• 0

    posted a message on Life in the Woods SMP Crash
    bump
    Posted in: Java Edition Support
  • 0

    posted a message on Life in the Woods SMP Crash
    No one knows anything? o:
    Posted in: Java Edition Support
  • 0

    posted a message on Life in the Woods SMP Crash
    Quote from qatarstar
    Hi there,

    When I've had problems running life in the woods in the past, removing the 'underground biomes' mod seems to make everything better.

    I'd love it if you came to visit my (life in the woods) server. Can I come and visit yours?

    I'd like to keep that bit part of the pack, but I'll test it soon. Also, no thank you. I don't visit public servers and I don't give out my own info either. :)
    Posted in: Java Edition Support
  • 0

    posted a message on Life in the Woods SMP Crash
    I can run the server (SERVER 1) fine with the mods from the original Life in the Woods server zip. My friend kept crashing trying to load his client until he updated to the latest version of Better Storage, which I now have on my client and SERVER 1. SERVER 1 runs perfectly, we can both play on it just fine.

    I attempted to make another server (SERVER 2) Life in the Woods server with the latest versions of mods it uses. I made sure to use the exact same mods as SERVER 1. However, SERVER 2 crashes before it can even create the world. I just thought it would be a good idea that way we get all the latest fixes and additions of each mod. I'll post a screenie comparing mod folders and then the crash report in a spoiler. Thanks!


    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 7/8/14 3:31 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 30 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 32 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 4033053552 bytes (3846 MB) / 4116709376 bytes (3926 MB) up to 4116709376 bytes (3926 MB)
    JVM Flags: 3 total; -Xms4096m -Xmx4096m -XX:PermSize=128m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 33 mods loaded, 33 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (minecraft_server.1.6.4.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (minecraft_server.1.6.4.jar) Unloaded->Constructed
    ChickenShed{1.1.2} [Chicken Shed] ([1.6.4+] ChickenShed (v1.1.2).zip) Unloaded->Constructed
    wildcaves3{0.4.3.5} [Wild Caves 3] ([1.6.x] WildCaves v0.4.3.4.zip) Unloaded->Constructed
    antiqueatlas{3.1.1-1.6.4} [Antique Atlas] (antiqueatlas-3.1.1-1.6.4.jar) Unloaded->Constructed
    KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed
    Aquaculture{1.2.4} [Aquaculture] (Aquaculture_1.2.4.zip) Unloaded->Constructed
    Backpack{1.28.37} [Backpack] (backpack-1.28.37-1.6.x.jar) Unloaded->Constructed
    QuiverMod{1.6.4} [Better Archery] (Better Archery 1.6.3 for 1.6.4 (modpack).zip) Unloaded->Constructed
    betterstorage{0.8.0.47} [BetterStorage] (BetterStorage-1.6.4-0.8.0.47.jar) Unloaded->Constructed
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed
    BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed
    BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed
    CarpentersBlocks{2.1.2} [Carpenter's Blocks] (Carpenter's Blocks v2.1.2 - MC 1.6+.zip) Unloaded->Constructed
    craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.5.zip) Unloaded->Constructed
    Growthcraft{2.0.6} [Growthcraft] (growthcraft-core-1.6.4-2.0.6.zip) Unloaded->Constructed
    Growthcraft|Cellar{2.0.7} [Growthcraft Cellar] (growthcraft-cellar-1.6.4-2.0.7.zip) Unloaded->Constructed
    Growthcraft|Apples{2.0.6} [Growthcraft Apples] (growthcraft-apples-1.6.4-2.0.6.zip) Unloaded->Constructed
    Growthcraft|Bamboo{2.0.6} [Growthcraft Bamboo] (growthcraft-bamboo-1.6.4-2.0.6.zip) Unloaded->Constructed
    Growthcraft|Fishtrap{2.0.6a} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.6.4-2.0.6a.zip) Unloaded->Constructed
    Growthcraft|Grapes{2.0.6} [Growthcraft Grapes] (growthcraft-grapes-1.6.4-2.0.6.zip) Unloaded->Constructed
    Growthcraft|Hops{2.0.6} [Growthcraft Hops] (growthcraft-hops-1.6.4-2.0.6.zip) Unloaded->Constructed
    Growthcraft|Rice{2.0.6} [Growthcraft Rice] (growthcraft-rice-1.6.4.-2.0.6.zip) Unloaded->Constructed
    pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4a.zip) Unloaded->Constructed
    pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.4a.zip) Unloaded->Constructed
    HungerOverhaul{1.6.X-2l} [Hunger Overhaul] (hungeroverhaul-1.6.X-2l-build3.zip) Unloaded->Constructed
    Oceancraft{1.2.1} [Oceancraft Mod] (Oceancraft v1.2.1.zip) Unloaded
    plantmegapack{3.00.09} [Plant Mega Pack] (Plant Mega Pack-1.6.4-3.00.09.jar) Unloaded
    UndergroundBiomes{0.4.3} [Underground Biomes] (UndergroundBiomes 1.6.x - 0.4.2c.zip) Unloaded
    taverns{2.1.6-3} [Village Taverns] (VillageTaverns-2.1.6-3.15.jar) Unloaded
    weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded
    YALSM{2.0.3} [Yet Another Leather Smelting Mod] (yalsm-2.0.3.jar) Unloaded
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)
    Posted in: Java Edition Support
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Think you could update your download links? They just redirect back to this thread. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    I'm running a Direwolf20 1.6.4 (Version 1.0.21) with MCPC+ (mcpc-plus-1.6.4-R2.1-forge965-B259.jar) and I'm getting errors when I try to use Dynmap (1.9.4). I have WorldBorder as a plugin as well and that seems to work just fine. It worked before on the last world I had setup. So I made a new server setup and reinstalled everything. No clue why it's suddenly not working.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Snapshot 14w08a] (x32) DerpToonCraft [WIP]
    Quote from DerpyBirds

