I get one problem, "Craft" or "craftandwait" didn't work for me. (i'm in 1.7.10)
Under a key like "u" i try with :
${CraftAndWait(diamond_pickaxe,1)}$ didn't work
${CraftAndWait(278,1)}$ didn't work
${CraftAndWait(pickaxe,1)}$ didn't work
But
${CraftAndWait(planks,1)}$ work
${CraftAndWait(sticks,1)}$ didn't work
In all the case i was near a craftable.
i even use : "${CraftAndWait($i,$?)}$" with the selection of an item and after a quantity but only work for planks in my case...
If someone can help =)
'Sticks' should be 'Stick', numerical ids don't work anymore, and 'pickaxe' is not an item. I don't know why 'diamond_pickaxe' doesn't work for you, I just tested it with $${craftandwait($$i:d,1)}$$ and it worked fine.
Make sure that when crafting something that is needs a 3x3 recipe grid you are looking directly at a crafting table before you activate the macro, it will auto-open the bench if you have nothing in your hand, otherwise just right click to open it and it will continue.
Note that craft does not work on almost all servers because you 'click too fast' and it throws up flags in most anti cheating plugins.
I saw that the CRAFT() function has a 'throw' and 'verbose' setting. I think throw makes it throw the items down after it finishes, but what does verbose do?
Also, I'm noticing that because nocheat blocks clicking too fast, CRAFT() is virtually rendered useless because it moves so FAST. Even when crafting just one block it ends up blocking it in most cases. Is there a way around this, or do I need to craft with SLOTCLICK() instead?
I've also found that trying to craft ore blocks (lapis, redstone, coal, iron, etc...) always ends up crafting the block and then taking it apart again so it can craft another, despite how much of the 'uncompressed' item i have. Is there a way to stop this?
Huh, that worked for me. Wonder why it's not working for you o.o
Also, a question for anyone out there. I'm trying to write a macro that will notify me when any potion effect I have is about to run out. I don't understand exactly how i should do it yet, but I know it's going to run constantly, probably starting from an onJoinedGame and be similar to:
do();
if(EFFECTTIME < 10);
forreach(effects);
log("Your potion %EFFECT% will run out in %EFFECTTIME% seconds!");
next;
wait(1);
endif;
loop();
(the wait is in there so that it doesn't spam the screen with the same message every tick)
Anyone willing to vastly improve my code and fix the thousands of loopholes and mistakes I left in there?
How do you change your render distance with marco mod?
Use FOG() to toggle render distance, or specify a distance i.e. FOG(tiny). Btw, press F1 while in the built-in text editor to see all the different things you can do.
Just wanted to make a quick note to those who don't know what the GRAVE key is. Not sure why it was named that but I found this out by trying to find a suitable key to use for the Macro GUI. Anyways, the proper name I would is would be Tilde, which is this character. '~'
On US keyboards you can find this key directly left of the Number 1/! Key. Also Directly above the TAB key.
Well hope this helps some of you out ^.^ and perhaps Mumfrey can add this to the front page? Anyways thought I'd clear that up
I'm with you, never understood the names of some keys. Also ' ` ' is called grave, ' ~ ' is the tilde.
EDIT: Read Mumfrey's post below. He has a much better explanation for it.
A quick feature request: Script toggles for Fast/Fancy and Particles.
You can toggle just about every graphics option in the options menus. I'd enjoy it if i could turn my particles to Minimal with a macro, trying to make a 'last resort lag remover' button that puts me on the lowest graphics settings, lowest render distance, etc.
I noticed a little, well, I don't know exactly what to call it, 'possible overlook' with the autocraft. I made a simple macro to craft all redstone in my inventory into blocks. ($${craft(152,99999)}$$) Problem is that it crafts it's redstone blocks and then - oh no! It's out of dust to craft into blocks! So it checks the inventory for any source of redstone dust. You guessed it, it crafts the blocks back into dust so that it can craft blocks again. I'm going to assume that this happens with every other mineral block, too. Any suggested fix/bypass/helpful information/advice this?
Minecraft name: Robbyo4 Age: 12 How did you find us?: Friend erik4556 Anything else you want to add?: This server is one of the best i've seen so far and deserves MUCH more attention. Lots of fun so far
The server I play updated to 1.5.2
I redownloaded this mod, and player prompt does not display the faces, but instead steves. Is this happening to anyone else?
