I always love anything that gives me Giants!! Keep it up (and when you fix the dragon, please keep a 1.5.2 version of this fix)
Edit: Can you somehow include Pigmen villages? Like, slightly different structures from normal Testificate Villages, and they are rarer, but still incorporate the Ruby trading system for better(or more balanced) trades. Cause sometimes Villagers are just greedy con-men. 3 emeralds for 2 Wheat? No thanks.
This is a great mod, but it needs more configurability.
Since they are deep sea diving for these, and the ship is Piratey, gold nuggets and ingots, some some iron swords, an enchanted helmet for breathing underwater, and uh, I don't know, a couple of enchantment books. There are 2 chest (one Large chest in the back and one small one on the undamaged tall thing) The small one could hold the really good stuff, and the other could have the basics.
Thanks for a great mod. I have found something that I am not sure is a bug for ExtrabiomesXL or TreeCapitator. So I will post my question in both threads
TreeCapitator does not work on some of the trees in ExtrabiomesXL. The ones that I have notices it does not work on is Cypress Trees, Japanese Maple Trees Rainbow Eucalyptus Trees and Autumn Trees. I think they are new trees but TreeCapitator should find those as trees anyway right? (using forge 789)
It does work on Redwood Trees, Acacia Trees and Fir Trees. I think they also are unique for ExtrabiomesXL
If you've changed the Block ID's of any of EBXL's Trees (namely the ones you mention it not working for), Treecapitator will not recognize them. To fix it, go into either your EBXL config and/or TreeCapitator config and make sure the ID's are matched.
As a big fan of the 'Thief' games, I always loved the rope arrows from that game - if you shot the arrow into a surface and the arrow stuck, a climbable rope would drop from the arrow.
I realize this wouldn't exactly be possible in Minecraft, but how about an arrow that, when it strikes the side of a block, creates ladders downward? Or vines, perhaps... Basically a way to shoot an arrow high up a wall/cliff, and have a climbable path created for you.
I'm not sure how difficult it might be to implement, or if it is even something you'd be interested in, but I thought I'd toss that idea out there.
I just found this frighteningly poor quality video that demonstrates a rope arrow, in case you're unfamiliar with the games.
The Ropes+ mod has exactly what you're asking for. Sorta. When you shoot the RopeArrow or have a grappling hook, it will create a climbable rope coming from where you placed it. It's like Vines+Ladders, since it doesn't need surfaces to keep going, it just goes until it touches the ground. It also comes with different elemental arrows, so it really compliments this mod. They are similiar, but different enough to fill in where the other lacks.
EDIT: If you use this, you could Hollow out that mound the Ship is "caught" on and have a mob spawner or two in there. With air of course.
I was going to drown the ship, but I didn't want to make you have to generate a bunch of water.
I was using the 4 split arrow, in the Quiver, with s bow from this mod, and, I hit a leaf block, and this happened:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking entity
A full error report has been saved to D:\Documents and Settings\Drive\River\.minecraft\crash-reports\crash-2013-07-28_18.29.03-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 999a8077 --------
Full report at:
D:\Documents and Settings\Drive\River\.minecraft\crash-reports\crash-2013-07-28_18.29.03-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 7/28/13 6:29 PM
-- Head --
Stacktrace:
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(EntityArrow.java:1570)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
-- Entity being ticked --
Details:
Entity Type: Arrow (net.minecraft.entity.projectile.EntityArrow)
Entity ID: 765
Entity Name: arrow
Entity's Exact location: -161.05, 76.07, -47.34
Entity's Block location: World: (-162,76,-48), Chunk: (at 14,4,0 in -11,-3; contains blocks -176,0,-48 to -161,255,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Entity's Momentum: 1.83, -0.78, 0.38
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: Tropical Island
All players: 1 total; [EntityPlayerMP['River'/802, l='Tropical Island', x=-177.93, y=81.12, z=-51.30]]
Chunk stats: ServerChunkCache: 926 Drop: 0
Level seed: -946574655266098439
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-38,64,158), Chunk: (at 10,4,14 in -3,9; contains blocks -48,0,144 to -33,255,159), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 169602 game time, 169602 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 150430 (now: false), thunder time: 63953 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
java.lang.NullPointerException
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(EntityArrow.java:1570)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT f3c0ebd2 ----------
File Crash Report:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 7/26/13 6:52 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
... 5 more
Caused by: java.lang.NoClassDefFoundError: ThebombzenAPIBaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 34 more
Caused by: java.lang.ClassNotFoundException: ThebombzenAPIBaseMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:139)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
hello I have a question are your trees compatible with TreeCapitator?
