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    posted a message on Compasses usless to certain people.
    Go into a cave without a compass. Get lost, and find your way out.

    Do it again with a compass. See how much easier it is?


    At least I find it easier.
    Posted in: Alpha - Survival Single Player
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    posted a message on Infdev Monster Spawning
    The spawner appears to work fine after reloading the game for a night or two, but after that it just dies out on hostile mobs. Do note I still get plenty of pigs, sheep, and cows.
    Posted in: Legacy Support
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    posted a message on I keep digging but there's no lava.
    Explore caves, go deep, you'll probably have a higher chance of finding magma that way as you'll cover more area than simply mining a shaft.
    But of course doing that is more dangerous.
    Posted in: Legacy Support
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    posted a message on Minecraft /game/ Stuttering
    Quote from Concept »
    It's because you're trying to enter a chunk that hasn't been updated or made pretty much. It's fairly old news.

    Although this is possibly the cause, I get it even on a newly generated map. I just press escape and it starts saving erratically, slowing down the game.
    Posted in: Legacy Support
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    posted a message on Minecraft /game/ Stuttering
    Got it too, on my client.

    Notch broke something.
    Posted in: Legacy Support
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    posted a message on Problems with 1.08.1
    I just posted that here because of the topic name... >_>
    Posted in: Legacy Support
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    posted a message on Problems with 1.08.1
    I don't get a crash necessarily. But after letting the game save by pressing esc and returning to game, the game slows to a crawl. I suspect some sort of memory leak, but I should note something specific to my case. I'm using the client.

    Not long after Notch released his 'death stutter' fix, I ran into such a glitch while exploring new terrain. I decided to quit to menu and re-load the level to see if that would clear the problem, it didn't, so I exited the game completely and checked the blog, I spotted Notch's fix and restarted the game to let it update, then went back in.
    The update did not fix the glitch. I decided to delete my .minecraft folder(backing up my saves) and let the program re-download everything. I started my world again and the glitch still failed to clear entirely, although I could move a little bit more, managing to get out.
    When I got back to one of my 'waymarkers' I decided to let the game save and that is when I experienced the slowdown.
    Posted in: Legacy Support
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    posted a message on Arrows should really do more damage... or lets us make stone arrows.
    The body equip box could be handy for telling the game what arrows you want to shoot.
    Posted in: Suggestions
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    posted a message on Wait, how do I make fire now?
    I wouldn't throw it directly in lava... But rather stick a wood block inside it, perhaps with a stone guard rail.
    Posted in: Alpha - Survival Single Player
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    posted a message on Dynamite
    At first, I thought the gunpowder was arrow heads. It took looking at the crafting page on the wiki to actually know what it was.
    Posted in: Alpha - Survival Single Player
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    posted a message on Crafting devolopment
    I read that and I thought of giant swords/pickaxes/shovels...

    And then you put them into your inventory and they magically shrink!
    Posted in: Discussion
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    posted a message on Destroyed Maze
    You have no idea how many trick-jumps I had to pull to get to the top... X(

    Also...

    Quote from Dot »
    you can change your spawn point as much as you want.

    Dammit...
    Posted in: Classic - Creative Mode
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    posted a message on Expedition: Interactive Singleplayer Level
    To be honest, I think trying to jump-proof your map would probably work against you in the aesthetics department in the long run. It probably just wouldn't look 'real' enough if it didn't have those little kinks. And some of these jumps really feel like your cheating anyway.

    Although I did come across one or two where I didn't quite notice until it was too late, like how you can get atop the glass aqueduct just after reaching the beacon.
    Posted in: Classic - Creative Mode
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    posted a message on Expedition: Interactive Singleplayer Level
    Boy you've got alot to do if you want to keep people inside, there are many hard jumps that are quite possible that you can take.
    Posted in: Classic - Creative Mode
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    posted a message on The Green Globs of Goo!
    Goo types eh?
    Posted in: Classic - Creative Mode
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