• 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from kimngan1003»

    Is this Official Galacticraft mod download? [deleted]



    Doesn't seem like it.

    See http://micdoodle8.com/mods/galacticraft and https://forum.micdoodle8.com/index.php for official download links.

    Posted in: Minecraft Mods
  • 1

    posted a message on Blood N Bones Gaming's Mods
    Quote from BigBoomy»

    Hello,


    I hate to be THAT guy, I know, but I suppose someone has to ask right?
    Specifically Triumph, will that be ported to 1.16.5 at all? I enjoyed using that to create questlines in 1.12 and hope to implement it again soon.


    Thanks


    So I asked and basically, Superckl says that he may be willing to continue working on the mod(s) if Eyamaz comes back and has some serious time to dedicate.

    Blargerist says he has "updating Triumph" somewhere on his todo list, however is currently occupied with other mods and has further plans to work on a modpack as a higher priority.


    Eyamaz is someone I do not know a way of contacting and I have no intention to track him/her down. ;)


    I hope that helps. :D

    Posted in: Minecraft Mods
  • 1

    posted a message on Blood N Bones Gaming's Mods
    Quote from BigBoomy»

    Hello,


    I hate to be THAT guy, I know, but I suppose someone has to ask right?

    Specifically Triumph, will that be ported to 1.16.5 at all? I enjoyed using that to create questlines in 1.12 and hope to implement it again soon.


    Thanks


    Considering the general activity of this thread and the overwhelming number of updates keeping up to date with each major version of Minecraft within a matter of days, I estimate that this mod will be ported/updated to MC 1.17 approximately... tomorrow.


    ;)

    I will ask the mod authors if they have any plans at all, though. :)

    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from willow321go»

    Can we please have a recipe for the smeltery controler that doesn't require a functioning smeltery? I am the most stuck I have ever been.


    You are supposed to craft Grout and use a vanilla Furnace to turn it into Seared Bricks. ;)

    If the alpha version on MC 1.16.5 does not have this yet, then please be patient instead of ungrateful.

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from CannonFoddr»

    @we1chun: Am I right you are trying to ask how to install Xray 1.12.2 into MultiMC ??

    If so - you CAN'T drop XRay-Mod-v63-1122.jar into the forge Mod folder like other mods.
    I'll try & include a step-by-step here


    1. Open MultiMC & click on 'Add Instance'


    2. Change the 'Name' (eg '1.12.2 Xray') & Select version 1.12.2, then click [OK]


    3. Click on [Edit Instance] on the right


    4. Click on 'Version' (2nd option down on the left) in the new Console window that pops up, then click on [Install Forge] on the right hand side


    Select the 'Starred' Forge version & click OK


    5. [Launch] the game (this allows all necessary files to get downloaded & make sure Forge is installed correctly)

    Quit Minecraft


    6. In the Console window, select the 'version' option again & it should show LWJGL2 / Minecraft & Forge entries


    7. Click on [Add Empty] option on the right & type in 'xray' into both boxes ('Name' & 'uid') - then click [OK]

    Highlight the new 'xray' entry & click on [Edit] on the right - this 'should' open up the file in your default TXT editor (eg notepad)


    Delete everything in this file & replace it with the following and SAVE it




    {"+tweakers": [
    "net.minecraftxray.loader.XRayTweaker"
    ],
    "formatVersion": 1,
    "libraries": [
    {
    "name": "net.minecraft:launchwrapper:1.12"
    },
    {
    "MMC-filename": "XRay-Mod-v63-1122.jar",
    "MMC-hint": "local",
    "name": "net.minecraftxray:xray:63-1122"
    }
    ],
    "mainClass": "net.minecraft.launchwrapper.Launch",
    "name": "XRay",
    "requires": [
    {
    "equals": "1.12.2",
    "uid": "net.minecraft"
    }
    ],
    "uid": "Xray",
    "version": "v63-1122"
    }



    8. Close notepad & MultiMC console window, so you get back to MultiMC main window


    9. With your instance still highlighted Click on 'Instance folder'

    - in the window that pops up make a new folder called 'libraries', open this & copy the 'XRay-Mod-v63-1122.jar' file into this folder


    10. Go back to MultiMC main window & Launch the game & look at minecraft [options] / [controls]


    If an xray section shows up then it's installed correctly - you may find there's a couple of key conflicts


    If it DOESN'T show up - close the game & restart & if everything went well the new xray control section will appear


    11. Drag/Drop your other mods into the normal mod folder


    You CAN drop XRay-58 1.12.2.jar into the forge Mod folder like other mods. So I have no idea why you would use that 63 version that does not work that way.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    Quote from Stealthrrss»

    Hello, I tried using this with mumble, didn't work, they could just always hear me and we both set it up right, We tried it with teamspeak and its spamming "CrossTalk: (TSServersInfo::get_server_info): server_connection_id not found." in the chat. Please help.


