• 0

    posted a message on Custom NPCs

    Question about quests: (Apologies in advance, I've been trying the get used to the advanced functions of making quests but am far from adept at it.)


    I'm trying to make a quest akin to beginning the civil war quest line in Skyrim where the player can choose which side they join. However, the quests offered in this mod seem more linear, so I was wondering if there were any work-arounds or if quests in this mod are already capable of doing something as complex as this.


    The gist of the quest I'm trying to make involves the player choosing between 2 sides in a conflict, each with a main leader you can speak to, and the quest should end by deciding to join one side or another through dialogue. Any help is appreciated.


    EDIT: Even better, if you've already been through something like this just refer me to the post/video or search terms that can help and I'll be on my way.

    Posted in: Minecraft Mods
  • 1

    posted a message on Are Adventure Maps Under Copyright?
    Quote from Astrodude1789»

    Make sure you credit people where credit is due. Required for creative commons and generally a nice thing to do.


    Absolutely, I wouldn't like my own creations to not be credited, I already have many to credit, you can be sure of that.
    Posted in: Maps Discussion
  • 0

    posted a message on Are Adventure Maps Under Copyright?
    Quote from Astrodude1789»

    US copyright law covers just that: copies. You're definitely allowed to draw inspiration from other maps (it has to be a 10% difference for a patent, not sure whether a map would fall under a patent or copyright). So long as you don't earn revenue from the map you'll be fine.


    The map is completely original aside from the fact the fact of using villager houses and some mod-houses to fill things in. It's the characters and such that worry me since I thought of incorporating a whole character himself in an attempt to replicate him as much as Minecraft and the Custom NPCs mod will allow, but since I don't plan on making money from this at all, then I suppose it's all good.
    Posted in: Maps Discussion
  • 0

    posted a message on Custom NPCs

    I have noticed for 1.8.9 that many of the options to fill out are unchangeable. As in, they reset after exiting the NPC's customization screen, one of the biggest issue I've witnessed is that attack speed cannot be changed and if tampered with, will fill in its given number to the damage/strength bar. Among others is that accuracy cannot be changed from 60, sound effects such as a projectile hitting the ground cannot be altered or even erased, and all the recipes seem to be completely messed up. (why does the mana recipe result in a french horn?)

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    Another crash, this time when placing down a builder block, then spawning in a builder. (I just named it "Player" due to default Steve skin) It will be fixed when I enter back into the game however, but this always happens for every new building.



    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 5/16/16 7:17 PM
    Description: Ticking entity

    java.lang.NullPointerException: Ticking entity
    at noppes.npcs.roles.JobBuilder.aiShouldExecute(JobBuilder.java:87)
    at noppes.npcs.ai.EntityAIJob.func_75250_a(EntityAIJob.java:17)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:72)
    at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:559)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1775)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:382)
    at noppes.npcs.entity.EntityNPCInterface.func_70636_d(EntityNPCInterface.java:368)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1614)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:228)
    at noppes.npcs.entity.EntityNPCInterface.func_70071_h_(EntityNPCInterface.java:256)
    at noppes.npcs.entity.EntityCustomNpc.func_70071_h_(EntityCustomNpc.java:35)
    at net.minecraft.world.World.func_72866_a(World.java:1860)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:699)
    at net.minecraft.world.World.func_72870_g(World.java:1829)
    at net.minecraft.world.World.func_72939_s(World.java:1661)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:544)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:701)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:152)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at noppes.npcs.roles.JobBuilder.aiShouldExecute(JobBuilder.java:87)
    at noppes.npcs.ai.EntityAIJob.func_75250_a(EntityAIJob.java:17)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:72)
    at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:559)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1775)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:382)
    at noppes.npcs.entity.EntityNPCInterface.func_70636_d(EntityNPCInterface.java:368)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1614)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:228)
    at noppes.npcs.entity.EntityNPCInterface.func_70071_h_(EntityNPCInterface.java:256)
    at noppes.npcs.entity.EntityCustomNpc.func_70071_h_(EntityCustomNpc.java:35)
    at net.minecraft.world.World.func_72866_a(World.java:1860)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:699)
    at net.minecraft.world.World.func_72870_g(World.java:1829)

