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    posted a message on Why does everyone have negitive effects againts Microsoft Buying Mojang?
    Think of banjo and kazooie: nuts and bolts
    Posted in: Discussion
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    posted a message on minecraftian language
    Word blast! (Pow!)

    Rahpi - Biome

    ArTorraka - Paper, from arTorra, without durability, and mekapi, small.

    Fersn'at - Landmark, Waypoint, from fes, a small dot, and rn'at, a place.

    Fersn'atorraka - Map, from fersn'at arTorraka, or landmark paper.
    Posted in: Suggestions
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    posted a message on Mail Box & Enderman Mail Co. - Leave a message for AFK or offline players!
    The Enderman is just eye candy. He sorta just shows up to take your mail. You don't actually need an Enderman. Also, /mail is a plugin. If that was your reason for no support, then play more vanilla.
    Posted in: Suggestions
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    posted a message on Mail Box & Enderman Mail Co. - Leave a message for AFK or offline players!
    First up, sorry for the lack of formatting, I wrote this on an iPhone.

    Yes, I know there is already a thread like this, but my idea is different. Hence this thread.

    The MAIL BOX

    Ok, so the first part of this suggestion is the mail box. When placed it is two blocks tall, with a long pole on the bottom block like the pole on a sign. The top part has a long dome shape made of wood planks with a small (colored) flag pointed frontwards on its side. This will slide upwards when anything is placed in the mail box. The GUI has 12 slots beneath the word Letters and 6 beneath the word Packages. The crafting recipe would consist of

    Nothing stick wool

    Nothing planks nothing

    nothing stick nothing

    The ENVELOPE & MAIL

    The envelope & mail is the main item in this suggestion. It worked similarly to the book & quill, except the GUI appears as a price of paper. When signed, the envelope closes. An EnderliveryMan teleports over and grabs your mail. When signing you must specify a player name. If he has a registered inbox, it will deliver.

    Well I have to go so that's all for now, but I will flesh this out more later.
    Posted in: Suggestions
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    posted a message on minecraftian language
    Kkrôm = Grumm/Grum

    Ttinnerppone = Dinnerbone

    Epilset = EvilSeph

    we should try and develop the culture more. I can make a new thread if you'd like so we're not discussing it here.
    Posted in: Suggestions
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    posted a message on minecraftian language
    New words:

    Setartah = Cool, hip

    Kappisk = Kappische

    Ep should be changed to Epp so it sounds like Eb, which is closer to jeb_. Also, is there a sound for a soft g or j?
    Posted in: Suggestions
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    posted a message on minecraftian language
    I made a website. It's still in progress though. Tell me what you think of it! Good job on the language!
    minecraftianlang.weebly.com
    Posted in: Suggestions
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    posted a message on minecraftian language
    I'm making a langpack for minecraftian right now so you can play with this language. It also makes it easier for people to learn the language, because they can see the block and the word for it. Also, some new words.

    Ttetae = dye as well as color (n.)

    Ttetae = to (apply) color/dye (v.)

    (Po/Poh)skilahk = (brown/red) mushroom (derived from omski lahk, or mycelium crop, plus the colour prefixes.) (n.)

    Moskilahk = mooshroom (derived from moske skilahk, or mushroom cow) (n.)

    Tepes = silverfish (derived from the prefix te-, meaning white, and the English word pest)

    Ekkapes = endermite (derived from ekka, meaning the end, and the English word pest)

    Nalor = raw (derived from menor, meaning cooked, and nal, a modification of nil, a word for no or none)

    Alekni = to want/desire (derived from nelki, the word for (to) enjoy
    Posted in: Suggestions
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    posted a message on minecraftian language
    There are none. It's just extremely cool to have. I'd learn it,IMO :)
    Posted in: Suggestions
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: rsmith23

    Where did you hear about the server: The MinecraftForum Homepage.


    Do you understand and accept the rules: Yes, don't ask for ranks, don't disrespect staff, and Starships must look like Starships.

