• 0

    posted a message on [1.7.10] [64x] MegaDoku
    I've got a MegaDoku High folder that is a mix of textures I've made, recolored light textures, and all of the stuff other people made for it. Some of the textures aren't that great, but it's better than nothing. It also has 32x placeholder 1.8 textures.

    Download: https://www.dropbox.com/sh/mt3hxrvn47if5iv/AABrmtkjIe5OklbZKJDER34Ia?dl=0
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from Kumasasa

    Simply do what the crash reports tell you:

    Your graphics chipset cannot handle that resource pack.


    It worked just fine in the last version, I only have this problem in 1.7.
    Posted in: Resource Packs
  • 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Keeping getting a crash, I think it involves the ctm. I didn't use to get this, only is the 1.7.1 version
    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.
    
    Time: 10/24/13 5:49 PM
    Description: Registering texture
    
    bpo: Unable to fit: minecraft:mcpatcher/ctm/35 - [Wool]/[7] - Gray/4.png - size: 32x32 - Maybe try a lowerresolution texturepack?
    	at bpl.c(SourceFile:56)
    	at bpp.b(SourceFile:203)
    	at bpp.a(SourceFile:90)
    	at bpv.a(SourceFile:72)
    	at bpv.a(SourceFile:61)
    	at bpv.a(SourceFile:52)
    	at azc.Z(SourceFile:455)
    	at azc.e(SourceFile:689)
    	at net.minecraft.client.main.Main.main(SourceFile:103)
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Stacktrace:
    	at bpl.c(SourceFile:56)
    	at bpp.b(SourceFile:203)
    	at bpp.a(SourceFile:90)
    
    -- Resource location being registered --
    Details:
    	Resource location: minecraft:textures/atlas/blocks.png
    	Texture object class: bpp
    Stacktrace:
    	at bpv.a(SourceFile:72)
    	at bpv.a(SourceFile:61)
    	at bpv.a(SourceFile:52)
    	at azc.Z(SourceFile:455)
    
    -- Initialization --
    Details:
    Stacktrace:
    	at azc.e(SourceFile:689)
    	at net.minecraft.client.main.Main.main(SourceFile:103)
    
    -- System Details --
    Details:
    	Minecraft Version: 1.7.1
    	Operating System: Windows 7 (amd64) version 6.1
    	Java Version: 1.7.0_05, Oracle Corporation
    	Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    	Memory: 30819624 bytes (29 MB) / 324730880 bytes (309 MB) up to 954466304 bytes (910 MB)
    	JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    	AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    	Launched Version: 1.7.1-mcpatcher
    	LWJGL: 2.9.0
    	OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 8.15.10.1912, Intel
    	Is Modded: Very likely; Jar signature invalidated
    	Type: Client (map_client.txt)
    	Resource Packs: [Rovan2008's DokuCraft High]
    	Current Language: English (US)
    	Profiler Position: N/A (disabled)
    	Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    	Anisotropic Filtering: Off (1)
    Posted in: Resource Packs
  • 0

    posted a message on Risugami's Mods - Updated.
    There's a bug with elemental arrows.
    1: Lightning arrows don't show any lightning, just the fire from it.
    2: The explosive arrows don't blow anything up, they just do explosion damage. D:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from Matman657

    I Think your having the same problem I had which is your computer doesn't have enough memory to load the night sky for whatever texture pack your using. The only thing that worked for me was to half the image size of the night sky and then it worked.


    I tried that and it didn't work, although i may have done it wrong. Does the image have to be certain proportions?
    Posted in: Resource Packs
  • 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Does anybody now why the better skies don't work for me? When it turns night the sky just turns all white. :(
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Better skies doesn't work for me, all i get is a white sky. D:
    Posted in: Resource Packs
  • 0

    posted a message on 12w40a Snapshot Ready For Testing!
    Pets are worse now. I have never had a problem with them before this snapshot.
    Posted in: Minecraft News
  • 0

    posted a message on Risugami's Mods - Updated.
    Could you add shift clicking support? It would make using the mods a lot easier. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on 12w38a Ready for Testing!
    My game is acting like the witch file in the mob folder doesn't exist so its just showing it as all white! Does anyone know why this is happening??
    Posted in: Minecraft News
  • 0

    posted a message on 12w38a Ready for Testing!
    The witch texture isnt working for me. Does anyone know why or how to fix it?
    Posted in: Minecraft News
  • 0

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)
    I cant get the night sky to work, all i see is whiteness when, it turns night :/
    Posted in: Resource Packs
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