• 237

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    NOTE: Do not send PMs to the RusticRedemption Account, instead just post in the topic.


    This is the continuation thread for Ovo's rustic pack, now slowly being completed by the community. We will try to keep this post updated as people submit textures. Find Ovo's original post HERE! All PMC traffic has been redirect to this thread. Ovo has let me know that he is currently done working on textures for good, along with playing Minecraft. However, he did say that he will try keep his PMC page updated with what we release.








    Previous Versions

    Add-On packs
    To install, add the zip to the resource pack folder, and activate it in Minecraft! (Optifine required)

    Shader Files
    Normalmaps and speculars for use with shader packs


    Block Models
    Additional models and textures for various blocks in minecraft.
    Get it Here!

    CTM & Random Mobs
    Extra connected textures for many blocks, random & biome-specific mobs:Get it Here!
    CTM Shader files add-on: Get it Here!

    Ovo's Classic GUI
    An older style UI for people who do not like the current UI - WIP
    v1.1 for 1.10.X ~ LoardVader

    Ovo's Transparent GUI
    A transparent UI style for epople who do not like any of the other styles. - WIP
    v1.1 for 1.10.X ~ LoardVader




    1.6.X - 2019-07-28

    Change log 1.6.4 - 1.14.X [Update brought to you by Takkantis]
    \GUI Update\
    - Recipe_Book.png UP
    - Anvil.png UP
    - Blast_Furnace.png UP
    - Brewing_Stand.png UP
    - Crafting_Table.png UP
    - Dispenser.png UP
    - Enchanting_Table.png UP
    - Furnace.png UP
    - Generic_54.png UP
    - Hopper.png UP
    - Horse.png UP
    - Inventory.png UP
    - Shulker_Box.png UP
    - Villager2.png UP (incomplete)
    - Advancements.png UP


    \Mob Effects\
    were packed in with the gui images, so i separated them and then reworked them.
    - Absorption.png UP
    - Blindness.png UP
    - Fire Resistance.png UP
    - Haste.png UP
    - Hunter.png UP
    - Invisibility.png UP
    - Jump Boost.png UP
    - Levitation.png UP
    - Luck.png UP
    - Mining Fatigue.png UP
    - Nausea.png UP
    - Night Vision.png UP
    - Poison.png UP
    - Regeneration.png UP
    - Resistance.png UP
    - Slow Falling.png UP
    - Slowness.png UP
    - Speed.png UP
    - Strength.png UP
    - Unluck.png UP
    - Water Breathing.png UP
    - Weakness.png UP
    - Wither.png UP


    \Particles\
    (Most particles were just transferred from the single image they were all in, to multiple images except a few so I'm just going to list the ones i directly changed or created.)
    - Bubble.png UP
    - Damage.png UP
    - Effect 0-7 (made a mix of ovo's particle and a remade version of the default)
    - Heart.png UP
    - Lava UP
    - Fishing Hook (Technically an entity now, but was in the particle image.)


    \Blocks\
    -barrel_bottom.png UP
    -barrel_side.png UP
    -barrel_top.png UP
    -barrel_top_open.png UP
    -black_concrete.png UP
    -black_concrete_powder.png UP
    -blue_concrete.png UP
    -blue_concrete_powder.png UP
    -brewing_stand.png UP
    -brown_concrete.png UP
    -brown_concrete_powder.png UP
    -cauldron_bottom.png UP
    -cauldron_inner.png UP
    -cauldron_side.png UP
    -cauldron_top.png UP
    -cyan_concrete.png UP
    -cyan_concrete_powder.png UP
    -glass.png UP
    -gray_concrete.png UP
    -gray_concrete_powder.png UP
    -green_concrete.png UP
    -green_concrete_powder.png UP
    -hopper_inside.png UP
    -hopper_outside.png UP
    -hopper_top.png UP
    -light_blue_concrete.png UP
    -light_blue_concrete_powder.png UP
    -light_gray_concrete.png UP
    -light_gray_concrete_powder.png UP
    -lily_pad.png UP
    -lime_concrete.png UP
    -lime_concrete_powder.png UP
    -magenta_concrete.png UP
    -magenta_concrete_powder.png UP
    -oak_trapdoor.png UP
    -observer_front.png UP
    -orange_concrete.png UP
    -orange_concrete_powder.png UP
    -pink_concrete.png UP
    -pink_concrete_powder.png UP
    -purple_concrete.png UP
    -purple_concrete_powder.png UP
    -red_concrete.png UP
    -red_concrete_powder.png UP
    -sugar_cane.png UP
    -water_flow.png UP
    -water_still.png UP
    -white_concrete.png UP
    -white_concrete_powder.png UP
    -wither_rose.png UP
    -yellow_concrete.png UP
    -yellow_concrete_powder.png UP