    -- Entity being ticked --
    Details:
    Entity Type: customnpcs.CustomNpc (noppes.npcs.entity.EntityCustomNpc)
    Entity ID: 976695
    Entity Name: Player
    Entity's Exact location: -341.50, 76.00, 601.50
    Entity's Block location: -342.00,76.00,601.00 - World: (-342,76,601), Chunk: (at 10,4,9 in -22,37; contains blocks -352,0,592 to -337,255,607), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
    Entity's Momentum: 0.00, -0.08, 0.00
    Entity's Rider: ~~ERROR~~ NullPointerException: null
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1661)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:544)

    -- Affected level --
    Details:
    Level name: Great World Gen
    All players: 1 total; [EntityPlayerMP['wesley91011'/595140, l='Great World Gen', x=-343.22, y=77.75, z=602.03]]
    Chunk stats: ServerChunkCache: 4464 Drop: 0
    Level seed: 1669150577612064811
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: -221.00,64.00,121.00 - World: (-221,64,121), Chunk: (at 3,4,9 in -14,7; contains blocks -224,0,112 to -209,255,127), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 1471590 game time, 32698 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 1 (now: false), thunder time: 1 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:701)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:152)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows Vista (amd64) version 6.0
    Java Version: 1.8.0_66, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 814969224 bytes (777 MB) / 2134114304 bytes (2035 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP 9.19 Powered by Forge 11.15.1.1722 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAAAAAAAAAAAAAAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAAAAAAAAAAAAAAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1722.jar)
    UCHIJAAAAAAAAAAAAAAAAAAA Forge{11.15.1.1722} [Minecraft Forge] (forge-1.8.9-11.15.1.1722.jar)
    UCHIJAAAAAAAAAAAAAAAAAAA customnpcs{1.8.9_beta} [CustomNPCs] (CustomNpcs_1.8.9_beta(21feb16).jar)
    UCHIJAAAAAAAAAAAAAAAAAAA worldedit{6.1.1} [WorldEdit] (worldedit-forge-mc1.8.9-6.1.1.jar)
    Loaded coremods (and transformers):
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['wesley91011'/595140, l='Great World Gen', x=-343.22, y=77.75, z=602.03]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    So I tried to test something out, using the whole builder mechanic and jobs for NPCs. I noticed a build project going particularly slow even with 8 builders tasked to it, later shortened down to 4. I observed for extended moments that some of the NPCs would stop completely for various durations (Not to interact, I turned that off for all of them) and I believed that their next intended block to place was being scripted over by another builder aiming to place the same block, therefore forcing both NPCs to process and decide which one will place the block. Therefore I theorized that only 1 or 2 NPCs might be the most efficient and timely for finishing a build.



    I went on to a test world and put down 4 building blocks all set to House_Small, then I copied the same builder (just named "Player (Builder)") and put 1 for one build site, 2 for another, 3 for the next, and 4 for the last all next to the build-site block. I ultimately wanted to see if one builder would be quicker and more efficient, however as soon as I unfroze the NPCs I got this crash:






    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 5/15/16 8:53 PM
    Description: Ticking entity

    java.lang.NullPointerException: Ticking entity
    at noppes.npcs.roles.JobBuilder.aiShouldExecute(JobBuilder.java:87)
    at noppes.npcs.ai.EntityAIJob.func_75250_a(EntityAIJob.java:17)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:72)
    at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:559)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1775)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:382)
    at noppes.npcs.entity.EntityNPCInterface.func_70636_d(EntityNPCInterface.java:368)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1614)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:228)
    at noppes.npcs.entity.EntityNPCInterface.func_70071_h_(EntityNPCInterface.java:256)
    at noppes.npcs.entity.EntityCustomNpc.func_70071_h_(EntityCustomNpc.java:35)
    at net.minecraft.world.World.func_72866_a(World.java:1860)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:699)
    at net.minecraft.world.World.func_72870_g(World.java:1829)
    at net.minecraft.world.World.func_72939_s(World.java:1661)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:544)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:701)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:152)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at noppes.npcs.roles.JobBuilder.aiShouldExecute(JobBuilder.java:87)
    at noppes.npcs.ai.EntityAIJob.func_75250_a(EntityAIJob.java:17)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:72)
    at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:559)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1775)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:382)
    at noppes.npcs.entity.EntityNPCInterface.func_70636_d(EntityNPCInterface.java:368)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1614)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:228)
    at noppes.npcs.entity.EntityNPCInterface.func_70071_h_(EntityNPCInterface.java:256)
    at noppes.npcs.entity.EntityCustomNpc.func_70071_h_(EntityCustomNpc.java:35)
    at net.minecraft.world.World.func_72866_a(World.java:1860)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:699)
    at net.minecraft.world.World.func_72870_g(World.java:1829)

