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    posted a message on [WIP][MOD] Arrows Extended - Updated for 1.2.5!
    For some reason I still can't craft the new bows. Are you sure you updated the link?

    Also, some other things.

    As stated before, the game crashes if you try to shoot a bow with nothing in the ammo slot.

    Another addition to consider is adding the function for arrows that you pick up to automatically go into the ammo slot. While this isn't necessary, it'd be a neat feature. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] The Z Mods (MC 1.2.6 compatible!)
    Quote from Zaraza107 »
    Quote from Roundaround »
    Yeah, as far as I know, they somehow equate to normal values. These normal values equal the number of blocks the light reaches.

    Well I gave it 0.85F (normal torch has 0.9375F value, portal has 0.75F, jack-o-lantern and lightsone have 1.0F) but it brakes my minecraft. I will have to test it on clear minecraft, but don't have time right now for playing with it. If you want I can give you the .class file for your own risk.


    Alright, I think I figured it out. The normal light value is derived from the given values above when multiplied by 16 (F, although doesn't mean 16 in hex code, is the 16th value of a given set). This gives all integers. Torch is 15, portal 12, jack-o-lantern and lightstone 16. So I'd say a decent value would be 13 or 14, 0.8125F or 0.875F in the code's form, respectively.
    Posted in: Mods Discussion
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    posted a message on Mods (Beta 1.1_02 compatible! TeleportSigns,LightstoneTorch)
    Quote from theGuyWithABeard »
    How about ... Creeper Spawners? Eh? It would make Mob Farming and Spelunking alot more worthwhile!

    Quote from Infinite Miner »
    Can somebody post the modloaders download link?

    + i have deleted the meta inf (the hole folder)


    Search for the One Stop Mod Shop by CreeperDaReaper. For the spawner, check the list for Ayutashi's or ZeRoBuRn's (or zeRobuRn, perhaps) threads. They have different takes on the idea. For the modloader, I'd suggest finding the link on the list to 303's thread and grabbing his modified version.


    Quote from aata844 »
    What I would really like is MinetrackUnleashed.

    If you mean allowing minecart tracks to be placed on glass, that feature is available via GlassUnleashed. There's also MinceCart Mania, although I don't think that's what you're looking for. To check it out, head over to the OSMS I was talking about before and look for it. If you're thinking about things like vertical track, it's already been discussed, and it would take a LOT of work and time to code.
    Posted in: Mods Discussion
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    posted a message on [MOD] The Z Mods (MC 1.2.6 compatible!)
    Quote from Zaraza107 »
    Quote from Roundaround »
    What is the possibility of making the redstone torches give just below the light level of regular torches? (Somewhere around 12 or so.)

    Alternatively, maybe a properties file could be added?

    :iapprove:

    I have to look more into the mod. Cause it's just giving a method 1.0F (brightest) value instead of 0.5F (the original redstone torch light value). I don't know what would "12" mean :Notch: It depends on what is 1.0 and what is 0.5 for the lighting method (never bothered if they have normal values, like 20).


    Yeah, as far as I know, they somehow equate to normal values. These normal values equal the number of blocks the light reaches.
    Posted in: Mods Discussion
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    posted a message on [MOD] The Z Mods (MC 1.2.6 compatible!)
    What is the possibility of making the redstone torches give just below the light level of regular torches? (Somewhere around 12 or so.)

    Alternatively, maybe a properties file could be added?

    :iapprove:
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!


    There were 4 or 5 more bears at first, and there are two you can't see. My first reaction was "Finally! A challenge!" But then I decided to take a screenshot to post on here.

    Sooo...bug report. I stumbled across a pack of about 15ish bears that were all crowded around a small 10-block area. Haha. :tongue.gif:

    EDIT: I don't like it when lions spawn on my super-lit island...it's meant to be a safe-haven. :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [MOD]Minecart Mania!
    Quote from Ridgedog »
    I just voted on a suggestion that was made in the suggestion thread and i hope it gets some consideration, we built a rollercoaster with this mod (weeee) and have been having trouble getting the accelleration up the ramp to go slowly and consistently, currently we are using spaced out gold ore.