    \Items\
    - Cod_Bucket.png ++
    - empty_armor_slot_boots.png UP
    - empty_armor_slot_chestplate.png UP
    - empty_armor_slot_helmet.png UP
    - empty_armor_slot_leggings.png UP
    - empty_armor_slot_Shield.png UP
    - End_Crystal.png ++
    - Iron_Nugget.png UP
    - Phantom_Membrane.png ++
    - Pufferfish_Bucket.png ++
    - Salmon_Bucket.png ++
    - Tropical_Fish_Bucket.png ++


    \Paintings\ (just converted from a singular image to individual images.)


    \Environment\
    - Rain.png UP
    (slightly edited to make the rain lighter and tried to avoid getting those gutter streams.)


    Change log 1.6.2 - 1.14.X
    Added & Updated Textures (++ = Added | UP = Updated)
    \blocks\
    -xxx_dye [Takkantis] ++/UP
    -observer_back.png [Takkantis] ++
    -observer_back_on.png [Takkantis] ++
    -observer_front.png [Takkantis] ++
    -observer_side.png [Takkantis] ++
    -observer_top.png [Takkantis] ++
    -birch_trapdoor.png [Takkantis] ++
    -oak_trapdoor.png [Takkantis] ++
    -dark_oak_trapdoor.png [Takkantis] ++
    -jungle_trapdoor.png [Takkantis] ++
    -spruce_trapdoor.png [Takkantis] ++
    -acacia_trapdoor.png [Takkantis] ++
    -jungle_door_top.png [Takkantis] UP
    -acacia_door_bottom.png [Takkantis] UP
    -acacia_door_top.png [Takkantis] UP
    -jungle_door_bottom.png [Takkantis] UP

    \entity\boat\
    -acacia.png [Takkantis] ++
    -birch.png [Takkantis] ++
    -dark_oak.png [Takkantis] ++
    -jungle.png [Takkantis] ++
    -oak.png [Takkantis] ++
    -spruce.png [Takkantis] ++
    \entity\sign\
    -acacia.png [grumptumtugger] ++
    -birch.png [grumptumtugger] ++
    -dark_oak.png [grumptumtugger] ++
    -jungle.png [grumptumtugger] ++
    -oak.png [grumptumtugger] UP
    -spruce.png [grumptumtugger] ++
    \item\
    -acacia_boat.png [Takkantis] ++
    -birch_boat.png [Takkantis] ++
    -dark_oak_boat.png [Takkantis] ++
    -jungle_boat.png [Takkantis] ++
    -oak_boat.png [Takkantis] ++
    -spruce_boat [Takkantis] ++


    Change-log 1.6.1 - 1.14.X ~ This update brought to you by Takkantis.
    File name discrepancy fixes:
    - smooth stone / slab block
    - raw / cooked fish items
    - lapis lazuli item
    - cocoa beans item
    - ink sac item
    - bone meal item
    - music disc strad item
    - compass item

    Small Cauldron fix/tweak to block and item


    Missing files replaced
    - Blast furnace Top [Takkantis]
    - Chest fix [melonthrids]


    Added & Updated Textures (++ = Added | UP = Updated)
    -wither_rose [LoardVader]


    Change-log 1.6 - 1.14.X
    Added & Updated Textures (++ = Added | UP = Updated)
    - barrel_top [Takkantis] ++
    - barrel_top_open [Takkantis] ++
    - barrel_side [Takkantis] ++
    - blast_furnace_top [Takkantis] ++
    - blast_furnace_side [Takkantis] ++
    - blast_furnace_font [Takkantis] ++
    - blast_furnace_front_on [Takkantis] ++
    - Stripped_Oak_Log [HystericalFalcon] ++
    - Stripped_birch_Log [HystericalFalcon] ++
    - Stripped_spruce_Log [HystericalFalcon] ++
    - Stripped_jungle_Log [HystericalFalcon] ++
    - Stripped_acaiea_Log [HystericalFalcon] ++
    - Stripped_dark_oak_Log [HystericalFalcon] ++


