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    posted a message on Gold farm storage

    Good! Sometimes too much is just enough. ๐Ÿ˜‰

    Posted in: Survival Mode
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    posted a message on Gold farm storage

    The doing is the thing. ilmango may design the farms, but what makes the HermitCraft series interesting to me is putting the farms in action, in Survival. I really look forward to seeing what Xadan does with this I may have to build it soon.

    Posted in: Survival Mode
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    posted a message on Should I buy a Minecraft "PC" Realm

    The life of employment is, find a need and fill it... For Cash, but that is a different topic of discussion.

    Posted in: Discussion
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    posted a message on Gold farm storage

    The problem with feeding a non-stackable directly into a furnace, I'm not clear what drops might fall into the furnace that can't be smelted, and would bring that to a crashing halt. On my server we are using Hermitcraft Head Drops. Those SHOULD require a player to do the kill to get the drop, but I would want to be very careful on how that counted with a gold farm. It would only take one player-head to crash & burn the system.


    What would be skippy is a way to just send all the loot through a Nether gate, then use a water-pipe system in the Overworld. But all that seriously depends upon how fast the drops are with the specific gold farm you are using. I do plan to use the ilmango cheaper version which should create hella drops, so I'll want to test and plan accordingly.

    Posted in: Survival Mode
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    posted a message on Commands are broken and dead in 1.13

    I'm not clear what's wrong with this particular post that it would get a delete or a warning. I do still suggest this is an opportunity for making lemonade out of lemons as far as making maps with built-in mods through data packs. No need to have someone install Forge just to play a map. Since you can make comments in data packs, this will make making changes easier, and there have been tools to update commands. Xisumavoid has a team of people making data pack mods for Hermitcraft. The future is wide open, and the expectation that the commands are getting closer to a "best practices" standard where they won't need to be changed. To suggest they are making changes as if to annoy map modders seems... very odd.

    But some people can and do play older versions. Because of the stink over 1.9+, there is a rather large 1.8 audience that can be served.

    Posted in: Recent Updates and Snapshots
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    posted a message on Should I buy a Minecraft "PC" Realm

    You can't /op yourself on a Realms server without turning on cheats. Don't turn on cheats.

    I really can't recommend you getting a server or a realm UNLESS YOU find a hole that only YOU can fill, and filling it requires YOU get a server or Realm. If you can't find that hole that needs filling, don't bother. Or get one for a month, play with it, let it lapse as a toy you played with and got bored of. And "getting bored of a toy" is perfectly acceptable. That's what "toys" are for: entertainment. I have a Java server and a Bedrock realm because I'm keeping them small and cheap, and they are for my wife and I as well as a very few close friends to play on. My wife and I are the "star" attractions. Granted, we only attract a VERY small audience, mostly my wife and myself, but that's just fine.

    If you are looking for something beyond that, you are going to have to focus on what specific need isn't being filled and what *YOU* are going to do to fill that need... or whatever you plan to do has to compete with everyone else doing pretty much exactly the same thing, and going pretty much exactly the same place: nowhere.

    Life's like this.

    Posted in: Discussion
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    posted a message on Are you sick of?

    VoxelMap makes a great big "DIED RIGHT HERE" thing with a skull to mark the location, and it's a HELLA cheat. My wife had me put "KeepInventory ON" on our Java server. I'll likely spend time on my Bedrock Realms server simply so I can have more of a challenge. In-game maps and way-points (now an option using banners) are a good thing.

    Posted in: Suggestions
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    posted a message on Commands are broken and dead in 1.13

    That confuses me also. Spigot plug-ins have have a config to trump any vanilla (or other plug in) of the same name space by default. /minecraft:command is always accessible. This is how it has been for at least some versions back. I would think Forge has much the same.


    As I recall at least some of the Devs are or were modders.

    Posted in: Recent Updates and Snapshots
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    posted a message on Gold farm storage

    Mumbo has a "stackable item sorter" you can use to pull out all non-stacking items but in this situation it might get real constipated way too quickly for the item stream.

    Posted in: Survival Mode
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    posted a message on Commands are broken and dead in 1.13

    I really can't do much in command-block (or .mcfunction) anyway without a cook-book. Xisumavoid's Hermitcraft "mods" make a for a great starting-point for figuring out how to make great new content. Let's see some great new content!

    Posted in: Recent Updates and Snapshots
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    posted a message on Should I buy a Minecraft "PC" Realm

    @ScotsMiser is spot-on. It will be far easier to make a server for a bunch of friends who all more-or-less have the same wants and expectations of a server, and just want to hang out as friends as a core group.

    If you just "start a server, everyone invited" you'll get a ton of people, nobody wanting or expecting the same thing out of it, then leaving after a day or so. Getting that core group of people as a seed is REALLY FREAKIN' HARD unless you start with an already cohesive play-group.

    Posted in: Discussion
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    posted a message on Gold farm storage

    The rule-of-thumb I use is, if you can put a torch on top of it, something will *spawn* on top of it, and you don't want that. :) Ghasts can quickly make your build a cool pile of rubble.

    Posted in: Survival Mode
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    posted a message on Should I buy a Minecraft "PC" Realm

    Mostly I simply play with my close and personal friends. When I played on a Realm, they followed me there as that's where I was. When 1.13 snapshots came out, we all wanted to do *THAT* instead, so all of us as a group went to a Java server I also pay for. Sure, it's TINY, 5 people at once max. I don't care, as I'm among my close and personal friends and family. That's where my wife and I play, and that's good enough for me.

    THAT is essentially what you are competing against: everyone who wants to be on their own server with their own friends being able to do so. That's going to be a seriously tough market to beat.

    Posted in: Discussion
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    posted a message on Gold farm storage

    Which farm did you build? If it is the "Advanced" farm, saving the swords will be unlikely. There is even so much XP it falls off the conveyers.

    The "easy" version of ilmango's farm would be much better to set up a storage, but keep in mind you are getting so many non-stackable items so quickly it will be quite the tall order to manage it all.

    Posted in: Survival Mode
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    posted a message on Gold farm storage

    I've not built it yet, but I would expect so many items so quickly that sorting would be a bit difficult.


    You would have to skip the water and just use hopper chains, of course, but because hoppers can only work "so fast" compared to all the items coming in, you'll still get a loss on the collection end. If you had water, you could use the techniques in the video.

    I hope you are building the following farm:


    There is ANOTHER farm ilmango built and showcases, but it is very lossy in the item drops and it is too "tight" in my opinion to get the items out very well. If you use the "expert" version, hoppers will be blocked by redstone pulses from the adjacent mechanics, and you'll likely have items overflowing and despawning anyway. You may be able to work around it, but you are going to have to use some clever redstone to get the items away from the machine to have it work and worth the bother.


    So back to the farm I linked above, you can have a hopper chain extract the gold bars and nuggets, but I suspect you will want to use a "catch all" at the end to get the gold armor and gold weapons to maximize your gold take. ESPECIALLY if you are new to Redstone, and even as an "Expert" move...

    BUILD THIS IN SINGLE PLAYER CREATIVE FIRST!!!


    This one step will save you much pain and agony. Heck, start with ilmango's world download, keep a BACKUP COPY of it, then go to down. Even if you totally foul things up in your single-player creative world, you have that backup to start fresh with a new take on things. Get it how you want it, then go to town on your "survival only" server or single-player game. You'll have the experience and advantage of screwing things up multiple times in Creative without the pain of having to redo things in Survival.

    I look forward to seeing your good news and screenshots of the build!

    Posted in: Survival Mode
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