• 0

    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Hi,

    I seem to be having an issue where if my computers date is set on the 21st of November 2013 Plugins For Forestry crashes my client with the following log

    java.lang.NullPointerException
    at denoflionsx.PluginsforForestry.Lang.PfFTranslator.overrideKey(PfFTranslator.java:23)
    at denoflionsx.PluginsforForestry.Plugins.Holiday.Objects.HolidayObject.setupHolidayContent(HolidayObject.java:34)
    at denoflionsx.PluginsforForestry.Plugins.Holiday.Holiday.onPreLoad(Holiday.java:25)
    at denoflionsx.PluginsforForestry.Managers.PfFPluginManager.runPluginLoadEvent(PfFPluginManager.java:28)
    at denoflionsx.PluginsforForestry.Core.PfF.preLoad(PfF.java:44)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    But if I set my computer back to the 20th of November 2013 it loads up fine
    Posted in: Minecraft Mods
  • 0

    posted a message on Couldn't download https://s3.amazonaws.com/Minecraft.Resources
    Yes Mojang's file servers hosted through Amazon are having issues currently. Nothing we can do but wait patiently
    Posted in: Java Edition Support
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Is it just me or does this mod pop alot of stuff into the console. I get the following spammed in my console quite constantly

    2013-10-07 07:36:18 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:18 [INFO] [STDOUT] null
    2013-10-07 07:36:20 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:20 [INFO] [STDOUT] null
    2013-10-07 07:36:21 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:21 [INFO] [STDOUT] null
    2013-10-07 07:36:21 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:21 [INFO] [STDOUT] null
    2013-10-07 07:36:21 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:21 [INFO] [STDOUT] null
    2013-10-07 07:36:21 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:21 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:22 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:22 [INFO] [STDOUT] null
    2013-10-07 07:36:23 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:23 [INFO] [STDOUT] null
    2013-10-07 07:36:23 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:23 [INFO] [STDOUT] null
    2013-10-07 07:36:23 [INFO] [STDOUT] stonebreak_dig.stone
    2013-10-07 07:36:23 [INFO] [STDOUT] null
    Posted in: Minecraft Mods
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from notfood

    YES YESS!!!

    I can publish my changes, perhaps...

    I found a lot of bugs... in the decompiled code :)

    Ah- Any chance you will open source the web page to create packs? The launcher is nice but without the pack creator I think users will find it hard to use.


    Haha I imagine there are quite a few bugs that I didn't pick up on :) feel free to make a pull request with fixes, as that's the point of open sourcing it :)

    As far as the website side of things, were still keeping that closed as its still a production product and people will still need to go through us to get a pack in our launcher which is generally an easy thing.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Okay we are now Open Source and our GitHub page is https://github.com/RyanTheAllmighty/ATLauncher
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from Lt_Royal_Shrimp

    Ryan, I have send you a PM. I have the same situation as
    aLazyChimp_. Any help is much appreciated.



    Replied to you now.

    We also have since added in what we believe is the first 1.6 pack publicly available on any launcher
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from aLazyChimp_

    Hi, i have a private modded server that i use Multimc to send out, then the player on my server loads it into there instances. There are a few issues with this, the more dominate is that MultiMc doesn't have 1.6 support yet, so i cant keep doing what i am, also i cant update the modpack without everyone having to redownloa, reinstall, and ultimately whining to me about the work. I've looked everywhere to figure how to host a private pack for the ATlaucher. I haven't been about to find any good way to. Can i have a bit of help? I don't want to host my modpack publicly, id like to use the feature where u enter a code to get the modpack. Any response will help tremendously!
    I can also host the download link myself with dropbox if thats what it takes


    Sent you a PM
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from Efrentheminer

    okay i fixed it but how come when i try to load a mod pack or vanilla with forge and optifine it crashes


    No idea, can't help without the console logs
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from Efrentheminer

    m running on a mac and theres a bug when i tells me to download files for a mod pack when i click ive downloaded the file it just opens up the download link again


    Means you've downloaded the file to the wrong place, download the file to the folder it tells you to in the window, also if you use Safari, you will need to turn off in the settings to auto run/extract safe files
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from notfood

    Awesome~

    How do I sign up? ;w;


    Send me your email or Skype ID in a PM
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from notfood

    Ah, I want it for private use to share with a small circle of friends. Sharing a modpack with magic launcher is a pain. Making it public when I can drop it like a hot potato the next day isn't a good idea, I don't want to waste your time.

