Is there an alternate way to multiplayer this besides craftbukkit, it went dead cause of DMCA takedown
The sourcecode for the plugins is available on github if someone wants to port them. I don't have the time to do it right now. It's unfortunate that bukkit is gone, that's a lot of work from a lot of people completely wasted.
If Mojang releases a first-party mod API I might rewrite the plugins for that, but I don't know when that will be possible.
Are you still working on the regular version? It would be so awesome to play WoW in Minecraft with a cubic chunks mod. Do you think it would be possible to convert your layers to one layer when a cubic chunks mod is released? Maybe with the missing parts of the world tree and icecrown glacier. Just imagine the view.
If a mod like that were released, it would be fairly trivial to convert the altitude layers into a single map. We already did it once to generate the Overviewer render.
PERFECT!!!
So how is that mini version going? is it going bether than you planned and are the new blocks included?
The mini version is coming along well. I'm still tweaking the algorithm a bit so that trees have solid trunks similar to real Minecraft trees. I also want the terrain to be smooth enough to walk on. I'd like it to be a functional survival map if possible.
Any new blocks will have to be added via find-replace. There are a couple places I plan to do that (e.g. granite in redridge, instead of netherrack) but it has to be done manually because it's just a downscaled version of the 1.0 map, not a re-render.
I would like to release it a week or so before Blizzcon. That's not guaranteed yet, it's just what I'd like to do.
But if we want to add pandaria to our world with out changing the rest of the world, we will need to know wich files are in fact part of pandaria. We will need to replace some region files (a few of the 10000000(...) we already have) ...
If Pandaria ever gets released, there will be a standalone download with just the Pandaria tiles in them. You won't need to do anything special. Just extract and overwrite.
The parts under the world are not there (like Undercity and Cavern of Times) and i dont know how to fix that...
Those are in a lower alitude layer. You need to install the CA-Teleport plug-in, or teleport to it manually by subtracting 51200 from the Z coordinate.
GREAT!!! Thats EXACTLY the size for deathwing!!! Is the link going to be on the front page?
I will probably post it as an update on the main page. Don't expect it soon. There's a lot of rendering glitches to work out and I think I've expended my free time for the next few days.
Hi, you posted an ``ant version of outland`` last year, so that means your software could resize the world... I was wondering were i could get a smaller version of azeroth (like 3 times smaller)... If it doesnt take too much time, could you make that possible? Because i think it could be cool having the size of deathwing and do a second ``end of the world``...
I'll consider it, I just gotta work out some details.
Here's a preview of an ultra-small version I rendered last night:
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The link has been fixed.
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That should be possible with the Optifine, but I don't think it's updated for 1.8 yet.
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The sourcecode for the plugins is available on github if someone wants to port them. I don't have the time to do it right now. It's unfortunate that bukkit is gone, that's a lot of work from a lot of people completely wasted.
If Mojang releases a first-party mod API I might rewrite the plugins for that, but I don't know when that will be possible.
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If a mod like that were released, it would be fairly trivial to convert the altitude layers into a single map. We already did it once to generate the Overviewer render.
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The mini version is coming along well. I'm still tweaking the algorithm a bit so that trees have solid trunks similar to real Minecraft trees. I also want the terrain to be smooth enough to walk on. I'd like it to be a functional survival map if possible.
Any new blocks will have to be added via find-replace. There are a couple places I plan to do that (e.g. granite in redridge, instead of netherrack) but it has to be done manually because it's just a downscaled version of the 1.0 map, not a re-render.
I would like to release it a week or so before Blizzcon. That's not guaranteed yet, it's just what I'd like to do.
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If Pandaria ever gets released, there will be a standalone download with just the Pandaria tiles in them. You won't need to do anything special. Just extract and overwrite.
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I haven't the foggiest. Whatever the files are south of the great sea.
Why would you need to know that? I don't even need to know that.
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If and when it is released, yes. There is a space for it already.
I tried slabs in the past, I wasn't very satisfied with the results. You can see it here:
Adding 1.8 blocks would be nice, but it's a huge amount of work, so don't count on it any time in the next several years
Yes
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Those are in a lower alitude layer. You need to install the CA-Teleport plug-in, or teleport to it manually by subtracting 51200 from the Z coordinate.
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I will probably post it as an update on the main page. Don't expect it soon. There's a lot of rendering glitches to work out and I think I've expended my free time for the next few days.
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Probably not, but maybe eventually.
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I'll consider it, I just gotta work out some details.
Here's a preview of an ultra-small version I rendered last night:
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https://github.com/rakama/CA-Static