additional investment. ( 20 day of minecraft make probably more money than what 2 dev would cost for an entire year ) And even if the game just complely stopped to sale tomorow ( and it won't ), the game already made so much money that this new investment would only mean the game will have made a little less money in the end, but would still end up highly profitable.


    There comes a point when adding programmers actually reduces productivity. It's true of basic economics in general, and even more true for game design specifically. 100 programmers will often get the job done slower than 30 programmers, for example, because the more people you have programming the game, the more overhead you have. I add one function to the code. No one knows how it works, so they have to constantly come to me and ask, "What value does this return? / What parameters does this take?" and so on. You also have to do more micro-managing, because the vast majority of people in the corporate world are **** programmers and have to be told how to do every single thing. Which means you didn't actually gain anything from having him, because you could've done it faster yourself.

    Also, to all the comments that anyone who supports Notch is a 12 year old kid:

    "“In order for us human beings to commit ourselves personally to the inhumanity of war, we find it necessary first to dehumanize our opponents..."
    Posted in: 1.8 Update Discussion
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    posted a message on How 1.8 has affect my views of Mojang
    I read OP, but not the next 18 pages of stuff...

    I just want to ask you guys -> what do you do for a living?


    Answer: _________________

    Okay, why aren't you doing that right now instead of playing Minecraft or talking on these forums? I mean seriously, are you that lazy? Didn't you promise to get that report done? I don't care if you'll get it done eventually, you're not delivering on your promises. Why aren't you in the office over the weekend? Lazy bums...
    Posted in: 1.8 Update Discussion
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    posted a message on Map generator less epic now?
    Quote from LC155 »
    tedious to travel across


    Go to hell!

    No, really. Try going to hell. :Pig:
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Your Nether
    I think the devil's throne might reside somewhere near the center of this:



    I seemed to have spawned on a large floating island. I dug to the bottom, saw a ghast below me. Then he shot the floor from beneath me and I died. My roommate laughed hysterically at my lost iron, brimstone, etc. =/
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Map generator less epic now?
    Quote from Dreigun »
    The first map I generated after the update is the single most epic map I've had to date. I spawned in the middle of a huge sprawling desert that's located in a kind of stone bowl that get's undercut on all sides. Beyond that it's surrounded by some really fantastical shaped mountain ranges with tons of overhangs, waterfalls and giant pillar-shaped landmasses.


    Wish I could see this =/

    Sounds sweet.

    Quote from Chris0132 »
    To be honest I was kinda finding the same thing myself.

    Every time I genned a world before the update I would find something cool within a minute or so of the spawn.

    Now with the 20 or so maps I've been through i've found nothing but boring hills, maybe the occasional interesting formation but nothing really cool or worth building in.


    Hm, perhaps this is nocebo? Either you're expecting something super amazing, and it didn't live up to your expectations, so, while still being more interesting than your previous maps, you interpreted it as bland/boring. Other possibility is adaptation level phenomenon. You've played the game so much that your standards for "place worth building in" have raised to be much higher than when you first started playing. I know I've had this occur. You then wander aimlessly thinking the map is boring, when it's just as interesting. You just don't see it as such.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Map generator less epic now?
    Quote from NobodyPro »
    I just genned a massive desert mountain range that has a sheer drop to an 'ocean' I can't see the other side of and on the other side of the desert mountains is a rain forest with two or three massive trees that have grown on top of each other next to two valley lakes.

    So yes, it is less epic. :iapprove:


    You genned Israel??
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on So these glowing blocks...
    It's hypothesized that they will be used for lanterns, yes. They have the luminosity of sunlight and can be broken without any tools. They also glow underwater.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Infinite obsidian?
    I was thinking about it, and shouldn't we now be able to have an infinite supply of obsidian (aside from the huge amounts of lava)? When you create a portal on one end out of x blocks of obsidian that you have harvested, you get another portal with x blocks of obsidian on the other side. If you then create another portal, and leave, you now have 4x blocks of obsidian. You can leave the original portals up and harvest the obsidian from the second two portals and you have doubled the obsidian you used. Has anyone tested this? I suppose it depends on how Notch coded it. He may have made it to automatically delete a portal if the other end is destroyed.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Cows Reflect Arrows
    And why does my leather armor not work against skeletons?
    Posted in: Alpha - Survival Single Player
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    posted a message on Shrine of Cobble
    I have completed my Shrine. This is the third design tweak from the original model, designed to have most everything you will need:

    Portals,
    Storage,
    Reading room,
    Garden,
    Desert, and
    Cobblestone generator.

    I plan to put up the complete floor plans and a video of it when I get a chance, but until then, here are some pictures:

    http://s1081.photobucket.com/albums/j356/SOFTero/Minecraft/Shrine%20of%20Cobble/

    P.S. This is my testing world, so yes, everything was hacked. I went a little overboard with the rare materials in the portal room, so I'm going to change that floor. Everything is symmetric across the origin. Glass windows face east and west on the to floor to provide a view of the sunrise/set.

    Let me know what you guys think.
    Posted in: Alpha - Survival Single Player
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    posted a message on Creeper camp
    I was working on my Shrine of Cobble (details on that after my third design is complete) and had to leave to get some supplies. I was working underground, with a one block wide staircase going down, blocked by a door, just in case. I figured it was safe to leave. Night had just started, the underground was lit up, and it was a small staircase entrance. Somehow, a creeper had gotten in and waited RIGHT outside the door just out of view. I blew up part of the ground level, too =[

    Now that I have vented and ragequit for a suitable time spent watching videos, back to construction o7

    Moral of the story: creepers like to camp outside your door, so be careful.
    Posted in: Alpha - Survival Single Player
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    posted a message on No name intruder?
    There's a thread in the suggestions forum like this, too.

    smuroF tfarceniM
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Tutorial should not mention hell...
    I had this thought. I suppose it doesn't apply to us who already know about it, but for the sake of new players, I don't think the Tutorial (when it's made) should mention the hell world. I think it would be awesome if someone finds a dungeon or random portal, walks through it, and says, "What the hell?"
    Posted in: Suggestions
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