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    posted a message on Any "older" folks play Minecraft?

    We used TRS-80's at school, but it was the C=64 I loved. :) I was able to get into the machine code.

    Now I'm sorting out redstone, how to get parts to NOT interact while trying to keep it small, how to avoid lag issues. I traded out the redstone dropper elevator for a modified version of DocM77's item elevator.

    At this point, getting one's head into the "machine space" of the latest desktop game rig is highly unlikely. I can see where Minecraft can encourage the thinking process and doing "cool stuff" they can see, things they can easily tinker with, and bridge the gap towards learning micro-controllers or Java and so on. I do hope Mojang works towards opening the API so the tinkering I was able to do on the C=64 *then* is what kids will be able to do through Minecraft.

    Posted in: Survival Mode
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    @L0ST5ILVER, I posted on the same thing and suggested "collars, harnesses, belts, and claws" as a more "unobtrusive" render for armor, particularly for people with "animal" skins. I use a ferret skin, for example. It goes all but unseen because the diamond covers it all up but the face.

    Posted in: Resource Packs
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    posted a message on Any "older" folks play Minecraft?

    49 as of February, my wife will be 59 this year. We've tried other servers, but I ended up running my own whitelist server to avoid problems. I played with Spigot, and never thought I'd want to abandon plugins. Unfortunately, maintaining a Spigot server and plugins takes more work than I can manage in a 55 hr work week (this week I hit 66 hrs, most likely). One of our players has a dad who also plays on our server in his 70's, but his reflexes are "not so good". With the Spigot plugin "EssentialsX" I had "God Mode" easy, which would let the gentleman mine and enjoy the game without having to worry about how to deal with mobs. But at this point we had several Worlds courtesy of Multiverse, Extra Hard Mode plus BiomeBundle on one "set" (Overworld, Nether, End) and the "Vanilla" set of worlds we didn't play in anymore because we were on the Extra Hard Mode. I fired up a world with The Tempest Box on the 17w06a snapshot, and my wife and I decided to see if the few players we had could enjoy going "back to basics". With the snapshot, there is no "Spigot", no plugins, no LiteLoader, no EssentialsX (with /back, /home, /tpa and so on... and no /god mode.)

    The server is mostly played by my wife and me, the friend of ours and his father. We get visits by my sister and my wife's son, and that's about it. When Spigot is an option, I plan to keep things VERY light & tight. The more plugins I had, the more I have to "do something" to maintain it, and I simply can't invest the time and still be able to enjoy the game. So I'm going to avoid things that modify terrain or game-play in any significant way. If it came right down to it, we *may* have to go to Realms to keep the cost down, in which case there will be no "Spigot", no plugins, no LiteLoader, no mods. So we are going for the game that we can move to the Realms service. THEN I won't have to do anything at all except play.

    Machine history... I was there when my dad put together a Heathkit computer that looked like a fancy calculator glued to a circuit board and plugged into a TV. Keyboards were a later frill. ZX-80 was my Dad's "home computer", and we also got into the C=64. I loved Swinth. Anyone remember ? I learned 6502 machine code. Didn't have an assembler, couldn't afford to buy one. So I just learned how to write out the numbers and poke the values in, let it rip.

    Club Caribe on AOL, WorldsAway on Compuserve, I was there as Malachi at first, then later switched my name to Romaq and stuck with that name since. Diversy Dial, I used my C=64 to connect to someone else's Apple II server to chat.

    Posted in: Survival Mode
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    We SO need Optifine (or parts of that code) in Vanilla. Our server is on the snapshot, so we eagerly await the release (and Optifine update) so we can use this again. :)

    Posted in: Resource Packs
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    posted a message on Duplicating EssentialsX God Mode via command block Request

    Thank you! I made a repeater clock with a switch, then made a chain of command blocks. I ended up making "curse of binding, curse of vanishing, knockback protection 100" elytra so the guy can have the benefit of elytra when he needs it, and the other effects pulse with the clock. The effects expire in 15 seconds, but the pulse is every 16 redstone ticks. It's working rather nicely for us.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How "worth it" is Realms? (I hope this is the right section for this...)

    I wouldn't say it is "hack client proof". What I would say is, "If you need to use Optifine, LiteLoader+Gamma Bright+XRay+VoxelMap.... don't use Realms." And by the way, some of those mods allow you to use the Craftbukkit "ClientPermissions" plugin, which would allow you to choose who may have access to certain parts of the plugin, if any. That would be a whole separate thread discussion. But yeah, hacking the client for REALMS isn't really worth the bother, and is unlikely to happen. There are too many Spigot servers to do that sort of thing on.

