Thank you, Flanigomik! *BEES*. We got 'em. *BUGS*… we've got less of 'em. Much needed polish on the "lots of content, but more bugs than a bait store" 1.14. As much as I love the development of villagers and the much needed refresh to villages... 1.14 was a *turd* release. So I appreciate the clean-up work on 1.15.
- Romaq
- Registered Member
-
Member for 10 years, 6 months, and 27 days
Last active Fri, Nov, 10 2023 12:34:16
- 3 Followers
- 910 Total Posts
- 226 Thanks
-
Aug 16, 2018Romaq posted a message on Minecraft 1.13.1 Pre-Release 1Posted in: News
Is this where they do the release, but the swimming animations are all backwards and worlds prior to 1.8 are auto-deleted? I hope it is a "release" quality release and not just another snapshot in all but name.
-
Jul 25, 2018Romaq posted a message on Minecraft 1.13.1 Snapshot 18W30APosted in: News
https://bugs.mojang.com/browse/MC-134816 Crasher bug introduced with this snapshot. We tried it on our server, it fixed a few things, but we couldn't keep the server up for crashing so often. As with *ALL* snapshots, beware! I believe I read over Twitter to look for 18w30b.
-
Jul 20, 2018Romaq posted a message on Minecraft: Java Edition Update Aquatic Released!Posted in: News
For people who are experiencing a crash on trying to use "fancy" resource packs like BDCraft. My wife and a friend on our server had a crash just on using BDCraft. When both of them updated their Windows 10 OS *AND* updated their graphics drivers, BDCraft would work fine. Minecraft is using a new OpenGL library, I believe, and that is causing issues. Hopefully updating your OS and drivers will resolve the crashing problems. This isn't something Mojang (or resource pack makers) can fix, as the problem is the PC it's running on. Be sure to keep your updates updated! ;-)
-
Jul 18, 2018Romaq posted a message on Minecraft: Java Edition Update Aquatic Released!Posted in: NewsQuote from Riverboat1234»
We need more info about this! It is not acceptable for what worked yesterday to become chaos today! Does this mean the base game may work great, but if one has add-ons, such as Pam's Harvest, Journey Map, etc., that there will be hours and weeks of work to get hour/days/weeks of work in previous Java Worlds back in working order???
Active content creators such as Spax (BDCraft) and so on have the info they need, they are checking to bring things together. Those who are no longer active will be a problem for you. I recommend seeking out the good CURRENT AND ACTIVE content creators.
JourneyMap and such are not "Add-ons", that's a Bedrock feature not in Java at this time. Those are *mods* using Forge. I miss Optifine and LiteLoader, but I've been missing those since December and any time I play Bedrock. But they are all third party content. Optifine WILL NOT update until they've had time to go through the RELEASE code, which they just got today. It will take them time. I'm not sure if Forge relies on the Minecraft Mod Coder Pack, but if you don't see 1.13 here: http://www.modcoderpack.com/website/releases then anyone making mods who requires the MCP will NOT be able to update their content until it comes out. And again, this will take *time*. They are third party products. That's how this works. Even Spigot is still trying to get 1.13-pre7 stable and working properly before they step up to the 1.13 release version. TIME. Give it.
Speaking of giving, if you are not supporting your favorite content with donations as you can, don't expect content creators to be in a hurry to update their stuff. They have to work regular jobs, and making stuff for you is a hobby. The more yelling they hear and the less cash they see, the less likely you will continue to see updates to your favorite stuff. So please consider a donation in support of your content. It may not get your 1.13 updates faster, but it will make it more likely you'll see those updates eventually. -
Jul 18, 2018Romaq posted a message on Minecraft: Java Edition Update Aquatic Released!Posted in: News
Make sure not to to have resource packs loaded to start, and add them back in one at a time Because of some changes, BDCraft breaks the game. Spax does plan a BDCraft release soon on their website. Faithful should be working. More simple resource packs may convert fine. Be sure to tip your favorite resource packages creator! 1.13 has been one hell of a ride for those guys with the changes.
-
Jul 17, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 9Posted in: News
I'm playing Pre10 on our server. Our iron farm is back in gear, and so are our other farms. There are a few mods that will need to be made to *some* farms, but the standard iron farm should be fine for 1.13.
