• 1

    posted a message on [TOOL] ResourcePack Workbench - Resource pack creator
    Hope you don't say that this is a crap.
    Posted in: Minecraft Tools
  • 3

    posted a message on [1.6.2] RxD's Fart Explosions Resource Pack
    [1.6.2] RxD's Fart Explosions Resource Pack [1.6.2]
    This resource pack edits the explosion sounds to fart sounds

    Installation Instructions:
    Place the downloaded .zip in .minecraft/resourcepacks, then select my pack in-game to use it. No mcpatcher/optifine needed.

    Downloads:

    Changelog:
    v1: Initial Version

    Credits:
    @Mightypork: His Amazing Resource Pack Workbench, an IDE for making Resource Packs.
    @RxDMinecrafter: Creator
    Posted in: Resource Packs
  • 1

    posted a message on [TOOL] ResourcePack Workbench - Resource pack creator
    I am making some fart explosions with this, lol.
    Posted in: Minecraft Tools
  • 1

    posted a message on [1.3.2/1.4.2] Duke's Mini Mods *Quick Equipped*
    nice work
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] Power Craft factory mod
    Quote from mablogic

    Use the digital workbench to format a disk as a library disk, then use the edit button to edit the program (don't forget to compile).
    To load the disk into the miner, just put it in the cargo.

    And here is my miner code, still a bit buggy but ok

    Add this to the program in the miner
    startMiner();


    and burn to a disk the following code
    function startMiner(){
    wscr="";
    mdisplay("Welcome to MAB's Miner",wscr);
    mx=0;
    while(mx==0){
    mdisplay("How far to the left do you want to mine?",wscr);
    termin=getWaitTerm();
    if(!isnum(termin)){
    mdisplay("that is not a number!",wscr);
    }else{
    mx=toi(termin);
    if(mx<1){
    mdisplay("I guess you don't want to mine :(",wscr);
    return;
    }
    }
    }
    my=0;
    while(my==0){
    mdisplay("How far forward do you want to mine?",wscr);
    termin=getWaitTerm();
    if(!isnum(termin)){
    mdisplay("that is not a number!",wscr);
    }else{
    my=toi(termin);
    if(my<1){
    mdisplay("I guess you don't want to mine :(",wscr);
    return;
    }
    }
    }
    mz=0;
    while(mz==0){
    maxz=(mx/4)-1;
    mdisplay("How far down do you want to mine?",wscr);
    mdisplay("Given the left value the max is "+tos(maxz),wscr);
    termin=getWaitTerm();
    if(!isnum(termin)){
    mdisplay("that is not a number!",wscr);
    }else{
    mz=toi(termin);
    if(mz<1){
    mdisplay("I guess you don't want to mine :(",wscr);
    return;
    }
    if(mz>maxz){
    mdisplay("That's too far down to make the steps",wscr);
    mz=0;
    }
    }
    }
    mineit(mx,my,mz,"");
    }
    # mineit(max x,max y, deapth,linked screen)
    function mineit(mx,my,mz,wscr){
    mdisplay("Miner 1.1",wscr);
    cfg(BRIDGE,true);
    mdisplay("Ready to start mining, type go",wscr);
    termin="";
    while(termin!="go"){
    termin=getTerm();
    }
    running=true;
    for( z=0; z<mz && running; z++ ){
    running=update("Jump off",0,0,z,wscr,running);
    cfg(BRIDGE,false);
    sleep(10);
    run("2");
    sleep((z*10)+10);
    running=update("step down",0,0,z-1,wscr,running);
    run("D1D1");
    run("D1D1");
    cfg(BRIDGE,true);
    run("LL4RR");
    for( x=0; x<(mx/4) && running; x++ ){
    for( y=0; y<my && running; y++ ){
    run("1");
    running=update("Up row",x,y,z,wscr,running);
    }
    run("L2L");
    for( y=0; y<my && running; y++ ){
    run("1");
    running=update("Down row",x,y,z,wscr,running);
    }
    run("R2R");
    }
    running=update("Comming Back",0,0,z,wscr,running);
    run("RR2L");
    for( x=1; x<(mx-((z+1)*4)) && running; x++ ){
    run("1");
    running=update("Return",x,0,z,wscr,running);
    }
    for( x=0; (x<(z+1)) && running; x++ ){
    run("U1U1");
    running=update("Make Steps",x,0,z,wscr,running);
    }
    run("1L");
    running=update("Next level",0,0,z,wscr,running);
    }
    mdisplay("Mine program complete",wscr);
    }
    function update(msg,x,y,z,wscr,running){
    mdisplay(msg+" (" + tos(x+1) + ", "+tos(y)+")",wscr);
    if(stacks(COBBLE)>3){
    destroy(stacks(COBBLE)-3,COBBLE);
    }
    if(stacks(DIRT)>1){
    destroy(stacks(DIRT)-1,DIRT);
    }
    if(stacks(GRAVEL)>1){
    destroy(stacks(GRAVEL)-1,GRAVEL);
    }
    termin=getTerm();
    if(termin!=""){
    mdisplay("Command:"+termin,wscr);
    if(termin=="go"){
    running=true;
    }
    if(termin=="stop"){
    running=false;
    }
    if(termin=="pause"){
    mdisplay("Paused Awaiting continue",wscr);
    while(termin!="continue"){
    termin=getTerm();
    }
    }
    }
    return running;
    }
    function mdisplay(msg,wscr){
    term.print(msg);
    }
    function getTerm(){
    termin=term();
    return termin;
    }
    function getWaitTerm(){
    termin="";
    while(termin==""){
    termin=term();
    }
    return termin;
    }


    i added your program to library, if you don't like to add him, ask me/BoilingOil/LOLerul2 to remove him
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] Power Craft factory mod
    Quote from Darkhog

    Post file on pastebin, so we will have line numbers too. Of course, set highlighting to java.


    error log:
    http://pastebin.com/p5LYifGH

    PClo_ModelWeasel.java
    http://pastebin.com/XdgigCt0

    compiler.java:
    http://pastebin.com/D3uz5ZMM
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] Power Craft factory mod
    Quote from _TooPro_

    heyy... can u please update teh sphaxPureBDcraft addon...
    i rlly want it

    ask to addon creator on planet minecraft
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] Power Craft factory mod
    POOOORK WHERE YOU AREEEEE
    YOU NEED TO FIX THESE BUGS AND CHECK MY IDEASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    day night and weather sensors are always on = automatic lights broken

    changing from full screen (F11) to window mode (or window mode to full screen) makes all program in weasel to reset = almost finishing a program and on full screen needing to check a code in guide, fuu

    when you are using sticky boots elevators doesn't move you to conveyor belt, so you get stuck in elevator until you remove the boots = idk but fix it

    wind and water generators = why only lighting conductor as energy generator?

    eletric tools = tools crafted with iron and circuits, battery duration 500 uses, and same efficiency of diamond, requires a fully charged generator/chamber to recharge

    circuit = recipe idk, used in weasel controller, weasel expansion ports, display,speakers, eletric tools and future things...

    fan = moves mobs, itens and players when powered

    (WOOT 500 posts)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] Power Craft factory mod
    Quote from Johnyboy9

    Anyone who still have this problem?

    me...
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] SteelMod- Adding Steel To Minecraft!
    linux
    open minecraft, press texture packs and click to open folder, then go back to .minecraft, go to bin, open minecraft.jar with the file editor, delete meta inf and drag the files to minecraft.jar
    Posted in: Minecraft Mods
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