The spawner appears to work fine after reloading the game for a night or two, but after that it just dies out on hostile mobs. Do note I still get plenty of pigs, sheep, and cows.
Explore caves, go deep, you'll probably have a higher chance of finding magma that way as you'll cover more area than simply mining a shaft.
But of course doing that is more dangerous.
It's because you're trying to enter a chunk that hasn't been updated or made pretty much. It's fairly old news.
Although this is possibly the cause, I get it even on a newly generated map. I just press escape and it starts saving erratically, slowing down the game.
I don't get a crash necessarily. But after letting the game save by pressing esc and returning to game, the game slows to a crawl. I suspect some sort of memory leak, but I should note something specific to my case. I'm using the client.
Not long after Notch released his 'death stutter' fix, I ran into such a glitch while exploring new terrain. I decided to quit to menu and re-load the level to see if that would clear the problem, it didn't, so I exited the game completely and checked the blog, I spotted Notch's fix and restarted the game to let it update, then went back in.
The update did not fix the glitch. I decided to delete my .minecraft folder(backing up my saves) and let the program re-download everything. I started my world again and the glitch still failed to clear entirely, although I could move a little bit more, managing to get out.
When I got back to one of my 'waymarkers' I decided to let the game save and that is when I experienced the slowdown.
To be honest, I think trying to jump-proof your map would probably work against you in the aesthetics department in the long run. It probably just wouldn't look 'real' enough if it didn't have those little kinks. And some of these jumps really feel like your cheating anyway.
Although I did come across one or two where I didn't quite notice until it was too late, like how you can get atop the glass aqueduct just after reaching the beacon.
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Do it again with a compass. See how much easier it is?
At least I find it easier.
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But of course doing that is more dangerous.
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Although this is possibly the cause, I get it even on a newly generated map. I just press escape and it starts saving erratically, slowing down the game.
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Notch broke something.
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Not long after Notch released his 'death stutter' fix, I ran into such a glitch while exploring new terrain. I decided to quit to menu and re-load the level to see if that would clear the problem, it didn't, so I exited the game completely and checked the blog, I spotted Notch's fix and restarted the game to let it update, then went back in.
The update did not fix the glitch. I decided to delete my .minecraft folder(backing up my saves) and let the program re-download everything. I started my world again and the glitch still failed to clear entirely, although I could move a little bit more, managing to get out.
When I got back to one of my 'waymarkers' I decided to let the game save and that is when I experienced the slowdown.
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And then you put them into your inventory and they magically shrink!
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Also...
Dammit...
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Although I did come across one or two where I didn't quite notice until it was too late, like how you can get atop the glass aqueduct just after reaching the beacon.
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