    -- Entity being ticked --
    Details:
    Entity Type: customnpcs.CustomNpc (noppes.npcs.entity.EntityCustomNpc)
    Entity ID: 401161
    Entity Name: Player
    Entity's Exact location: -463.50, 65.00, 70.50
    Entity's Block location: -464.00,65.00,70.00 - World: (-464,65,70), Chunk: (at 0,4,6 in -29,4; contains blocks -464,0,64 to -449,255,79), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Entity's Momentum: 0.02, -0.08, 0.04
    Entity's Rider: ~~ERROR~~ NullPointerException: null
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1661)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:544)

    -- Affected level --
    Details:
    Level name: Mod Test world 1_8_0
    All players: 1 total; [EntityPlayerMP['wesley91011'/170181, l='Mod Test world 1_8_0', x=-487.07, y=86.72, z=85.05]]
    Chunk stats: ServerChunkCache: 4317 Drop: 0
    Level seed: 8344238140824823700
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: -60.00,64.00,256.00 - World: (-60,64,256), Chunk: (at 4,4,0 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 68292 game time, 7366 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 26047 (now: false), thunder time: 24243 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:701)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:152)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows Vista (amd64) version 6.0
    Java Version: 1.8.0_66, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 987227976 bytes (941 MB) / 2134114304 bytes (2035 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP 9.19 Powered by Forge 11.15.1.1722 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAAAAAAAAAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAAAAAAAAAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1722.jar)
    UCHIJAAAAAAAAAAAAAA Forge{11.15.1.1722} [Minecraft Forge] (forge-1.8.9-11.15.1.1722.jar)
    UCHIJAAAAAAAAAAAAAA customnpcs{1.8.9_beta} [CustomNPCs] (CustomNpcs_1.8.9_beta(21feb16).jar)
    UCHIJAAAAAAAAAAAAAA worldedit{6.1.1} [WorldEdit] (worldedit-forge-mc1.8.9-6.1.1.jar)
    Loaded coremods (and transformers):
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['wesley91011'/170181, l='Mod Test world 1_8_0', x=-487.07, y=86.72, z=85.05]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'



    Besides the crash, does anyone know what number of builders are the most efficient?

    Posted in: Minecraft Mods
  • 0

    posted a message on Are Adventure Maps Under Copyright?
    Quote from Peterchao»

    I don't make maps, or know much about copyrights, but I know that there are fallout and assassins creed adventure maps for example that are on minecraftforum. So I am guessing that its fine.


    I suppose you're right, I just didn't want to get caught by some rule that I may have missed on the forums or something.
    Posted in: Maps Discussion
  • 2

    posted a message on Custom NPCs
    Quote from Archlyrics»

    Hey noppes can you make it where you can use 1.8 skins in 1.7.10?




    Quote from NoooooJJ»


    I don't think it's possible however I may be wrong. In the meantime if you really want a skin you could just edit it yourself like so: 1.8 to 1.7
    skins. I personally use GIMP rather than Photoshop as it's free, although there are plenty of alternatives such as paint.net.



    Quote from Triliton»

    i use a program called Sheepconverter. Its very easy to convert from 1.7 to 1.8 or 1.8 to 1.7. You can also select as many skins you want and convert them all in the same time


    The mod already supports this. Just go into entity in customization and there will be "NPC" and also "NPC 64x32" The second in the older 1.7 version, it now just works as a separate yet same enitity
    Posted in: Minecraft Mods
  • 0

    posted a message on Are Adventure Maps Under Copyright?

