Hey, hopefully there's still some spots.
I've made a few mods, most notably You Are the Creeper, but what I'd like to talk about in the discussion is BaseClassesBeGone, a 'hooking' method for modifying base classes without modifying the whole class.
There is a bare-bones version of BCBG at https://github.com/R...seClassesBeGone, but my eventual vision would be to allow almost diff-like modification to methods so that multiple mods could touch different parts of the same method, but the current version allows different mods to modify the same class but not the same methods.
I don't feel BCBG replaces mods like Forge or Bukkit, but instead allows for mods like Optifine or Dynamic Lights to modify parts of the render guts of Minecraft without adding tons of (sometimes difficult to maintain) API points that can slow down the game.
I would like to bring this up in the discussion because I think it's another option that allows mod authors the huge flexibility we currently have when we need it, and the awesome framework of Forge/Bukkit when we don't. So basically, I would love a spot if one is still open.
BCBG also adds or planned to add a few incidental things that I would like to talk about, like a mod installer and the ability to somehow transfer mods from the server to the client to be run for that connection session.
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Dragons.
I really want this, especially planes- during war, there could be kamikaze pilots flying into enemy bases or airships. Or WAR DRAGONS.
"Haha, I have a blimp"
"I have a dragon"
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Step on pressure plate > hatch automatically opens > dumps magma > wait, where's the magma going to go > Fun
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Slow, but (somewhat) steady.
Progress:
- All engine covers are now done
- Started next part of first stage.
Progress so far:
I realized I had messed up the stripes, because of a difference between Apollo 11 (what images I had) and Apollo 10 (what the progress diagram shows). Fixed that.
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Building a base inside a whale adds nothing to the game? You're kidding, right? So imagine stocking up a ton of food, bringing along a few friends and pelting coastal forts with arrows from your siege whale. What is NOT awesome about that?
EDIT: Also, perhaps whales could sometimes have items/ore/valuables inside them that they swallowed, so venturing inside a whale could be quite lucrative.
"Hey Bill, want to go mining?"
"Lets go whale exploring instead"
"YES"
EDITEDIT: Could more than one person be in a whale at a time?
"Hey Bill, lets go plan our super secret bank robbery inside that whale so no one overhears us!"
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Do want. I'd love if they could pick up blocks and throw them too, besieging your castle after you cut down the whole forest.
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EDIT: Nevermind, I read the first post. I'm going to start working soon.
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Also, the grass is stacked. The level generator doesn't do that.
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Then problem with diamond right now isn't that it's too common, but mainly that once you've found it, you can make a tool easily. If Notch bumps up diamond durability like he said he would, then I think a few extra steps would be necessary to balance diamond.
1: Finding. Diamonds should ONLY be found by lava, but not necessarily a lava cavern. Just a pocket of lava with a diamond near it should be more common.
2. Mining. Mining diamonds should be slow, or maybe even require a special tool, as I don't think miners swing at diamonds with the same blunt piece of metal they just dug 255 meters of rock with. My guess would be some sort of hammer and chisel, to chip around the diamond with. This would be slow.
3. Processing. When you mine diamonds, you get a lump of blue speckled rock. You'd then have to use it in a Jeweler's workshop. To make a Jeweler's Workshop, you'd first need a magnifying glass (wood is glass)
[iron] [iron] [iron]
[iron] [iron]
[iron] [iron] [iron]
And you would need to craft that with some iron and wood (log is magnifying glass, wood is wood, iron is iron BLOCKS)
[iron]
[iron] [iron]
[iron]
Then you could use that to cut diamonds.
4. Setting. I find it somewhat odd that you can make a pickax or sword entirely out of diamonds, so I think you would be able to put diamonds onto metal (gold and iron) tools. You could put a diamond for each edge (for instance, a sword would use two diamonds, as it has two edges, pickax would use 1, as it only has a point, hoe would use 1 as well, axe 1, etc.), but if you put less (for instance, 1 diamond on a sword) the item would have half the durability and strength bonus. One other possible thing would be to require lava in some way to set the diamond, maybe to heat the metal and diamond up enough to bond together, as setting like in a ring doesn't work well when you're talking about tool edges. So the setting workshop or anvil or whatever would need a bucket of lava as well as the diamonds and the tool.
Really the point of this suggestion is to make diamonds a late game thing, you would need a ton of iron, some lava, etc. to make any diamond edged tools. Before anyone says this takes too long, Notch is thinking about making diamond tools last something like 8 times longer than they do now (so I heard), so they wont be as weak as they are now.
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[gold] [iron] [gold]
[gold] [gold]
[iron] [gold] [iron]
Gold being diamond or something super rare, iron being air, and the sponge being either:
Bucket of water- Defend (attack mobs that attack golem)
Bucket of lava- Attack (go after all mobs in the general area- 10X10 maybe?)
Stone- Guard (stay near a point and attack all mobs near that point)
Flower- Companion (follow player)
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April 1st- First stage is DONE! Finally!
Old Pictures:
http://i44.tinypic.com/2j1woz7.jpg
http://i42.tinypic.com/dz73tz.jpg
http://i43.tinypic.com/29ekd2b.jpg
The only third-party program used so far was OMEN, for creating the original map and resizing it when I realized I made it 100 blocks to short.