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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Thank you so much! I've poked at Fabric for 1.14 for AutoFishing, and it works. So I look forward to the release of this also. :)

    Posted in: Minecraft Mods
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    posted a message on Bounding Box Outline Reloaded Mod for Minecraft

    The next hot-skippy question is if there is a 1.14 Spigot plugin to report to the client what values BBOR needs to do its thing?

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Per http://www.vivecraft.org/1-13-2-is-go-for-launch/


    Relevant quote:

    Wait, where’s Forge?
    Forge for 1.13, as I mentioned, is undergoing a massive re-do. Beta versions of it are out there, and a couple mods, but frankly we had more than enough to do getting stock Vivecraft updated to worry about it.
    We will add Forge back in a future update for 1.13, if at all possible.


    Beyond that, I've no idea. And my point for bringing up ViveCraft/ Forge?

    If LiteLoader takes a while, it is NOT the ONLY ONE to have had pains in the update process.
    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    I bothered to look here because I saw LoRam100 posting, so it must be important. :)

    http://www.vivecraft.org/ appears to be having similar issues waiting on Forge. Development Hell happens. In the case of ViveCraft they found a work-around, but it wasn't an easy choice for them. If anything, we could "strongly encourage" Mojang to put forward an API that makes LiteLoader/ Forge unnecessary.

    Posted in: Minecraft Mods
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    posted a message on 128x128 skins

    Heh... https://www.publicknowledge.org/news-blog/blogs/minecraft-lawsuit-minefield makes for an interesting read from eight years ago. I couldn't find it on a quick search, but I recall Mojang getting "cease and desist" from a tabletop game maker because someone published a video and a world download of some popular table-top game people could play using Minecraft.

    There is simply no way Mojang is going anywhere near, "Hey, use Minecraft to porn-ify your avatar with the new higher resolution!" Nope... nope... nope...

    Posted in: Suggestions
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    posted a message on 128x128 skins

    As I recall, another "nope-nope-nope" in the attitude of the Devs is "genitalia art" in skins. Yeah, you can still do it, but with the current resolution it is by default "pixelated out." For every doubling of the resolution, you quadruple the odds of idiots flaunting the size of their avatar's gonads. And since parents can't go after some random kid with tan-elephant head undies, Mojang will have to bear the brunt of the parental annoyance.

    Given they've already enough on their plate, Mojang isn't going to do this.

    Now there were mods for "HDR Avatars", but last I looked they have been discontinued. https://minelittlepony-mod.com/ As far as I know, the MLP mod is still active and supports "HDR Pony" skins. But I don't think it likely that any higher resolution player skins is going to be a "thing". Anyone offering to support HDR skins is going to be held liable in a court of law for distributing pornography, and it is unlikely anyone with the *means* to mod it in will do so without consulting a lawyer telling them, "Aw hell no!"

    So while I like the idea, and I'd really love to have ANY better resolution skin for my ferret avatar, it is unfortunate people suck and make nice things impossible.

    Posted in: Suggestions
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    posted a message on Minecraft Bridge/Arch Calculator

    It looks like that specific link is dead to it.

    My suggestion at this point is to look at https://www.desmos.com/calculator/1lfpgnpoko (or search for "catenary arch graphing calculator"). The specific link lets you turn off the graph, axis, and numbers. Make the line for about what you want, and then do an image copy.

    Put the image into GIMP (or other such software) and then "shrink" the image bitmap to about the size you want of "so many blocks high/ so many blocks long".

    This isn't a perfect solution AT ALL, but it's one that will work. https://www.kevblog.co.uk/ has not been active for a long time, but I note on https://www.plotz.co.uk/ the copyright has been updated to 2019. It would be beautiful if someone could convince Kevin Reynolds to add "catenary arch" to his selection, but I don't think it likely.

    EDIT: I posted on where Reynolds used his web page to build a sphere on Fortnite. That video was seven months ago, and I'm not sure how interested he would be to respond. But it might be worth the polite attempt to suggest adding catenary arch blocks in as a model. Maybe. Who knows?

