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    posted a message on Sleep Mechanics - Multiplayer - Fractional Percentages

    BTW, the Multiplayer Sleep data-pack is all text and quite clear for anyone to read. Of course, if you have questions, there is a place in the forum to ask them and get help. One thing you could do is work out a modification of that data-pack where you have "/gamerule dodaylightcycle false" and use your modified data-pack to advance daylight ticks at a rate depending upon day or night as it suits you. It would be FAR easier to deal with then working through Java to create an actual mod.

    Again, I'm TOTALLY with you on wishing for a "gamerule" of some sort both for multi-player sleeping *AND* altering the day-night cycle times. A 10 min. day is just way too freakin' short! At least for us. But the ability to tweak these things is there. I suspect if enough people are using this kind of tweak, Mojang may yet perhaps decide to build this in. Maybe. But at least the option for us to do this ourselves is there.

    Posted in: Suggestions
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    posted a message on Why are vertical slabs not in the game?

    Well, doors are "flush against the block", while stone walls are "in the center". One solution is to use whole block "door frames", and things are fine. Or, as @allyourbasesaregone said... use fence gates. Beyond that, you'll want to go Modded.

    Posted in: Discussion
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    posted a message on Clear Glass

    This is a "stock" Optifine feature. I'm not clear at all why this isn't being used to solve the problem AND it is a mod being maintained through versions.

    Posted in: Requests / Ideas For Mods
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    posted a message on Why are vertical slabs not in the game?

    https://minecraft.gamepedia.com/Java_Edition_1.16

    Quote: Added block tag wall_post_override.

    This is a "concession", of sorts. The "half-vertical slab" of the wall is always in the center, and it applies ONLY to materials that create "walls" such as cobble. It isn't exactly what was asked for, but it *will* add depth and texture to what would otherwise have been "walls" filling a full block space... now they may appear "indented" within a single block gap.

    Posted in: Discussion
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    posted a message on VoxelMap [1.16 to 1.7.10] - a minimap and worldmap

    You are the win, MamiyaOtaru! we've donated, and I encourage everyone I know personally that uses VoxelMap to donate. No server upgrade until we have VoxelMap support for the new release!

    Posted in: Minecraft Mods
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    posted a message on Clear Glass

    Optifine will handle the connected textures just fine. If I had to choose between "some mod someone made for connected textures" and "Use Optifine", I'd use Optifine. It provides many other benefits as well.

    Posted in: Requests / Ideas For Mods
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    posted a message on Sleep Mechanics - Multiplayer - Fractional Percentages

    https://vanillatweaks.net/picker/datapacks/
    is the video covering the data packs. Specific to the Original Post is Multiplayer Sleep. This would be one way to test game behavior without using mods, as this does work in Vanilla starting with version 1.13 and working in the current Snapshot for 1.16.

    I'm confident what TheMasterCaver says is pretty accurate, right up there with, "Dude reads the code, dude should know pretty well." But I think the Multiplayer Sleep covers this VERY highly requested feature, including allowing you to set what percentage of sleepers you want this to trigger on. While I would "like" Mojang to hard-code this into the game, Datapacks such as these give players and those running Vanilla servers plenty of choice on how to handle this. It can even be used with Java Realms. I hope this helps. :)

    Posted in: Suggestions
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    posted a message on VoxelMap [1.16 to 1.7.10] - a minimap and worldmap

    "Void Walker". Dude... you are a freakin' hero!

    Posted in: Minecraft Mods
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    posted a message on Adjustable daylight cycle

    vanillatweaks.net has a data-pack for "Multiplayer Sleep". The 1.15 version of this data pack works in the current 1.16 snapshot. The specific rules can be adjusted to reflect... majority vote? 3/4ths? One player sleeping? You get to set this within the game as admin, and it solves that specific problem.

    Even though we are using this on our 1.15.2 "vanilla-not-spigot server", I find the 20 min. day/ night cycle ridiculously short. We just carry a bed with us as we travel and explore, and only one of us has to use the bed for it to trigger daylight. But it's still a nuisance.

    https://gaming.stackexchange.com/questions/129607/is-there-a-way-to-slow-down-the-day-night-cycle discusses solving the "day too short" problem, and I suspect someone already made a data-pack for it. I would *like* a way to do this within game rules, but if it's important enough, it's important enough to deal with data packs to get it done. At least, unless you want to go Spigot and plugins to handle it, and there are several good ones I've used for that.

    Since the topic is "suggestions", I'll leave it at that and watch for any DM's on further details, but until Mojang decides different, data-packs in Vanilla or plugins in Spigot are the "go to" solution for this problem.

