Heya Grey, seems like the catacombs are locking their timers up when they gen.
heres a thread dump from JMvis
causes the internal server on SSP (and SMP I imagine) to completely lock down. Doesn't seem to clear up after a few minutes either.
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Sep 13, 2014Hiya Gwafu!Posted in: Minecraft Mods
My minion Brizzle has been trying to get hold of you to ask you for permission to include Growthcraft in my pack Raxpack 2, But he hasn't gotten a response from you so far. I decided to suck it up and ask myself I would reaaaalllyy like to include Growthcraft in my pack, this pack will hopefully be hosted on the Feed the Beast service (provided I can collect all the permissions )
The pack will not generate revenue off you mod in any way and full credit for the mod will of course go to you, neither myself nor Feed the Beast will take any credit for Growthcraft.
I eagerly await your response.
Jul 9, 2014Rorax posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)Batteries no longer seem to keep their charge on SSP between world loads.Posted in: Minecraft Mods
Can someone else confirm / deny this please?
I can recreate this by filling a battery with any of the three types, quiting and reloading the world. Then the battery shows empty
I should note, this is 018. 016 did keep charge
Edit: actually this seems sporadic, sometimes charge is lost. sometimes not. you can see this
Mostly seen in my confusion that block pairings have been lost and also that the batteries have lost charge.
Feb 9, 2014Posted in: Minecraft Mods-RaxPack-
Description:Raxpack is a modpack designed by me, Rorax, it's theme really is a mix of my favorite mods including well known ones like Thermal Expansion and lesser known ones like Player Beacons, It's kind of a techno-magical experience with a bias towards those who like to build pretty things.
Blood Magic 1.0.1g
Mekanism Generators 18.104.22.168
Emashers Resources 22.214.171.124
Engineers Toolbox 126.96.36.199
Gas Craft 188.8.131.52
Carpenters Blocks 2.1.2
Ars Magica 2 1.2.0.016
Plant Mega Pack 3.00.09
Animation API 1.1.2
Dragon API v23b
Blood Magic 1.0.1e
Enhanced Portals 3 3.0.0b-Final
Big Reactors 0.3.3a
Dimensional Doors build 336
Thermal Expansion 184.108.40.206
Mekanism build 42
Tinkers Construct 220.127.116.11
Carpenters Blocks 2.1.0
Note: I had to move the block ID's for Grimore of Gaia 3 so, anything that was 3030 will now be a "multiblock turbine" from reikas if you do a straight upgrade. Just cheat yourself back to normal.
20/4/2014: Definitive first version.
New: ReactorCraft v20f , ElectriCraft v20f
Removed: Better Storage
Thermal Expansion 18.104.22.168
Makanism Generators 22.214.171.124
Twilight Forest 1.20.5
Dimensional Doors 2.2.3-326
Enhanced Portals 3.0.0b5e
Alternate Terrain Generation 0.9.5
Better Dungeons 2.0.91
Extra Utilities 1.0.3c
Tinkers Construct 1.5.5d3
Tinkers Mechworks 0.1.6
Thaumic Tinkerer 2.3-140
Steves Factory Manager A83
Big Reactors 0.3.2a
Project Red (ALL) 4.3.7-32
Carpenters Blocks 2.0.8
Grimoire of Gaia 2 1.8.2c
Notes: Adding Reactorcraft and Electricraft adds massive worldgen so best to find new chunks or start a new world. Alternate Terrain Generations update could possibly mean the new chunks don't match old ones so prepare for chunk borders if you decide to keep your current world.
Farlander Rubies were depreciated, they are still in the game but have now been replaced by Endumium, I have set ID's so that hopefully ruby ore has now been replaced with Endumium ore. And your blocks the same.
As always keep an eye out for bugs in my configs, I do my best but there may be some quirks and input is greatly appreciated.
One last very important matter. This is the first definitive version of the pack, marked by the fact that this will be the first version I play with for my LP. Lets see how it goes
22/02/2014: HOOGE update.
New: Big Reactors 0.2.15A
Extra Utilities 1.0.3a
Thaumic Tinkerer 2.3-100
Enhanced Portals 65c
Mekanism Generators 126.96.36.199
Steves Factory Manager A78
Config Changes:Thaumcraft taint has been made less agressive, worldgen chance is 3x default, spread is 2x slower
A biome ID clash caused by Dimension Doors was resolved. this should not cause any crazy worldgen changes, but biomes that were showing as "Limbo" should now show as something else.
18/02/2014: Big update, I have included Better Dungeons (Chocolate Quest) by Chocolatin and setup the configs to where I initially feel they are quite good, they havn't been play tested super well yet, so give me feed back, too common? too rare? certain dungeons in the wrong biomes? let me know
I have also (hopefully) halved the spawning rates of Gaia mobs EXCEPT the ones that spawn underground.