Yes. Look in the TreeCapitator configurations and scroll down and you'll see all the mods that the mod author already added compatibility for (this breaks a bit if you change tree leaves and log IDs)
Biomes O'Plenty, ExtraBiomesXL, Highlands(you have to go to Highlands mod page to get compatibility), DRPG, Applied Energetics, Natura, More Than Just Trees, he provided for all of those. and a few more like Thaumcraft.
Does anyone here have TreeCapitator configured with Mo'Food Plus mod?
If so, can you take a look at my configuration and tell me what error I made, because the changes just simply won't take effect.
hi can you be able to add the tree types of the highlands mod for the treecapitator mod if that made any sense thank you XD
Go to the Highlands mod page and the mod author was kind enough to provide the the information you need, all you have to do is copy and paste it exactly where s/he tells you to in the TreeCapitator.cfg file.
I don't have the Sonic Screwdriver anywhere when I play. I have an invisible Sonic Block, but when searching NEI for the Sonic Screwdriver, the item doesn't exist.
Request! When you get to your To Do list and make the, Bones spawn Skeleton, please have a 1.5.2
Of course, you definitely don't have to if it inconveniences you in the slightest, but it would be cool to see that, I've never seen anything like it besides Slimes generating more slimes upon death u.u
Thank you if you do, thanks for the mod anyway if you don't,
With the deep oceans maybe it could be a flat desert with nothing then if you break a block the layer or two would sink to bedrock leaving the ships covered like a hill and send me some mc-edit scematics to test than I will look into the loot and the other aspects of the mod
I'll work on it tomorrow, hopefully be done by then.
0
0
Edit: Can you somehow include Pigmen villages? Like, slightly different structures from normal Testificate Villages, and they are rarer, but still incorporate the Ruby trading system for better(or more balanced) trades. Cause sometimes Villagers are just greedy con-men. 3 emeralds for 2 Wheat? No thanks.
This is a great mod, but it needs more configurability.Nevermind you added that part
0
Since they are deep sea diving for these, and the ship is Piratey, gold nuggets and ingots, some some iron swords, an enchanted helmet for breathing underwater, and uh, I don't know, a couple of enchantment books. There are 2 chest (one Large chest in the back and one small one on the undamaged tall thing) The small one could hold the really good stuff, and the other could have the basics.
0
If you've changed the Block ID's of any of EBXL's Trees (namely the ones you mention it not working for), Treecapitator will not recognize them. To fix it, go into either your EBXL config and/or TreeCapitator config and make sure the ID's are matched.
0
The Ropes+ mod has exactly what you're asking for. Sorta. When you shoot the RopeArrow or have a grappling hook, it will create a climbable rope coming from where you placed it. It's like Vines+Ladders, since it doesn't need surfaces to keep going, it just goes until it touches the ground. It also comes with different elemental arrows, so it really compliments this mod. They are similiar, but different enough to fill in where the other lacks.
0
Images:
DL Link: Direct
EDIT: If you use this, you could Hollow out that mound the Ship is "caught" on and have a mob spawner or two in there. With air of course.
I was going to drown the ship, but I didn't want to make you have to generate a bunch of water.
