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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Kinniken- HAve you considered giving decoration village improvements (like the well) an actual Bonus for the village? For example its safe to assume that having a village well would increase life expectancy, so you could have it grant a fertility bonus. I believe having these buildings have an impact would increase the realism and immersion of millenaire.

    Having villagers perform an action like "going to get water from the well" would also work to aid this.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from todry

    How the f do I get Norman make / buy timber frames. :(

    <I think> You need to upgrade the village enough till they build the shop/you build up the reputation enough to buy it.

    Either way, trade should work.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from NatoChose

    Is there a public server that works with this mod?


    Quote from 92slavik

    Join my server! running Millenaire server! ip is: 198.154.113.17:25565
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from ttimm

    could you make it so the tree that sadhu is under bigger so it will stand out more and can you acuely find the mysterious Panthéon

    Yes you actually can. I have seen it with my own eyes in my own worlds and in videos.

    Why did you have trouble finding the sadhu tree? It seems to stand out pretty well to me, but I can see having fog might make this more difficult. By bigger, do you mean taller, or of greater area?
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5] Nature Overhaul [r18.DAF]
    Thank you very much for the update, I really like this mod and I am thankful for your work allowing me to continue enjoying it.
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Quote from formivore

    I'm pleased with the way the cavern generator turned out (Thanks @Rytho for the suggestion!); the giant dark spaces have an epic feel. I'm a bit worried that the underground cities will be too hard to find. I've added access pathways from the surface but even these are kind of hard to find. You can receive spawning announcements like for aboveground cities as well, but this is turned off by default since otherwise messages are too frequent.

    After all this time away to come back and see the video complimenting the underground cities so extensively, really made my day. I'm so happy with what you've done here and it seems to add a metric ton to the game. My only question is are you thinking about having a new village type with an actual villager population? It would be cool to see them inhabiting the city and gradually get exterminated by the zombie spawners unless the player intervenes. I don't know what kind of lag this would cause but it could be added as a setting so that those with low CPU could just op out. Really nice job, .
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Congrats on SMP Kinniken! I've been waiting for this day. I feel like a new chapter in Minecraft is opening with the new multiplayer merge and the api. The possibilities expanding out before us...
    Posted in: Minecraft Mods
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SilverChiren

    That would end up with them losing interest in ALL dyes.

    Would it be possible to make it so once they've started in a direction to make them more keen to continue in that direction?
    I'm down but not out.
    Posted in: Minecraft Mods
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SilverChiren


    But just HOW would they know they've already been to each one?


    I'm no programer, but it seems possible to have a If then statement for [if they get within 3 blocks of the dye then decrease interest in that dye] Sure it would require programing, but everything does, and it seems AI is the best area of expansion for the mod right now.
    Posted in: Minecraft Mods
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SilverChiren

    Soldier: Oh look that box has my color in it! *runs backwards to the previous chest*

    Simple fix, once a clay soldier gets to a dye, it automatically decreases how much he wants to get to that particular dye for a short period of time.
    Constructive criticism, Thanks.
    Posted in: Minecraft Mods
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    First of all this mod is awesome and thanks for the Nexus. I have a suggestion however, that would theoretically allow armies to march long ways automatically. Have clay soldiers be more attracted to their special objects the farther away it is inside their vision. So that the player could build a path lined with chests filled with blue die (for example if you wanted to move Cyan soldiers) and the soldiers would move along them going from chest to chest, as which chest they were attracted to changed. This would be really helpful, thank you.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I recently had an idea for lighting in the form of redstone lamps that go on in the village at night. Making it look cool and a little safer. This would also provide a use for glowstone and redefine. There are ways to change a day night change into a redefine signal and I would just like to see the lights turn on in the city at night.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Rasseru

    Any one found the new updates for the Japanese? Like them?

    Yes! Very much so, I like having more than one type of building and I think all of the new buildings are really good.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from galindorf

    I vote for the wool!

    Very nice! I also vote wool.
    Wool party 2012.
    Or perhaps that should be 1,000
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    2.5.2 - 07/04/2012

    Thank you Kinniken.
    Posted in: Minecraft Mods
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