    Posted in: Minecraft Tools
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    posted a message on Oracle wants a money slice of that big ol' Java pie. Will this affect Minecraft Java Edition?

    Cool, thank you! As long as the powers-that-be at Mojang are aware and are comfortable with it. This still seems like a timey-whimey-wibbly-wobbly ball of "stuff" it would take a lawyer to go through, but instabilities like this do stress the importance of being "flexible" and aware of Minecraft Bedrock Edition issues. MCJE does have strengths and a unique place within the overall community, but reliance on Java under the control of someone else other than Mojang is definitely a weakness.

    Posted in: Discussion
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    posted a message on Oracle wants a money slice of that big ol' Java pie. Will this affect Minecraft Java Edition?

    I do hope you are right, but if anyone comes across this has seen a twitter or other statement on how this plays it, it would definitely be useful.

    Posted in: Discussion
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    posted a message on Oracle wants a money slice of that big ol' Java pie. Will this affect Minecraft Java Edition?

    I guess it depends on how badly Oracle wants to put people in the position of "Use Java and pony up, or switch to C#/ Mono instead."

    Posted in: Discussion
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    posted a message on Oracle wants a money slice of that big ol' Java pie. Will this affect Minecraft Java Edition?

    I'm a big fan of #MinecraftParity, but last I heard from the Devs, "Two development teams with two different histories for two different audiences" translated as "Minecraft Parity on details isn't a priority, and may not be ever."

    It also makes clear the Stockholm team is of a different mindset from the Redmond team. HD Minecraft? Optifine for Java (possible ONLY because "Java".
    Bedrock?


    From to "Nobody's made a massive thread about it on the feedback site."


    Java is special because of people like Tango Tek: "What if villagers where MUCH better?" You are not going to get that in closed-source C++ Bedrock. You *could* get that, at least I think you can, in MC:JE made into MC:C#. Maybe.

    Silent Whisper covers in a series "Bugrock" problems where Bedrock has serious flaws compared to Java Edition. The Dev response seems to be, "Oh, well we are too busy and the Technical Community is such a small slice of the player base, we don't have time for that right now. If ever."

    The Stockholm team seems to be working on a different game from Redmond, and it shows for people who play both versions at a more serious level. This could be a huge problem should the Java version be dropped rather than switched to C#, if it were to become an issue.

    Posted in: Discussion
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    posted a message on Oracle wants a money slice of that big ol' Java pie. Will this affect Minecraft Java Edition?

    https://www.infoworld.com/article/3284164/java/oracle-now-requires-a-subscription-to-use-java-se.html


    Gimmi some o

    tl;dr

    "As of January 2019, Oracle will require a subscription for businesses to continue getting updates to Java SE 8... For PCs, the price starts at $2.50 per month per user, again with volume discounts... If users do not renew a subscription, they lose rights to any commercial software downloaded during the subscription... Oracle recommends that those choosing not to renew transition to OpenJDK binaries from the company, offered under the GPL, before their subscription ends. Doing so will let users keep running applications uninterrupted."


    *******************************************************

    There is MUCH MORE detail in the article, and I think you have to be a lawyer to read https://www.oracle.com/technetwork/java/javaseproducts/overview/javasesubscriptionfaq-4891443.html.


    Has Mojang mentioned any of this somewhere? *IS* MCJE entirely under the "OpenJDK" binaries? I don't see any possible way Minecraft is going to fork over the ph4t l33t to Oracle when C# is already a direct competitor to Java, and Microsoft can do whatever the hell they want with C# *and* Minecraft.


    https://www.businessinsider.com/microsoft-minecraft-100-year-brand-2016-9 Quote: Microsoft bought Minecraft for $2.5 billion to make sure it's around for the next 100 years. Oracle can certainly force a change to how MC:JE moves forward, and it won't be MC:JE anymore.

