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    posted a message on RAIN WITH NO LIGHTNING. *EVER*!

    Does this also cover hopper clocks?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on RAIN WITH NO LIGHTNING. *EVER*!

    Only one. Is there any way I could just get info on hopper clocks? Seems more straightfoward t' me. No offence meant, it's just I can't code t' save my life. I even mess up at makin' folders.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on RAIN WITH NO LIGHTNING. *EVER*!

    Ok, first off, I don't know if command blocks are part of redstone, so if this is the wrong place, I'm sorry, and please link me to the right one.


    Anyway, I was wondering if anyone knew any ways to combine detectors, both normal and inverted, and command blocks, to make storms turn to just rain, both during day and night. Basically, it's a precaution that if weather is anything but clear, it insures only rain, and not storms. Failing that, please tell me how to make a very random weather comand hopper clock or clocks with weather cycle disabled so I can only include rain and clear weather.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Melon farm help

    hi. i don't know if anyone remembers that android redstone builder app, but i was hoping someone could link me to how to manually make that gigantic pumpkin/melon redstone farm. the mondo wide one with the ladder and the pumpkins on one side and the melons on the other. anyone know which one i mean?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to effectively reduce "Redstone Lag"

    Thank you, that was very helpful ☺


    However, if at all possible, could you plz try to find out why using many hoppers in conjunction with trapped double chests seems to lag my Xbox 360 minecraft right down to slower than a crawl, as I'm completely stumped.

    Posted in: MCX360: Discussion
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    posted a message on New super efficient melon/pumpkin farm using observer blocks! [Fully automatic]

    Ok, as good as this is, can someone plz tell me how to bypass the whole clock mechanism thing if I were to use redstone, a piston, an observer block, a single melon stalk, and whatever else I'm missing to prevent the build from freaking out and turning into a really fast timer? Sorry, I forgot to mention that I'm also using a hopper and a double chest.

    Posted in: Redstone Creations
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    posted a message on Parrots disappearing

    I'm also losing parrots. I glide somewhere on the elytra, as I love to do, but if I go too far from my parrots, then not only do they not teleport to me, but they just disappear. Not die, but they're just... gone. Btw, using Xbox 360. Plz fix this problem. The wolves teleport from any distance, so why not the parrots?


    However, on a more positive note, I just LOVE the setup for the newest tutorial world.

    Posted in: MCXONE: Discussion
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    posted a message on BRINGING BACK THE GREEN ROBED VILLAGER

    But you'd rather him buy and sell saplings and dyes, right? And think about it. Green robe, plant stuff; it's pretty much on its knees begging to be a thing, there's no way it should just be a coincidence.


    Posted in: MCPE: Suggestions
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    posted a message on BRINGING BACK THE GREEN ROBED VILLAGER

    Hey all. I've been thinking about this idea on and off for a very long time, but now I think I should post it. See, in any version of minecraft, pc, pocket edition, play station, Xbox... whatever, it's usually pretty hard to get the sort of awsome dyes you want. Well, I vote you bring back the green robed villager as a dye and sapling buyer and seller, since some kinds of saplings are also pretty hard to get in survival. And plz make this a thing for all versions, especially pocket edition.


    Happy gaming ☺

    Posted in: MCPE: Suggestions
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    posted a message on Any good seeds for building spaces at spawn?

    Hey all. I was just hoping someone knew any decent survival relatively flat seeds that aren't superflats. Preferably REALLY large relatively flat spawn. And also I was hoping for a decent hermit type seed. Lots of exposed cave and cavern openings everywhere. Hope to get a reply soon.


    Happy gaming

    Posted in: Seeds
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    posted a message on MCPE Master Launcher

    Plz, I'm begging you, add the polar bear mod again and also something very useful similar to mods such as vanilla minions mod for pc or the actual helpful villagers mod. Also, plz add some sort of parachute mod, because any jump potion effect past lvl 5 looses its full feather falling effect, if that makes sense.

    Posted in: MCPE: Mod / Tool Discussion
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    posted a message on HORSES!!

    i also think some good key ideas would be:


    1; when tamed, have the cats and dogs hunt only adult animals that they would have randomely attacked beforehand, to make getting food that little bit easier.


    2; make hunger a thing for pets, to break the monotony of vanilla minecraft pe.


    3; if it's raining, or you're in the snow or it's snowing, i think hunger should deplete substantially faster if not wearing the right gear. say, maybe, leather gear for both?


    please feel free to add in other similarly related suggestions.

    Posted in: MCPE: Suggestions
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    posted a message on [IOS][MCPE] Mod request

    Sorry in advance for... well, whatever i might be doing wrong, i'm newish here. Anyway, can some1 plz make a MCPE idk what x.x.x version mod that works in the same way as helpful villagers and another one where if you're holding a torch it gives off some decent light? Also, some1 plz tell whoever made the blokkets one that the glowstone one doesn't give off any light, hence the torch mod request. If this is the wrong area for this post, plz send it to the appropriate one and send me a reply containing a link to it for future referance.

    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Furniture in Vanilla Minecraft! [with link]

    tree puncher, plz make a link here to take us to still picture demos on how to craft these new things. ps, gave it a try, unsure what to do now.

    Posted in: Commands, Command Blocks and Functions
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