    Hello there, what MC version, MumbleLink, Mumble, Teamspeak and Crosstalk versions are/were you using?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Thermawrench»

    Is the new arcana mod any good? I heard it's some kind of successor mod to this.


    At the very least it looks good. I do not have first-hand experience actually playing the mod, though.

    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Quote from Player1Gamez»

    When I click on the Player API link, it tells me it's forbidden. So, how do I get the Player API now?


    RIP, seems like the forum thread was deleted during the great purge or something.

    I wonder how this one survived.


    I probably have a copy in my local archive.


    This mod is for Minecraft 1.8.9 and earlier though. On CurseForge there seems to be a 1.12.2 port/remake of this mod.

    Please let me know if you want me to send you a DropBox link. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Quote from otobot1»

    Is there any way to add custom rules for compacting drawers? I'm trying to get endstone and compacted endstone working with the drawers in my Skyfactory 3 server, but I can't figure out where to modify this. The drawers already work with compacted netherack and other Ex Compressum blocks.


    In Skyfactory 3, is there both:

    - A recipe from 4 (2x2) End Stone -> Some compressed block
    - A recipe from 9 (3x3) End Stone -> Some compressed block
    ?

    That would explain why Storage Drawers can not automatically determine how to interpret a compressed form of End Stone in drawers.

    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from F0RZera»

    Hi, I was playing with my friends on our LAN server for about 3 weeks then we decided to get a newer version of biomes o’ plenty. As my friend said he made a copy of our world bur after we tried to connect to the server from both the older and the newer version didn’t work.


    debug.log from my pc: https://drive.google.com/file/d/1yab5erW7N1VysGCOKp2nPluTzdeCcHPV/view?usp=drivesdk


    debug.log from the server: https://drive.google.com/file/d/1CdyAk-C3ksnMSepsA0JvNfPwZqErsO1u/view?usp=drivesdk


    Just to be sure, you are talking about a client-hosted LAN server, right? I see Optifine and the path to the .minecraft folder in your "server" log, so that is what I am assuming.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.17.1] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    Quote from wolffang404»
    Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again

    Quote from Robijnvogel»
    I am afraid that the MumbleLink API just does not support multiple dimensions. However maybe we can manipulate the y-coordinate per dimension...

    In fact, I am in the progress of making this a reality.
    And during this, I basically found out that there are some Link API positional audio "Far Lands" in which positional audio stops working because the numbers just get too big.


    Have you ever tried if this mod works around X or Z coordinates millions or billions of blocks away from spawn?

    I recommend you don't. ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from zyre1234»

    ay redstone miner what is your server


    Are you... replying to someone who has the Redstone Miner forum title?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from foreck»

    Hi again, It occurred to me, that in addition to texture support, it would be extremely useful if you think you could switch your structures to use the Minecraft structure system just as mods like Better Nether in 1.12. That way, we could access those structures using Resource Packs and edit them to offer further mod compatibility; for example, adding new blocks from other mods to the Ferrous room or decoration to Barakoa villages! Thanks again for your continued effort ^^


    Hey Foreck,


    I have converted some schematics from old formats to new formats before and depending on the volume it would be efficient to do it either manually or write code/a program to do it automatically.

    Writing conversion software takes some time, effort and skill. I think that the only person here with enough skill to do so would be Bob himself.


    Converting schematics/structures from one format to another manually by loading up the game, placing it and then saving it in another format, however, could be done by basically anyone with time and a bit of game/command knowledge.

    Perhaps this could be you? :)

    @BobMowziewhat do you think?

    Posted in: Minecraft Mods
  • 0

    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Quote from Vocanon»

    please fix the rusty door border texture


    I have no idea what you are talking about.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    Quote from wolffang404»

    Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again


    I am afraid that the MumbleLink API just does not support multiple dimensions. However maybe we can manipulate the y-coordinate per dimension...

    Posted in: Minecraft Mods
  • To post a comment, please .