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Oct 12, 2010Posted in: Alpha - Minecraft Halloween UpdateQuote from Tusz »He mentioned having a three-axis approach: Temperature, humidity, and "danger." Each biome corresponds with a point on that axis. So hot/dry/harmless might be an empty desert, while hot/wet/dangerous might be a rain forest with a bunch of monsters. Monster villages probably show up in the higher danger levels.
A lot like Dwarf Fortress! Has a very similar system of world/biome generation.
Oct 6, 2010Mudmen in Swamps/Wetlands (that rise out of shallow water when you get near)Posted in: Alpha - Minecraft Halloween Update
I mentioned in another thread I'd love to see Dryads/Ents in forest biomes.
What about the concept of some biomes being more hostile than others? So one snowy mountain range is peacful but the next one over is full of yetis and killer snowmen- yet is more bountiful in treasures.
Oct 6, 2010I'm thinking it's going to be more of a warp zone area- much like "The Ways" from WoT as a previous poster statedPosted in: Alpha - Minecraft Halloween Update
http://df.magmawiki.com/index.php/DF2010:Hell At least it's not like the Dwarf Fortress hell!
I've noticed a similarity between Minecraft and DF - that if you dig down deep enough you'll eventually reach "the void" in MC and "Erie glowing pits" in DF. Eventually hell took over that element in DF- so I think that Notch will take a que from DF and link these holes at the bottom of the map to the "hell world"
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