Really love how you can fish up different things; such as enchanted books, bowls, another fishing rod, etc. Yet I kind of miss how the water isn't transparent unless you actually go into it.
Is breeding just by close proxmity now? Because I can't seem to feed my chickens seeds.
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You need to change the colormaps, not the images themselves.
You'll need to color birch.png, evergreen.png, foliage.png, mangrove_spawn_foilage.png, and swamp_foliage.png
https://aka.ms/resourcepacktemplate <- download the latest bedrock vanilla pack and copy the files in textures<colormap and paste them into your pack
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Solved. o/
Once you set up your terrain_textures.json file, you need to include a blockshape tag in your blocks.json file.
Here's an example using stone:
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Can you share your code? How did you change the wool sides when they're in list format in terrain_texture.json???I'm pulling my hair out trying to do this rn for stone blocksI think I misread this. Mizunos must have changed the tops, yours was just a texture change yes?
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Reposting this from reddit as no one knew there.
I'm trying to have a separate textures for the dirt block - sides & bottom are the same with a different texture on top. I have blocks.json set up correctly (code below)
Just having a problem with the terrain_texture.json file as it's structured like this:
...and I have gotten what I'm trying to do to work for, example, with polished_andesite stairs with this code:
but I'm struggling to make it work with the layout above. I'm not a pro coder so I copy by seeing - problem is I can't find any examples for what I'm trying to do. I've already watched just about very tutorial but they didn't cover this/didn't explain it in a way I can understand. Any pointers/possible code that would work would be appreciated. Even a pack link that you know of that achieves this would greatly help as I could reverse-engineer it.
I've also asked this on the Bedrock Add-ons discord. They've said it could possibly be done by a separate terrain_texture definition but I've tried that and nothing changed for me in-game. I'm assuming this CAN be possible because you can specify variants in the texture list like so
¯\_(ツ)_/¯
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@alvoria I'm not actually allowed to post that from my project, otherwise I would!
@kittenkatja that sounds like that would work, even if that's a total pain to set up. For now I've taken the easy way out and slapped optifine on. Thank you for the instructions though - I'm sure I'll try it again in the future.
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Yes! Exactly. I want the top of my block to have random textures, but keeps the function of a block that can be placed in a specific direction.
file path was assets/minecraft/blockstates for the file and assets/minecraft/models/block for the model files.
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Bear with me here, the model file is a necessary mess.
Edit: which, this is the original glazed terracotta file copied 3 times, I just changed the name in 'pattern_top'. Potentially I could just have the file changing the top without the rest.
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I'm trying to achieve randomized textures in vanilla MC coding for a block that can be placed in specific directions, north-east-south-west like glazed terracotta or a pumpkin.
I have the model files and variant textures set up already, it's just the blockstates file I'm having trouble will.
Vanilla MC is set up like this:
I tried to do a file three separate times and none worked correctly. This one below was the closest I got as it shows the original texture that can be rotated, but it doesn't show variants. I tried to add a single block in brackets together and that didn't work for me either.
"variants": {
"type=east": [
{"model": "minecraft:block/white_glazed_terracotta", "y": 270},
{"model": "minecraft:block/white_glazed_terracotta2", "y": 270},
{"model": "minecraft:block/white_glazed_terracotta3", "y": 270}
],
"type=north": [
{"model": "minecraft:block/white_glazed_terracotta", "y": 180},
{"model": "minecraft:block/white_glazed_terracotta2", "y": 180},
{"model": "minecraft:block/white_glazed_terracotta3", "y": 180}
],
"type=south": [
{"model": "minecraft:block/white_glazed_terracotta"},
{"model": "minecraft:block/white_glazed_terracotta2"},
{"model": "minecraft:block/white_glazed_terracotta3"}
],
"type=west": [
{"model": "minecraft:block/white_glazed_terracotta", "y": 90},
{"model": "minecraft:block/white_glazed_terracotta2", "y": 90},
{"model": "minecraft:block/white_glazed_terracotta3", "y": 90}
]
}
}
I don't want to add them randomly like this code.
That will semi give me the effect I'm going for, but preferably I want to control which direction I'm placing the blocks. Hoping this is possible to do and any help is appreciated, clearly I am not an expert in mc coding.
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Replaying with my own (somewhat shitty) solution.
That's really all you can do. Even though MC allows different rotations of models the shadow system is not equip to handle them. Just the way the shadows are rendered makes this a sad development. You're left with more boring models, like above, but its close enough to be ok on its own.
For anyone looking for solutions in the future, I hope you find some. Perhaps its different in bedrock but in java this is what we have. I'll consider this case, sadly, closed.
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Back once again while pulling my hair out. Enjoy my misery for a brief moment...and here we go.
So if I stack a block on top the shadows are just...off. It looks fine by itself but as soon as blocks surround it the shadows come out to play. I've noticed this problem in various other models pictured below
EXAMPLE:
I'm guessing the game doesnt like shading rotated blocks since those seem to be the trouble makers.
I've seen it being a problem with smooth lighting and I've turned it off and on and it looks best with it ON. I've went into the model file and set ambient occlusion to FALSE, I've set all the cullfaces (possible not correct but how I had seen others do it) and I tried shade: false, nothing is really a fix.
The only ACTUAL fix I've found is this weird website thread
but they
So no shadows or messed up shadows seem to be the options.=
Here's my final model file after trying everything. Lets all weep together.
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Ah man, thats is soo unfortunate. Thanks for the heads up.
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editing .json files makes me want to pull out all of my hair and I wanna do that just now so I'm hoping for someone far smarter than I in this issue.
I have a custom .json blockstate/model for some grass that sits just on the surface of the grass block. In the image Ive included you can see it works sometimes and others not. I've noticed the grass model sinks into a block randomly but I can't find where that is happening to edit this.
I'm been seeing posts to just add a "display": setting but I can never get it working right in my child file.
I'm guessing this is a model problem and not a blockstate problem
(but again I don't understand this as well as I thought so what do I know_)I have two different files in my models folder, one that is the model itself - grass_top_extra, and 5 .json files for the variations.
grass_block_extra.JSON
grass_1.JSON (an example of one of the variations I have)
I'm not sure if there's an easier/cleaner way to do this but this is the way I could get this working. Any help with this would be awesome.
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what did you do to solve it? You marked it as solved but there's no solution for others who might be stuck with the same problem.
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**FIXED** Yo, its always the commas. ALWAYS THE COMMAS. Missed commas in my blockstates file, after block/pumpkin and before weight.
_______________________________________________________________________________________________
I thought I had it all figured out once I got bookcases and grass working, but alas, the pumpkin has messed up my progress. I've followed tutorials for blockstates and I just cant seem to get another variation texture of pumpkins
/jack-o-lanternsto work.I have the regular pumpkin.png texture and a pumpkin1.png texture as well as the carved and jack versions the same way. **Carved and Jack both work, pumpkin does not!!
Version I'm using is 1.13.2 so I pulled the blockstates and models directly from the 1.13.2 jar file
Here is my pumpkin.json in blockstates
Here is my pumpkin1.json in models
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They're not shutting down anymore though? They're just moving.