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    posted a message on [1.14.3] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Quote from Mophiseยป

    I hope it's just broken. That infobar is very important to surviving these things. I came here looking for an answer to the exact same problem.

    Same here. Just popped by to see if I missed a setting.
    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    Hello. I wanted to start by saying thank you for your time in making this mod. My family is really enjoying this in our homeworld. We run this mod in conjunction with another mod called Dragon Mounts. In that mod you need fish to tame the dragon. It's relatively random with how much fish it takes to tame your dragon (some can get quite greedy!). So you can imagine there was a lot of fishing going on. Is there a way to reduce or change the frequency to which one catches a potion fish vs a regular fish? The consensus in our world is that its nice and all but it is also eating into the loot table for getting things like books, saddles, and other goodies.


    Again, thanks for your time. Cheers!

    Posted in: Minecraft Mods
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    posted a message on MCDungeon v0.18.0

    Ok. Awesome! Thanks for the responses gents and thank you for the tool Eggplant

    Posted in: Minecraft Tools
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    posted a message on MCDungeon v0.18.0

    Afternoon! Great mod!


    I generated some dungeons on my homeworld last night with no issues.

    My generic settings:

    size x and z: 5-25

    levels: 4-7

    max distance 500

    number to generate 12


    Everything turned out well. Now as my world grows I will want to add more dungeons. Let say now my world is 2k in radius and i want to add 15 new dungeons. Would it be better to move my world spawn and generate from the new spawn say 1000 chunks away or would it be better to stay with the original spawn and increase the max distance to 1k?


    With the first scenario will MCDungeon generate 15 new dungeons or will it generate up to 15 dungeons including any it may find from the previous generation?


    On the second scenario, same thing, will it add 15 more or just generate 2 more since 12 already exist?


    Again thank you for your time.

    Posted in: Minecraft Tools
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    posted a message on Roguelike Dungeons

    Thanks very much for the update! Loading it in now and thank you for your time!

    Posted in: Minecraft Mods
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    posted a message on Roguelike Dungeons

    Thank you for doing this. I haven't tried it yet but right now my kids are really excited. They love 1.9 but this mod really extends the life of survival mode in minecraft. Thanks for the update.

    Posted in: Minecraft Mods
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    posted a message on Animal Bikes (Added a polar bear bikes)

    I want to express my appreciation for your efforts on this mod. My children love it and use the mod in their own created worlds.


    I have a persistent server running and utilized the server mod for animal bikes. It works for the most part except with respect to performance. I note that when I am in creative mode and flying about without a dragon/dinosaur etc, it is smooth. As soon as I mount an animal bike and fly around it gets laggy and jerky. I think this is due to the speed of the bikes and was wondering if it is possible to change the speed of the bikes themselves.


    I am trying other avenues to try to improve the performance on my server and I am not ruling that out. I do feel changing the speed of the bike would help.


    Any assistance or thoughts would be great. Thanks for your time and cheers!

    Posted in: Minecraft Mods
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