-
Jul 16, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 9Posted in: News
Gnembon points out a few bugs in Pre9 that will make a mess of farms:
https://bugs.mojang.com/browse/MC-133467 is the bug in Pre9. I really *SERIOUSLY* hope this is corrected in Release, or there will be quite a bit of noise about iron farms and such being broken. -
Jul 15, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 8Posted in: NewsQuote from HeyItsN8DaGreat»
Will people be able to change their 1.12 worlds into 1.13 worlds even if they have loaded ocean chunks?
Yes, and this has been extensively tested but there are a few things to know:
1) If your world is custom, it will refuse to upgrade it. There are work-arounds to force it to be able to upgrade, but how well this works depends upon what things you customized. If you DID NOT change biome size or generation and just changed, for example, how may dungeons spawned, it will likely be fairly ok.
2) Any ocean chunks ALREADY GENERATED will NOT regenerate with the new ocean biomes. Once made, they are "frozen". If you've done quite a bit of ocean exploration, it will be disappointing to see nothing's changed because nothing *can* change.
I hope this helps, and of course I would be glad to answer further questions if I can. -
Jul 14, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 8Posted in: News
https://bugs.mojang.com/browse/MC-133467 "Mobs Stuck on Flowing Water" needs fixed, or all farms using water go "bye-bye" including pretty much all iron farms.
https://bugs.mojang.com/browse/MC-123968 "Unable to interact with game when typing tilde (~) into chat or command blocks (caused by Discord overlay)" is something everyone should be aware of. Discord's overlay is now picking up on the use of ~ and I use that to drop items. It only took a few times of throwing my diamond pickaxe into lava to decide "q" wasn't far enough away from "w". This is flagged "invalid" because it is a problem with Discord and not Minecraft, but it appears to be a new issue with 1.13. -
Jul 13, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 8Posted in: News
https://bugs.mojang.com/browse/MC-126373 "Density of nether and overworld ore veins significantly lower in 18w versions"
Presumed fixed. -
Jul 11, 2018Romaq posted a message on Update Aquatic OUT TODAY on mobile, consoles + morePosted in: News
I don't know about "Officially Obsolete." Bedrock's roll-out was to be in three phases. The third expected phase looks like it will come out *AFTER* the date set for the Java release. I've been playing the Java Snapshots since early Spring before Bedrock had really started to Beta Aquatic features.
It would appear Java kicked off the ideas and tested them, Bedrock took some of the refinements into their code, and maybe there has been some feedback from the Bedrock team back to Java. But I get the sense from my time on both platforms that the Java team has been doing the lion's share of nuts and bolts, "How does this (*&^$% thing actually work out in practice?" Once those details are ironed out, of COURSE Bedrock can simply code it in. And coding an idea is a great deal easier than figuring the idea out in the first place.
I think there is room and a place for both platforms, and I speak as one paying for a Bedrock Realms server *and* a Java Pre-release server. My wife and I, and the others open to playing on both servers are enjoying our time on the Java Snapshot release. We will play with the Bedrock server in due time also.
I must also point out as someone who actually plays on Bedrock there are serious problems with Redstone that need to be worked out. @MadEnder916 on Twitter can comment in detail the problems with trying to use Bedrock in the "technical sense" people like @gnembon_mc, @ilmango1, and others are doing in Java. Bedrock game mechanics are seriously lacking in key areas with no fix in sight. If you really want to play Minecraft like SciCrafters, you are *not* going to do this in Bedrock. The platform simply isn't suitable for it.
So... I'm not ready to call the Java version obsolete or dead. And seriously... Bedrock's "Update Aquatic" isn't fully baked yet, and isn't likely to be until AFTER Java 1.13 release. -
Jul 6, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 6Posted in: News
I'm sorry to hear that. VoxelMap is THE mapper for me. My wife and I donated for the last upgrade. Would you be willing to set a goal amount that makes it worth your time, and then give the community an opportunity to meet that target amount? Have you mentioned this on your VoxelMap thread to see how much support you could get for a 1.13 update?
