• 0

    posted a message on [Freeuse, No permission needed] FpsPlus 1.5.2-1.7.10+Source
    So with the 1.5.2 version, with forge installed, just drag to the mods folder or install it into the minecraft.jar?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2][1.6.4] Rediscovered Mod [WIP] (Unused, Unimplemented, and Removed Features)
    I always love anything that gives me Giants!! Keep it up (and when you fix the dragon, please keep a 1.5.2 version of this fix)

    Edit: Can you somehow include Pigmen villages? Like, slightly different structures from normal Testificate Villages, and they are rarer, but still incorporate the Ruby trading system for better(or more balanced) trades. Cause sometimes Villagers are just greedy con-men. 3 emeralds for 2 Wheat? No thanks.


    This is a great mod, but it needs more configurability.


    Nevermind you added that part
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Minecraft (WIP)( first mod 1.5.2)
    Quote from mr_slender_man

    perfect all I need is loot now


    Since they are deep sea diving for these, and the ship is Piratey, gold nuggets and ingots, some some iron swords, an enchanted helmet for breathing underwater, and uh, I don't know, a couple of enchantment books. There are 2 chest (one Large chest in the back and one small one on the undamaged tall thing) The small one could hold the really good stuff, and the other could have the basics.
    Posted in: WIP Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from niklars

    Thanks for a great mod.
    I have found something that I am not sure is a bug for ExtrabiomesXL or TreeCapitator. So I will post my question in both threads

    TreeCapitator does not work on some of the trees in ExtrabiomesXL.
    The ones that I have notices it does not work on is Cypress Trees, Japanese Maple Trees
    Rainbow Eucalyptus Trees and Autumn Trees. I think they are new trees but TreeCapitator should find those as trees anyway right? (using forge 789)

    It does work on Redwood Trees, Acacia Trees and Fir Trees. I think they also are unique for ExtrabiomesXL

    Here is the log on pasebin if thats any help.
    http://pastebin.com/Gx6fsa8P



    If you've changed the Block ID's of any of EBXL's Trees (namely the ones you mention it not working for), Treecapitator will not recognize them. To fix it, go into either your EBXL config and/or TreeCapitator config and make sure the ID's are matched.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Tkeleth

    As a big fan of the 'Thief' games, I always loved the rope arrows from that game - if you shot the arrow into a surface and the arrow stuck, a climbable rope would drop from the arrow.

    I realize this wouldn't exactly be possible in Minecraft, but how about an arrow that, when it strikes the side of a block, creates ladders downward? Or vines, perhaps... Basically a way to shoot an arrow high up a wall/cliff, and have a climbable path created for you.

    I'm not sure how difficult it might be to implement, or if it is even something you'd be interested in, but I thought I'd toss that idea out there.

    I just found this frighteningly poor quality video that demonstrates a rope arrow, in case you're unfamiliar with the games.



    The Ropes+ mod has exactly what you're asking for. Sorta. When you shoot the RopeArrow or have a grappling hook, it will create a climbable rope coming from where you placed it. It's like Vines+Ladders, since it doesn't need surfaces to keep going, it just goes until it touches the ground. It also comes with different elemental arrows, so it really compliments this mod. They are similiar, but different enough to fill in where the other lacks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Minecraft (WIP)( first mod 1.5.2)
    Sunken Ship Schematic.

    Images:

    DL Link: Direct



    EDIT: If you use this, you could Hollow out that mound the Ship is "caught" on and have a mob spawner or two in there. With air of course.
    I was going to drown the ship, but I didn't want to make you have to generate a bunch of water.
    Posted in: WIP Mods
  • 0

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    EDIT: This is 1.5.2, not 1.6.2

    I was using the 4 split arrow, in the Quiver, with s bow from this mod, and, I hit a leaf block, and this happened:



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Ticking entity

    A full error report has been saved to D:\Documents and Settings\Drive\River\.minecraft\crash-reports\crash-2013-07-28_18.29.03-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 999a8077 --------
    Full report at:
    D:\Documents and Settings\Drive\River\.minecraft\crash-reports\crash-2013-07-28_18.29.03-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 7/28/13 6:29 PM

    -- Head --
    Stacktrace:
    at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(EntityArrow.java:1570)
    at net.minecraft.world.World.func_72866_a(World.java:2342)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2304)

    -- Entity being ticked --
    Details:
    Entity Type: Arrow (net.minecraft.entity.projectile.EntityArrow)
    Entity ID: 765
    Entity Name: arrow
    Entity's Exact location: -161.05, 76.07, -47.34
    Entity's Block location: World: (-162,76,-48), Chunk: (at 14,4,0 in -11,-3; contains blocks -176,0,-48 to -161,255,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Entity's Momentum: 1.83, -0.78, 0.38
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2150)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)

