So I'm really bad with stuff like mods. Don't ask me why I tried to install Forge. But it ing broke my minecraft entirely and I have NO clue what's wrong.
I have:
Deleted my entire .minecraft
Installed a new launcher
tried about 10 different versions of MC.
Tried old .minecrafts that I know worked before
This is the crash report I get:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 5/9/14 6:11 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atv.O(SourceFile:297)
at atv.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atv.O(SourceFile:297)
-- Initialization --
Details:
Stacktrace:
at atv.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 6590432 bytes (6 MB) / 26808320 bytes (25 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.4
LWJGL: 2.9.0
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Yea, I could do that, but see I have a tower and I want to place the spawners not in a box like that but in random places. It'd be hard to light them all at once, or to mc edit that OVER AND OVER. Ya know?Plus, I can get ahold of the spawners... They just dont SPAWN.
So I'm not sure where this would go... I don't use these forums much.
But I'm making a map, and I need primed tnt spawners. I can spawn them just fine, both with /give and TooManyItems, but nomatter what I do, they DON'T SPAWN TNT WHEN PLACED.
I've tried survival, creative, and adventure modes, all in peaceful, normal, and hard difficulties. Other spawners work, even spawners that don't spawn "mobs" like firework spawners. Help?
EDIT: other spawners, like arrows, thrown potions, and xp orbs are not working either...
So um... I'm playing the sunburn islands and well... In dungeon two (this is SMP btw, me and a friend) I encountered 3 strange mobs. It isn't my comp, nor my minecraft, nor my mods, cuz my friend saw it too, and his minecraft is COMPLETELY vanilla. The server too is unmodded.
First mob is a charged creeper, but you only see thecharge. just graphical glitch..
Second is a pair of gold boots, and a floating bow. Invisible otherwise. Drops bottles o' enchanting+xp+arrows.
Third is, I kid you not, walking fire, holding "fire" the item.
If my friend is premium and i am not, and he gives me his lastlogin and does not change pass or anything, can me and him log in at the same time to a minecraft server?
Here are some pictures of the inside where you are, and the outside redstone work. I did not use McEdit or anything, as when I started the project I did not know they existed, and I felt like I wanted to do this one by myself. So it was just me and good 'ol TooManyItems.
Hope you enjoy it as much as I enjoyed making it. Please tell me if anything goes wrong.
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But when I make them, they don't blow anything up, they just do... nothing.
I've seen a video where someone uses Primed TNT spawner + water to make a trampoline, it goes off when he jump on it...
But no matter what I try they don't do anything but sit there and make the spawn flame things every once in a while.
I was expecting them to rain TNT
Help?
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I have:
Deleted my entire .minecraft
Installed a new launcher
tried about 10 different versions of MC.
Tried old .minecrafts that I know worked before
This is the crash report I get:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 5/9/14 6:11 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atv.O(SourceFile:297)
at atv.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atv.O(SourceFile:297)
-- Initialization --
Details:
Stacktrace:
at atv.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 6590432 bytes (6 MB) / 26808320 bytes (25 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.4
LWJGL: 2.9.0
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
If anyone can help I'd be so grateful.
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I don't need any mods, do I?
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I HAVE THE SPAWNERS. I HAVE A GREAT MAP BUILD. I HAVE MC EDIT AND AM USING IT. BUT WHEN I PLACE THE SPAWNERS, THEY SPAWN NO TNT.
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But I'm making a map, and I need primed tnt spawners. I can spawn them just fine, both with /give and TooManyItems, but nomatter what I do, they DON'T SPAWN TNT WHEN PLACED.
I've tried survival, creative, and adventure modes, all in peaceful, normal, and hard difficulties. Other spawners work, even spawners that don't spawn "mobs" like firework spawners. Help?
EDIT: other spawners, like arrows, thrown potions, and xp orbs are not working either...
0
First mob is a charged creeper, but you only see thecharge. just graphical glitch..
Second is a pair of gold boots, and a floating bow. Invisible otherwise. Drops bottles o' enchanting+xp+arrows.
Third is, I kid you not, walking fire, holding "fire" the item.
http://s1063.photobucket.com/user/rortik/library/?sort=3&page=1
That is the second and third mob...
Wtf? Explain?
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The download link is:
http://adf.ly/76rz9
Here are some pictures of the inside where you are, and the outside redstone work. I did not use McEdit or anything, as when I started the project I did not know they existed, and I felt like I wanted to do this one by myself. So it was just me and good 'ol TooManyItems.
Hope you enjoy it as much as I enjoyed making it. Please tell me if anything goes wrong.
0