Even if you will be gone the entire of August, it will take time for things to iron out anyway, as they always do. Given issues like, "Hey, let's redo the entire text display system just before release" it could be a while before 1.13 LiteLoader, nevermind you being in a position to update VoxelMap. -
Jul 5, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 6Posted in: News
"We are in Pre6, and HEY I have an idea! Let's change the entire text subsystem for TTF! Amirite?"
NO! We DO NOT WANT a hurry up and release this right now. Changing the font system in PRERELEASE is about as bad an idea as it gets. My hope is that someone throws that out as a "new feature release for 1.14/ let's get on with it" fix in Pre7.
This is why we don't want to hurry things along, folks.
Current references:
https://bugs.mojang.com/browse/MC-132707 "HD SGA font doesn't work anymore"https://bugs.mojang.com/browse/MC-132708 "Remaining ascii.png in a resource pack causes all in-game font to display gibberish"
The 132708 bug has a comment from Spax of BDCraft fame: "That new bug is looking exactly like what it was in good ol' days when HD font were not supported. Please fix that (again)!"
BDCraft tweated the following:
"Why new things are implemented in Pre-release versions of #Minecraft Java?? Shouldn't a pre-release be only bugs fix? In PRE6, Font is now broke: https://bugs.mojang.com/browse/MC-132708 @Mojang" -
Jul 4, 2018Romaq posted a message on Minecraft 1.13 Pre-Release 6Posted in: News
@Toklo_23 That one is a duplicate of https://bugs.mojang.com/browse/MC-36937 "Unavailable enchants are not greyed out when enchanting fishing rods, cost XP & Lapis when used" which has been in since Minecraft 1.7.1. It's still a problem, it still needs fixed.
- To post a comment, please login.
1
BTW, the Multiplayer Sleep data-pack is all text and quite clear for anyone to read. Of course, if you have questions, there is a place in the forum to ask them and get help. One thing you could do is work out a modification of that data-pack where you have "/gamerule dodaylightcycle false" and use your modified data-pack to advance daylight ticks at a rate depending upon day or night as it suits you. It would be FAR easier to deal with then working through Java to create an actual mod.
Again, I'm TOTALLY with you on wishing for a "gamerule" of some sort both for multi-player sleeping *AND* altering the day-night cycle times. A 10 min. day is just way too freakin' short! At least for us. But the ability to tweak these things is there. I suspect if enough people are using this kind of tweak, Mojang may yet perhaps decide to build this in. Maybe. But at least the option for us to do this ourselves is there.
1
Well, doors are "flush against the block", while stone walls are "in the center". One solution is to use whole block "door frames", and things are fine. Or, as @allyourbasesaregone said... use fence gates. Beyond that, you'll want to go Modded.
0
This is a "stock" Optifine feature. I'm not clear at all why this isn't being used to solve the problem AND it is a mod being maintained through versions.
1
https://minecraft.gamepedia.com/Java_Edition_1.16
Quote: Added block tag wall_post_override.
This is a "concession", of sorts. The "half-vertical slab" of the wall is always in the center, and it applies ONLY to materials that create "walls" such as cobble. It isn't exactly what was asked for, but it *will* add depth and texture to what would otherwise have been "walls" filling a full block space... now they may appear "indented" within a single block gap.
1
You are the win, MamiyaOtaru! we've donated, and I encourage everyone I know personally that uses VoxelMap to donate. No server upgrade until we have VoxelMap support for the new release!
0
Optifine will handle the connected textures just fine. If I had to choose between "some mod someone made for connected textures" and "Use Optifine", I'd use Optifine. It provides many other benefits as well.
0
https://vanillatweaks.net/picker/datapacks/

is the video covering the data packs. Specific to the Original Post is Multiplayer Sleep. This would be one way to test game behavior without using mods, as this does work in Vanilla starting with version 1.13 and working in the current Snapshot for 1.16.
I'm confident what TheMasterCaver says is pretty accurate, right up there with, "Dude reads the code, dude should know pretty well." But I think the Multiplayer Sleep covers this VERY highly requested feature, including allowing you to set what percentage of sleepers you want this to trigger on. While I would "like" Mojang to hard-code this into the game, Datapacks such as these give players and those running Vanilla servers plenty of choice on how to handle this. It can even be used with Java Realms. I hope this helps.
1
"Void Walker". Dude... you are a freakin' hero!