    The reason I'd look at using Realms, in part, is that because Optifine and LiteLoader are disallowed by the client for Realms, I don't have to support people with how to use it. Optifine and LiteLoader become gloriously irrelevant. I never thought I'd see things that way, but that was before supporting the same questions OVER and OVER and OVER and OVER again. For "not having to support client mods for friends and family", Realms is starting to look pretty good.

    By the way, on my server I *do* use those mods (it's my server, after all) and I do not disallow my wife and my friends from using them. XRay is a *tool*. If you are building some complex redstone thing, the ability to XRay to see what's broken is a lifesaver. VillagerMarker is a great tool to debug problems with villager spawners and questions about villages. VoxelMap has been a huge help for my wife as she sees herself "navigationally challenged". She's getting much better over time, but initially, it was a problem for her. LiteLoader mods are client-side tools. So long as YOU are not doing someone ELSE on my server harm, I don't care, and I don't see why anyone ELSE would care. OptiFine is a godsend. Most servers explicitly allow that Optifine, even if they disallow LiteLoader (and have no means at all to detect it for sure, other than snooping around new players as if they have no life of their own).

    But if you wish to explicitly forbid tools like LiteLoader and Optifine, Realms is for you. In my case, I just get tired of the howling "I don't understand how to install Optifine and LiteLoader. Could you run that by me one more time?" and "Is VoxelMap working with this version yet? Is VoxelMap working with this version yet? Is VoxelMap working with this version yet? Is VoxelMap working with this version yet?" Gah! Look at the website!

    I should have had the policy, "If you can't read the website and figure it out, you are explicitly forbidden from using these tools on my server!" Unfortunately, that line doesn't work with my wife. :-/

    Posted in: Discussion
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    posted a message on How "worth it" is Realms? (I hope this is the right section for this...)

    You can upload your own world to the Realm server, even the Java edition. One possibility is to use Terrain Control to pre-generate the map you want, then set you world border to the area you pre-generate. You will lose some of the special biome color effects that the Terrain Control plugin would provide, but it is something that can be done.

    I am currently using a provider, and I have quite a few plugins. But my original idea of trying to attract players won't work out while I'm working Day 5 of an eleven-hour shift. I simply can't sustain dealing with trying to promote the server, potential player drama, and so on. So I'm scaling back. I will be cutting out plugins, and I'm considering Realms. $50/ six months with Realms, no plugins, no "update Spigot", "update plugins" issues... no "could you explain to me again how to do LiteLoader/ Optifine" issues. Having everyone learn to deal with JUST Vanilla is starting to look real good from my point-of-view.

    Oh yeah, the downside to Realms is that you CAN NOT use modded clients, including Optifine and LiteLoader. But you COULD just use the Vanilla Minecraft server on a provider, of which there are many. The only thing is, the less expensive the provider, the more you have to do your own "hand-holding". You learn how to do it or figure it out, or you have to pay extra for them to deal with things for you.

    I can go into more detail if you like, and I'm not sure the rules of telling you what provider I'm using. I'm happy with the provider, I'm simply exhausted and out of time to fuss with server maintenance details. I never thought I'd ever consider Realms because you can't use plugins or OptiFine and LiteLoader. But at this point, Realms is starting to look real good right now.

    Posted in: Discussion
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    A good corporation listens to its lawyers.

    It is the job of a lawyer to say "no".

    You don't get told "no" unless you ask.


    If we are all lucky, Re-Logic (the developer of Terraria) *might* have a "community use" policy for which this could fall under. Maybe. http://paizo.com/paizo/about/communityuse is one example of a "community use" policy. "Give credit where credit is due", "Do *NOT* make money off us" and "Don't claim any 'official status' with what you are allowed to do" usually covers it.

    But someone else will have to look that up for Terraria, if it is there to be seen.
    ***********************
    The hard thing, but usually much more rewarding, is for someone artistic to make up their own cool textures for things and offer them gratis to this project, keeping the same flavor and style as is already in use. Terraria has "cool stuff"? Make something cooler. Make stuff people wish was in Terraria.

    Posted in: Resource Packs
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    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [Under New Management]

    *I* have no intention of invoking permissions on my players. My wife would do me bodily harm! But getting LiteLoader mods to use the permissions, and then getting server ops to use the ClientPermissions plugin would be a good thing in my opinion, at least for servers that make a fuss over such things. Much better in my opinion than chasing after newbs in Invisible Mode, as if you've nothing better to do with your life as staff. Thank you for looking into adding ClientPermissions, and perhaps the plugin will get more usage in the process.