0
I was using the 4 split arrow, in the Quiver, with s bow from this mod, and, I hit a leaf block, and this happened:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking entity
A full error report has been saved to D:\Documents and Settings\Drive\River\.minecraft\crash-reports\crash-2013-07-28_18.29.03-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 999a8077 --------
Full report at:
D:\Documents and Settings\Drive\River\.minecraft\crash-reports\crash-2013-07-28_18.29.03-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 7/28/13 6:29 PM
-- Head --
Stacktrace:
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(EntityArrow.java:1570)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
-- Entity being ticked --
Details:
Entity Type: Arrow (net.minecraft.entity.projectile.EntityArrow)
Entity ID: 765
Entity Name: arrow
Entity's Exact location: -161.05, 76.07, -47.34
Entity's Block location: World: (-162,76,-48), Chunk: (at 14,4,0 in -11,-3; contains blocks -176,0,-48 to -161,255,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Entity's Momentum: 1.83, -0.78, 0.38
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: Tropical Island
All players: 1 total; [EntityPlayerMP['River'/802, l='Tropical Island', x=-177.93, y=81.12, z=-51.30]]
Chunk stats: ServerChunkCache: 926 Drop: 0
Level seed: -946574655266098439
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-38,64,158), Chunk: (at 10,4,14 in -3,9; contains blocks -48,0,144 to -33,255,159), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 169602 game time, 169602 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 150430 (now: false), thunder time: 63953 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 646644232 bytes (616 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 503 (28168 bytes; 0 MB) allocated, 152 (8512 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 83
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D3 74 mods loaded, 74 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xcommands{3.2} [XCommands] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
karuberu-core{1.1.0} [Karuberu Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BF{3.3.2} [Better Farming] (BetterFarming_3.3.5_Universal-unofficial.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_BetterItemDespawning{1.0.4} [Better Item Despawning] (BetterItemDespawning_152_104.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.14.6} [Enchanting Plus] (Enchanting-Plus-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_sophwolves{1.5.2} [mod_sophwolves] (sophwolves2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TheWarsMod{3.4.1} [The Wars Mod by Resinresin] (Wars Mod Universal 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{3.0.5h1} [Thaumcraft] (Thaumcraft3.0.5h.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{1.0.7} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.7].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UtilityChest{2.1.2} [Utility Chest] (Utility-Chests-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.5.1_1.4.0.RC3} [Tinkers' Construct] (TConstruct_1.4.0.RC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.4.0.RC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SimplyHorses{0.6.3} [Simply Horses] (SimplyHorses_1.5.2_pre6.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NemockZans_ShowDurability2{1.0.2} [Show Durability II] (ShowDurability2_1.0.2_MC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Revamp{1.1.0} [Rivvest's Enhancements to Villager and Mob Performance] (revamp-1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.0} [MapWriter] (mapwriter-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.2} [Natura] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MobAura{MobAura v2.3.0 for Minecraft 1.5.2} [mod_MobAura] (MobAura-v2.3.0-mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MTJT{2.0} [More_Than_Just_Trees] (MTJT_2.2_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Highlands{2.1.0} [Highlands] (Highlands2.1.0_MC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HealthBars{1.0} [Health Bars] (HealthBars 1.0 for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{0.2.4c} [Extra Utilities] (extrautils - 0.2.4c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnhancedCore{1.1} [EnhancedCore] (EnhancedCore_1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EP2{1.0.6 (Build: 24)} [EnhancedPortals 2] (EnhancedPortals-2_1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicEarth{1.7.0} [Dynamic Earth] (DynamicEarth-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimDoors{1.5.2R1.4.1RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.1RC1-194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomStuff2Core{0.10.4} [Custom Stuff 2 Core] (customStuff2-0.10.4-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomNpcs{0.8} [CustomNpcs] (CustomNPCs_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.5.7} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.7-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