    The suggestion was that you have blocks that you can set up with a specific speed/momentum variable. not a percentage, but the variable itself, so that you can precisely control the speed of the cart. this would also be great for when you want to have a tour track but not have people ZIP through the place.

    I hope this receives consideration and i love this mod oh so much!

    thanks for it and thank you again!

    will edit soon with screenshot of the rollercoaster that this mod inspired me to build.
    edit:


    You should really post that save file. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on Risugami's Mods - Updated.
    Quote from Mod 21 »
    can someone please explain to me what the META folder does and why you nead to delete it. Whenever i try to put a mod in and delete the META folder mineraft wont load.


    It's what blocks Minecraft from working with anything but the official files. If you're deleting it, it's not you're problem. Perhaps you're installing something else wrong.
    Posted in: Minecraft Mods
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    posted a message on Mods (Beta 1.1_02 compatible! TeleportSigns,LightstoneTorch)
    Quote from SkyFox »
    I'm a little confused about something on your first page.

    You say most of your mods are broken with the 1.2.3 update (Which is the Nether update?) but your lava boat is advertised to work in lava and travel through the Nether. Does this mean the boat won't work with the 04 patch, or did you just forget to list it as working?

    Thanks in advance, I don't want to have to dig through my .jar file to remove broken mods.


    The Nether update was a looong time ago. 1.2.1, I believe. It's broken. :tongue.gif:
    Posted in: Mods Discussion
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    posted a message on how to?
    Quote from Treborn »
    when you open up minecraft, theres the "Mods and texture packs" right under SMP, how do we use that so we can keep more than 1 skin and can just change em as we please without replacing the minecraft.jar textures with the ones we currently want (i know how to replace them, but how can we have them in that tab so we can switch between them as we please)


    In your .minecraft folder, alongside bin, resources, and whatnot, there is a folder named texturepacks. Simply put any texture packs you download in that folder. The key part though is that they need to be zipped up (.zip format).
    Posted in: Mods Discussion
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    posted a message on [MOD] Timeroot's mods (New SteepStairs!)
    Quote from Timeroot »
    People have been kind enough to make textures for this, but I feel kinda bad about taking up three slots in the terrain.png for this. :-/


    I'm pretty sure you can run textures through 303's MML. Not just icons. That way, you don't have to modify the terrain.png at all. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I LOVE this. :smile.gif:

    But I do have a few suggestions/requests, if you don't mind..
    1) I'd like to see foxes. They could use the same mesh as wolves, or perhaps slightly smaller, iono. But they'd be completely peaceful, or at least neutral. That'd be freaking awesome. :smile.gif:
    2) I'd love you forever if you could make these compatible with ShadowJ's Toggle Friendly Mobs mod. (Once he updates it, anyway.)
    viewtopic.php?f=25&t=87462
    3) How difficult would it be to either release each new mob as a separate download or add a properties file that controls which ones are added?

    Sorry, that's a lot, and you have no obligation to do any of it. Just thought I'd throw my ideas out there for your consideration.
    Posted in: Minecraft Mods
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    posted a message on So I stumbled into this huge cavern.
    Haha when I did this, I jumped in a small whole in the cliffside to build a small shelter for the night. I decided to dig the back wall out for the coal there and I stumbled upon a cave. 4 hours, 8 stacks of redstone, 4 stacks of iron, 26 diamonds, and 17 buckets of lava later, I finally found my entrance again. I then decided to build my base there around the mine, because I hadn't even scratched the surface (I checked on the x-ray software -- I forget what exactly it's called). :biggrin.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on Delete this thread please.
    Quote from orangetj »
    i know their all in the download i want to know if i have to load them all 1 at a time into minecraft

    Yes. Or with software like MineCrafter.
    Posted in: Mods Discussion
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    posted a message on Mods (Beta 1.1_02 compatible! TeleportSigns,LightstoneTorch)
    I LOVE the new LightstoneTorch. :biggrin.gif: The red particles bug me a bit though. But I'm using this anyway. :DD

    I can't wait until your mods are updated for 1.2.3_01!
    Posted in: Mods Discussion
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