Lex banned me from #minecraftforge, not all things Forge.
I still consider him a friend, and don't want him getting hatemail/etc. He still has yet to speak to me however.
Last night left me questioning why I do this all, but I committed to finishing EE3 and I will do so. If you watch GitHub you will still find me active there.
At a boy Pahi! Don't let people get ya' down :). Hopefully you don't lose the drive to create, and distribute this fantastic creation of yours. If you do, though, I'm sure most people would understand, even though they wouldn't want you to. Keep up the good work here, mate, thanks for everything :D.
Glad to see this gets updated so quickly, I know a lot of us can't live without it xD. Many thanks to Jimeowan, Kobata, and everyone else who worked/works on this.
So, you have changed two block textures, modified the grass color, and changed the GUI slightly. Explain to me how this is deserving of an adf.ly link? Quite frankly, when you edit such a small amount of textures, you really should not upload the pack in the first place.
Haven't used the mod for about a month, and I come back to find that the updated versions are much improved! I've said it before, and I'll say it again, thank you for your work on such a useful modification! Keep it up, and it will more than likely surpass Simo's SPC in time ;). Also, would you mind adding an Adf.ly link for this? I wouldn't mind supporting you a bit by taking five seconds out of my day to do so ;D.
I really enjoy this mod, but have three possible additions, if you may consider. First being auto-potion: automatically drinks a fire resistance potion in your hot-bar when the player takes fire damage. Second being auto-torch: automatically places a torch based on block light level, also being able to configure the min and max for light levels at which a torch is placed or not placed, but by default places a torch at light level <7. Third, and finally, auto eat: automatically eats food in your hot bar based on various circumstances, one being hunger level, second being type of food in hot-bar, ex. players hunger level is 12 and has x amount of steak, the steak will be consumed even if other food sources are found in the hot-bar i.e. a melon, cooked chicken ect. In the settings for auto eat there would be simply two different options, one would be something along the lines of a rationing mode, which would eat the most abundant food source, the other mode would eat the food that would that would contain the most hunger points without going over the limit of a players hunger (20). For example the first mode, where it would ration the food, would be the players hunger is 10 and has x melon slices, y steak, and z cooked chicken, if the player has x>10, then it would consume the melons, if the player has x=<10 it would still eat the melons, but not eat anything else even if the players hunger is not fully replenished. The second mode does not ration food, but rather tries to achieve a max hunger level (20) the fastest, heres an example of this mode: the player has a hunger level of 9 and has x melon slices, y steak, and z cooked chicken, if the player has any of these foods it will eat which ever that would allow for this: (xyz>= 20, or (xyz, xy, xz, x, y, z)= 20, with this the player would eat say 2 melon slices, and 1 steak or x+2y=20, this would allow for the player to also go over 20 with this scenario: player has a hunger level of 16 and 2 cooked chicken, and 10 melon slices, this mode would eat the two cooked chicken, while the other (the first mode) would eat only the melon slices. Thank you for reading and please consider. Keep up the good work. Regards, SNES
Gents before you swallow this hook, line, and sinker go to the last pages of his link and read the posts.
I don't understand, I see many posts asking for this mod to be updated, so as there is a mod that does something similar, and frequently updated, I thought it would only be fair to share this with others. The mod has all of the features of World Edit, which is very helpful for large scale builds. As for the other commands, they are not nearly as useful as the full version on SPC, but would serve as a very nice place holder until SPC is updated. Feel free to check out the mod, or not, but please, before you tell others to steer clear of this, test the mod and see wether it is not work checking. Thank you.
Hello, I am curious if someone could make a macro that is similar to a fast-place and fast break for when you are in creative mode i.e. instead of rapidly clicking the left and right mouse buttons the script would, but I would like to have this set to a toggle ex. when I press the F key it enables a sort of fast place/break mode when I hit the left or right mouse button. The main issue I am having here is setting it up so there is a toggle for it, I have already done the fast placing and breaking bit, all that is required now is to set up a toggling function. Does anyone know how this could be done? Oh and the functions I currently use for this are: Key state macro: For quickly breaking blocks, $${KEY(ATTACK)}$$ Held: $${KEY(ATTACK)}$$ delay 1 ms, and for quickly placing blocks, $${KEY(USE)}$$ Held: $${KEY(USE)}$$ delay 1 ms. To summarize I would like to do that when I press a key and when I'm done with this function, I simply press said key again. Thank you for a wonderful modification, and thanks for reading.
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I don't understand, I see many posts asking for this mod to be updated, so as there is a mod that does something similar, and frequently updated, I thought it would only be fair to share this with others. The mod has all of the features of World Edit, which is very helpful for large scale builds. As for the other commands, they are not nearly as useful as the full version on SPC, but would serve as a very nice place holder until SPC is updated. Feel free to check out the mod, or not, but please, before you tell others to steer clear of this, test the mod and see wether it is not work checking. Thank you.
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Thanks for the quick reply! Keep up the good work.
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