    -- Affected level --
    Details:
    Level name: Tropical Island
    All players: 1 total; [EntityPlayerMP['River'/802, l='Tropical Island', x=-177.93, y=81.12, z=-51.30]]
    Chunk stats: ServerChunkCache: 926 Drop: 0
    Level seed: -946574655266098439
    Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (-38,64,158), Chunk: (at 10,4,14 in -3,9; contains blocks -48,0,144 to -33,255,159), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 169602 game time, 169602 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 150430 (now: false), thunder time: 63953 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 646644232 bytes (616 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms1024m -Xmx1024m
    AABB Pool Size: 503 (28168 bytes; 0 MB) allocated, 152 (8512 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 83
    FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D3 74 mods loaded, 74 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    xcommands{3.2} [XCommands] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    karuberu-core{1.1.0} [Karuberu Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BF{3.3.2} [Better Farming] (BetterFarming_3.3.5_Universal-unofficial.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_BetterItemDespawning{1.0.4} [Better Item Despawning] (BetterItemDespawning_152_104.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{1.14.6} [Enchanting Plus] (Enchanting-Plus-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_sophwolves{1.5.2} [mod_sophwolves] (sophwolves2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TheWarsMod{3.4.1} [The Wars Mod by Resinresin] (Wars Mod Universal 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft{3.0.5h1} [Thaumcraft] (Thaumcraft3.0.5h.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThaumicTinkerer{1.0.7} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.7].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    UtilityChest{2.1.2} [Utility Chest] (Utility-Chests-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.5.1_1.4.0.RC3} [Tinkers' Construct] (TConstruct_1.4.0.RC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.4.0.RC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SimplyHorses{0.6.3} [Simply Horses] (SimplyHorses_1.5.2_pre6.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NemockZans_ShowDurability2{1.0.2} [Show Durability II] (ShowDurability2_1.0.2_MC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Revamp{1.1.0} [Rivvest's Enhancements to Villager and Mob Performance] (revamp-1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MapWriter{2.0} [MapWriter] (mapwriter-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura{2.1.2} [Natura] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_MobAura{MobAura v2.3.0 for Minecraft 1.5.2} [mod_MobAura] (MobAura-v2.3.0-mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MTJT{2.0} [More_Than_Just_Trees] (MTJT_2.2_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Highlands{2.1.0} [Highlands] (Highlands2.1.0_MC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    HealthBars{1.0} [Health Bars] (HealthBars 1.0 for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraUtilities{0.2.4c} [Extra Utilities] (extrautils - 0.2.4c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnhancedCore{1.1} [EnhancedCore] (EnhancedCore_1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EP2{1.0.6 (Build: 24)} [EnhancedPortals 2] (EnhancedPortals-2_1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicEarth{1.7.0} [Dynamic Earth] (DynamicEarth-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DimDoors{1.5.2R1.4.1RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.1RC1-194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomStuff2Core{0.10.4} [Custom Stuff 2 Core] (customStuff2-0.10.4-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomNpcs{0.8} [CustomNpcs] (CustomNPCs_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{0.5.7} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.7-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    QuiverMod{1.5} [QuiverMod] (Better Bows 1.5.1 for 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_AutoSwitch{AutoSwitch v4.0.2 for Minecraft 1.5.2} [mod_AutoSwitch] (AutoSwitch-v4.0.2-mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ThebombzenAPI{ThebombzenAPI v2.0.0 for Minecraft 1.5.2} [mod_ThebombzenAPI] (ThebombzenAPI-v2.0.0-mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator{Forge 1.5.2.r14} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r14.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomLAN{2.2} [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Better Biomes{pre-1.0.3 for MC 1.5.1} [Better Biomes] (Better Biomes 1.0.3b for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.2.3} [BiblioCraft] (BiblioCraft[v1.2.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BigTrees{1.5.2} [BigTrees] (BigTrees-152-forge-fixed.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CW.CaveGen{2.27} [CaveGen] (CaveGen2.27_3[1.5.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (Custom-Mob-Spawner-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MCA{3.4.0} [Minecraft Comes Alive] (MCA v3.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Millenaire{5.1.2} [Millénaire] (millenaire5.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_moreEverything{12 Jul 2013, build 301} [mod_moreEverything] (mod_moreEverything.301.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mofoodsplus{1.3} [Mo' Foods Plus] (MoFoods_1.3.3-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_MouseTweaks{1.2 (for Minecraft 1.5.2)} [Mouse Tweaks] (Mouse-Tweaks-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RandomAdditions{0.4} [Random Additions] (randomadditions.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_StartingInventory{ML 1.5.2.r01} [StartingInventory] (Starting-Inventory-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{1.18.2} [The Twilight Forest] (twilightforest-1.18.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    UndergroundBiomes{0.4.2} [Underground Biomes] (UndergroundBiomes 1.5.x - 0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    UtilityMobs{2.0.1} [Utility Mobs] (UtilityMobs 2.0.1 for MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Waila{1.3.4} [Waila] (Waila_1.3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 59 (3304 bytes; 0 MB) allocated, 24 (1344 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['River'/802, l='Tropical Island', x=-177.93, y=81.12, z=-51.30]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    java.lang.NullPointerException
    at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(EntityArrow.java:1570)
    at net.minecraft.world.World.func_72866_a(World.java:2342)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2304)
    at net.minecraft.world.World.func_72939_s(World.java:2150)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    --- END ERROR REPORT f3c0ebd2 ----------