    Ok! Thanks, I'll look into fixing that :)


    It doesn't show up at all for me... Is something going on within the folder? o:
    Posted in: Resource Packs
  • 0

    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)
    Quote from Skyrider588

    Hi
    here is my question: Can i use some of your textures for a mixpack that i use in my LPs, i write a link to your Textue Pack in the description

    PS: I don't use it for any comercial
    PPS: Sorry for my bad english i'm german :D


    She has a disclaimer on the front page:

    Disclaimer: You may NOT use these textures for any reason other than personal enjoyment. Ever. Period.

    Don't put them in your pack and post it to the forum, don't use them as a base, don't distribute this pack and pretend it's your own...you get the idea. Not only is doing so stealing from me, it's also against the law.

    You CAN, however, use this pack in your videos and recommend it for your map. :) Personal remixes for your own PRIVATE use are, of course, allowed. Have fun.

    NOTICE: The 'private enjoyment' exception DOES NOT include your original games!! If you give it to your friends, sell it in a store, or post it to the internet IT SHOULD NOT INCLUDE MY STUFF.

    Copy pasta'd. :3
    Posted in: Resource Packs
  • 0

    posted a message on Diary of a Wimpy Steve v1.5.1 for [1.6.4][128x]
    Can you put up some sample screenshots in a spoiler please? :)
    Posted in: Resource Packs
  • 0

    posted a message on [Snapshot 14w08a] (x32) DerpToonCraft [WIP]
    Oh, shiny! I'll try it out and see if how it looks during play. The only thing I would note is the fact the books on the bookshelves and that bit on the furnace (?) are so bright and neon colory. x3
    Posted in: Resource Packs
  • 0

    posted a message on Shaders Mod (updated by karyonix)


    Thank you!
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from JonnyBrando

    I noticed the vine/ladder issue while I was playing with my kids yesterday on 737, but it was *ONLY* on my AMD system my NVIDIA notebook was fine..

    Go figure that one out ;) . I'm going to play later tonight I think, but I'll probably roll back to 721.

    EDIT: 738 was just released, maybe it fixes the vine issue, I won't be able to test until I get home from work..


    Yeah, I have an nvidia card in my gaming laptop. I also use magic launcher to manage my mods. I've also been trying to find out how people get this mini updates of forge. I always only find the major updates for forge.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    If you can't climb vines/ladders, its because of Forge. I had issues with climbing things, and I grabbed an older Forge/Optifine duo and it now works fine.


    I would be able to use them if it didn't break my other mods I have. xD I'll just wait till the shaders and such are compatible again to use them. :)

    Thanks for the help though! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from EskimoNoise

    You must be using Chocapics shaders, I'm pretty sure they're the only ones with animated vines.
    Try disabling the waving, go into gbuffers_terrain.vsh and put // in front of #define WAVING_VINES


    I've tried using different shaders and then just not using one at all. The mod still makes climbing vines impossible. I've even changed the setting to none and restarted the game. It's really bizarre. I only notice now because there's a lot of holes and vines where I'm at in the world and when I fall into a hole, I can't climb vines to get up. It's very annoying. :(

    Any other solutions?
    Quote from EskimoNoise

    Makes me laugh that the new version of Optifine hasn't even been out 2 days, and people started b*tching about a lack of update after a few hours. I'm pretty sure I saw some people reporting using versions of Forge between #707 and #737
    Anyways, I spoke to Karyonix last night and he said he'd work on the next version if he's not too busy with real work stuff.


    This may be why the vines aren't working. *facepalm* I have the latest forge. I'll see if switching it out with the old version will help and not break the other mods I have in.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    So, I have an issue. The shaders work fine and my graphics card can run it at about 40-50fps at fullscreen. I noticed that climbing vines simply doesn't work when I use the shaders. Is it the type of shaders I'm using or is it the mod itself? I've been using magic launcher.

    I unchecked the shaders mod and I can climb vines again, but when they're animated with shaders, I can't seem to interact with them at all. Anyone have a fix?

    Thanks. :)
    Posted in: Minecraft Mods
  • To post a comment, please .