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Feb 11, 2012RiptideRapture posted a message on [1.2] ~Riptide's Splashes!~ [New and EXCITING Splashes!]Posted in: Minecraft Mods-Introduction-
Hello there, fellow Minecraft community! Today, I have developed brilliant text file for you all that adds more of those yellow text pop-ups when you enter the Minecraft title screen. As I was making this, I thought that maybe the community could band together to come up with more splash ideas! You can submit an idea, and if your post gets 2 or more +s, I'll add it to the list of splashes!
-How To Download-
1.) Open minecraft.jar
2.) Open up the 'titles' folder
3.) Drag the txt. file into the folder
5.) Profit-List of Current Splashes-
Now in 5 unique flavors!
Can you dig it?!
Large amounts of baby kittens were murdered in the making of this game.
Beware of the Creeper!
Divding by zero!
Endermen look funny
A meme itself!
Get the 'Timber!' Mod!
Step it up a Notch
Greater than or equal to Chuck Norris
More and more realistic!
As seen everywhere!
Reach for the ssskkkkyyyyyyyy!
Squids = Forever Alone
Deadmau5 plays it!
Tambi?n en espa?ol!
With the fur!
Get the 'Aether' Mod!
Have you hugged your creeper today?
Leave Brittany alone!
Keep rollin' and rollin' and rollin'...
Companion Cubes galore!
Special gift inside!
Hello, what is your age, sex and location?
HEY! LOOK! LISTEN!
Has its own phobia!
Women and children first!
You are getting very sleepy...
Paul the Octopus approves!
Keep calm and carry on
Are you cereal?
Bird. 'Nuff said.
J227593840G83 Is a bad Username.
Stop, drop and roll!
Nov 17, 2011RiptideRapture posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18thHere is the video I made on FishCraftory: (The Mod Commercial I was talking about)Posted in: Minecraft Mods
Any suggestions? Do you like it? :biggrin.gif:
Nov 14, 2011RiptideRapture posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18thHello, I was wondering if I could use your mods in a "Mod Commercial" I am making. It is about the mod Fishcraftory, but also includes Seasoncrafty. Please respond back. Cheers!Posted in: Minecraft Mods
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Apr 10, 2011Posted in: Minecraft Mods
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[**** End Of Dev ****]
Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:
And the source code can be downloaded here:
Better Than Wolves and its source code are made freely available under the creative commons attribution license:
You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.
Oct 2, 2011Posted in: Minecraft Mods
v2.1 for Minecraft 1.2.5
For other players to see the skin change, you MUST hit the permanent button!
See a sweet skin? Steal it In Game with SkinThief. SkinThief temporarily changes your skin so you can see how it looks. It can also download it to your HD if you want. In fact, It can even set your permanent skin! Rather than read about it, check out the video to see it in action!
Download 1.2.5: SkinThief2.1.zip
Download 1.2.3: SkinThiefv2.0.zip
Download 1.1.0: SkinThiefv1.8.zip
Download 1.0.0: SkinThiefv1.7.zip
Mod Review and Installation Guide - Courtesy of Phobic_Bus
How to install
- Backup your minecraft.jar
- Download and install ModLoader.
- Run Minecraft to check if it still works.
Install this mod:
- Extract the files from the .zip to your desktop (or somewhere you can keep handy).
- Open minecraft.jar in an archive program (WinRar, WinZip, 7zip, etc...).
- Drag the files you extracted earlier into minecraft.jar
- Run Minecraft to check if it still works.
How to use:
- Press 'P' on your keyboard to open SkinThief.
- If you want to change the key bindings, open the file .minecraft/mods/skinThief.config and change the key option. -- Enter a player name or url with a skin and hit Steal.
- If you want to save the skin, hit 'Save Skin To File', when you steal the skin, it will automatically download it to the.minecraft/skins folder.
- Setting your permanent skin is just as easy, just hit "Change Skin: " and it will automatically change the skin in game!
- SkinThief has built in player name and url resolving, so you don't have to worry about putting in an incorrect skin / player name.
Problems or Suggestions?
Questions? Comments? Feedback? Let me know so I can fix it!
- Added setting of permanent skin.
- Fixed (hopefully) the GUI not opening, I think it should work now. (Remember to install ModLoader and delete the META_INF.)
- Removed some unnecessary code and did a little optimizing.
- Fixed the GUI popping up while typeing "p" in the chat box. Sorry for the inconvenience!
- Changed the permanent skin button to make it more intuitive.
- Added a config file to change the key binding and other useful stuff.
- Re-did the permanent skin change method to make it cross-platform.
