I'm not sure why, but when i try to log into a server with the magic launcher I get a failed log in error, but when I use the minecraft launcher I can log into a server just fine, is anyone else having this problem?
This just started happening to me today as well, on both 1.1.6 and 1.1.7. I was using 1.1.6 without issue yesterday. Something may have changed in Mojang's login servers.
It'd still be a good idea to double check using the default launcher. If Minecraft doesn't run with that launcher, it won't run on this one. Doing this also helps you figure out whether your issue is because of Minecraft or because of Magic Launcher.
*** MagicMinecraftLauncher 1.1.3 ***
java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at magic.launcher.Launcher.main(Unknown Source)
my magic launcher has an error and doesn't let me on
Error:*** MagicMinecraftLauncher 1.0.0 ***
java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
It appears that neither of you have installed Minecraft before. You can install it by using Mojang's default launcher (or play it in-browser). You can do this at minecraft.net.
I understand that! But what are you doing in that picture? ANd how can we do it?
The problem that is occurring is that Magic Launcher isn't loading the lwjgl packages that are required for minecraft to run. This issue only exists in the Mac and Linux versions of the launcher, and seems to be due to a programming error. What I'm doing is forcing these essential files to load.
What I did was add the lwjgl files as mods in the launcher. This mod-adding section can be found by clicking "Setup" in the launcher. Those files come standard with minecraft, and can be found in .minecraft/bin/. You simply add those three files (lwjgl.jar, lwjgl_util.jar, and jinput.jar), and put them at the top of the list (so they load first).
Ok so it seems that the newest version doesn't work at all for all macbook users... including me.
Not only in Mac, but Linux as well. I only have Linux machines to test, so could I ask you to try the solution I've found (post above yours), and tell me if it works for Macs as well?
Whenever I try to log in with 1.1.3, I get this: (I'm using a Mac on 10.6.8)
*** MagicMinecraftLauncher 1.1.3 ***
java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2436)
at java.lang.Class.getMethod0(Class.java:2679)
at java.lang.Class.getMethod(Class.java:1605)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 5 more
The issue seems to be with the launcher. As a workaround, try adding the following files as mods. They are located in .minecraft/bin/
*** MagicMinecraftLauncher 1.1.3 ***
java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2436)
at java.lang.Class.getMethod0(Class.java:2679)
at java.lang.Class.getMethod(Class.java:1605)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 5 more
The show log button shows me this:
MagicLauncher 1.1.3
java.home: /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
java.runtime.name: Java™ SE Runtime Environment
java.runtime.version: 1.6.0_45-b06-451-11M4406
os.name: Mac OS X
os.version: 10.8.3
os.arch: i386
sun.arch.data.model: 32
Had this same problem, except on Debian x86_64. It appears that the launcher isn't seeing lwjgl.jar properly, perhaps due to mistake in the launcher's writing. Workaround solution: add lwjgl.jar, lwjgl_util.jar, and jinput.jar as mods through the launcher. Problem solved.
Just so we are all clear, "best for gaming" is not the same as "most common for gaming" nor should it be mistaken as such. Also, where's the BSD option? Oh wait, there are no BSD games...
EDIT: Except platform-independent games, like Minecraft
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==== ^^ Everyone above this point (minus Ronjoe), has been successfully trolled. ^^ ====
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Now, report the post, and don't feed it.
Already did so before I posted my first post. Let's just have fun countertrollingputting down the OP ending the thread.
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This just started happening to me today as well, on both 1.1.6 and 1.1.7. I was using 1.1.6 without issue yesterday. Something may have changed in Mojang's login servers.
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It'd still be a good idea to double check using the default launcher. If Minecraft doesn't run with that launcher, it won't run on this one. Doing this also helps you figure out whether your issue is because of Minecraft or because of Magic Launcher.
0
It appears that neither of you have installed Minecraft before. You can install it by using Mojang's default launcher (or play it in-browser). You can do this at minecraft.net.
0
The problem that is occurring is that Magic Launcher isn't loading the lwjgl packages that are required for minecraft to run. This issue only exists in the Mac and Linux versions of the launcher, and seems to be due to a programming error. What I'm doing is forcing these essential files to load.
What I did was add the lwjgl files as mods in the launcher. This mod-adding section can be found by clicking "Setup" in the launcher. Those files come standard with minecraft, and can be found in .minecraft/bin/. You simply add those three files (lwjgl.jar, lwjgl_util.jar, and jinput.jar), and put them at the top of the list (so they load first).
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He's referring to my image:
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Not only in Mac, but Linux as well. I only have Linux machines to test, so could I ask you to try the solution I've found (post above yours), and tell me if it works for Macs as well?
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The issue seems to be with the launcher. As a workaround, try adding the following files as mods. They are located in .minecraft/bin/
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Had this same problem, except on Debian x86_64. It appears that the launcher isn't seeing lwjgl.jar properly, perhaps due to mistake in the launcher's writing. Workaround solution: add lwjgl.jar, lwjgl_util.jar, and jinput.jar as mods through the launcher. Problem solved.
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EDIT: Except platform-independent games, like Minecraft
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Already did so before I posted my first post. Let's just have fun
countertrollingputting down the OPending the thread.0
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lol...