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    posted a message on Floating Island Transportation and sky warfare
    Quote from FlotsamX »
    Planes, I cannot agree with. The action, the excitement, the meat and potatoes of Minecraft is on the ground, not high in the sky where nothing can reach you.

    Dragons.

    I really want this, especially planes- during war, there could be kamikaze pilots flying into enemy bases or airships. Or WAR DRAGONS.

    "Haha, I have a blimp"
    "I have a dragon"
    Posted in: Suggestions
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    posted a message on A quick way to protect chests in MP survival!
    Quote from CG62 »
    DF-Esque traps


    Step on pressure plate > hatch automatically opens > dumps magma > wait, where's the magma going to go > Fun
    Posted in: Classic - Survival Mode
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    posted a message on A rather large project- Saturn V- first stage done!
    Quote from SteGriff »
    Any progress, Rotten?

    Slow, but (somewhat) steady.

    Progress:
    - All engine covers are now done
    - Started next part of first stage.



    Progress so far:


    I realized I had messed up the stripes, because of a difference between Apollo 11 (what images I had) and Apollo 10 (what the progress diagram shows). Fixed that.
    Posted in: Classic - Creative Mode
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    posted a message on Whales - More than just a new mob.
    adds nothing to the game

    Building a base inside a whale adds nothing to the game? You're kidding, right? So imagine stocking up a ton of food, bringing along a few friends and pelting coastal forts with arrows from your siege whale. What is NOT awesome about that?

    EDIT: Also, perhaps whales could sometimes have items/ore/valuables inside them that they swallowed, so venturing inside a whale could be quite lucrative.

    "Hey Bill, want to go mining?"
    "Lets go whale exploring instead"
    "YES"

    EDITEDIT: Could more than one person be in a whale at a time?

    "Hey Bill, lets go plan our super secret bank robbery inside that whale so no one overhears us!"
    Posted in: Suggestions
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    posted a message on Alpha/Survival Art
    Posted in: Alpha - Survival Single Player
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    posted a message on Infdev Hilarity: Forests Are Very Interesting
    Quote from RealG »


    Breaking news: Ents are a new mob.

    Do want. I'd love if they could pick up blocks and throw them too, besieging your castle after you cut down the whole forest.
    Posted in: Alpha - Survival Single Player
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    posted a message on Interactive Level Minicontest
    I guess I'll do this. We can hack up our blocks and maps, right? (Like, use NBTEdit to give infinite TNT for the cave system I'm planning, or for the final boss)

    EDIT: Nevermind, I read the first post. I'm going to start working soon.
    Posted in: Alpha - Survival Single Player
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    posted a message on Newbie question
    Yeah, OMEN only saves to .dat and .mclevel (the new /indev/ format). For singleplayer, save as a .dat and rename it to a .mine extension.
    Posted in: Classic - Creative Mode
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    posted a message on A rather large project- Saturn V- first stage done!
    I'd just like to mention that this isn't dead- just going slowly due to major lag issues. For some reason Minecraft drops from 250+ fps to 9 when moving the mouse, but I'm hoping its temporary. I started working on the next part of the first stage. The second and third stages are much smaller. I'm still debating whether to make the insides of the CM and LM. Should I?
    Posted in: Classic - Creative Mode
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    posted a message on Map generator mess-ups.
    Quote from TKGP »
    Quote from Cerealklr »
    Quote from TKGP »
    1267235546129.jpg[/attachment]
    I wish there was a button that would just make this happen.


    Obviously forged. The current map generator cannot create overhangs.

    Aw. Curse my trust of 4chan's userbase!

    Also, the grass is stacked. The level generator doesn't do that.
    Posted in: Alpha - Survival Single Player
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    posted a message on Shawnachu's Daily Polls
    Bought it a bit after survival came out, if I remember correctly.
    Posted in: Discussion
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    posted a message on Diamond, from rock to tool.
    Does anyone else find it insanely weird how fully formed diamonds just pop out of the rocks?