    Backround:

    So I've been working on an adventure themed map that draws grand inspiration from many different sources (Dark Souls, Game of Thrones, Captainsparklez's "Fallen Kingdom" series; just to name a few) and while it is mainly for mine and my friend's use, I might make it open to download for anyone. However I have had the idea of incorporating some things from which that I had inspiration, such as the infamous Artorias (Dark Souls character) into the map through custom npcs.


    Question:

    Would, by any chance, copyrights apply to adventure maps if they copied and/or remade concepts from a copyrighted source?

    Posted in: Maps Discussion
  • 0

    posted a message on Custom NPCs
    Quote from JaymesPlayz»

    I have 1.8.9 and whenever I try to edit Range Attack stats it doesn't work, for example the Accuracy stat reverts to 60%.


    I have the same issues, it also seems that arrows don't even appear yet the physics is all there (Still hit and miss people) Also I can only change the first sound, second "Select" button doesn't even work and the third one only changes the first.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Rybat117»

    I'm trying to make a command that spawns an NPC from the world's clone list, but I can't figure out how to spawn an NPC that has two words in its name (Captain Bob, Dead Soldier, etc.) It works if the NPC has a one-word name, but if it has more than two words the second word acts as the next piece of the command. Any help is appreciated.


    Have you tried placing an underscore ( _ )? So like Captain_Bob, Dead_Soldier
    Posted in: Minecraft Mods
  • 0

    posted a message on Saves file doesn't actually hold my saves??

    So a world I believe has been corrupted because I'm simply stuck in the abyss whenever I spawn and nothing ever loads in. I can't even quit properly (I have to get Task Manager to end the process) Anyway, I have a backup and everything so it should all be good, however when I go to my saves file to delete the original world and drop the backup in, nothing changes on Minecraft. It's still the same corrupted world. Upon further investigation, some of my present worlds aren't even located in the saves file which means there's another file where my real worlds are.


    My question is where this folder might be or if I could possibly revive my "corrupted" world

    Posted in: Java Edition Support
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from Patchyclaw»

    No rush, i know it just came out, but are you planning to update this mod to 1.9? I asked when you would make a 1.8 version a while ago, and you said you would be skipping 1.8 and going to 1.9 because it would be coming out soon. Again, no rush, just wondering if that is still the plan.


    (My last comment asking "Will this be updated for Minecraft 1.9 any time soon?" got reported and deleted because the rules have changed since i was last on apparently, it is against the rules to "spam" ask for updates, so asking once is spam? And in this case i have a reason to be asking too.)


    Yea, asking for updates are against forum policy and is completely understandable even though it's on all our minds. Plus, this mod is extremely unique and satisfying and I would very much look forward to playing it more.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from daottoad»

    I use 1.8.9-forge1.8.9-11.15.1.1722 with this version.
    Does this lag happen when you open a newly created world too?

    I believe I use that version as well. New worlds cannot even generate and I'm just stuck floating in an abyss until I close the Minecraft program. (Can't even quit properly) However the increase in RAM has fixed all of this for the time being, however it'll be rather annoying if that were ever not to become an option.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from NoooooJJ»


    If it is FPS related (press F3 to see if its low) it could be having too many mods installed or having the graphics settings too high possibly. Try dropping your render distance, graphics settings down or removing some unessential mods, when my game has got stuttery in the past this always seems to help. Also, shaders and resource packs could be causing it if they are too demanding for your machine.
    Finally, probably should of mentioned this first, you could try increasing the amount of RAM allocated to minecraft in the launch options if you haven't already.

    If you are running it on multiplayer using the forge server, you will need a .bat file to increase the RAM allocated for the server (made a big difference for me). How to do both should be easy to find. :)


    I ran this mod on it's own to make sure this was the one causing the lag, and it is the same as if it were with other mods. I tried most of those methods and increasing the RAM above all else seems to suffice for now but I have no clue if it will remain steadfast in the long-run.
    Posted in: Minecraft Mods
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