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    posted a message on Primed TNT spawner?
    So I can get ahold of them just fine, and I've seen videos where people use them.


    But when I make them, they don't blow anything up, they just do... nothing.


    I've seen a video where someone uses Primed TNT spawner + water to make a trampoline, it goes off when he jump on it...


    But no matter what I try they don't do anything but sit there and make the spawn flame things every once in a while.


    I was expecting them to rain TNT :(


    Help?
    Posted in: Creative Mode
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    posted a message on My Minecraft is broken- please help
    So I'm really bad with stuff like mods. Don't ask me why I tried to install Forge. But it ­ing broke my minecraft entirely and I have NO clue what's wrong.

    I have:

    Deleted my entire .minecraft
    Installed a new launcher
    tried about 10 different versions of MC.
    Tried old .minecrafts that I know worked before



    This is the crash report I get:

    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 5/9/14 6:11 PM
    Description: Initializing game

    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at atv.O(SourceFile:297)
    at atv.d(SourceFile:599)
    at net.minecraft.client.main.Main.main(SourceFile:101)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at atv.O(SourceFile:297)

    -- Initialization --
    Details:
    Stacktrace:
    at atv.d(SourceFile:599)
    at net.minecraft.client.main.Main.main(SourceFile:101)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 6590432 bytes (6 MB) / 26808320 bytes (25 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.6.4
    LWJGL: 2.9.0
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    If anyone can help I'd be so grateful.
    Posted in: Java Edition Support
  • 0

    posted a message on Herobrine's Lair
    Cool, only the lights shut off after about 30 seconds
    Posted in: Maps
  • 0

    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    Seems awesome.


    I don't need any mods, do I?
    Posted in: Maps
  • 0

    posted a message on Primed TNT spawner
    bump
    Posted in: Discussion
  • 0

    posted a message on Primed TNT spawner
    ....
    I HAVE THE SPAWNERS. I HAVE A GREAT MAP BUILD. I HAVE MC EDIT AND AM USING IT. BUT WHEN I PLACE THE SPAWNERS, THEY SPAWN NO TNT.
    Posted in: Discussion
  • 0

    posted a message on Primed TNT spawner
    Yea, I could do that, but see I have a tower and I want to place the spawners not in a box like that but in random places. It'd be hard to light them all at once, or to mc edit that OVER AND OVER. Ya know?Plus, I can get ahold of the spawners... They just dont SPAWN.
    Posted in: Discussion
  • 0

    posted a message on Primed TNT spawner
    So I'm not sure where this would go... I don't use these forums much.


    But I'm making a map, and I need primed tnt spawners. I can spawn them just fine, both with /give and TooManyItems, but nomatter what I do, they DON'T SPAWN TNT WHEN PLACED.

    I've tried survival, creative, and adventure modes, all in peaceful, normal, and hard difficulties. Other spawners work, even spawners that don't spawn "mobs" like firework spawners. Help?

    EDIT: other spawners, like arrows, thrown potions, and xp orbs are not working either...
    Posted in: Discussion
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So um... I'm playing the sunburn islands and well... In dungeon two (this is SMP btw, me and a friend) I encountered 3 strange mobs. It isn't my comp, nor my minecraft, nor my mods, cuz my friend saw it too, and his minecraft is COMPLETELY vanilla. The server too is unmodded.

    First mob is a charged creeper, but you only see thecharge. just graphical glitch..

    Second is a pair of gold boots, and a floating bow. Invisible otherwise. Drops bottles o' enchanting+xp+arrows.

    Third is, I kid you not, walking fire, holding "fire" the item.

    http://s1063.photobucket.com/user/rortik/library/?sort=3&page=1

    That is the second and third mob...

    Wtf? Explain?
    Posted in: Maps
  • 0

    posted a message on Lastlogin- 2 people?
    It's called Online-mode=false. but we cant get ports to work.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Lastlogin- 2 people?
    If my friend is premium and i am not, and he gives me his lastlogin and does not change pass or anything, can me and him log in at the same time to a minecraft server?
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Minecract Connect Four
    bump
    Posted in: Maps
  • 0

    posted a message on Minecract Connect Four
    Yep.
    Posted in: Maps
  • 0

    posted a message on Minecract Connect Four
    I have recently finished a map to play Connect Four on Minecraft.

    The download link is:
    http://adf.ly/76rz9

    Here are some pictures of the inside where you are, and the outside redstone work. I did not use McEdit or anything, as when I started the project I did not know they existed, and I felt like I wanted to do this one by myself. So it was just me and good 'ol TooManyItems.



































    Hope you enjoy it as much as I enjoyed making it. Please tell me if anything goes wrong.
    Posted in: Maps
  • 0

    posted a message on Can someone test my map?
    bump
    Posted in: Maps Discussion
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