    Posted in: Minecraft Mods
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    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [Under New Management]

    Do you already have (or would you intend to use) https://dev.bukkit.org/projects/clientpermissions with GammaBright? This would allow server ops to set permissions on its use.

    Posted in: Minecraft Mods
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    posted a message on Village Marker Mod

    It sure makes village detection from a distance easy, but the "debugging village mechanics" is so useful, especially when building a village breeder.

    Posted in: Minecraft Mods
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    posted a message on Duplicating EssentialsX God Mode via command block Request

    We have a dear friend on our server who plays Minecraft with his father. Unfortunately, his father has trouble with his reflexes and remembering how to respond to a given type of mob. While we enjoy playing Minecraft in Hard Mode, this is too much for the older gentleman.

    Spigot is great, and we can use EssentialsX /god <player> to protect him from damage. No starvation damage, drowning damage, fall damage, knockback or anything. But he is not in creative, the game otherwise behaves as normal for him. He can enjoy the game with his hard-core son just fine. Unfortunately, we can't play Snapshot versions or look at pure Vanilla games, and we may switch to Minecraft Realms in the future.

    I've looked at "/give" to set up "God Armor", but many of those are silly with jump, which we don't need, and various other features that are not quite relevant to what we are doing. And I am not interested in armor, per se, but the effect. Is it possible to create a command block for a specific player name that when the player is online, they are immune to damage in a way that duplicates EssentialsX /god mode without the player being in Creative? If some type of armor can do this, I don't mind a "give" block that gives him the armor, along with a curse of binding and curse of vanishing. But if a few command blocks, or a combination of cursed armor and a few command blocks did the trick, that would be happy also. The effect is more critical than the means.

    Thank you for your advice.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    @SenpaiYT: Heh... I do like how the updates are generally around a common theme, though. "Halloween Update", "Christmas Update" and so on. I'm still sorting out "patches" for BDCraft, so you put the BDCraft "patch" on LAST after ItemBound, then your bow, pickaxe and so on show the default BDCraft items correctly, while everything ELSE still shows correctly. I'm not certain how that will pan out, though. The 54 hr. weeks at work are pretty rough. :(

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    I had the idea of what would fill out what I'm looking for and be generally useful: A "pets" expansion.

    <material> collar (such as leather collar) in place of the helmet. This could go from plain leather to leather with iron, gold, and diamond studs.
    <material> harness (such as a leather harness) in place of the chest piece. Same as above, only more of a harness for the chest area.
    <material> booties (such as leather booties) in place of boots. I'm not clear if "mitts and boots" can be done covering both the hands and feet as one piece, so this may have to just appear as "low cut boots" of a given material.
    <material> belt (such as a gold studded belt) in place of pants. This would resemble the collar and harness, but be for the waist area. Ideally, this would "mesh" with a harness of any other material so it appears as part of the harness, if only a little longer.

    This would allow players with "dog/ cat" or other "pet" type avatar to wear those pieces and still appear in any given material as they intend. Though of course, some others may ALSO wish to wear these for various reasons, but I don't plan to go there.

    https://en.wikipedia.org/wiki/National_Pet_Month in the US is in May, according to the Wiki article, and that would be a good target date to release a "pet" expansion of this nature. Hopefully, "studded collars, belts and harnesses" will be quite simple to do in "16 px" and won't take too much effort.

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Per Items with an Unbreaking Enchantment do not always lose durability when used; for a given enchantment level, the chance that they will use durability is 1 in (1+level). The result is that they will last an extra level times their original durability, give or take a few.

    What may be useful is a conversion chart to "upgrade" a material such as a leather helmet (reskinned as a fedora) to Diamond Armor durability and Protection. http://minecraft.gamepedia.com/Armor goes into the math details about armor, but I'm not familiar with the specifics of enchantment. What I would like would be a way to "enchant" leather armor, even if I have to use creative or /give to get it, so a leather helmet "fedora" provides roughly the same protection and durability as a diamond helmet. The ability to approximate a higher tier material with a lower tier plus enchantments would be a great way to extend this texture pack without adding more textures to ItemBound. For instance, perhaps the "Santa Disguise" could rank with diamond for protection while still being of the proper material.

    Would anyone have an eye for the numbers with the understanding of how materials work to produce such a thing? Putting a table like that into the ItemBound documentation would be great!

    Posted in: Resource Packs
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