I am seriously considering completely turning off the daytime mobs (centaurs, harpies e.t.c) as their spawning rules arn't quite up to snuff yet but I also don't want to take Gaia out of the pack.
10/02/2014: Release! it's out to the masses, go wild! Please report any problems here with my config set and possible tweaks that you might like to see, I am NOT taking mod suggestions for the pack.
But I will take setting suggestions
because this is an unoffical mod pack, everything must be downloaded from each of the mod authors directly! the only thing I provide is the set of configs needed to make the correctly set up experience run.
You will find the list of mods here in this google document below.
If you are not familiar with setting up a modded Minecraft experience from scratch you will find no help from me here, this modpack exists with the expectation that you know how to accomplish this.With that being said, downloading the mods in the above link to the letter, making extra careful to get the listed version only and then applying my config pack to the config folder should see you away laughing
Speaking of the config pack, you can claim it below
Be aware. Now that Chocolatins Better Dungeons is in the pack, you now need to extract the contents of the zip into the main folder of your minecraft instance, rather than straight into the config folder. Have fun!
Jun 23, 2014Hey guys, I am about to go to bed so this page will look a lot different tommorrow.Posted in: Let's Plays
For now however I wanted to put up my Episode 20 world save.
And here is the link to the Raxpack part of the forum so you can actually /use/ the save
You will also want to grab the Plant Mega Pack, and the config for it for the raxpack will be in the world download.
Dropbox link to the episode 20 world here
Raxpack thread here
Feb 10, 2014Posted in: Minecraft ModsQuote from ike709It isn't really that complicated, I have also created modpacks. You just setup the modpack files, get the mods, get permission, use dropbox to host the files, put it on the technic site, and there you go, a modpack. (Plus a bit of magic with configs and compatibility checking.)
with technic aside because I make no quams about disliking them. It isn't that simple
Oct 13, 2013I highly suggest you throw this on github and put it under an open source licence, that way it can be opened up to anyone who feel they can make improvements, or want to bring this up to 1.6.4, it also means that if sometime in the future you feel like putting a little work into it again yourself, you can.Posted in: WIP Mods
Good luck Alex
Sep 22, 2013Posted in: Minecraft ModsQuote from schpeelah
Dude. 1.6.4 brings zero new functionality. Its entire purpose is saving your worlds properly when you update to it, and then to 1.7. Don't worry about it until 1.7 is out.
well considering that 1.6.4 is out and world gen mods are moving on from 1.6.2, I will worry about it. 1.7 is too far away
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Mar 9, 2014jlp1528 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Anyway, I've been meaning to ask you something, Reika. Have you ever considered live-streaming? I don't know how much you actually play vs. code, but even streaming while you code could be cool. Sometimes it's kind of fun to watch what's happening behind the scenes to make all this stuff work. I'm not demanding, "Hey, other modders/players stream, so should you!" I'm just wondering is all.Posted in: Minecraft Mods
Mar 9, 2014jlp1528 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Also, Rorax, have you considered using CVT's? Even with their upcoming recipe change (diamond -> bedrock shafts), 4 bedrock dust = 4 bedrock shafts = 2 CVT's with a maximum speed ratio of 32x. That's a total of 64x speed! As long as you have a good source of leather, jet engines on CVT's are probably your best bet.Posted in: Minecraft Mods
Mar 7, 2014Builderb0y posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsQuote from timandy1
I have had a crash when loading up the direwolf20 1.6 pack with a few added mods:
First of all, use spoilers.
[spoiler] Put your error log here [/spoiler]
Second, learn to read.
GeoStrata was not installed correctly:
CONFLICT: 10002 item slot already occupied by item.extrautils:unstableingot while adding Crystal Cluster
Check your IDs and change them if possible.
This is NOT a mod bug. Do not post it to the mod website.
Feb 21, 2014Posted in: Minecraft ModsQuote from Fixided
A pretty neat idea.
Modpacks without permissions.
If only an Admin could pin this.
Then, little kids who wants to make a modpack, but simply don't have permissions.
Can just put their config file as a download, an list the mods the mod pack needs.
Brilliant! Am I not?
This is EXACTLY how it was done before Launchers existed. Wanted to make a modpack for your friends on a server.
1) Make modpack
2) Give list of mods to friends
3) Dropbox Config folder
Dec 22, 2012Posted in: Minecraft ModsQuote from Rorax
Alright got it working. turned out it was completely 100% all my fault (as these things always are)
I had included the 1.4.5 NEI plugins, woops. now it's working fine and dandy.
new issue however I can't seem to access the sortron address interface in any way. shift+left, shift +right, left, right. all of those with the screwdriver and the sonic screwdriver and nothing in hand.
From what I understand, it is a bug.
Sep 13, 2012Posted in: Minecraft ModsQuote from Esquin
I just went through a truly unreasonable level of effort trying to make this work. But nope. Nothing.