    -Added GUI
    - Blast_furnace [Takkantis] ++
    - Brewing_stand (updated) [Takkantis] UP
    - recipe_book [Takkantis] ++
    - recipe_book_icon [Takkantis] ++


    v1.4.1 for 1.10.X - [2016-09-29]

    - Fixed issue with Minecraft saying the pack is incompatible.


    v1.4 for 1.10.X - (2016-09-21)

    <span style="color: #993300;"><span style="color: #993300;"><span style="color: #000000;">Change-log 1.4 - 1.10.X
    	Added & Updated Textures (++ = Added | UP = Updated)
    Textures
    	Blocks
    		nether_wart_block.png		-Schlutt ++
    		bone_block_top.png		-Schlutt ++
    		bone_block_side.png		-Schlutt ++
    		redstone_dust_dot.png		-speedygunner UP
    		redstone_dust_line0.png		-speedygunner UP
    		redstone_dust_line1.png		-speedygunner UP
    		cauldron_side.png		-Takkantis UP
    		cauldron_top.png		-Takkantis UP
    		carrots_stage_0.png		-Serrinatta UP
    		carrots_stage_1.png		-Serrinatta UP
    		carrots_stage_2.png		-Serrinatta UP
    		red_nether_brick.png		-Schlutt ++
    		
    	Entity
    		Bear
    			polarbear.png		-Schlutt ++
    			
    		chest
    			normal.png		-Takkantis UP
    			trapped_double.png	-Takkantis UP
    			trapped.png		-Takkantis UP
    			ender.png		-Takkantis UP
    			
    		Skeleton
    			stray.png		-Schlutt ++
    			stray_overlay.png	-Schlutt ++
    			
    		Zombie_Villager
    			zombie_butcher.png	-Schlutt UP
    			zombie_farmer.png	-Schlutt UP
    			zombie_librarian.png	-Schlutt UP
    			zombie_priest.png	-Schlutt UP
    			zombie_smith.png	-Schlutt UP
    		
    	Items
    		reeds.png			-Serrinatta UP
    		potato_poisonous.png		-Serrinatta UP
    		potato_baked.png		-Serrinatta UP
    		potato.png			-Serrinatta UP
    		carrot.png			-Serrinatta UP
    		carrot_golden.png		-Serrinatta UP </span></span></span>





























    ~LoardVader

    1.3 (2015-09-06)


    -Updated to 15w36! (except new command blocks and zombie villagers)
    -Added banner textures
    -Added
    some missing GUI interface (Bars, resource pack arrows, server
    selection, spectator widgets, world selection, new stats icons)

    -Changed ender eye item (+: it's a lot better now (sorry whoever drew that one that we had before) -: no animation for now)
    -Changed golden apple a little bit (removed 'plastic' look)
    -Updated enchanting table GUI (at last)
    -Updated widgets (missing buttons for Realms invitation messages and difficulty lock)
    -Updated inventory GUI (for 1.9)
    -Fixed firework explosion: for some reason light particle was removed
    -Removed annoying line on red carved sandstone block (i remember someone asked for this)

    i made tipped arrow projectile different from simple arrow, it's subtle, yet noticeable
    For ORR resource pack contributors: added vanilla textures as reminder to change them


    ~Apachey

    2014-11-14 – 1.2.1


    • Rotated redstone line texture to be the right way
    • Added empty potion bottle texture

    2014-11-14 – 1.2.1


    • Rotated redstone line texture to be the right way
    • Added empty potion bottle texture

    2014-05-12 - 1.1.5

    - Actually added flower textures
    - Actually Added base horse textures (still no armor)
    - Changed redstone repeater texture to match redstone comparator (also, added animation for activated repeater)
    - Added leaves textures for new trees
    - Fixed steve.png texture (basic skin)
    - Fixed redstone dust texture
    - Added iron trapdoor texture
    - Removed colored glass texture with permanent textures



    2014-03-12 - 1.1.4

    - Added flower textures. [Allium, Houstonia, Oxeye Daisy, syringa]
    - Added base horse textures.
    - Added slime block
    - Added new stone and smooth stone textures
    - Updated widgets.png
    - Other small changes



    Eventhough Ovocean basically gave permission for people to use his texturesfor people to use to continue on their own flavor, it cannot be said the same for those who have contributed to Redemption. You MUST ask permission within this thread or you will be reported! Do not PM us for permission as it will be ignored or you will be told to post your request in this thread.This community thread and texture pack are maintained by Apachey, LoardVader,and Pythros.