- Changed buttons so they fit better.
- Few other minor fixes.
- Updated to Minecraft v1.0.0
- Updated to Minecraft v1.1.0
- Updated to Minecraft v1.2.3
- Permanent skin change is now automagic!
- Added username and password fields for automatic skin change.
- Updated to Minecraft v1.2.5
Legal Stuff:TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - phlip9, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. Reposting of said MOD MUST use the download link given in the above description.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Nov 14, 2011Santiago3 posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!Posted in: Resource Packs
OVER 250,000 DOWNLOADS!
(IT'S OVER 9000!!!!)
Welcome to the world at its end. Or rather, near its end. Extremely nigh, to be precise.
This pack is about the world as it circles the drain. While most post-apocalyptic packs focus on the world after a nuclear war or a many years after something quite nasty, this pack takes place during the nastiness. The decay is just setting in and maybe, just maybe, you can help set the world right again!
This is version 3.0 and within that are the following:
TOO MUCH TO MENTION!
...and a few other odds and ends that need making, still.
What's next? Mobs and items, for sure! Just gonna take some time!
Hey all. It is with a heavy heart that I have to inform you that I will no longer be personally carrying on with The End is Extremely Nigh, nor its other variants. A combination of my own personal projects as well as demands at home and work have kept me from it for too long.
I'm incredibly touched that so many have enjoyed this little thing that I originally was tinkering on for just my friends and myself. As an artist it's an amazing thing to see so many enjoying what I've built, so thank you, one and all!
Whoever would like to take up the helm and continue on with this project has my blessing. Simply credit me as the originator and link to this thread and we're all square - pun intended ;)!
Thanks again! Happy Minecrafting!
Want to play around in the world of the Extremely Nigh (or Vanilla?) Get one of these amazing adventure maps and have a blast! Super special thanks to the authors of these wonderful worlds for making my textures come alive!
Author: d341jerman map: SUPER AWESOME ADVENTURE MAP! (also responsible for the 3D environment map you'll see in the intro screen of TEiEN!)
Author: Hypixel map: (download is in the link!)
THE END IS EXTREMELY NIGH
The End is Extremely Nigh v3.50 [1.4.7]
The End is Extremely Nigh v3.50 [1.4.7] (Mediafire)
THE END IS EXTREMELY VANILLA
The End is Extremely Vanilla v2.50 [1.4.7]
The End is Extremely Vanilla v2.50 [1.4.7] (Mediafire)
The End is Extremely Nigh v1.5
The End is Extremely Nigh v1.5 (Mediafire)
The End is Extremely Nigh v1.0 (Planet Minecraft)
The End is Extremely Nigh v1.0 (Mediafire)
PLEASE give me constructive comments and critiques! They'll help make the pack even better!
Growing some goodies in the greenhouse!
My safehouse. Please note the notes! I'm not mad, muahahaha!
Repair technology of the old world to help you repair it anew!
A city decays under the light of the moon...
Digging through the wreckage to get supplies has never been prettier!
More decorations and some nice bricks.
Rich decoration and usefulness is a big theme in my modified set.
However, I couldn't resist turning the TNT box into a wrapped present. Makes a great gift for friends!
Totally indefensible legal crap:
This pack has been created by me and is my intellectual property, with the exclusion of such works as to which I have given credit to below. To use this pack in any form, including but not limited to: creating remix packs, artwork, and videos, you must let me know beforehand.[represent]
Jul 14, 2013Flex654 posted a message on >> Mistral City RP Server << [SUPER-CLOSED] [YOGSCAST]Hey guys, guess what?Posted in: PC Servers
We're coming back.
Apr 4, 2012WyrdOne posted a message on [1.5.2] Minecraft My Way (0.85 WIP) - Minecraft the way YOU want it.[center][size=x-large][font=times new roman]Minecraft My Way mod[/font][/size][/center]Posted in: WIP Mods
When the endermen were introduced to the game, I viewed them as a waste. I would prefer minecraft scale the core of the game down and introduce extra content as mods or external packs. This would allow us each to customize our own play experience. A few other things frustrated me as well, wooden axes, diamond armor, etc. So I have worked on this mod to allow me to customize how I want to play Minecraft.
This does not mean if you load this mod that you will no have these things. By default, this mod has everything set the same as vanilla Minecraft. You can select each feature you want to change. There are currently over 75 options, many with multiple values.
Captioning, a feature I was working on for the next version of the mod, has been moved to it's own mod. [url=http://www.minecraftforum.net/topic/1608642-/]Caption API[/url]. I felt captioning was too important a feature to be tied into this mod and risk compatibility issues.
