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    posted a message on (1.4.2) Rising_pheonix Midievil realism 16x,32x,64x,128x,256x,512x (10k+ downloads!)
    Seeing as I am pretty sure I recognized a few of the textures (not technically textures, but you will know what I mean if i am right), Did you by any chance make any of these textures using Filter Forge?
    Posted in: Resource Packs
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    posted a message on [512][1.4.7] 4 Real [Texture pack]
    nice pack
    Posted in: Resource Packs
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    posted a message on DoomCraft
    was expecting cacodemons...nevermind
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Praise the miners! Raw adamantine!

    ...okay I'm done.

    Awesome mod btw
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    The mod looks awesome, but im just getting the black screen of death. i'm no newcomer to installing mods, and i have followed the installation instructions exactly, but it still wont work. any ideas?
    Posted in: Minecraft Mods
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    posted a message on The State of Mo' Creatures
    and then on the other end of the spectrum, i just wish he would check back at the forums every so often to i could congratulate him on being a dad.
    Posted in: Mods Discussion
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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    anybody having trouble downloading the current guns only version?

    every time i click "click here to download" it just reloads the page

    btw, love the mod (previous versions at least), have a couple suggestions:

    @ a craftable block that allows projectiles (bullets, arrows, dropped items, etc.) to pass through them, but not players or mobs. mobs should be able to see through it though. perhaps the recipe could be iron ingots in the same pattern used to craft furnaces and chests.

    @ laser guided rocket launcher should be renamed laser guided missile launcher (or something similar). if a rocket is guided, it is a missile.

    @ flamethrower projectiles should arc in a similar fashion to arrows, and should spread out a bit more.

    @ also, it would be nice if turrets, in addition to firing at always hostile mobs, would also fire at anything that turns hostile towards them (ie, lions, bears, foxes, and boars that they accidentally hit). it would be even better if you could just put an entry for the Settings API mod to allow us to enable/disable individual mobs as targets.

    @ also, the golden gun. enough said.

    other weapon ideas:

    double barreled shotgun
    sawed-off shotgun
    something with burst fire
    akimbo pistols
    shock rifle (beam rifle from UT, instant hit blue beam, would probably use several diamonds in its recipe, maybe could use redstone as ammo?)
    Posted in: Minecraft Mods
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    posted a message on [REQ] Exile/Avernum "Underground World" Map/Generator
    yeah, underground maps would be awesome.

    also, nice to see someone else who loves the Avernum/Exile series. I'm kinda curious to see where Spiderweb is gonna be going, now that they have concluded both the Avernum series and the Geneforge series.
    Posted in: Minecraft Tools
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    posted a message on Seronis' Mods: (Update Feb13) Server History
    Quote from matrumz »
    Quote from Rychschax »
    I properly installed creeper phobia, along with the required spawnlist and modloader mods. the game runs fine (I've found this to usually be a good sign) but creepers are still present. I have the latest version of phobia relief, modloader, and spawnlist, META-INF is deleted, but i am otherwise running a Vanilla Minecraft Beta. any ideas what could be wrong.


    Same thing is happenin' to me. What's your OS and java version?


    Windows 7
    Java 6 v1.6
    Posted in: Mods Discussion
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    posted a message on [MOD] Devlix's mods for BETA 1.3
    ...they burn out?
    Posted in: Mods Discussion
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    posted a message on Minetroid [UPDATE] 11/17/10
    actually, both are.
    Posted in: Mods Discussion
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    posted a message on Seronis' Mods: (Update Feb13) Server History
    I properly installed creeper phobia, along with the required spawnlist and modloader mods. the game runs fine (I've found this to usually be a good sign) but creepers are still present. I have the latest version of phobia relief, modloader, and spawnlist, META-INF is deleted, but i am otherwise running a Vanilla Minecraft Beta. any ideas what could be wrong.
    Posted in: Mods Discussion
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    posted a message on Runedog48's Mod Thread
    passive creeper mod just makes minecraft blackscreen after the mojang logo. any thoughts?
    Posted in: Mods Discussion
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    posted a message on Seronis' Mods: (Update Feb13) Server History
    the phobia mod is quite useful..........but why isn't there one for creepers. i'd really like to play on something other than peaceful, but that would first require that i somehow remove creepers from the game.

    If i could get the #%$@ java compiler to work i'd do it myself, but it appears to rather dislike me
    Posted in: Mods Discussion
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    posted a message on New Map Generator - Planetoids - V1.75 Now up
    absolutely awesome.
    the only issue i have is that planet interiors need more variety (i.e. not just a single block type the whole way through) as this rather unbalances the game.

    otherwise, i absolutely love this generator (as well as your others). keep up the good work!
    Posted in: Minecraft Tools
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