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    posted a message on TrialCraft - Beta Thread
    Sorry I haven't been able to test the latest version, I was gone for a day. Have there been any updates since I left? If so, I'd love to test them. :smile.gif:
    Posted in: Maps
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    posted a message on [16x] Jolicraft ~ Village & Pillage Update READY
    Congratulations to all the winners, including the runner-ups, and well done especially to Domino. :smile.gif: I can see why the contest would have been hard to judge, honestly. :biggrin.gif:
    Posted in: Resource Packs
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    posted a message on TrialCraft - Beta Thread
    Can you explain what you mean by the first one? I didn't actually find the plate. :biggrin.gif:
    Posted in: Maps
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    posted a message on TrialCraft - Beta Thread
    OK, then, time to post my comments thus far;

    I liked the overall tone of the rooms; using the record player as a speaker is a concept that works well, as always, and the signs are well written. The overall atmosphere really works.

    As for the actual puzzles; I really loved the door one. Normally, jumping puzzles frustrate me, but it was original, and the fact that it required a little trial and error to find the right path added a nice element to it. As for the puzzle with the switches... what was I meant to do there? In my typical puzzle-dissecting style, I dug behind all ten of the switches, and they turned out to be blanks. Is this intentional, or is the room unfinished? Likewise, the clue for this puzzle was a little vague; it might just be me, but I just didn't get it. Then, when I did a little more... "dissecting" to skip this puzzle (assuming it was broken), I was a little confused by the chest at the end; there appears to be nowhere else to get a pressure plate, and so there is no way to open the door to get to the reward at the end... unless there is some purpose for the slime orbs and bones?

    As a little test, I killed myself, and I was a little disappointed with the respawn; I understand it is necessary to spawn where you do for certain reasons, but you could have boxed the player in; it would add to the idea of being boxed in.

    Overall, this looks really promising; there are no obvious flaws besides the odd second chamber, and you show a nice attention to detail (I liked the viewing room, even if I wasn't meant to see it. :biggrin.gif:).
    Posted in: Maps
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    posted a message on TrialCraft - Beta Thread
    If you want, I can test for you; I play MC every signle day recently, for about four hours. :biggrin.gif: You can contact me via PM, or if you want my email, fell free to ask, and I've played just about every puzzle map on here (I'm also making my own soon, so I have detailed understandings of how different puzzles should work; I dissect every map I play after finishing it. :biggrin.gif:).

    Even if I don't get to test, I'd love to see this when it's done, it looks really nice - I'm intrigued to see what the third screenshot depicts.
    Posted in: Maps
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    posted a message on [16x] Jolicraft ~ Village & Pillage Update READY
    Quote from andrejolicoeur »
    Quote from Rubrica »
    Hello - and welcome to your dream house!

    That truly is my dream house. How'd you know?


    I wonder? :wink.gif: The best of luck to all the participants, I can't wait until the results are announced!
    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Village & Pillage Update READY
    Hello - and welcome to your dream house!



    I will be your guide today around this delightful, secluded property. As you can see, this house is set in an idyllic lake, the features of which have been carefully sculpted to perfection - two whole islands were demolished just to give you the ultimate feeling of solitude. You will also see a boat outside your house; this comes as a complementary gift with the house... not that you'll want to leave it! Now then, how about we take a look inside? As you go in, you will see on your right a button; this is a state of the art, two-chime doorbell installed lovingly by RubricaRedstone Co.. Now that we're inside, let's observe the house.



    On your right, you will see part of the aforementioned doorbell mechanism; it has been carefully designed so that entering the house will activate the bell, but not exiting it. Further to your right, you will see a cosy little living area; you may not find a television or high-tech computer, but all you need to feel housey is a quaint little painting - we have provided one of your very own house. If you look down, take note also of the warm, cheery lime green carpet that has been installed in your entranceway and living room.



    As you proceed into your house, you will see your main bedroom - though not as spacious as some modern flats in the city, sleeping in this high-up bunkbed will really make you feel as though you're the only person in the world. To the left of your bedding area, you will see a bookcase, which we have stocked for you with a variety of books about interior design, to help you get the best of your new house. Above this, you'll notice an ornate, handcrafted chest - a beautiful antique piece, this chest is guaranteed to store your belongings in style and safety.

    On your right, you will also see a kitchen - custom-fitted for your pleasure, this includesa refridgerator-cum-pantry, an oven, a work surface, a crafting bench, and, just for fun, your very own cake dispenser. To the left of the kitchen, not visible in this photo, is a door to the bathroom, featuring a state-of-the-art one-tile bath - and for a small, small fee of three iron ingots, we can install a shower for you (express installation costs six ingots)!

    So then, now that we've completed the tour of your new house, what do you think - isn't is cosy? I know that if I were you, I'd be happy to stay here for the rest of my life... well, you're not really going to want to leave, are you? Haha, no... a phone? No, there's no phone... um, I think we need to get going actually - if you're going to put a reserve bid down, you're going to have to hurry! ...Yes, you will bid! You will! No! Don't leave! What did I do wrong? I followed the sales guide to a tee - look, I'll throw in a cheesy smile just for you!

    ...fine, be that way.

