Would it also reflects armor such, for example the armor you are wearing and it also appears on the Shadow or not? How would you defeat a shadow without harming it? Does your Shadow self follow you wherever you go?
You can find sand near beaches if you travel just enough. Red sand is truly unique and should be rare because if I ever find one I will feel like it is an achievement, same as mushroom island. No support.
I'll probably have different designs; Will be fun to draw out.
Not a big fan of it since it could ruin window mosaics. I suggest a simpler design that doesn't really stand out too much attention like the blue or green one.
The emerald block seems a bit out of the ordinary,like really very realistic of sorts, though who am I to judge, it is your texture pack.(P.S) I love it, its excellent.
I would like pistons to have the ability to push blocks into hoppers.
I was building an air base in survival, about half the time spent was in front of a double cobblestone generator (so I was breaking blocks at the speed were created), which was very annoying/frustrating to say the least. After holding the button down while watching TV for about an hour, I was really wishing there was a better way to do this.
There are lots of other automation applications this could have, without breaking the game mechanic by automatically creating entities. However, every single thing this would do would be for fairly narrow specialized applications, all of them simply cutting out pointless grinding so we can get back to building and adventuring.
I don't know. People can make cobble generators and get like cobble stone instantly without doing a thing. So Half-Support.
the idea is that u place the block down then u load it up with arrows and give it a redstone signel from the bottom or the top and that is it
So instead of shooting one way it shoots more. I don't see how that would increase the trap rate other than losing arrows fast. And what if people wanted a giant robot that can shoot one way instead of four ways?
Yes, the new blocks from the 1.6.2 version will totally add new feelings to the buildings!
By the way, are there any ways to avoid:
-Zombies from breaking doors;
-Endermen from carrying blocks;
-Blocks from being destroyed;
-Alternatively, a way to eliminate Zombies, Endermen and Creepers from the game.
It's because I generally use sand on the corridors, and those monsters mess up the entrances and corridors real bad. Any help appreciated.
/doMobSpawning true/false Enables/disables the spawning of mobs unless you want them to (excl: eggs and mob spawners will still spawn mobs)
I've been frustrated whenever I try to build a specific house like when you go back and forth between worlds just to build a house. I suggest that we have a blueprint system.
How do we use this? To use it you must press f12 and then build a house. To finish you must press N key to select a block to be a cursor block which need to be put in order for your cursor to move the building and where it should be placed. Then press G key to save which will be placed in the options menu that is titled blueprints and when you click on it, it will have a list of your models/ blueprints.
Note:It can only fit a 30x30x30 area and can limit to 320 blocks.In order to have a large build you will need separate models.
How do we use this on multiplayer? To use it on multiplayer, you select your blueprint in the options menu, and when your done go back ingame and press G where it will display a red outline along with a 85% transparent blocks that was placed by you. And this is where the cursor block comes handy it will make your cursor connected to the cursor block so you can move it and be able to place into a certain area. Then you right click and the blueprint is set, no other people can see your blueprint only you. At the bottom of your screen, next to your toolbar it will say what blocks and how many you need in order to build it. Only one blueprint can be equipped when you select a different blueprint it will remove the one you have placed.
How would this be useful on adventure maps? This can be useful for adventure maps where a player can find certain blocks in order to place inside the blueprints. It won't let you place a random block anywhere, only in the certain blocks it need to be placed. It would make your audience searching for pieces in order to pass or do something. It would save the blueprint inside the world without removing it.
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/mobgriefing false/true
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How do we use this? To use it you must press f12 and then build a house. To finish you must press N key to select a block to be a cursor block which need to be put in order for your cursor to move the building and where it should be placed. Then press G key to save which will be placed in the options menu that is titled blueprints and when you click on it, it will have a list of your models/ blueprints.
Note:It can only fit a 30x30x30 area and can limit to 320 blocks.In order to have a large build you will need separate models.
How do we use this on multiplayer? To use it on multiplayer, you select your blueprint in the options menu, and when your done go back ingame and press G where it will display a red outline along with a 85% transparent blocks that was placed by you. And this is where the cursor block comes handy it will make your cursor connected to the cursor block so you can move it and be able to place into a certain area. Then you right click and the blueprint is set, no other people can see your blueprint only you. At the bottom of your screen, next to your toolbar it will say what blocks and how many you need in order to build it. Only one blueprint can be equipped when you select a different blueprint it will remove the one you have placed.
How would this be useful on adventure maps? This can be useful for adventure maps where a player can find certain blocks in order to place inside the blueprints. It won't let you place a random block anywhere, only in the certain blocks it need to be placed. It would make your audience searching for pieces in order to pass or do something. It would save the blueprint inside the world without removing it.
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