    File Crash Report:
    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 7/26/13 6:52 PM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_AutoSwitch
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: mod_AutoSwitch
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
    ... 5 more
    Caused by: java.lang.NoClassDefFoundError: ThebombzenAPIBaseMod
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
    ... 34 more
    Caused by: java.lang.ClassNotFoundException: ThebombzenAPIBaseMod
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:139)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 823986696 bytes (785 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms1024m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D3 53 mods loaded, 53 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed
    xcommands{3.2} [XCommands] (coremods) Unloaded->Constructed
    CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed
    karuberu-core{1.1.0} [Karuberu Core] (coremods) Unloaded->Constructed
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed
    mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed
    mod_AutoSwitch{Not available} [mod_AutoSwitch] (AutoSwitch-v4.0.2-mc1.5.2.zip) Unloaded->Errored
    Atum{0.4.4B} [Atum] (Atum_0.4.3B3.jar) Unloaded->Constructed
    Artifice{1.5.2R1.1.2} [Artifice] (Artifice-1.1.2-141.jar) Unloaded->Constructed
    ArtificeCompat|Chisel{1.5.2R1.1.2} [Artifice Compat: Chisel] (Artifice-1.1.2-141.jar) Unloaded->Constructed
    ArtificeCompat|EE3{1.5.2R1.1.2} [Artifice Compat: EE3] (Artifice-1.1.2-141.jar) Unloaded->Constructed
    ArtificeCompat|Forestry{1.5.2R1.1.2} [Artifice Compat: Forestry] (Artifice-1.1.2-141.jar) Unloaded->Constructed
    ArtificeCompat|MFR{1.5.2R1.1.2} [Artifice Compat: MFR] (Artifice-1.1.2-141.jar) Unloaded->Constructed
    ArtificeCompat|Railcraft{1.5.2R1.1.2} [Artifice Compat: Railcraft] (Artifice-1.1.2-141.jar) Unloaded->Constructed
    ArtificeCompat|Vanilla{1.5.2R1.1.2} [Artifice Compat: Vanilla] (Artifice-1.1.2-141.jar) Unloaded->Constructed
    Schematica{1.5.2.38} [Schematica] ([1.5.2]Schematica-v1.5.2.38.jar) Unloaded->Constructed
    TreeCapitator{Forge 1.5.2.r14} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r14.Uni.CoreMod.jar) Unloaded->Constructed
    CustomLAN{2.2} [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed
    DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-1.5.2.jar) Unloaded->Constructed
    DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed
    Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed
    BattleTowers{1.3.4} [Battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed
    Better Biomes{pre-1.0.3 for MC 1.5.1} [Better Biomes] (Better Biomes 1.0.3b for MC 1.5.2.zip) Unloaded->Constructed
    BiblioCraft{1.2.3} [BiblioCraft] (BiblioCraft[v1.2.3].zip) Unloaded->Constructed
    BigTrees{1.5.2} [BigTrees] (BigTrees-152-forge-fixed.zip) Unloaded->Constructed
    CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (Custom-Mob-Spawner-Mod-1.5.2.zip) Unloaded->Constructed
    MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed
    ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed
    MCA{3.4.0} [Minecraft Comes Alive] (MCA v3.4.0.zip) Unloaded->Constructed
    Millenaire{5.1.2} [Millénaire] (millenaire5.1.2.zip) Unloaded->Constructed
    mofoodsplus{1.3} [Mo' Foods Plus] (MoFoods_1.3.3-1.5.2.zip) Unloaded->Constructed
    mod_MouseTweaks{1.2 (for Minecraft 1.5.2)} [Mouse Tweaks] (Mouse-Tweaks-Mod-1.5.2.zip) Unloaded->Constructed
    RandomAdditions{0.4} [Random Additions] (randomadditions.zip) Unloaded->Constructed
    RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed
    AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed
    ShreddieNut_SuperGlass{1.1 - 1.5.2} [SuperGlass] (ShreddieNut_SuperGlass [FORGE] [1.5.2].zip) Unloaded->Constructed
    mod_StartingInventory{ML 1.5.2.r01} [StartingInventory] (Starting-Inventory-Mod-1.5.2.zip) Unloaded->Constructed
    TwilightForest{1.18.2} [The Twilight Forest] (twilightforest-1.18.2.zip) Unloaded->Constructed
    UndergroundBiomes{0.3.6} [Underground Biomes] (Underground-Biomes-Mod-1.5.2.zip) Unloaded->Constructed
    AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed
    UtilityMobs{2.0.1} [Utility Mobs] (UtilityMobs 2.0.1 for MC 1.5.2.zip) Unloaded->Constructed
    Waila{1.3.4} [Waila] (Waila_1.3.4.zip) Unloaded->Constructed
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4200 GL version 2.1.9017, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X]Natura
    Quote from Weaselspeed6

