First, thanks a bunch v4d3r, and I hope your job is going well.
As far as the loading problems: it's the unique flag I think. I threw a few of my own things in and removed the tall tower, and it didn't work until I removed all unique flags.
Installed using 10.4 version, but this version make the Shelf block (from Risugami) and all Super Slopes block (Kaevator) becoming an invisible block. Before, i've tried using 10.1 version with the temporary fix made by Archonyx and it can show those block perfectly fine, only problem i got is just that "light flicker" on a grass.
Am i doing something wrong? Or there's gonna be a fix with this?
Thx
I'm having the exact same issue: blocks from other mods are invisible. Is there any fix for this? Or was something installed wrong?
Well, reading through this thread should help. But....
1. Did you start a new world?
2. Did you place the "ruins" folder in resources in the .minecraft folder?
3. Did you place the class files in the minecraft.jar within the bin folder found in said .minecraft folder?
4. Did you fiddle with ruins.txt to adversely change the spawn rate?
Would there be any way to configure the keys to something other than a letter? I play using the number pad, and I'd like to set zoom to "+", reload to "/", and etc.
I'm looking forward to the unique flag. Here's an empty tower based very roughly on J.R.R. Tolkien's Orthanc (roughly 1/4 smaller than the great tower, but I dunno what I'd do with a hulking obsidian behemoth around 500 feet tall):
Shrublands are typically early successional areas that, like it says on the tin, have a large amount of shrubby plants. Think briar and shade intolerant species such as pincherry and alder. It'd make sense to have birch there, too, but I think in Minecraft birch are mainly in more temperate areas.
Ice deserts are frozen wastelands that get very little precipitation. Like Antarctica, 'cept with even less precipitation.
I have changed the kz.png in the art folder and added the gt.class file to my minecraft.jar in the main directory. I just don't know why i still have the original images still?
As i already said i believe the mod it working as i get the extra paintings but as of now they are still just the random colored space holder paintings.
I don't understand first
How do i still have the old images when i have a new kz.png? also even if the old paintings are saved in my world why are the old paintings still the only ones i can place?
...
Are you using a texture pack? If so you'll need to replace kz.png in the art folder of said pack.
EDIT V2: I'm using the latest SDK stuff and Mo' Creatures v. 2.6 and it works for me. I think you might be having an issue with the SDK'd Modloader. Unless I'm mistaken It's based on an old version, where as Mo' Creatures 2.7 requires the latest version.
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As far as the loading problems: it's the unique flag I think. I threw a few of my own things in and removed the tall tower, and it didn't work until I removed all unique flags.
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I'm having the exact same issue: blocks from other mods are invisible. Is there any fix for this? Or was something installed wrong?
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1. Did you start a new world?
2. Did you place the "ruins" folder in resources in the .minecraft folder?
3. Did you place the class files in the minecraft.jar within the bin folder found in said .minecraft folder?
4. Did you fiddle with ruins.txt to adversely change the spawn rate?
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The .exe only calls from the stuff you have in your appdata folder. That's where the real program is.
Also, distributing the .jar is not Kosher. Copyright and the Terms of Service and all that.
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Might I suggest re-installing Minecraft and trying again? Be sure to back up your saves.
Also, what are you using to open the .jar?
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Ice deserts are frozen wastelands that get very little precipitation. Like Antarctica, 'cept with even less precipitation.
Sorry, I'm an Ecology student, I couldn't resist.
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Here's a quick set of random archways I put together.
And because I feel like sharing, here's a pillar base.
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Are you using a texture pack? If so you'll need to replace kz.png in the art folder of said pack.
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Food for thought, I guess.