    Then problem with diamond right now isn't that it's too common, but mainly that once you've found it, you can make a tool easily. If Notch bumps up diamond durability like he said he would, then I think a few extra steps would be necessary to balance diamond.

    1: Finding. Diamonds should ONLY be found by lava, but not necessarily a lava cavern. Just a pocket of lava with a diamond near it should be more common.

    2. Mining. Mining diamonds should be slow, or maybe even require a special tool, as I don't think miners swing at diamonds with the same blunt piece of metal they just dug 255 meters of rock with. My guess would be some sort of hammer and chisel, to chip around the diamond with. This would be slow.

    3. Processing. When you mine diamonds, you get a lump of blue speckled rock. You'd then have to use it in a Jeweler's workshop. To make a Jeweler's Workshop, you'd first need a magnifying glass (wood is glass)
    [iron] [iron] [iron]
    [iron] :wood: [iron]
    [iron] [iron] [iron]
    And you would need to craft that with some iron and wood (log is magnifying glass, wood is wood, iron is iron BLOCKS)
    :wood: [iron] :wood:
    [iron] :log: [iron]
    :wood: [iron] :wood:

    Then you could use that to cut diamonds.

    4. Setting. I find it somewhat odd that you can make a pickax or sword entirely out of diamonds, so I think you would be able to put diamonds onto metal (gold and iron) tools. You could put a diamond for each edge (for instance, a sword would use two diamonds, as it has two edges, pickax would use 1, as it only has a point, hoe would use 1 as well, axe 1, etc.), but if you put less (for instance, 1 diamond on a sword) the item would have half the durability and strength bonus. One other possible thing would be to require lava in some way to set the diamond, maybe to heat the metal and diamond up enough to bond together, as setting like in a ring doesn't work well when you're talking about tool edges. So the setting workshop or anvil or whatever would need a bucket of lava as well as the diamonds and the tool.

    Really the point of this suggestion is to make diamonds a late game thing, you would need a ton of iron, some lava, etc. to make any diamond edged tools. Before anyone says this takes too long, Notch is thinking about making diamond tools last something like 8 times longer than they do now (so I heard), so they wont be as weak as they are now.
    Posted in: Suggestions
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    posted a message on A rather large project- Saturn V- first stage done!
    Thanks for the encouragement! Here's another progress picture. About half of the first stage is now done, along with 3 of the engine covers (which are really a pain, especially the one that overlapped with the USA- looks bad, but whatever). I also added some people for scale. Far right- one block, then the size of a minecrafter, then the size of a person scale to the rocket.

    Posted in: Classic - Creative Mode
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    posted a message on GOLEMS. make your own pet mob
    What would be cool is if the homunculus could be could do different behaviors based on it's 'heart' block. For instance, if heart crafting was
    [gold] [iron] [gold]
    [gold] :sponge: [gold]
    [iron] [gold] [iron]
    Gold being diamond or something super rare, iron being air, and the sponge being either:

    Bucket of water- Defend (attack mobs that attack golem)

    Bucket of lava- Attack (go after all mobs in the general area- 10X10 maybe?)

    Stone- Guard (stay near a point and attack all mobs near that point)

    Flower- Companion (follow player)
    Posted in: Suggestions
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    posted a message on A rather large project- Saturn V- first stage done!
    I'm currently working on a replica of a Saturn V, where one block equals one foot (~3 blocks to the meter). When finished, it will be 363 blocks tall. Yep. Here's a few screen shots of the current progress:

    April 1st- First stage is DONE! Finally!



    Old Pictures:
    http://i44.tinypic.com/2j1woz7.jpg

    http://i42.tinypic.com/dz73tz.jpg

    http://i43.tinypic.com/29ekd2b.jpg


    The only third-party program used so far was OMEN, for creating the original map and resizing it when I realized I made it 100 blocks to short.
    Posted in: Classic - Creative Mode
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