- Roadcrosser
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Member for 13 years, 8 months, and 20 days
Last active Sat, Aug, 15 2015 09:45:36
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- 546 Total Posts
- 15 Thanks
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Apr 8, 2012Roadcrosser posted a message on You Are Minecraft - A Community Project of Epic ProportionsI have contributed my skin.Posted in: News
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Mar 23, 2012Roadcrosser posted a message on Want To Win a Free Copy of Minecraft?I don't have facebook. Nuuu!Posted in: News
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Feb 4, 2012Roadcrosser posted a message on Snapshot Ready To Test; Minecraft For the 360: Box-Art RevealedI'll only watch your stuff when you actually embed your videosPosted in: News
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Jan 29, 2012Roadcrosser posted a message on Digital Diamond - When Bastion and Minecraft CollideWhat I don't like is that you use a linked picture. Did your partnership application not pass?Posted in: News
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Oct 2, 2011Roadcrosser posted a message on Minecraft Minute: Skyblock SurvivalTry combining this with the zeppelin modPosted in: News
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EDIT: Wait, it's bspkrs? Hmm.
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Given the complexity of the blocks inside and having to supply each type (unless you're implying duplication), it may not be feasible to have such a thing in the first place.
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http://puu.sh/cxDdN/d8ea75d338.png
This would be the base resizing cube, with some unlit lights and a blank space around the middle ring.
When the resizing cube is crafted with a material, the CM would look like this (maybe with a border change) and the material used would fill in the grey ring. If a portable upgrade is applied to it, the green ring would light up to signify that.
If a shrinking module was added to one side, the orange lights on that side would light up. The blue would light up with an enlargement module and both with the resizing one. If this option was disabled the orange and blue lights would be lit upon crafting. Does that make any sense?
if entirely lit up it would look like this http://puu.sh/cxDys/c6a4d62c2a.png
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http://big.gfycat.com/ExemplaryPreciousBackswimmer
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What about swapping the recipes for the shrinking and enlarging modules? The piston should push you smaller and the sticky one should pull you larger. If that makes sense.
Also I may or may not be considering doing some textures, I dunno. You ever on Espernet IRC?
I tried redoing the resizing components: http://puu.sh/cwjgl/74b69050df.png I wonder how it looks
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First off, I think using a nether star to transport compact machines is a bit expensive. I just thought up this idea where you craft a single use CM mover, that you can make reusable by upgrading THAT with a nether star.
Anyway:
The CM should not be able to accept input/output by default. This comes from the atom shrinking/enlarging modules only being used for crafting other things (btw you should swap their recipes, it looks off).
My idea would be that you could rightclick a side of the CM with a shrink module to install it so it could only accept input, an enlarging module so that it can only output, or the world resizing module for both input/output.
So yeah what do you think about that?
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It was however just one ender chicken, and hostile mobs shouldn't be spawning in there in the first place, because if you die it's near impossible to get back (because limbo and all).
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Have the ability to specify dimension ID blacklist/whitelist in the configs so I don't have chickens spawning in limbo where I can't get my items back when I die without a LOT of effort.
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http://openeye.openmods.info/crashes/810ac6a94ae78528268dcfdb3fe9e261
Has something to do with OpenComputers I think
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Oh BTW i'm using this in a private modpack just thought you'd like to know.
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Oh I DO run dragonAPI
And that forum link doesn't work.
So any way I can fix this?
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The latest 1.6 version as listed under the exception in the link I gave you, 0.10.13.01
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This gets printed on the console repeatedly when the book is displaying the image.
Just a mild annoyance.
EDIT: I don't like crashes
http://openeye.openmods.info/crashes/26c66da574c72f296be9ad68d4a1fbfe
http://openeye.openmods.info/crashes/0199e56c22fd619d66161223839f5436
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Shoots potato projectiles that turn targets into vegetables. NPC's will stop all movement and attack and droop their heads like a golem without an animaton core. Players get blindness, slowness and nausea.
Crafting will involve Herba and Vinculum.
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I would like for the typesetting table list to be player-specific, so other people don't find books I put in there, and for the option to delete books from your own list.