Yeah, I'm having the same problem. Becaise I don't plan to use $$p very often, it is not a major annoyance on my list but it would be kinda nice to see the faces. Don't hold me to this, though, because i've used $$p like, once
Sorry, I'm seemingly blind whenever I need to find something. Where'd I leave my pencil? Right in front of me. Why can I not find my sunglasses? 'Cause they're on my head. And so on.
the auto-eat script made my guy spam all of the script into the chat, and got me kicked
I'm assuming that you didn't place the code between $${ }$$ s. Just put $${ at the beginning and }$$ at the end. Should fix your chat problem at the very least.
Just a quick feature request , could you please add support for negative damage values? I'm trying to create "unbreakable" tools and I want to save them in TMI, only to find that my damage value of -1000000000 has been changed to a unwanted 13824. (one-use) I don't want to need to type in all of those 10 numbers every time I want an "unbreakable" tool 'cause I'm lazy like that, but can't find a way to do it.
Hey, I've installed toomanyitems for my client, and I play on my own local Forge server. Everything works, but it doesnt really look like yours, and I cant see recipies using the 'r' key. I also don't have the save buttons etc, why? D:
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'Sticks' should be 'Stick', numerical ids don't work anymore, and 'pickaxe' is not an item. I don't know why 'diamond_pickaxe' doesn't work for you, I just tested it with $${craftandwait($$i:d,1)}$$ and it worked fine.
Make sure that when crafting something that is needs a 3x3 recipe grid you are looking directly at a crafting table before you activate the macro, it will auto-open the bench if you have nothing in your hand, otherwise just right click to open it and it will continue.
Note that craft does not work on almost all servers because you 'click too fast' and it throws up flags in most anti cheating plugins.
0
I saw that the CRAFT() function has a 'throw' and 'verbose' setting. I think throw makes it throw the items down after it finishes, but what does verbose do?
Also, I'm noticing that because nocheat blocks clicking too fast, CRAFT() is virtually rendered useless because it moves so FAST. Even when crafting just one block it ends up blocking it in most cases. Is there a way around this, or do I need to craft with SLOTCLICK() instead?
I've also found that trying to craft ore blocks (lapis, redstone, coal, iron, etc...) always ends up crafting the block and then taking it apart again so it can craft another, despite how much of the 'uncompressed' item i have. Is there a way to stop this?
-Rob
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0
Huh, that worked for me. Wonder why it's not working for you o.o
Also, a question for anyone out there. I'm trying to write a macro that will notify me when any potion effect I have is about to run out. I don't understand exactly how i should do it yet, but I know it's going to run constantly, probably starting from an onJoinedGame and be similar to:
(the wait is in there so that it doesn't spam the screen with the same message every tick)
Anyone willing to vastly improve my code and fix the thousands of loopholes and mistakes I left in there?
0
Use FOG() to toggle render distance, or specify a distance i.e. FOG(tiny). Btw, press F1 while in the built-in text editor to see all the different things you can do.
I'm with you, never understood the names of some keys. Also ' ` ' is called grave, ' ~ ' is the tilde.EDIT: Read Mumfrey's post below. He has a much better explanation for it.
0
You can toggle just about every graphics option in the options menus. I'd enjoy it if i could turn my particles to Minimal with a macro, trying to make a 'last resort lag remover' button that puts me on the lowest graphics settings, lowest render distance, etc.
0
0
Age: 12
How did you find us?: Friend erik4556
Anything else you want to add?: This server is one of the best i've seen so far and deserves MUCH more attention. Lots of fun so far
0
Yeah, I'm having the same problem. Becaise I don't plan to use $$p very often, it is not a major annoyance on my list but it would be kinda nice to see the faces. Don't hold me to this, though, because i've used $$p like, once
1
Sorry, I'm seemingly blind whenever I need to find something. Where'd I leave my pencil? Right in front of me. Why can I not find my sunglasses? 'Cause they're on my head. And so on.
0
Also, anybody willing to quickly explain PLAYSOUND(sound)
I don't know how to pick what sound it plays.
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I'm assuming that you didn't place the code between $${ }$$ s. Just put $${ at the beginning and }$$ at the end. Should fix your chat problem at the very least.
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