Forge Mod Loader works, Minecraft Forge works. But no redpower. Followed the first post instructions exactly, as well as is possible when no one gives any semi decent instructions and just assumes that we all know what we're doing already.
So yeah. Your mod doesn't work. Figure it out.
Do you have any concept of how many people are actually using Redpower?
figuring out would also be helped if you posted a spoiler wrapped crash log so we can figure out what YOU did wrong
Apr 20, 201299887 posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.Posted in: Minecraft ModsQuote from Rorax
If Someone could post the Ore bug I mentioned on the previous page. to the Wiki's Bug tracker. That would be fantastic. I Edited my previous post to include all of the incorrect block/ore pairs.
Done, and in a nice table too
Apr 17, 2012Posted in: Minecraft ModsQuote from Airwolf
can even detect if it receives light at the same level as when it rains.
I'm totally setting up something that plays "" on noteblocks when, well, it rains.
Quote from Ireee
I don't see any need for upgrading minecraft.
Also playing without rest of RP would be like being armless.
With the exception of IC2 and RP, most major mods are updated to 1.2.5. This means that we can easily start a new world and simply add those mods in later. IC2's copper/tin is covered by Forestry's copper/tin. Uranium is missing but Nuke Reactors are just a crater waiting to happen anyway. Rubber trees can we plant anywhere.
However RP2's world gen is vital. Marble, Basalt, gems, silver, nikolite. Without at least Core + WorldGen (which apparently are working on 1.2.5) we can't start a new world till it's out. I know I and at least several others would LOVE for WorldGen + Core to come out so we can start playing 1.2.5. We can wait for logic, we can wait even longer for features we've never had like frames and whatnot, but world gen is absolutely required, now.
With an earlier version of RP I'd applied world gen to an existing world and it completely destroyed TONS of pre-existing areas. My entire house was replaced by a marble deposit for example. So we really need WorldGen BEFORE starting to play. I'm willing to travel for uranium, but everything RP needs to be in place first.
If RP had come out for 1.2.4 this might no be so bad since many 1.2.4 mods still worked in 1.2.5, but since it's stuck in 1.2.3 for anyone that's upgraded this is torture.
Apr 15, 2012Posted in: Minecraft ModsQuote from SalvageCorrevtteControl
I can think of at least two ways to design one, my problems got more to do with getting more saplings (the Block Breaker seems to have a lower chance), it being fast, not looking silly and doable on an average computer would also be nice (there where speed issue when eloraam showed them off last time)
If you look up 1 post you will see my tree farm design which is fast, simple, and reliable, while also remaining aesthetically appealing.
Good, Writing a RPC program and making the initial structure for a blue print would be no different however, and once you start sharing them they'd be basically the same
Except a blueprint uses 1 machine and a generator while an rp program that functions like a blueprint would require frames, control, and machines.
Auto-crafting (and maybe smelting), this is on eloraam's "to-do" list, but how far away is it, using the log pipes builder supplier would also be nice, also note you will want to set up chests to move between your two networks
Autosmelting is easy: 2 chests, 2 transposers, 2 battery stacks, 1 blutric furnace, 8 solar panels and 1 timer. You now have an automatic furnace that smelts everything you put in one chest, with the output going into the other. Autocrafting will most likely involve the pressure system that is coming, along with control and blutricity, to make a realistic auto crafter.
Apr 14, 2012Posted in: Minecraft ModsQuote from Salty190
one must wonder why adding one more option in the form of a complete pack is so repulsive.
kinda silly subject to get all fanboy-up-in-arms about
Fanboyism has nothing to do with it. A combined pack has been brought up several times before on this thread. It's not a new complaint or concept.
Eloraam indicated she wouldn't be implementing a complete pack in the short term, but might later on.
To me, at this point it doesn't make sense for Eloraam to put any time into changing her packaging process, since Mojang's new mod API will change everything.
Once again, people are blaming a modder for a situation caused by Mojang.
Mojang is in the process of fixing Minecraft's mod system; the four Bukkit devs it hired are working on the mod API and download system. You'll be able to select mods in-game and they'll download from Mojang's server, not the hated adfly. There may even be a way for a server to select which mods to download (subject to your approval) to play on that server's map.
Mod download and installation will be a breeze compared to the current situation, and use of mods should skyrocket as a result.
Just one thing: Mojang put Daniel Kaplan (@Kappische) in charge of the mod API/download project, to "coordinate Minecraft’s broader goals."
His title is Business Developer—he's a suit. I think that makes it pretty clear that Mojang will allow the option for modders to charge for their mods. If you think the complaining is bad now about adfly, just wait for the ruckus that will follow from the first pay mods.
Garry's mod used to be free, you know.
Given the big changes coming from Mojang, complaining to Eloraam about her current packaging method is a waste of time.
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