    What's our policy on raging: Don't rage. If you lose your stuff, it's only a temporary setback.
    Posted in: PC Servers
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    posted a message on [Nether Ores!] Enchantment Tags - Get the Enchant You Want (New + Needs Feedback)
    I would really appreciate feedback, so if anyone could offer it that would be nice.
    Posted in: Suggestions
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    posted a message on [Nether Ores!] Enchantment Tags - Get the Enchant You Want (New + Needs Feedback)
    Quote from angelboy777

    Pretty random, but its an ok idea

    Thanks! So 1 support or no or 1/2? (Sorry, curious.)
    Posted in: Suggestions
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    posted a message on [Nether Ores!] Enchantment Tags - Get the Enchant You Want (New + Needs Feedback)
    ...True. But it's still pretty random.
    Posted in: Suggestions
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    posted a message on [Nether Ores!] Enchantment Tags - Get the Enchant You Want (New + Needs Feedback)
    NOTE: I am worried that this is a bit too hard to obtain; any suggestions would be greatly appreciated. Thanks!

    There is a TL;DR near the bottom.


    Whether you like it or not, enchantments are random. That's part of what they are. Without the randomness, stuff would be really OP. If they took away the randomness, they'd at least have to make it a lot harder to enchant. Then that would discourage people. So my proposal is another way to get enchantments without the randomness, but still keep the old method. My proposal is Enchanting Tags.

    Enchantment Tags



    Step 1:
    Nether Platinum




    Nether Platinum is an ore that spawns in the Nether. It looks like iron, except it's a bit darker. It is as rare as gold, and spawn in groups of one. Each ore drops one Platinum Ingot. (You don't need to smelt; the Nether is hot enough.) This is used in the recipe for Enchantment Tags, and can be traded to villagers for good loot.



    Step 2:
    Encryptions




    Encryptions are one of the necessary items when crafting the Enchanting Tags. These are the items that actually enchant the tags. They look like a combination of an opened map and a piece of paper with writing on it, however, the writing is slightly purple. Encryptions are made with one ink sac, one paper and one/some key item/items in no particular shape. When There are 21 groups of key items, and they each represent one enchantment. Here is a list.


    Efficiency: 1 Wood Pickaxe
    Unbreaking: 1 Diamond
    Fortune: 2 Iron, 2 Gold
    Silk Touch: 1 Stone, 1 Wool
    Sharpness: 1 Rose Red
    Smite: 2 Rotten Flesh
    Bane Of Arthropods: 2 String, 1 Spider Eye
    Knockback: 1 Stick
    Fire Aspect: 1 Fire Charge
    Looting: 2 Bones
    Power: 1 Gunpowder, 1 Arrow
    Punch: 2 Arrows
    Flame: 1 Fire Charge, 1 Arrow
    Infinity: 7 Arrows
    Protection: 1 Iron Bar
    Fire Protection: 1 Fire Charge, 1 Iron Bar
    Blast Protection: 1 Gunpowder, 1 Iron Bar
    Projectile Protection: 1 Arrow, 1 Iron Bar
    Feather Falling: 3 Feathers
    Respiration: 1 Fish
    Aqua Affinity: 1 Wood Pickaxe, 1 Fish


    Using these key items will give you the corresponding Encryption.


    Step 3:
    Enchantment Tags


    Once you have finished the previous two steps, you may craft the Enchantment Tag. To craft one, you need
    String (&)
    Platinum ( :Iron: )
    Encryption ( :Pink: )

    :: :Iron: ::
    :Iron: :Pink: :Iron:
    & :Iron: ::

    It's as if you were surrounding the encryption in platinum to protect it, and putting a string on it.
    Once you make the Enchantment Tag, you must place it in the second slot of an anvil along with an enchantable item in the first slot. The same rules apply to this as to normal enchanting, (i.e. No Fortune and Silk Touch on the same pick, no Sharpness and Smite on the same sword, etc.) so keep that in mind. Once you pay the levels to apply the tag, it disappears and you get your item back along with the enchantment you put on at level I. If you wish to raise the level, (i.e. Unbreaking I to Unbreaking II) you must place another tag on the item. You cannot enchant the item after applying a tag, but you can however apply a tag after normal enchanting.


    TL;DR


    My idea is to craft an Enchanting Tag for getting non-random enchants.



    Thanks for listening to my idea, I really appreciate feedback and support, and I hope you can help improve this idea and possibly help me get it past Mojang. Thank You! :iapprove:
    Wow. For some reason, the centering glitched out. Please just ignore that.
    Posted in: Suggestions
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    posted a message on ULTRA Hardcore Mode
    You Didn't make this. MindCrack did.
    Posted in: Suggestions
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