0
vanillatweaks.net has a data-pack for "Multiplayer Sleep". The 1.15 version of this data pack works in the current 1.16 snapshot. The specific rules can be adjusted to reflect... majority vote? 3/4ths? One player sleeping? You get to set this within the game as admin, and it solves that specific problem.
Even though we are using this on our 1.15.2 "vanilla-not-spigot server", I find the 20 min. day/ night cycle ridiculously short. We just carry a bed with us as we travel and explore, and only one of us has to use the bed for it to trigger daylight. But it's still a nuisance.
https://gaming.stackexchange.com/questions/129607/is-there-a-way-to-slow-down-the-day-night-cycle discusses solving the "day too short" problem, and I suspect someone already made a data-pack for it. I would *like* a way to do this within game rules, but if it's important enough, it's important enough to deal with data packs to get it done. At least, unless you want to go Spigot and plugins to handle it, and there are several good ones I've used for that.
Since the topic is "suggestions", I'll leave it at that and watch for any DM's on further details, but until Mojang decides different, data-packs in Vanilla or plugins in Spigot are the "go to" solution for this problem.
0
That's why I switched to using https://multimc.org/ as my Minecraft launcher. It does as TheMasterCaver discusses, putting each "instance" you set up in its own folder. This makes playing different modded versions of Minecraft a snap!
0
You (@TheMasterCaver) are a treasure, and I can't imagine you'd post anything that'd be deleted willingly.
0
Non-Minecraft websites about "pollinating sandboxes"
https://www.cs.princeton.edu/courses/archive/fall18/cos226/lectures/34HashTables 35SearchingApplications.pdf
https://stackoverflow.com/questions/16400711/two-unequal-objects-with-same-hashcode
This does not directly address the OP's problem, though the prior posts give about the best that can be had on recovery. The value is in level.dat, or the OP is screwed. As far as getting the text value that results in that seed value, it would require about the same effort to get the *text* seed as guessing a password from a hash value. Likely a ton of effort for not very much value, in this case. And there are a ton of possible text values for any given seed numeric value, as can be seen above.
1
I'm 50+, my wife is 60+, about the same age as a retired friend of ours who plays with us. My wife's son 30+ plays with us on occasion.
Minecraft graphics and presentation is simple, and very easy to see things especially with a graphics pack like BDCraft. Yes, eyesight is a consideration. It can be played "low key" when we are heading for bed, but the "excitement level" can be managed to keep it interesting. We can make our own challenges, and take them at our own pace. If we have to stop for a "potty panic", we can do that without shutting down the fun for everyone else. Then we have pets that demand attention RIGHT NOW! We don't have to keep shelling out for DLCs, and we can have a server to keep to ourselves without having griefers and flakes drop in and spoil our fun. And none of the ladies have to contend with, "How 'bout it, babe? You, me, and a stick of butter?" "Uhm… I'm old enough to be your grandmother, nevermind your mom. Go away."
So there are a number of things about Minecraft specifically that really make it great for "Silver Surfers".
1
https://www.patreon.com/sonicether appears active, and as a supporter, you may download the "crappy beta" version. Sonic has promised when it is actually ready for release, it *will* be free. But "not ready for release" and "crappy beta" appear to be the current status.
Please consider supporting the development of SEUS rather than wait for the "free/ ready for release" version. We really want Sonic Ether to continue doing Unbelievable things with his Shader.
https://sonicether.com/seus/ did come up for me with download links at the bottom. I have a download link, but I can't test on 1.15.1 until OptiFine is released. So if you wish to use the older *free* releases, please just be patient waiting for the website to load.
Finally, I wouldn't suggest you trust any mirror site. 1) it could potentially have "bad stuff" in it, and 2) Sonic Ether wants control over how his work is distributed. That should be honored and respected.
0
I have this bug as well. I'm using BDCraft for 1.15 as my resource pack. A "Vanilla" map returns the correct "green" color, while the VoxelMap does not. Unloading all resource packs has VoxelMap show grass in the correct color. I can reply with a screenshot of that, if it's useful. I am also willing to try other resource packs besides BDCraft if it appears a problem peculiar to that brand. Thank you again for keeping up with VoxelMap.