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    posted a message on ## Despawning Entities with NoAI:1 ?? PLease helP! ##

    Also, if you do not want it to emit the sound, change it to this:

    /summon EnderDragon ~0 ~1 ~0 {Attributes:[{Name:generic.attackDamage,Base:0}],NoAI:1,Silent:1,DragonPhase:6}

    The Silent tag, added in 1.8, keeps the entity from making any unwanted noise ;)

    Posted in: Commands, Command Blocks and Functions
  • 2

    posted a message on Create a hover event in tellraw that displays objective scores?

    Thanks for the reply, but I can't get it to work. The hover just shows a space. I tested it in single player 1.9 as well as Spigot 1.9, and the results are the same. I attached some screenshots. I tested with the target selector @p and my username.


    Try using this website
    Posted in: Commands, Command Blocks and Functions
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    posted a message on How To Detect What Way A Block Is Facing

    If you named the armorstand "CoalBlock1", then I would change it to

    @e[name=CoalBlock1,type=ArmorStand]

    (It's a good idea to include the type=ArmorStand JUST incase any player named CoalBlock1 comes along ;)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How to make a floaty mid-air sign thing?

    If you mean name-tag style things, DiamondMiner177 is correct. They are commonly referred to as 'holograms'.


    There are also a few MCEdit filters that convert pixelated PNG images to holograms.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Are Hacks Getting Too Common in Minecraft?

    Ok, honestly, hacking is most common on smaller servers because the hackers think they'll never get caught on a minor server.


    However, I play Mineplex' new game "Clans" quite a bit, and it seems like EVERY person I encounter during raids, or even mining or going to the SHOP is a hacker.

    For example: We have -30 warpoints against a clan called "Artifact". EVERY one of them is a hacker, and we have proof: we had a moat at our old base, and we were hiding in it. (for reference, you can't place blocks in other clans' areas) So Artifact comes along, and a ladder suddenly appears on the wall of the moat, so they can come down safely. As soon as they're safely down, it disappears and they one-hit all of us. We even got it on camera!


    I'll see if I can get the video on here later.

    Posted in: Discussion
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    posted a message on NeverAlone - One Command Creation! - CustomNPCS in Vanilla Minecraft! [DISCONTINUED]
    Quote from willy4win»

    My "companion" attacks me...


    I took a peek at the command. This is due to how the companion moves, atop a Silverfish.
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Current member title list

    hehe...



    1738: Stereotypical Viner

    Posted in: Forum Discussion & Info
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    posted a message on "Block Crack" Particle
    Quote from Skylinerw»


    He's not asking about reddust particles, he's asking about blockcrack particles.

    In 1.9, /particle's syntax changed to include parameters for blockcrack, iconcrack, and blockdust particles (along with a selector to determine which players should see the particle). The value for a redstone block for blockcrack is 152:

    /particle blockdust X Y Z 1 1 1 0 1 normal @a 152


    Ok, thanks. (don't know why I didn't get an alert till now.)
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Fair Use.

    So, I'm making a map.


    While I make Food Fight 2 with friends, i'm also working on one independently. I am PLANNING on using a remix of Shakira's "Try Everything" in the map. I have permission from the REMIX artist, but would this still bring up copyright issues with the original piece? Thanks!

    Posted in: Discussion
  • 0

    posted a message on Is there a way to put out fire when Adventure mode is on?

    Punch it with your fist, and if you are in 1.9, you can throw a splash water bottle on it.

    Posted in: Discussion
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    posted a message on [WIP] FOOD FIGHT 2! | by Studio Pi-J | ~26% Done

    Hello!


    A while ago, I said I had made those blood particles for an Adventure Map.

    Said adventure map has been put on hold. I am working with my friends on a PvP, Food-Themed minigame:


    We had previously made a PvP map called FoodFight that was just for us to play for fun. We are making a sequel that we will be putting up on here!

    I'll keep you posted on progress updates and more below.


    PROGRESS:


    :Green: - Complete / In Testing

    :Orange: - In Progress

    :Red: - Not Started


    See Progress:


    :Green: Spawning Sequence

    :Green: Hub

    :Green: Start Game

    :Orange: BTS Room

    :Orange: Kit Select

    :Orange: Mode Select

    :Orange: Map Selects for each Mode

    :Orange: 4-Team Maps

    :Orange: 2-Team Maps

    :Red: Free-For-All Maps

    :Red: Winner Sequence

    :Orange: Random Bits 'n' Pieces (not really ever gonna be done)

    :Red: Scoreboards

    :Green: Particles (Player, Blood, Arrows)

    :Red: Killstreaks

    Posted in: WIP Maps
  • 0

    posted a message on [SIMPLE] Blood Particles in Vanilla Minecraft!

    Hello, Minecrafters! After minutes of tiring work, I have come up with a simple command block concept: Blood particles in 1.9!


    Here's a screenshot of the particles!


    The Command Blocks


    This simple mechanic uses only 3 command blocks and can be made easily in any map you're using. If you use it, give me credit and send me the link to the map! I'd love to see it!


    The first command block is actually temporary. Place down an Impulse command block and put this command in:

    /scoreboard objectives add dmg stat.damageTaken



    The 'dmg' can be switched out for whatever you want to name your objective. Just make sure you remember it!

    Activate that block, then break it if you please.


    For the second command block, place down a Repeat that is Always Active. Put this command in:

    /execute @e[score_dmg_min=1] ~ ~ ~ /particle blockcrack ~ ~ ~ 0.5 0.5 0.5 1 50 force @a 152 



    Make sure the second one points the direction of the third command block. It should be a Chain command block that is Always Active and is conditional. Put this command in:

    /scoreboard players set @e[score_dmg_min=1] dmg 0


    The command blocks should look like this now:

    And that's it! Simple, but a nice little feature to make your map that little bit more interactive and lively! If you liked this, leave a like!


    P.S.: I developed this for an adventure map I'm working on. Stay tuned!

    Posted in: Redstone Creations
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    posted a message on "Block Crack" Particle

    So, I'm trying to make a redstone block cracking particle around a player when they take damage. I have all the execute parameters set up correctly (tested it with magicCrit), but I don't know how to make the block crack particle look like the redstone block one. Please help!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Can I use a command to make someone to not take damage at all?

    I usually use this:


    /effect [player selector] resistance [time you want] 255 true


    The true is optional, just recommended if you do not want the particles.


    EDIT: Oh, not tilting on damage? Hmmm... Not sure, sorry.

    Posted in: Commands, Command Blocks and Functions
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