    Texture submissions are always wanted! New textures of missing stuff and re-textures of existing stuff, all submissions will be considered for inclusion (especially any missing textures).


    MISSING TEXTURES

    - Llamas (including "decorations" and "spit")

    - Totem of Undying

    - Evoker

    - Fangs

    - Vindicator

    - Vex (and vex_charging)

    - Observer block (back/front/side/top)

    - Shulker (other 15 new colors)

    - Shulker shell (item)

    - Shulker box (block) shulker_top_(16 colors).png

    - Horse GUI edit, move saddle/armor position and add llama carpet thing

    - Map (items) change to blank map and then add map_filled_marking.png

    - Map_icons.png (map) edit adds monument/mansion icons

    - Nitwit villager

    - Nitwit zombie

    - Husk (zombie variant)

    - Magma block (animation)

    - Some horses/donkey/mule including skeleton horse +zombie horse
    - Boats (all 6 types)
    - Elytra (entity) + item
    - Shield + item (entity/shield_base.png & shield_base_nopattern.png)
    - Frost block (4X frosted_ice_0.png to frosted_ice_3.png)
    - Brewing stand GUI edit for blaze powder slot
    - Sweep attack (entity/sweep.png)
    - Status effects (levitation, glowing, luck, bad luck)
    - End gateway portal? (particlefield?)
    - End gateway beam? (entity/end_gateway_beam.png)
    - Redstone lines, dot and overlay
    - Snow golem derp face
    - Clock and dial, + compass (old textures exist but need to be updated)
    - Chicken minor edit (neck texture?)

    Texture Names

    <span style="color: #993300;"><span style="color: #993300;">textures
    	blocks
    		frosted_ice_0.png
    		frosted_ice_1.png
    		frosted_ice_2.png
    		frosted_ice_3.png
                    magma.png
    		observer_back.png
    		observer_front.png
    		observer_side.png
    		observer_top.png
    		structure_block.png
    		structure_block_corner.png
    		structure_block_data.png
    		structure_block_load.png
    		structure_block_save.png
    	
    	entity
    		boat
    			boat_darkoak.png
    			boat_acacia.png
    			boat_birch.png
    			boat_jungle.png
    			boat_oak.png
    			boat_spruce.png
    		enderdragon
    			dragon_fireball.png
    		illager
    			evoker.png
    			fangs.png
    			vex.png
    			vex_charging.png
    			vindicator.png
    		llama
    			decor
    				decor_black.png
    				decor_blue.png
    				decor_brown.png
    				decor_cyan.png
    				decor_gray.png
    				decor_green.png
    				decor_light_blue.png
    				decor_lime.png
    				decor_magenta.png
    				decor_orange.png
    				decor_pink.png
    				decor_purple.png
    				decor_red.png
    				decor_silver.png
    				decor_white.png
    				decor_yellow.png
    
    			llama.png
    			llama_brown.png
    			llama_cremy.png
    			llama_gray.png
    			llama_white.png
    			spit.png
    
    		shulker
    			particle.png
    			shulker_black.png
    			shulker_blue.png
    			shulker_brown.png
    			shulker_cyan.png
    			shulker_gray.png
    			shulker_green.png
    			shulker_light_blue.png
    			shulker_lime.png
    			shulker_magenta.png
    			shulker_orange.png
    			shulker_pink.png
    			shulker_purple.png
    			shulker_red.png
    			shulker_silver.png
    			shulker_white.png
    			shulker_yellow.png
    
    		zombie
    			husk.png
    			
    		alex.png
    		elytra.png
    		end_gateway_beam.png
                    shield_base_nopattern.png
    		sweep.png
    		
    	gui
    		container
    			shulker_box.png
                            brewing_stand.png     [Needs Update]
                            horse.png     [Needs Update]
    
                    icons.png     [Needs Update]
                    inventory.png     [Needs Update]
    
    	items
    		acacia_boat.png
    		birch_boat.png
    		broken_elytra.png
                    clock_00.png to clock_63.png
                    compass_00.png to compass_31.png
    		dark_oak_boat.png
    		elytra.png
    		end_crystal.png
    		jungle_boat.png
    		map_filled_markings.png
    		oak_boat.png
    		shulker_shell.png
    		spruce_boat.png
    		structure_void.png
    		totem.png
    
    	map
    		map_icons.png	[Needs Update]
    
    	particle
    		footprint.png
    		</span></span>




























    Here's Ovo's pack style in his words:

    The best description I can make of the style I was going for is by showing what's already done. But in a wordier manner, I would say It's inspired by nature, hand-made stuff and fantasy; relatively simple and round shapes with a few details; colorful yet not too saturated ; no flat color plastic looking stuff/always have a bit of natural grain.


