
RECENTLY NEWS

We have officially moved into the new official thread in the "released mod" section:
http://www.minecraft...s/page__st__380
CHECK THE NEW INCREDIBLE 1.1.3 UPDATE AND PLEASE, FOLLOW THE NEW THREAD!
Trailers & Gameplay

Do you think you can do a good trailer or gameplay of the Star Wars mod? Please contact us and we will post it here!
Screenshots







BANNERS


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Latest Old Versions
Alpha 1.1.0: http://adf.ly/186338...10-prerelease-b (for MC 1.5.1)
Alpha 1.0.4 STABLE: http://adf.ly/186338...lpha-104-stable (for MC 1.4.7)
Alpha 1.0.0 RC3: http://adf.ly/186338...-alpha-100-rc3b
Alpha 1.0.0 RC2: http://adf.ly/186338...s-alpha-100-rc2 (for MC 1.4.5)
Alpha 0.2.2: http://adf.ly/186338...rwars-alpha-022 (for MC 1.2.5)
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Edit: I finally got on the server, and on spawn some douche kills me on sight. I am then banned for 1 minute,
someone takes my spot, and am once again trying to get on the server. Seriously? Is this how it will go even when the server is free, maybe even worse than before? If so, then I hate to say it but forget this troll nest of a server :/
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1: maybe add a minimap gui for the spaceships
2: add some sort of mobile storage, like a backpack but fancier and more starwars-y
3: movement for spaceships are a little unrealistic. when in a ship maybe instead of making "s" make you go backwards, maybe it could just slow you down. Right now, you do take damage if you crash, but how's that going to happen if all you need to do to avoid hitting a rock is moving backwards?
4: I think this was mentioned before, but instead of having a shop in the menu, make a shop generate next to testificate villages. garages (vehicles) and gun shops (weapons, obviously) with right-clickable vendors.
5: when the bountyhunter mobs come, give them a randomly generated structure that they use, like the jedi outposts. maybe you could call the bountyhunter outposts "Enclaves", and make them like a fortified cantina.
6: maybe add an animation to the jetpack, and some fire particles when flying.
7: give us more of a reason to go to other planets other than to kill mobs. at this point, theres not much reason to travel the galaxy.
8: probably going to be added, but we need more tool sets/armor. Maybe a mining laser like from IndustrialCraft mod?
9: add a recoil ANIMATION to all guns in mod.
10: set the range for all guns other than sniper rifle to the same distance as clones and droids can see, to prevent the ablity to snipe with anything other than sniper. For example, without suggested range: Player sees a group of droids, player shoots them with pistol at a distance. With suggested range: player sees a group of droids, player attempts to shoot from a distance, but lasers disappear before finding target. Player then gets closer, to a point where droids then notice the player, and open fire. See what I mean? Players shouldn't be able to exploit unrealisticly dimwitted mobs to their advantage
11: decrease the likeliness that a clonetrooper will drop ammo to maybe a 50% chance of dropping an ammo pack, and a 20% chance of dropping 2. Even with those probabilities it's very unlikely you will need to buy ammo at the shop. Right now it takes maybe one tenth of an ammo pack to kill a clone, when clones always drop 1-2 FULL ammo packs, which takes away the feeling that you need to hoard as much ammo as possible.
12: Make the sniper require a lot more resources to craft, and cost a lot more. It's probably the most ridiculously imbalanced and overpowered gun yet, and it needs to show it in the shop/crafting recipe.
I hope these might have helped. I know theres a LOT planned, and I tried not to suggest anything that would probably be planned for the future.
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