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    posted a message on uyjulian's X-ray Mod - No patcher required! Drop into mods folder with Liteloader installed!

    LiteLoader 1.11.2 is up. I'm going to see if I can "cheat" and just update the internal file version and have it come up until an official update is released.

    ***************

    EDIT: My attempt to "cheat" by hacking the liteloader.json and giving it an MC 1.11.2 version number failed, causing Minecraft to crash out. We'll have to hang tough for an update unless someone has more information on hacking a patch to "fake" an updated version.

    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI

    I just saw LiteLoader 1.11.2 come up, and then I looked for WorldEdit CUI first. My wife heard, "Mumfrey?! Have I told you how much I love you lately Mumfrey!?!"

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    I wish I could turn off the blurring when zoomed in as well. I'd prefer the crisp blocks to smudges. It just never bothered me enough to comment on it until Iron Miner brought it up.

    I didn't notice/ don't care about the sizes of the mini-map, though.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey»

    FTFY

    Darn... I can only mash that "like" button once. :(

    Yeah, I lost VoxelMap, WorldEdit CUI, but my players are having a blast with their jetpacks and they are having too much fun at the moment to care about the temporarily lost mods, and we'll get them back soon anyway. I love your response, though. :)
    Posted in: Minecraft Mods
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    posted a message on Completly Confused about sponge vs spigot vs forge vs bukkitAPI

    God this hurts my head and adds to the "Fear, Uncertainty, Doubt" (FUD) of Minecraft Server operations.

    I've been using Spigot as there are plugins I'm familiar with that provide my sense of Happy: EssentialsX, mcMMO, Multiverse, CoreProtect, GriefPrevention, and various others. I'm comfortable with the Spigot framework and that I can do my job as /op.

    I came across this thread because VoxelSniper (and Essentials, for that matter) migrated to Sponge. Ok, that's fun for them, I suppose. It appears for them Sponge is better. I'm not denying it is, I'm just not clear on why it is felt this way. I have a server to run, and the politics are beyond me.

    What I need to know is what I *lose* by going to Sponge in terms of the plugins we are already using (looks like ALL of them but a few that already jumped ship) and what we *gain* to make up for the loss. Or maybe we don't lose anything. Is this really best for a server just starting without pre-existing expectations so nothing to lose? Is there a map of stuff like, "If you use GriefPrevention, look at SuperProtectionXThingy?" If we were to switch to sponge, maybe we wouldn't lose anything, maybe we would only have to learn a few different ways of doing things. I'm open to learning, but I must say my first reaction to "Sponge vs. Spigot" is, "You're kidding, right?" But please understand that as a reaction from a guy with no real irons in this fire beyond an investment in existing plugins and a reluctance to switch core server software willy-nilly. There is WAY too much FUD about this whole thing.

    Posted in: Discussion
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    posted a message on Village Marker Mod

    Yup. I figure I will need to learn how to update the source myself and publish it, but that will take some time I don't have.

    Posted in: Minecraft Mods
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    posted a message on Village Marker Mod

    Not at this time, and nobody with the skill to do it appears interested.

    Posted in: Minecraft Mods
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    posted a message on Command Block /timefold (plugin) state testing

    Since what I have at the moment works, I'll go with it for now. Situations change, and it is entirely possible by next summer I'll be using Realms, in which case there are NO plugins. But until then, leaving working stuff alone is best until it is no longer working. Thank you for your time, though.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Block /timefold (plugin) state testing

    I was able to work it out using a Craftbook IC and setting it to toggle a lever for specific times. Thank you for your help. What I wanted was to have redstone show in four states. If you turned the image counter-clockwise so "noon" is "up", and replace the "slices of pie" with redstone lamp "bars", that is what my Clock Tower now displays. The /timefold plugin cycles through "just after 0600" and "just before 1800" three times for a 30 real-life minute day, then "just after sunset/ just before sunset" twice for a 14 real-life minute night, otherwise leaving sunset and sunrise as normal. The exception is when beds are used to skip night.
    Minecraft Day/ Night cycle