    Posted in: Suggestions
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    posted a message on Deleting/removing mods from 'mods' folder

    That's why I switched to using https://multimc.org/ as my Minecraft launcher. It does as TheMasterCaver discusses, putting each "instance" you set up in its own folder. This makes playing different modded versions of Minecraft a snap! :)

    Posted in: Mods Discussion
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    posted a message on Why was this thread deleted?

    You (@TheMasterCaver) are a treasure, and I can't imagine you'd post anything that'd be deleted willingly. :)

    Posted in: Forum Discussion & Info
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    posted a message on Seed reverse engineering
    Quote from TheMasterCaver»

    ... If you enter an alphanumeric seed it is hashed to a 32 bit integer; "0" is treated the same as entering nothing (it is perfectly valid to use 0 as a seed, and possible to enter a string that hashes to it, the game just needs to reserve one numerical value to tell it when to use a random seed).



    Quote from BigAlanM»

    Now, in the case of text seeds, all of these text strings will produce the same world:
    "pollinating sandboxes"
    "amusement & hemophilias"
    "schoolworks = perversive"
    "electrolysissweeteners.net"
    "constitutionalunstableness.net"
    "grinnerslaphappier.org"
    "BLEACHINGFEMININELY.NET"
    "WWW.BUMRACEGOERS.ORG"
    "WWW.RACCOONPRUDENTIALS.NET"
    You have to enter them (without the quotes) exactly as shown into Minecraft or Amidst.



    Non-Minecraft websites about "pollinating sandboxes"

    https://www.cs.princeton.edu/courses/archive/fall18/cos226/lectures/34HashTables 35SearchingApplications.pdf
    https://stackoverflow.com/questions/16400711/two-unequal-objects-with-same-hashcode

    There are many technical pages that reference the "seed zero" texts as a programming problem that has to be accounted for.

    This does not directly address the OP's problem, though the prior posts give about the best that can be had on recovery. The value is in level.dat, or the OP is screwed. As far as getting the text value that results in that seed value, it would require about the same effort to get the *text* seed as guessing a password from a hash value. Likely a ton of effort for not very much value, in this case. And there are a ton of possible text values for any given seed numeric value, as can be seen above.
    Posted in: Discussion
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    posted a message on is minecraft worth buying?
    Quote from LittleBruceLee»

    :o how old are you / are your group members? (i'm 18 ^^)


    I'm 50+, my wife is 60+, about the same age as a retired friend of ours who plays with us. My wife's son 30+ plays with us on occasion.

    Minecraft graphics and presentation is simple, and very easy to see things especially with a graphics pack like BDCraft. Yes, eyesight is a consideration. It can be played "low key" when we are heading for bed, but the "excitement level" can be managed to keep it interesting. We can make our own challenges, and take them at our own pace. If we have to stop for a "potty panic", we can do that without shutting down the fun for everyone else. Then we have pets that demand attention RIGHT NOW! We don't have to keep shelling out for DLCs, and we can have a server to keep to ourselves without having griefers and flakes drop in and spoil our fun. And none of the ladies have to contend with, "How 'bout it, babe? You, me, and a stick of butter?" "Uhm… I'm old enough to be your grandmother, nevermind your mom. Go away."

    So there are a number of things about Minecraft specifically that really make it great for "Silver Surfers".

    Posted in: Discussion
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    https://www.patreon.com/sonicether appears active, and as a supporter, you may download the "crappy beta" version. Sonic has promised when it is actually ready for release, it *will* be free. But "not ready for release" and "crappy beta" appear to be the current status.


    Please consider supporting the development of SEUS rather than wait for the "free/ ready for release" version. We really want Sonic Ether to continue doing Unbelievable things with his Shader.

    https://sonicether.com/seus/ did come up for me with download links at the bottom. I have a download link, but I can't test on 1.15.1 until OptiFine is released. So if you wish to use the older *free* releases, please just be patient waiting for the website to load.

    Finally, I wouldn't suggest you trust any mirror site. 1) it could potentially have "bad stuff" in it, and 2) Sonic Ether wants control over how his work is distributed. That should be honored and respected.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    nothing you're doing wrong, definitely a bug. One I thought I'd quashed several versions ago but it crops up from time to time. If it's the same one, restarting Minecraft usually fixes it. I'll see if I can kill it for good


    I have this bug as well. I'm using BDCraft for 1.15 as my resource pack. A "Vanilla" map returns the correct "green" color, while the VoxelMap does not. Unloading all resource packs has VoxelMap show grass in the correct color. I can reply with a screenshot of that, if it's useful. I am also willing to try other resource packs besides BDCraft if it appears a problem peculiar to that brand. Thank you again for keeping up with VoxelMap.

    Posted in: Minecraft Mods
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