    What this launcher is missing is a pretty web panel to manage user created packs. I believe it would become the prefered launcher with that ability.


    We already have that for people who have packs with us :)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    If you want a pack in the Launcher you need to contact us, more specifically me, to get in the !auncher. All packs through the Launcher will go through our servers, we have no want to go down the anyone can provide a pack with a URL option as we follow strict rules when it comes to making sure everything in a pack is legal and in good form :)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher
    Quote from BluShell

    is the source code available to see ? Nice looking client though :) just not sure to trust yet till someone else tries, Nice submission though.


    No the source code isn't available. We've been around for over a year with thousands of happy players. If you visit our forums you can see our community and know that we're trusted by many :)
    Posted in: Minecraft Tools
  • 6

    posted a message on [Minecraft 1.6] ATLauncher 3.0 - Open Source Minecraft ModPack Launcher

    Hello. My name is RyanTheAllmighty and I am the developer of the ATLauncher. We are a Minecraft Launcher which contains multiple ModPacks making it easy for users to get started and playing with mods.

    Features

    The ATLauncher 3.0 has a range of new and improved features. This is a longer term product so we are adding in new features constantly based on what users want to see. Below is a short list of the main features.
    • Works with Minecraft 1.6
    • Open Source
    • Allows quick and easy install of ModPacks, no more messing around trying to install mods
    • A range of different packs, and more being added all the time
    • Multiple instances. Install a pack as many times as you like
    • Private Server Packs. Got a Modded Minecraft server, easily add users to our Launcher and give them direct access to be able to install it
    • Multiple accounts allow you to login as different users from the one install
    • Private instances. This allows you to only install instances under your account so people can't mess up your worlds
    • 1 click backup of your saves
    • Leaderboards. Rack up as much time playing in the Launcher and compete against everyone else for top spot (Optional)
    • Easy server creation from within the Launcher
    • Easy addition and removal of mods without having to mess about with things
    • Multiple download servers for fast downloading of files for the Launcher
    • More features always being added
    Screenshots










    How does it work with mods permissions?

    We are completely legal and respect mod makers and their copyrights. Mods which each pack has permissions to distribute is done so through our servers, and those mods which don't allow distribution we simply open up the users web browser and the user downloads the file into a special directory which the Launcher then takes care of the rest. This allows us to stay legal and give mod makers the support they need by taking the user through their official Adf.ly links.

    Install Video



    Support and Website

    Our website is at http://www.atlauncher.com and our forums which we use for all support enquiries for the packs and the Launcher is at https://forums.atlauncher.com.

    How To Install

    Installation is simple. If your a Mac user using the Mac App then simply unzip the file and drag the ATLauncher app into your /Applications folder or anywhere else you want it, then just run it. If your using the Windows exe or Jar then make sure you place the exe/jar in it's own folder somewhere, then run it.

    Final Words

    We love to hear from you guys about any suggestions you may have. We also want to hear from those who run modded MInecraft servers and are interested in getting in the Launcher, or even ModPack creators who want a platform to launch with to get your ModPack out there and in users hands. PM's are always welcome in regards to that :)

    Other than that, enjoy

    Download

    Click here for the download page
    Click here for the GitHub page
    Posted in: Minecraft Tools
  • 0

    posted a message on Mo' Creatures Mod Toggle Creatures on Server Problems
    Are you disabling them in the server configs with a text editor or are you just trying to turn them off from the menu in the client, as that wont work.
    Posted in: Server Support and Administration
  • To post a comment, please or register a new account.