    The Clock Tower on Copper FerretCraft

    A useful Command Block project for Single Player might be a clock tower like this, though perhaps smaller, and with command blocks inside that duplicate the TimeFold plugin, but in a way that can be configured. For pure Vanilla worlds, this would be a godsend until Mojang allows tweaking of the day/ night cycle to something other than 20 min. days. When we were testing the Snapshot, we were really annoyed by only having 10 min. of daylight to work in. I'm fortunate to have what I need in place to NOT have to build such a thing, but if we were already using it on a Vanilla snapshot, I would not be using the plugin.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Block /timefold (plugin) state testing

    I'm open to using command blocks instead, but when I first started command blocks were not a consideration until I had time to get more comfortable with how they worked. The 1.9 changes help also. But the plugin was easier to throw in and configure as I had already used it. Now that I'm getting comfortable with command blocks, I'm open to doing it that way. Sorry, but a newb's gotta start somewhere.

    The clock tower has four "arms" of redstone lights in a plus (+) formation. The light in the center is always on. Each arm of the + indicates "day" status of day/ noon (pointing up from center), evening/ sunset (pointing right from center), night (down), and morning (left). Hooking up the redstone is easy enough. If Timefold and BetterBeds did not alter the time, pure redstone without command blocks would be just fine since each phase sets pistons to force the power from the light detector in the right "direction". Skipping the night seems to throw redstone solutions in disarray. The output from /timefold <world> is unambiguous. If I understood command blocks well enough, I would search for the phase using "midstring" in the output and call the job done.


    The /timefold command also gives a convenient way for players to find out what "phase" the day cycle is, such as "day 2 of 2". I'm not clear if a command block solution will accept a query like that. But I'm open to what works.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Block /timefold (plugin) state testing

    http://www.planetminecraft.com/project/guruths-medieval-clock-towers/ has a clock tower using a light detector and redstone. The problem is that /timefold waits until just before "sunset time," then resets the sun to sunup. On our server it is configured to do this 3 day cycles and 2 night cycles. Night can be skipped by using beds.

    The redstone method seems to get confused. /timefold advances the day cycle rather than setting back to "/time set 0." Since /timefold will output the information I need (day, night, sunrise, sunset, ignoring what part of the cycle it is in) then I hope I can get an output to light up each line of the clock. I modified my clock to always have the center lit, then I use redstone to drive three redstone lamps, one for each position for "time of day".

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Block /timefold (plugin) state testing

    Spigot 1.11, I'm using the TimeFold plugin at https://dev.bukkit.org/bukkit-plugins/timefold/


    I get output like this: [21:19:06] It's day 1 of 3

    What I would like to capture is several redstone "on-off" outputs:


    00 (night), 01 (morning), 10 (noon), 11 (evening). This could actually simply be four separate redstone outputs, each going to a "hand" of a redstone lamp clock tower. But only one "hand" is lit at a time. I've seen redstone clocks using the light detectors, but /timefold seems to confuse them too much where an explicit signal from /timefold would be much easier to deal with.

    A second output for what cycle may be useful, but it isn't critical compared to knowing what phase it is in and displaying that on the clock tower "hand".

    Would there be a tutorial I missed on how to isolate random text from output within a command block?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Village Marker Mod

    https://dev.bukkit.org/bukkit-plugins/villagemarker/ is the link to the download

    https://github.com/eruvanos/villagemarkermod-bukkit-spigot has the source.


    I suspect if someone were to see what changes needed to be made for the new API, Eruvanos would be happy to handle a pull request so we can get this mod up for 1.11.

    Even better if someone is able to take the LiteLoader mod and have the Villager Marker GitHub project hold all the "moving parts" and create both "halves" of the equation. If anyone is going to contact Eruvanos directly, please be kind and patient. I'm finding quite a few "I don't play Minecraft anymore" former developers. I'd prefer we not give them reason to stop checking their inbox. :(

    Posted in: Minecraft Mods
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    posted a message on New Biome: Estuary

    Epic World Generator (found here: https://www.spigotmc.org/resources/epicworldgenerator-1-7-10-1-10.8067/ ) creates some interesting and diverse biomes. You may be able to either suggest a change, or it appears you may be able to collaborate with the developer to make a "wet pack" to contrast against a "Heat Pack" someone has developed to extend this plug-in.

    I'm not clear on the details of this project, just when I saw it, I saw an opportunity to have the EWG plug-in extended with the Estuary Biome you suggest.

    Posted in: Suggestions
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