    Looking for Pocket Edition? JacquesRemy has converted this pack over for us! Their thread is over here!

    OVO'S RUSTIC PACK: REDEMPTION FOR ANDROID



    Rustic Redemption Image Vault

    Images are located in their respected folder as it were if it was in minecraft.jar.(Google Drive) -- Click on open folder to view contents as a thumbnail. If you can a weird error when trying to download from the link above, you have third-party cookies blocked in Chrome like myself, Pythros. You will need to add an exception. To do so, go to Settings\;Privacy\Content Settings\Manage Exceptions under Cookies and
    add ..]googleusercontent.com, then press OK.If you find any errors in naming or missing credits, send a PM to LoardVader describing what is wrong and he will fix the problem. But please follow this guideline to make it easier to understand the problem!


    Ovo's original credits:

    JohnSmith for the water and lava animations.
    Ghost2 for the HD paintings re-composition.
    Someone unknown, Misa, Sumpumpolis, XSSheep, Ovocean for the font.
    Misa, we are currently using some of her buffs and de-buffs textures as place holders.
    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]

    Change log 1.7 - 1.15.X
    Added & Updated Textures (++ = Added | UP = Updated)
    \Blocks\
    - Glass.png [sp4cemanspliff]UP
    - torch.png [sp4cemanspliff]UP
    - wither_rose.png [sp4cemanspliff]UP
    - composter_bottom.png [sp4cemanspliff]++
    - composter_compost.png [sp4cemanspliff]++
    - composter_ready.png [sp4cemanspliff]++
    - composter_side.png [sp4cemanspliff]++
    - composter_top.png [sp4cemanspliff]++
    - stonecutter_bottom.png [sp4cemanspliff]++
    - stonecutter_saw.png [sp4cemanspliff]++
    - stonecutter_saw.png.mcmeta [sp4cemanspliff]++
    - stonecutter_side.png [sp4cemanspliff]++
    - stonecutter_top.png [sp4cemanspliff]++
    - fletching_table_top.png [QwertySpace]++
    - fletching_table_side.png [QwertySpace]++
    - fletching_table_front.png [QwertySpace]++

    \gui\container\
    - stonecutter.png [sp4cemanspliff]++

    \entity\cow\
    - brown_mooshroom.png [QwertySpace]++

    \entity\chest\
    - normapl.png [QwertySpace]UP
    - normal_right.png [QwertySpace]UP
    - normal_left.png [QwertySpace]UP
    - trapped.png [QwertySpace]UP
    - trapped_right.png [QwertySpace]UP
    - trapped_left.png [QwertySpace]UP
    - ender.png [QwertySpace]UP


    Horse armour was just an up-scaled default texture.


    Horse textures need to be redone to fit the new system


    Banner files need to be tweaked, there's lots of black lines.


    https://www.mediafire.com/file/oa89c18cy5rtz6x/Ovos_Rustic_Redemption_v1.7_-_for_1.15.X.zip/file

    GET IT HERE!

    https://www.mediafire.com/file/oa89c18cy5rtz6x/Ovos_Rustic_Redemption_v1.7_-_for_1.15.X.zip/file

    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]

    1.6.2 has been added to the OP


    Change log 1.6.2 - 1.14.X
    Added & Updated Textures (++ = Added | UP = Updated)

    \blocks\
    -xxx_dye [Takkantis] ++/UP
    -observer_back.png [Takkantis] ++
    -observer_back_on.png [Takkantis] ++
    -observer_front.png [Takkantis] ++
    -observer_side.png [Takkantis] ++
    -observer_top.png [Takkantis] ++
    -birch_trapdoor.png [Takkantis] ++
    -oak_trapdoor.png [Takkantis] ++
    -dark_oak_trapdoor.png [Takkantis] ++
    -jungle_trapdoor.png [Takkantis] ++
    -spruce_trapdoor.png [Takkantis] ++
    -acacia_trapdoor.png [Takkantis] ++
    -jungle_door_top.png [Takkantis] UP
    -acacia_door_bottom.png [Takkantis] UP
    -acacia_door_top.png [Takkantis] UP
    -jungle_door_bottom.png [Takkantis] UP