QuiverMod{1.5} [QuiverMod] (Better Bows 1.5.1 for 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_AutoSwitch{AutoSwitch v4.0.2 for Minecraft 1.5.2} [mod_AutoSwitch] (AutoSwitch-v4.0.2-mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ThebombzenAPI{ThebombzenAPI v2.0.0 for Minecraft 1.5.2} [mod_ThebombzenAPI] (ThebombzenAPI-v2.0.0-mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator{Forge 1.5.2.r14} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r14.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomLAN{2.2} [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Better Biomes{pre-1.0.3 for MC 1.5.1} [Better Biomes] (Better Biomes 1.0.3b for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.2.3} [BiblioCraft] (BiblioCraft[v1.2.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BigTrees{1.5.2} [BigTrees] (BigTrees-152-forge-fixed.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CW.CaveGen{2.27} [CaveGen] (CaveGen2.27_3[1.5.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (Custom-Mob-Spawner-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MCA{3.4.0} [Minecraft Comes Alive] (MCA v3.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Millenaire{5.1.2} [Millénaire] (millenaire5.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_moreEverything{12 Jul 2013, build 301} [mod_moreEverything] (mod_moreEverything.301.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mofoodsplus{1.3} [Mo' Foods Plus] (MoFoods_1.3.3-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MouseTweaks{1.2 (for Minecraft 1.5.2)} [Mouse Tweaks] (Mouse-Tweaks-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomAdditions{0.4} [Random Additions] (randomadditions.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_StartingInventory{ML 1.5.2.r01} [StartingInventory] (Starting-Inventory-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.18.2} [The Twilight Forest] (twilightforest-1.18.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UndergroundBiomes{0.4.2} [Underground Biomes] (UndergroundBiomes 1.5.x - 0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UtilityMobs{2.0.1} [Utility Mobs] (UtilityMobs 2.0.1 for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.3.4} [Waila] (Waila_1.3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 59 (3304 bytes; 0 MB) allocated, 24 (1344 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['River'/802, l='Tropical Island', x=-177.93, y=81.12, z=-51.30]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
java.lang.NullPointerException
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(EntityArrow.java:1570)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT f3c0ebd2 ----------
File Crash Report:
// Don't be sad, have a hug! <3
Time: 7/26/13 6:52 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
... 5 more
Caused by: java.lang.NoClassDefFoundError: ThebombzenAPIBaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 34 more
Caused by: java.lang.ClassNotFoundException: ThebombzenAPIBaseMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:139)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 823986696 bytes (785 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D3 53 mods loaded, 53 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed
xcommands{3.2} [XCommands] (coremods) Unloaded->Constructed
CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed
karuberu-core{1.1.0} [Karuberu Core] (coremods) Unloaded->Constructed
NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed
mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed
mod_AutoSwitch{Not available} [mod_AutoSwitch] (AutoSwitch-v4.0.2-mc1.5.2.zip) Unloaded->Errored
Atum{0.4.4B} [Atum] (Atum_0.4.3B3.jar) Unloaded->Constructed
Artifice{1.5.2R1.1.2} [Artifice] (Artifice-1.1.2-141.jar) Unloaded->Constructed
ArtificeCompat|Chisel{1.5.2R1.1.2} [Artifice Compat: Chisel] (Artifice-1.1.2-141.jar) Unloaded->Constructed
ArtificeCompat|EE3{1.5.2R1.1.2} [Artifice Compat: EE3] (Artifice-1.1.2-141.jar) Unloaded->Constructed
ArtificeCompat|Forestry{1.5.2R1.1.2} [Artifice Compat: Forestry] (Artifice-1.1.2-141.jar) Unloaded->Constructed
ArtificeCompat|MFR{1.5.2R1.1.2} [Artifice Compat: MFR] (Artifice-1.1.2-141.jar) Unloaded->Constructed
ArtificeCompat|Railcraft{1.5.2R1.1.2} [Artifice Compat: Railcraft] (Artifice-1.1.2-141.jar) Unloaded->Constructed
ArtificeCompat|Vanilla{1.5.2R1.1.2} [Artifice Compat: Vanilla] (Artifice-1.1.2-141.jar) Unloaded->Constructed