    hello I have a question are your trees compatible with TreeCapitator?


    Yes. Look in the TreeCapitator configurations and scroll down and you'll see all the mods that the mod author already added compatibility for (this breaks a bit if you change tree leaves and log IDs)
    Biomes O'Plenty, ExtraBiomesXL, Highlands(you have to go to Highlands mod page to get compatibility), DRPG, Applied Energetics, Natura, More Than Just Trees, he provided for all of those. and a few more like Thaumcraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Does anyone here have TreeCapitator configured with Mo'Food Plus mod?
    If so, can you take a look at my configuration and tell me what error I made, because the changes just simply won't take effect.


    mofoodsplus {
    S:blockConfigKeys=block:cherryLeaves; block:cherryLog; block:lemonLeaf; block:lemonLog; block:limeLeaves;

    block:limeLog; block:oliveLeaf; block:oliveLog; block:orangeLeaves; block:orangeLog; block:peachLeaves; block:peachLog;

    block:pearLeaves; block:pearLog; block:plumLeaves; block:plumLog
    S:configPath=mofoodsplus.cfg
    S:itemConfigKeys=
    S:modID=mofoods
    S:useShiftedItemID=true

    Cherry {
    S:leafConfigKeys=2669
    S:logConfigKeys=2668
    }

    Lemon {
    S:leafConfigKeys=2656
    S:logConfigKeys=2655
    }

    Lime {
    S:leafConfigKeys=2665
    S:logConfigKeys=2664
    }

    Olive {
    S:leafConfigKeys=2651
    S:logConfigKeys=2650
    }

    Orange {
    S:leafConfigKeys=2681
    S:logConfigKeys=2680
    }

    Peach {
    S:leafConfigKeys=2673
    S:logConfigKeys=2672
    }

    Pear {
    S:leafConfigKeys=2661
    S:logConfigKeys=2660
    }

    Plum {
    S:leafConfigKeys=2677
    S:logConfigKeys=2676
    }

    }

    Quote from striker11111

    hi can you be able to add the tree types of the highlands mod for the treecapitator mod if that made any sense thank you XD


    Go to the Highlands mod page and the mod author was kind enough to provide the the information you need, all you have to do is copy and paste it exactly where s/he tells you to in the TreeCapitator.cfg file.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Zaggy1024

    What exactly did you do to try to do those two things?

    To wear a quiver, you just have it in your inventory and select an arrow in it with the quiver hotbar.

    To put arrows in quivers, just hold a quiver and right-click to open its inventory.


    I left clicked alot, dragged, right clicked on the arrows while holding them above the quiver lol, Thank you for replying, I feel a little slow.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Sonic Screwdriver Mod by Darkona
    I don't have the Sonic Screwdriver anywhere when I play. I have an invisible Sonic Block, but when searching NEI for the Sonic Screwdriver, the item doesn't exist.
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.x/universal] More Fuel, Tweaks, and Everything by Grom PE
    Video tutorial on using it? Somebody, anybody?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][Forge] Better Item Despawning (1.0.5)
    Request! When you get to your To Do list and make the, Bones spawn Skeleton, please have a 1.5.2

    Of course, you definitely don't have to if it inconveniences you in the slightest, but it would be cool to see that, I've never seen anything like it besides Slimes generating more slimes upon death u.u

    Thank you if you do, thanks for the mod anyway if you don't,

    River
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Minecraft (WIP)( first mod 1.5.2)
    Alright, I
    Quote from mr_slender_man

    With the deep oceans maybe it could be a flat desert with nothing then if you break a block the layer or two would sink to bedrock leaving the ships covered like a hill and send me some mc-edit scematics to test than I will look into the loot and the other aspects of the mod


    I'll work on it tomorrow, hopefully be done by then.
    Posted in: WIP Mods
  • 0

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    I can't get the Quiver to equipped to me, and I can't get the arrows in the quivers?
    Posted in: Minecraft Mods
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