    \entity\boat\
    -acacia.png [Takkantis] ++
    -birch.png [Takkantis] ++
    -dark_oak.png [Takkantis] ++
    -jungle.png [Takkantis] ++
    -oak.png [Takkantis] ++
    -spruce.png [Takkantis] ++

    \entity\sign\
    -acacia.png [grumptumtugger] ++
    -birch.png [grumptumtugger] ++
    -dark_oak.png [grumptumtugger] ++
    -jungle.png [grumptumtugger] ++
    -oak.png [grumptumtugger] UP
    -spruce.png [grumptumtugger] ++

    \item\
    -acacia_boat.png [Takkantis] ++
    -birch_boat.png [Takkantis] ++
    -dark_oak_boat.png [Takkantis] ++
    -jungle_boat.png [Takkantis] ++
    -oak_boat.png [Takkantis] ++
    -spruce_boat [Takkantis] ++
    Posted in: Resource Packs
  • 6

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]

    Ovo's Rustic Redemption ~ v1.2.2 for 1.8.X


    2015-05-12 – 1.2.2 - 1.8.X

    • removed useless animations for animal eyes, and put them in there own pack
    • changed default Chicken texture
    • resized all horse textures to be the same, hoping it improves stability
    • resized horse armor, so it would show properly on horses
    • Added fire textures
    • Removed banner_base.png

    - LoardVader

    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    UPDATE
    V1.2.1

    • Rotated redstone texture to be facing the right way
    • Added empty poition bottle\
    Added new fixed CTM pack that has been fixed by Schlutt. Just add it to the resource pack folder, and activate it in minecraft! :)
    Posted in: Resource Packs
  • 2

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Resource pack updated to 1.8!
    Posted in: Resource Packs
  • 2

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Fixed the OP

    Also v3.0 for CTM added all the dead bush alts! :)
    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Quote from Kranky916

    Just wanted to let you guys know this texture pack is amazing. I noticed on the Baked Potato, when in hand, had a couple of pink pixels that seem out of place. You can only see the one by your hand when you move the mouse up and down. There is one that is visible on the front.


    Fixed...

    Texture artists... PLEASE DO NOT TURN YOUR OPACITY BELOW 100%! Minecraft does not render opacity from textures and will render it as a solid!

    3.0.4 For 1.4.7 --- Tripped Checked for "Bad" Pixels
    Posted in: Resource Packs
  • 2

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    ~Ovo's Rustic Redemption v3.0.3~


    CHANGELOG:

    - Random pixels really fixed this time. I swear...

    ------

    If you get a weird error when trying to download from the link above, you have third-party cookies blocked in Chrome like myself. You will need to add an exception. To do so, go to Settings->Privacy->Content Settings->Manage Exceptions under Cookies and add [*.]googleusercontent.com, then press OK.

    - Pythros -
    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Quote from _HJP_

    Hey, has anyone here made textures for the redpower mod? I tried searching the thread, but i couldn't find anything.

    Quote from loardvader

    you never know, people could be workin on this stuff, seeing as theres no other textures that need to be done.

    Quote from JessTheStrong

    This is The best.

    May I ask are you ever going to add mod support I know some ppl like me would love that if not dont care still using it.

    Quote from Krager

    please could there be mod support for things like EE, IC2 buildcraft and redpower? it will be awesome, I dont want to have to use sphax or default (sphax is the only good tekkit tp) ovo's is amazing!

    There have been some images created for a few mods. However, I'm not sure if each is completed or where they belong within the texture zip. You can see what we have in the Vault currently.

    Quote from Kranky916

    You can see the extra pixels on the one I am holding in my hand.



    Download 3.0.2. This was fixed on the 30th of December.


    Quote from Jezza72

    Bug: When it starts raining the name of the inventory menu/tab you are on (eg. Building, Miscellaneous, Foodstuffs etc.) disappears. ONLY when it's raining. Please fix??


    Does this happen with only our texture pack? Have you tested it with other x64 packs or vanilla?
    Posted in: Resource Packs
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