Schematica{1.5.2.38} [Schematica] ([1.5.2]Schematica-v1.5.2.38.jar) Unloaded->Constructed
TreeCapitator{Forge 1.5.2.r14} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r14.Uni.CoreMod.jar) Unloaded->Constructed
CustomLAN{2.2} [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed
DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed
DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed
DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed
DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed
DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed
DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed
DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-1.5.2.jar) Unloaded->Constructed
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed
Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed
BattleTowers{1.3.4} [Battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed
Better Biomes{pre-1.0.3 for MC 1.5.1} [Better Biomes] (Better Biomes 1.0.3b for MC 1.5.2.zip) Unloaded->Constructed
BiblioCraft{1.2.3} [BiblioCraft] (BiblioCraft[v1.2.3].zip) Unloaded->Constructed
BigTrees{1.5.2} [BigTrees] (BigTrees-152-forge-fixed.zip) Unloaded->Constructed
CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (Custom-Mob-Spawner-Mod-1.5.2.zip) Unloaded->Constructed
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed
ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed
MCA{3.4.0} [Minecraft Comes Alive] (MCA v3.4.0.zip) Unloaded->Constructed
Millenaire{5.1.2} [Millénaire] (millenaire5.1.2.zip) Unloaded->Constructed
mofoodsplus{1.3} [Mo' Foods Plus] (MoFoods_1.3.3-1.5.2.zip) Unloaded->Constructed
mod_MouseTweaks{1.2 (for Minecraft 1.5.2)} [Mouse Tweaks] (Mouse-Tweaks-Mod-1.5.2.zip) Unloaded->Constructed
RandomAdditions{0.4} [Random Additions] (randomadditions.zip) Unloaded->Constructed
RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed
AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed
ShreddieNut_SuperGlass{1.1 - 1.5.2} [SuperGlass] (ShreddieNut_SuperGlass [FORGE] [1.5.2].zip) Unloaded->Constructed
mod_StartingInventory{ML 1.5.2.r01} [StartingInventory] (Starting-Inventory-Mod-1.5.2.zip) Unloaded->Constructed
TwilightForest{1.18.2} [The Twilight Forest] (twilightforest-1.18.2.zip) Unloaded->Constructed
UndergroundBiomes{0.3.6} [Underground Biomes] (Underground-Biomes-Mod-1.5.2.zip) Unloaded->Constructed
AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed
UtilityMobs{2.0.1} [Utility Mobs] (UtilityMobs 2.0.1 for MC 1.5.2.zip) Unloaded->Constructed
Waila{1.3.4} [Waila] (Waila_1.3.4.zip) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 GL version 2.1.9017, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
0
Yes. Look in the TreeCapitator configurations and scroll down and you'll see all the mods that the mod author already added compatibility for (this breaks a bit if you change tree leaves and log IDs)
Biomes O'Plenty, ExtraBiomesXL, Highlands(you have to go to Highlands mod page to get compatibility), DRPG, Applied Energetics, Natura, More Than Just Trees, he provided for all of those. and a few more like Thaumcraft.
0
If so, can you take a look at my configuration and tell me what error I made, because the changes just simply won't take effect.
mofoodsplus {
S:blockConfigKeys=block:cherryLeaves; block:cherryLog; block:lemonLeaf; block:lemonLog; block:limeLeaves;
block:limeLog; block:oliveLeaf; block:oliveLog; block:orangeLeaves; block:orangeLog; block:peachLeaves; block:peachLog;
block:pearLeaves; block:pearLog; block:plumLeaves; block:plumLog
S:configPath=mofoodsplus.cfg
S:itemConfigKeys=
S:modID=mofoods
S:useShiftedItemID=true
Cherry {
S:leafConfigKeys=2669
S:logConfigKeys=2668
}
Lemon {
S:leafConfigKeys=2656
S:logConfigKeys=2655
}
Lime {
S:leafConfigKeys=2665
S:logConfigKeys=2664
}
Olive {
S:leafConfigKeys=2651
S:logConfigKeys=2650
}
Orange {
S:leafConfigKeys=2681
S:logConfigKeys=2680
}
Peach {
S:leafConfigKeys=2673
S:logConfigKeys=2672
}
Pear {
S:leafConfigKeys=2661
S:logConfigKeys=2660
}
Plum {
S:leafConfigKeys=2677
S:logConfigKeys=2676
}
}
Go to the Highlands mod page and the mod author was kind enough to provide the the information you need, all you have to do is copy and paste it exactly where s/he tells you to in the TreeCapitator.cfg file.
0
I left clicked alot, dragged, right clicked on the arrows while holding them above the quiver lol, Thank you for replying, I feel a little slow.
0
0
0
Of course, you definitely don't have to if it inconveniences you in the slightest, but it would be cool to see that, I've never seen anything like it besides Slimes generating more slimes upon death u.u
Thank you if you do, thanks for the mod anyway if you don't,
River
0
I'll work on it tomorrow, hopefully be done by then.
0