Seeing as I am pretty sure I recognized a few of the textures (not technically textures, but you will know what I mean if i am right), Did you by any chance make any of these textures using Filter Forge?
The mod looks awesome, but im just getting the black screen of death. i'm no newcomer to installing mods, and i have followed the installation instructions exactly, but it still wont work. any ideas?
anybody having trouble downloading the current guns only version?
every time i click "click here to download" it just reloads the page
btw, love the mod (previous versions at least), have a couple suggestions:
@ a craftable block that allows projectiles (bullets, arrows, dropped items, etc.) to pass through them, but not players or mobs. mobs should be able to see through it though. perhaps the recipe could be iron ingots in the same pattern used to craft furnaces and chests.
@ laser guided rocket launcher should be renamed laser guided missile launcher (or something similar). if a rocket is guided, it is a missile.
@ flamethrower projectiles should arc in a similar fashion to arrows, and should spread out a bit more.
@ also, it would be nice if turrets, in addition to firing at always hostile mobs, would also fire at anything that turns hostile towards them (ie, lions, bears, foxes, and boars that they accidentally hit). it would be even better if you could just put an entry for the Settings API mod to allow us to enable/disable individual mobs as targets.
@ also, the golden gun. enough said.
other weapon ideas:
double barreled shotgun
sawed-off shotgun
something with burst fire
akimbo pistols
shock rifle (beam rifle from UT, instant hit blue beam, would probably use several diamonds in its recipe, maybe could use redstone as ammo?)
also, nice to see someone else who loves the Avernum/Exile series. I'm kinda curious to see where Spiderweb is gonna be going, now that they have concluded both the Avernum series and the Geneforge series.
I properly installed creeper phobia, along with the required spawnlist and modloader mods. the game runs fine (I've found this to usually be a good sign) but creepers are still present. I have the latest version of phobia relief, modloader, and spawnlist, META-INF is deleted, but i am otherwise running a Vanilla Minecraft Beta. any ideas what could be wrong.
Same thing is happenin' to me. What's your OS and java version?
I properly installed creeper phobia, along with the required spawnlist and modloader mods. the game runs fine (I've found this to usually be a good sign) but creepers are still present. I have the latest version of phobia relief, modloader, and spawnlist, META-INF is deleted, but i am otherwise running a Vanilla Minecraft Beta. any ideas what could be wrong.
the phobia mod is quite useful..........but why isn't there one for creepers. i'd really like to play on something other than peaceful, but that would first require that i somehow remove creepers from the game.
If i could get the #%$@ java compiler to work i'd do it myself, but it appears to rather dislike me
absolutely awesome.
the only issue i have is that planet interiors need more variety (i.e. not just a single block type the whole way through) as this rather unbalances the game.
otherwise, i absolutely love this generator (as well as your others). keep up the good work!
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...okay I'm done.
Awesome mod btw
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every time i click "click here to download" it just reloads the page
btw, love the mod (previous versions at least), have a couple suggestions:
@ a craftable block that allows projectiles (bullets, arrows, dropped items, etc.) to pass through them, but not players or mobs. mobs should be able to see through it though. perhaps the recipe could be iron ingots in the same pattern used to craft furnaces and chests.
@ laser guided rocket launcher should be renamed laser guided missile launcher (or something similar). if a rocket is guided, it is a missile.
@ flamethrower projectiles should arc in a similar fashion to arrows, and should spread out a bit more.
@ also, it would be nice if turrets, in addition to firing at always hostile mobs, would also fire at anything that turns hostile towards them (ie, lions, bears, foxes, and boars that they accidentally hit). it would be even better if you could just put an entry for the Settings API mod to allow us to enable/disable individual mobs as targets.
@ also, the golden gun. enough said.
other weapon ideas:
double barreled shotgun
sawed-off shotgun
something with burst fire
akimbo pistols
shock rifle (beam rifle from UT, instant hit blue beam, would probably use several diamonds in its recipe, maybe could use redstone as ammo?)
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also, nice to see someone else who loves the Avernum/Exile series. I'm kinda curious to see where Spiderweb is gonna be going, now that they have concluded both the Avernum series and the Geneforge series.
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Windows 7
Java 6 v1.6
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If i could get the #%$@ java compiler to work i'd do it myself, but it appears to rather dislike me
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the only issue i have is that planet interiors need more variety (i.e. not just a single block type the whole way through) as this rather unbalances the game.
otherwise, i absolutely love this generator (as well as your others). keep up the good work!