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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Guncrusader»

    I do support the decision to rather focus on things that can improve you in real life, but the question is if Azanor is willing to pass the torch. There are alot of people still playing and modding minecraft who would gladly continue with the development and support of thaumcraft, but that is for Azanor to decide.


    For as far as I know, Azanor has already transferred his mod into the custody of some trusted mod developers and community members.

    I believe that the plan for now is nothing more than fixing bugs and porting to other Minecraft versions, if and when there is enough time available.

    For now, I am more than happy enough with this.

    But it would be cool if, one day, a person or team with a very similar vision to Azanor's could take over the mod's development and add/change awesome content in the way that Azanor used to do. :'(

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    Hello, is there anybody in there? Just nod if you can hear me. Is there anyone at home?


    Pretend I'm not here. ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on With the forum rapidly changing hands, what will happen to our personal data?

    First of all, the MC Forums not closing down is great news. :D
    However, the fact that the ownership of the MC Forums is changing hands yet again poses a few new questions.

    The last time that the MC Forums were sold to a new company, Fandom, this went with the loss of around a third of all forum posts.
    Of course this had to do with the GDPR, which is a law meant to protect the privacy of EU residents, but many people didn't get a notification, either because they were (temporarily) inactive on the forums or used an ad blocker that blocked the notification and didn't frequently check the e-mail address they used to sign up for these forums years ago.


    1. I am assuming that, since the GDPR still applies, we will be asked for consent to transfer our data again.
    And since until only a few days ago the understanding was that this forum would be closed in a few days, many users may already have left the forums never planning to return and it will take weeks or months for them to even realize that there was a change of plans.
    This is why it would be even harder to reliably contact all active users about their needed consent.

    In light of this, are there any plans to make the whole process of notifying users, opting in and hiding and unhiding the messages/data of users who don't get here before a certain deadline better than last time?
    For instance:
    a) Providing a message at the top about the data in the same way that over the last few weeks, there was this notification about the forum being archived. This message was not blocked by my ad-blocker.
    B) After the deadline, hiding all posts on a per-user basis and keeping track of which messages were hidden per user, keeping the data intact (possibly encrypted) but inaccessible by anyone. (Inaccessible, because otherwise the GDPR would probably still be violated.)
    c) Allowing users to log in and opt-in after the details and unhiding their hidden posts with the press of a button after/as they consent.

    2. There used to be talk of our lost data from the previous migration to Fandom possibly being restored. I wonder what the status on that is, because I haven't heard anything for quite a while. Is this still being considered? Has this plan been shut down completely? Would it even be possible?
    With the transfer to Magic Find, would the data needed to restore old threads and replies even be available anymore?

    I would like for a Moderator to shed some light on this, but if you know of other threads or sources where some of these questions were or could be answered, please feel free to direct me there.
    Also, if you have a good insight in the GDPR and know something I don't seem to know, for instance, whether or not I can file a request to obtain all of my "private data" in a readable format, I'm looking forward to your reply. ;)

    Posted in: Forum Discussion & Info
  • 1

    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Quote from BlackJar72»

    I've seen the GitHub for a 1.8 update, but it seems abandoned. If I have time, would it be OK if I were to update it, say to 1.12.2+? Also, it doesn't seem to have all the biomes -- is there a way to get the old code with all the biomes for reference, in case I were to do that?


    Just so you know, The RTG Discord just re-opened their Highlands channel not too long ago (called it "higlands-revived". So if you need a place to discuss these porting ideas of yours, that may be a good place for it. ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    Quote from vittoscalletto»

    Please can somebody help me? I was working on a big map project for 2 years using forge 10.13.2.1291 and optifine. However, I've found new forge versions with better lightning. So I decided to move the map to the forge 10.13.4.1558. And a really bad problem has appeared: carpenter's blocks change to default in not generated areas. If I replace them they would change too.

    I don't know what to do with problem so this topic is my last hope.


    What did you change? Just Forge?
    Or did you update other mods (perhaps even Carpenter's Blocks) as well?
    If so, which versions are you using right now?

    Did you build those buildings yourself, or are you using something like Lost Cities with custom schematics?

    Also, I really hope that you have a backup of that map/modpack. ;)

    Posted in: Minecraft Mods
  • 2

    posted a message on Regarding disappearing threads, posts and users
    Quote from RetroMC»

    Really wish the forum was run by people who were dedicated to it, instead of businesses.


    All that is keeping this forum online are people who are dedicated to it. :o

    Posted in: Forum Discussion & Info
  • 2

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from donch_»

    yes!I like flying in the game. it's a good mod


    Can't you use Creative mode for that?

    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    Quote from g4gplay»

    In the 1.12.2 there aren't the stairs, I need it a lot. Can you add it in a next patch for the 1.12.2?


    Just so you know. It is very possible that a "next patch" may never come or at least not for a long while.


    Posted in: Minecraft Mods
  • 1

    posted a message on Colored Lights
    Quote from irish_brigid»

    Right, I'm not much of a coder, but I'm going to see what I can do with what's on the Github.


    Hmmm. The version listed in the build.gradle is "1.7.10-0.001-AREDTEST" but the block class is "BlueBlock." I'm not sure if what's in the code here will apply to any light source or just the block added by the mod. Seriously, I *really* want this to be a thing and it seems much less invasive than Albedo. (Besides Albedo being for 1.12 and I'm still on 1.7.10 because of The LOTR Mod.) Is there *anyone* here who could lend a hand to this project?


    I would possibly be willing to rewrite this mod for MC 1.12 or higher if I had time. 1.7.10 is ancient history, though. It's fine if you play it, but don't expect any mod support.

    Posted in: WIP Mods
  • 1

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from Teleology27»

    Got a glitch in my system where my chemical crystalizer has less than 200 of a clean slurry in it, so it's stopped up my whole system of x5 ore production (not sure how it happened in the first place, lol, probably breaking some pipe mid production). Anyways, now I have a useless chemical crystalizer, because I can't figure out how to empty it! Is there any way to get that garbage out of there?

    Got a glitch in my system where my chemical crystalizer has less than 200 of a clean slurry in it, so it's stopped up my whole system of x5 ore production (not sure how it happened in the first place, lol, probably breaking some pipe mid production). Anyways, now I have a useless chemical crystalizer, because I can't figure out how to empty it! Is there any way to get that garbage out of there?


    If I recall correctly there is some kind of pipette Item out there that can be used to extract small amounts of gasses/fluids from Mekanism containers.

    Posted in: Minecraft Mods
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