    Posted in: Discussion
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    posted a message on Redstone Microchip

    Another wrinkle is that slime blocks, pistons, cauldrons, even now "wood" for "woodstone circuits" (using leaf blocks to transmit signals) are now a "thing", and you would also have to use adaptors to fit circuits input and output of signals. Chests can be used with comparators for detecting when a single block moves through a chest. There are all kinds of "interesting" effects between blocks not strictly "redstone" and redstone signal effects in ways that are not immediately obvious.

    http://wiki.sk89q.com/wiki/CraftBook/Integrated_circuits#Programmable_logic_controllers offers "Perlstone" where you can program a block to actually work off a Perl script. You really can't shoehorn much more complexity than that into a single block. If you wish to stick with Vanilla, you have datapacks that allow for some major command-block scripting that can fit into a single "block". To some extent, between "Perlstone" and datapacks, having Redstone "miniaturized" would be a step backwards. I would prefer to hack text code from https://xisumavoid.com/vanillatweaks/ data packs than try to make sense of redstone 10-30x smaller than a traditional redstone circuit. Some redstone is so complex, even to try to dink with things at 1 block = 1 meter cubed, there is very little space to get inside and make sense of things.

    I would encourage you to keep thinking of things, but something that would be seriously useful is a way to take redstone "Quasi-Connectivity" (QC) circuits and figure out how to make a redstone block that obeys very specific input conditions to make very specific output conditions that are consistent and understandable the way BUD switches are largely (but not completely) replaced by Observer Blocks. If we could have a block that acts "QC" without "Somehow a signal transfers through air and does some effect" then we could have this "QC" block in Bedrock, and Java would have a new, much easier to grapple with redstone block so QC can just go away.

    Posted in: Suggestions
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    posted a message on Lightning Rod suggestion applies directly to the Villager update

    I really only went "base idea." Details, I'm not clear what to base details on.

    Posted in: Suggestions
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    posted a message on Has 1.13 broken minecraft?
    Quote from 0tter1»

    /snip/ However, if people can develop mods like optifine that boost fps, then why can’t a large team of professionals fix thier code? Do they just not care? Personally I feel like they are trying to push people to the bedrock edition - which is both a good and a bad thing.


    Hope you understood my points, please tell me if you didn’t quite get my message. =)


    Honestly, the recent updates feel like more permanent mods.


    Per https://minecraft.net/en-us/article/minecraft-snapshot-18w43a "New Light engine!"

    Also, refer to just past the halfway point of the following video:

    It sure looks like they rendered it with Optifine. For them to get "4k" video on high end machines, they are going to have to get "standard" Minecraft lighting to work on lower end machines. Part of the question is, "How much of this lighting rework is Bedrock exclusive or also applies to Java Edition?" I have no idea, I just know 1.14 claims to have a new lighting engine.

    Also, Mojang as a company is taking pains to tell people "Java is not going away." I'd have to look up the specific quote on Twitter, but it's out there often enough to try to get people to accept the official line: Java Edition is not being cut. My server, Copper FerretCraft is both on the Java Server (currently Snapshot 18w44a) and a Bedrock Realm. We play on either as we are inclined, or find something we want to kick around. On the surface, both versions are pretty much the same. The devil is in the details. And WOW what a freakin' devil it is! THAT discussion is NOT this thread. I'll just say the two editions differ enough in their development teams (Redmond for Bedrock, Stockholm for Java Edition) that Redmond is absolutely definitely *NOT* pushing to "win" all the Java Edition fans over to their platform. If you want to start a thread discussing that in detail, we can certainly go through that. But "pushing people from Java to Bedrock" is simply a non-issue between the Redmond team and the Stockholm team.

    We are much better off with the following
    a) supporting AND THROWING MONEY at sp614x, the Optifine Lead to keep that project going

    B) building and testing new Snapshots like Gnembon in the following video:

    Hold Mojang's feet to the fire with specific tests that can be done to show what the problem is so everyone can see it and point a finger to it. Unfortunately, it looks like @TheMasterCaver has been doing this for eons (in Internet time) and we still have our current situation. But he keeps trying anyway, and so should the rest of us.

    Posted in: Recent Updates and Snapshots
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