    ---

    I DID IT! With a day to spare, I finally found some time to write up my post. :biggrin.gif: Now I can finally get back to making my puzzle map. Now, some notes: first off, thanks for the best texture pack I've used thus far, Mr. Jolicoeur. :smile.gif:
    Second, everything on this map was made by hand.
    Third, I spent an hour ACTUALLY demolishing two island to get this perfect, so you'd better like it. :biggrin.gif:
    Fourth, even if I don't win, which I won't, I give my best regards to whoever does win, and I hope you enjoy your prints as much as I would.
    Fifth, here is the piece of artwork by our very own Mr. Jolicoeur that I used as inspiration:
    Sixth, and finally, if anyone wants the map for this, feel free to ask and I'll make it public.

    The best of luck to all the other participants!
    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Village & Pillage Update READY
    Quote from andrejolicoeur »
    Quote from Rubrica »
    Hi Andre! (Sorry wasn't sure whether to call you Andre or Mr. Jolicoeur. :biggrin.gif:) I was wondering, even though I won't win the competition, is there a way of buying prints of your stuff anyway? I saw Structured Living and Starflood and fell in love with them - I have to have copies. :biggrin.gif:

    On a more relevant note, I adore the texture pack - keep up the BRILLIANT work, this is the only pack I use nowadays (albeit with WildGrass).

    Funny you should ask. The reason I set the deadline for the contest for this friday was because I wanted this week to get some prints for sale on my site. I had prints for sale on my site, but for some reason when I posted Jolicraft my site traffic went up tenfold and I sold out in a few days :tongue.gif:. But stay tuned for an announcement soon, it's at the top of my to-do list.


    Thanks, that's brilliant; like I said I have to have them! :biggrin.gif: It's good to know I can buy them; at this rate, I'm never even going to get an entry in. :biggrin.gif:
    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Village & Pillage Update READY
    Hi Andre! (Sorry wasn't sure whether to call you Andre or Mr. Jolicoeur. :biggrin.gif:) I was wondering, even though I won't win the competition, is there a way of buying prints of your stuff anyway? I saw Structured Living and Starflood and fell in love with them - I have to have copies. :biggrin.gif:

    On a more relevant note, I adore the texture pack - keep up the BRILLIANT work, this is the only pack I use nowadays (albeit with WildGrass).
    Posted in: Resource Packs
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    posted a message on How to Build and Maintain a Good Server
    Quote from CloverBlonde »
    I got a few questions.
    How do I set a spawn point where I want it?
    How do I make a island where no one but mods can destroy and make things, but off the island you can build anything?
    You answered how to make my own biome for my server, and to customize a map. But can you answer my other questions?


    If you don't mind me replying so late, allow me to answer:

    1. On a regular classic server, go to your new spawn and type "/setspawn" without the quotation marks.
    2. First, build the island. For the next part, you'll need some custom server software; I've been away for a while, so I don't know what would be good. Use the area command or whatever the equivalent is, and set it to mods only; more documentation about this can probably be found on your server's topic. If MCZall is still going, I know that you can do it in that.

    Sorry if I'm useless now; as I said, I've been away for a long time, especially from Classic. Don't worry, though; I'm returning. :smile.gif:
    Posted in: Server Support and Administration
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    posted a message on Thinkr's Mysterium Ore Texture
    Sorry, but that's not really how texture packs work; when you download a texture pack, only you see the changes it makes; other people see either the default or their own texture pack. This means you can't prank other players. :smile.gif:

    This may change in the future; Notch has considered serverside textures - but until then, no. Sorry!

    If you still want it though, I'd be happy to comply?
    Posted in: Resource Packs
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    posted a message on How to Build and Maintain a Good Server
    ...It _is_ stickied. :biggrin.gif:

    Progress on the new guide is going well, but it's November, and that means NaNoWriMo, so I might not get far this month.
    Posted in: Server Support and Administration
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    posted a message on How to Build and Maintain a Good Server
    It's the weirdest thing though; most of us would!
    Posted in: Server Support and Administration
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    posted a message on How to Build and Maintain a Good Server
    Ahem. Sorry, that's me clearing my throat after an absence of _about two months_.

    So...

    UltimateBudgie: Thank you so very much, I will update the main post, and I will give you credit. :smile.gif:
    dmitchell94: Thank you very much for that ingenious tip. I'll add it as a note, but seeing as not all server software supports that command, it will be no more than that; a note.
    Tackers: You're welcome. :smile.gif:
    Alexin: To be honest, I'd recommend MCZall as a good piece of server software. It's free, too! I don't have much expereince with map editors any more, though. Sorry.
    thegamertag: Thank you very much. :smile.gif: However, you may want to wait on that RP server, as I should like to announce something;

    I should like to announce (yay for redundancy!) that I am going to, at some point, write an RP edition of How to Build and Maintain a Good Server. I cannot promise you'll be seeing this any time soon, nor that it will be any good, nor that it will be of much help to Creative server owners, but I shall hopefully get it to you all anyway. So, with that, I bid you goodnight for the moment. :smile.gif:

    EDIT: Oh, even more people on a new page!

    endofzero: Thank you, but that seems to apply mainly for SMP servers, and this is more Creative. I may include it in my next guide.

    jerickhd: Indeed.
    Posted in: Server Support and Administration
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    posted a message on 135x135x45 Torus build.
    Aha, so THAT'S what you were asking about on the Paint.NET forums. This looks very interesting, I can't wait to see it finished. I'd recommend using planks too, as you only have to harvest a quarter as many blocks of tree trunk to get however many you need. If you do add sprinkles, what blocks will you use for that?
    Posted in: Alpha - Survival Multiplayer Discussion
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