Wondering if anyone can help me with this. I'm using 1.5.1 with a few mods and NEI and whenever I search in NEI, it takes somewhere between 30-50 seconds to come up with a result. No errors in the console, just a really long annoying search time.
Whenever I go into the promised lands, the game goes to 0-2 FPS and I get this in the log:
2013-05-04 21:35:39 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 349 to go!
2013-05-04 21:35:40 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 4521 to go!
2013-05-04 21:35:48 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 30473 to go!
2013-05-04 21:36:01 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 46021 to go!
2013-05-04 21:36:03 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 46484 to go!
2013-05-04 21:36:04 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 44719 to go!
2013-05-04 21:36:05 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 43976 to go!
2013-05-04 21:36:06 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 42721 to go!
2013-05-04 21:36:09 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 43569 to go!
2013-05-04 21:36:09 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 41266 to go!
2013-05-04 21:36:09 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 39586 to go!
2013-05-04 21:36:11 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 38818 to go!
2013-05-04 21:36:12 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 38095 to go!
2013-05-04 21:36:13 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 37151 to go!
2013-05-04 21:36:15 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 38297 to go!
2013-05-04 21:36:19 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 40723 to go!
2013-05-04 21:36:21 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 42054 to go!
2013-05-04 21:36:24 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 43991 to go!
2013-05-04 21:36:27 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 45717 to go!
I've been trying to get a few mods working for a couple days now, and I've finally got it (almost) working. The problem now is that about half the items in the NEI menu are invisible. Not just in the menu, but in the player inventory in general. The item sprites don't show up. Here is a picture of what I'm talking about. http://i.imgur.com/O6X3bYK.png
Also when I look at the log file, I notice this:
[SEVERE] [Minecraft-Client] ########## GL ERROR ##########
[SEVERE] [Minecraft-Client] @ Pre render
[SEVERE] [Minecraft-Client] 1281: Invalid value
This error is repeated over and over again. At some places it is repeated about 50-60 times. Also while the game is running it is constantly being repeated into the log file. If anyone knows what is causing either of these things and if they are related, please respond.
Can someone help me with this? Whenever I go into the Wyvern Dimension, the game runs fine at 60 FPS on arrival, but after a few seconds drops down to 1-5 FPS. After about 5-10 seconds, the game is unplayable. I have tried changing all the graphics settings, but it's not helping. Is there any way to fix this?
Edit: I think this error may have something to do with it:
[WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 21295 to go!
Whenever I try to generate or load a world, I get this:
net.minecraft.util.ReportedException: Exception getting block type in world
at net.minecraft.world.World.(World.java:308)
at net.minecraft.world.WorldServer.(WorldServer.java:107)
at net.minecraft.world.WorldServerMulti.(SourceFile:11)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:75)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:105)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NullPointerException
at drzhark.customspawner.CustomSpawner.performWorldGenSpawning(CustomSpawner.java:929)
at drzhark.mocreatures.MoCEventHooks.peformCustomWorldGenSpawning(MoCEventHooks.java:17)
at net.minecraftforge.event.ASMEventHandler_68_MoCEventHooks_peformCustomWorldGenSpawning_Populate.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.event.terraingen.TerrainGen.populate(TerrainGen.java:36)
at micdoodle8.mods.galacticraft.core.GCCoreEvents.populate(GCCoreEvents.java:142)
at net.minecraftforge.event.ASMEventHandler_167_GCCoreEvents_populate_Post.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at rebelkeithy.mods.atum.world.AtumChunkProvider.func_73153_a(AtumChunkProvider.java:618)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1239)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:524)
at net.minecraft.world.World.func_72798_a(World.java:409)
at net.minecraft.world.World.func_72799_c(World.java:433)
at net.minecraft.world.World.func_72922_b(World.java:380)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:100)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:801)
at net.minecraft.world.World.(World.java:293)
... 6 more
In Minecraft 1.5.1 using clay soldiers 9.1.1 I keep getting a crash on startup along with this error.
2013-04-26 19:05:51 [SEVERE] [ForgeModLoader] Caught exception from ClaySoldiersMod
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:268)
at sanandreasp.mods.ClaySoldiersMod.item.CSM_ItemClayMan.func_77667_c(CSM_ItemClayMan.java:89)
at sanandreasp.mods.ClaySoldiersMod.registry.CSMModRegistry.postInit(CSMModRegistry.java:189)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
I've recently been trying to make a texture pack that's a slightly modified version of vanilla textures. But whenever I activate the texture pack, water and lava get an ugly non-animated texture. How can I fix this?
Would it be possible to create a cloaking device mod? For example you place down a cloaking device, select the area, and every block in that area gets its texture temporarily changed to be invisible. Or maybe prevent blocks from rendering until the player enters the area.
0
0
0
Also when I look at the log file, I notice this:
This error is repeated over and over again. At some places it is repeated about 50-60 times. Also while the game is running it is constantly being repeated into the log file. If anyone knows what is causing either of these things and if they are related, please respond.
0
0
0
Edit: I think this error may have something to do with it:
0
0
0
This may be related to this other error that appears but doesn't crash the game (If anyone knows how to fix this please tell me):
1
0
0
0
Thanks, that worked.
0
0