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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Awesome mod, but did it replace anyone else's compass and clock with a blue outline?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I didn't even realize how many different types of pictures could spawn from the paintings the maidens made until just recently. One of the kids grew up and became a blacksmith so I can finally get my Norman tools.

    This mod gets a :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: / :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Preamble .

    I'm not entirely sure if this is a glitch or not, but I was walking over towards the fort to sell some supplies and one of the women in the village fell off of the roof, on fire, and then died. Is there any normal circumstance that can cause that to happen? If it helps they were upgrading the fort at the time

    They can sometimes glitch to the roof of the building when they enter it and fall off, but being on fire is not something that normally happens.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from GreenAppel

    Fantastic mod! If I had to choose one, this would be it. I only wished it worked on existing maps. Very good instillation instructions - worked the 1st time. The only bug I saw was the lumberjack running in a circle. eventually I just whacked him and he straightened out.


    Not sure if it a bug. But I have noticed several 'dig' spots around the middle of the where just one tile is dug up, and then stops, showing a stone tile. Also there's larger id say 6*6*6 holes where some stone has been mined out and just leaving a hole, not getting used more that once (it appears) for mining out a specified qty of stone. I'm thinking this will stop as soon as there's a quarry. these are just kind of a nuisance.

    Really a great mod!


    It does work on existing maps, you just have to go to an area not already rendered in your exploration to find a new village. You can always buy the Baguette to spawn new villages closer to your hub of construction once you get to a village and buy one. I had to travel (Thankfully with the airship mod) a pretty far distance but I found a few and then started my own.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    0.7.6
    - Guards and knights will now attack mobs in the village's vicinity (in daytime only)
    - Villagers will now only fight back if their health has dropped by more than five hearts (so a single blow of anything except a Normand or diamond sword will no trigger a response)
    - Fixed bug with foreign merchants causing exceptions



    This mod just gets better and better. Amazing job. My favorite mod for minecraft easily.
    Posted in: Minecraft Mods
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    posted a message on Whats the deepest water will get?
    It doesn't get much deeper than 12 or so blocks.
    Posted in: Discussion
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    posted a message on Since water ladders and boat elevators were fixed, how do you get to your mine?
    I still use my mine cart track I built.
    Posted in: Discussion
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I have no blacksmith or miners in my villages, but I do have mines and the smith constructed. The towns only have like 9 people in them, so will one of the kids eventually grow up and become the miner or smithy?
    Posted in: Minecraft Mods
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    posted a message on New Screenshots Show Off Upcoming "Sky Dimension"
    Looks cool ,but it really needs something to make me want to go up there. New mobs/materials to make new items/ new blocks/etc. I don't want it to end up like the Nether where I went down there once or twice to get some glowstone or netherrack and never went back.
    Posted in: Minecraft News
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    Thanks, not everyone realizes how difficult it is to model without a 3d modeler. It is a slow process and requires lots of patience and time. It was even more difficult at the beginning, when nobody had done any custom mobs. The MCP mappings were blank for the models back then.


    Not to mentioned you didn't model just a few creatures, but an insane number with their own sounds and I never had a glitch with it so far. Absolutely fantastic work.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Oh and if it makes any difference the merchant glitch stops at night. I think its because they are technically resting and I don't have 2 merchants at the same stall.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    Ok, anybody else seeing this? Or conversely, seeing them being planted? I'm a little surprise by that report as I hadn't modified the sapling-planting code, strange.



    I can confirm that lumberjacks in my file ARE planting seeds and cutting down trees.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    Please post the full exception.


    0.7.3 05-06-2011 12:08:34 ERROR: MLEntityForeignMerchant: Willem ibn Matar: Exception in Villager.onUpdate():
    0.7.3 05-06-2011 12:08:34 Exception, printing stack:
    0.7.3 05-06-2011 12:08:34 java.lang.ArrayIndexOutOfBoundsException


    That is one of the examples, but it happens with any merchants who are technically the extras. Killing them didn't work as they respawn instantly.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Everything was working fine until one of my towns built a Market, which is supposed to, at this stage, only have 2 merchants, and for a while it worked. Then it had 3 and 4 merchants and the extras give my this error message that fills the left half of the screen like this

    0.7.3 05-06-2011 14:48:08 ERROR: MLEntityForeignMerchant: Leo le Borgne: Exception in Villager.onUpdate():

    How do I fix this. If worst comes to worst, I don't really need the merchants to begin with and if its possible to set each of their spawn rates at "0" or something would someone mind telling me?

    Thanks for any help. Its still a super cool mod.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    This mod is awesome. Piranhas sound really cool as well.

    One of, if the THE best, minecraft mod.
    Posted in: Minecraft Mods
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