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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Konitor

    Atm the mark III armor doesn't fly - or am I hitting a wrong key? (double space)


    You need the full set on.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Firedude50

    I'm not sure about Nature's Bounty, but I think Light can fluctuate a few blocks. I'll do some testing once I get on next... Not that it'll matter in about two weeks, but...


    Wait, what? Are they removing sigils? If so, why?
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Goreae

    Oh, and rossmallo, the master infusion stone can be used to craft any tier essence. You just need at least one seed from each tier to get the essences needed to craft it.


    Oh, thanks for letting me know about that one. Helpful.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Firedude50

    I think it depends what kind of Sigil you're using.


    It's Nature's Bounty and Light I'm interested in. I'm wondering if it can go up/down 8 squares.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Hey, quick question - Do the effects of Sigils go vertically or do they only affect their horizontal plane? If so, is their radius spherical or a cube?
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Okay, I'm sorry, but the more I use this version, the more I feel that the Infusion Stones are utterly unneeded and very detrimental to the simplicity of the mod. It breaks instantly in automation, it makes you have to repeatedly click to craft every single essence, and the very worst part, is that the better tiers cannot craft the same thing the lower tiers do, so in total you need to have five different stones just to craft things.
    I'm sorry, it just doesn't work for me. It really doesn't.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from hjmhkh94

    Awesome mod. Just wondering, is there a list of growth times for each crop anywhere?


    They all take the same time to grow. Bit slower than Wheat, I beleive, but there's high variance.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Okay, been mucking about with the new beta. Lemme run through what I think for this.

    Positive:
    Much more forgiving recipe for making all of the decorative essence blocks.
    Nicer textures.
    WITHER SEEDS
    The potion crops. Extremely inventive there.
    Essence Fences are utterly hilarious. Extremely inventive idea, to have those magic crops actually POWER things. Lots of potential here.
    Infused Essence Helmet can see nodes. Dude, WELL DONE. That's been one of the biggest reasons I don't use other helmets, so having that on it is amazing.

    Negative:
    Oil Essence doesn't seem to work.
    Magic fences don't hurt enemies on the top of them, only the side, making some enemies able to bypass them.
    Essence Torches don't seem to do anything or have a crafting recipe.
    To parrot what the other people are saying - Still no sand recipe. Could you add one?
    Essence infused leggings have a broken texture.
    Infusion Stones don't work in auto-crafting things like Force Pouches - It instantly self-destructs when it tries to turn the essence into one of the higher ones.

    Further suggestions
    Is it possible to make all of the plants 1 ID using metadata? It was a nightmare getting this to work due to all the new IDS.
    I know I've mentioned this before, but it's getting more glaring - Any possibility of getting more tinted blocks with the newer essences?
    Make the Infused Armour chestplate the only thing you need for flight, or give it some other inherent trait - All the others do neat things - Helmet gives Node Visibility, Legs give speed, and Boots give fall damage immunity, so the chest needs something to make it unique.

    Also, one other thing - Need any further spriting done?
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    I really, REALLY hate to ask this, but...is there any way you could make the + / - luck thing available for the 1.6.4 version? REALLY don't want to upgrade to 1.7 yet due to lots of reasons.

    *doesnt know how easy/difficult it would be to do, so please don't hate me*
    Posted in: Minecraft Mods
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    posted a message on What happened / Is happening to Thermal Expansion?
    Hey, guys. I've been hearing about stuff happening with Thermal Expansion. Looking at the thread, it looks like the main dev isn't working on it any more...But I'm hearing information from other people that someone else is picking it up for a 1.7.2 port.

    Does anyone have a definitive answer as to what's going on with it, and if there are any plans for it?
    Posted in: Mods Discussion
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    posted a message on DartCraft Beta 0.2.20
    I have only just discovered the sheer, raw power of Time Torches. They are utterly INSANE. Part of me thinks they need to be crafted with Nether Stars or something, but ...The other parts of me are laughing at my quarries utterly mulching a mountain.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Hey, I just started playing again, and...What happened to the Fall Stone? That was crazy useful for me.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Okay, So I finally tried this again after a long, long time of being scared of it - For some reason, when I first tried Ars, it caused utterly crippling lag and when I tried to uninstall it, it made my game crash. So I was ultimately a bit worried about giving it another go.

    Thankfully though, it runs like a dream now, and now that I can properly experience it, I can say that the sheer, unbelievable amount of love and polish I can see in this is jaw-dropping.

    You have singlehandedly got me majorly back into Minecraft. Keep up the spectacular work.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from Greylocke

    If you changed the ID for "wire" you were not changing the Mekanism configuration file. There is no "wire" in Mekanism.
    Obviously the cables and dusts work for many, many people, so there's something going wrong in your setup. Post a copy of your properly-spoilered forge log or link to a pastebin of your forge log. I'll have a look and see if there are some clues there.


    I meant cable, and...Uh...I looked at the console log myself and saw that I had changed the ID...and it conflicted with the electric bow. Epic fail.
    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    Quote from Draco18s

    Hmm. Probably an NEI thing. But it looks like Gany's Nether is involved somehow.

    I'll try and poke at it this evening.

    [R] shouldn't do anything on artifacts, they don't have a recipe. Essences are just combined with a tool material and then used in the anvil to repair other artifacts.


    ...I just realised, one of the newer NEI things is a thing that shows what can be used to repair stuff. Maybe that's it?
    Posted in: Minecraft Mods
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