[color=#ff0000]Pictures: [/color](Just for those no pics, no clicks folks out there)
[url=http://www.minecraftforum.net/user/1635926-/]JackandBennet[/url] has done a video for the mod.
Someone called ForestBoy250 also did one.
And [url=http://www.minecraftforum.net/user/579611-/]RiptideRapture[/url] has also done a video.
[*]Allow on Creation - Adds "Adventure Mode" to the game types on the create world screen.
[*]Hands break cactus - Allows cactus to be broken by hand in Adventure Mode.
[*]Hands break clay - Allows clay to be broken by hand in Adventure Mode.
[*]Hands break dirt - Allows dirt to be broken by hand in Adventure Mode.
[*]Hands break leaves - Allows leaves/foliage to be broken by hand in Adventure Mode.
[*]Hands break sand/gravel - Allows sand/gravel to be broken by hand in Adventure Mode.
Default World Gen:[list]
[*]Biome - ??? - Enables or disables the particular biome during chunk generation, if all biomes are disabled then plains will be re-enabled, as Minecraft crashes if no biomes are enabled.
[*]Caves, Dungeons, Lakes, Large Caves, Lava Lakes, Mineshafts, Ravines, Scattered Features, Strongholds, Villages:
Off - Turns the particular feature off.
Rare - Feature only appears half as often as normal.
Normal - Feature appears as normal in vanilla.
Common - Feature appears twice as often as normal.
[*]Base Item ID - Allows adjustment to what item IDs are used for items created by this mod.
[*]Diamond Tools - Allows diamond tool recipes to be removed.
[*]Cobblestone Tools - Allows cobblestone tool recipes to be removed.
[*]Craft Cobblestone - Allows gravel/clay to make cobblestone:
Row 1 - Gravel - Clay
Row 2 - Clay - Gravel
[*]Craft Flint - Allows gravel to be crafted into flint
[*]Diamond Armor - Allows diamond armor recipes to be removed.
[*]Extended 2x2 Crafting - Adds 2x2 crafting recipes:
2 saplings, one over the other makes 2 sticks
2 cactus, one over the other makes 2 sticks
2 bones, one over the other makes 2 sticks
Hatchet - Row 1 (Material, stick), Row 2(stick, empty)
[*]Flint Tools - Add recipes for tools using flint as material, harvests as stone, slightly weaker.
[*]TNT - Allows TNT recipe to be removed
[*]Wood Axes - Allows recipes for wood axe/pickaxe to be removed
[*]Allow Peaceful Spawns - Allows all peaceful mobs to be disabled, overrides individual settings.
[*]Adjust drops - Makes cows, pigs, and sheep drop a little extra.
[*]Drop bones - Makes cows, pigs, and sheep drop bones.
[*]Mobs - Allows mobs to be enabled/disabled. Mobs will be killed if they are spawned.
[*]Allow Hostile Spawns - Allows all hostile mobs to be disabled, overrides individual settings.
[*]Mobs - Allows mobs to be enabled/disabled. Mobs will be killed if they are spawned.
[*]Auto Healing - Allows healing when not hungry to be disabled
[*]Bonemeal Instagrowth - Allows bonemeal making plants grow instantly to be disabled.
[*]Dirt Gravity - When enabled, dirt will drop when placed if nothing is below it.
[*]Gravel Gravity - Allows normal gravel gravity to be disabled.
[*]Hunger - Allows hunger to be disabled, food heals when hunger is off.
[*]Rain - Allows rain to be normal, always on, or always off.
[*]Sand Gravity - Allows normal sand gravity to be disabled.
[*]Sprinting - Allows sprinting to be disabled.
[*]Stone Drops Gravel - Changes stone drop from cobblestone to gravel.
[*]Time Flow - Adjusts how time flows in the game, from slow to fast, always day, always night, or single day (daylight for 1 day, then night from then on)
[*]XP - Allows XP to be disabled.
Planned/Possible: These features are not, and may never be implemented.[list]
[*]Change gravity settings to Off, When Placed, Normal, Always.
[*]Craft dagger (2x2)
[*]Craft sling (2x2)
[*]Craft sling stones
[*]Craft trowel (2x2)
[*]Craft Hand pick (2x2)
[*]Craft Campfire (2x2), cook food, smelt gold
[*]Craft Bow Drill (2x2), start fires
[*]Different hunger levels, slow to fast, as well as an option for hunger even from standing still.
[*]Mob options beyond on/off, perhaps off, rare, normal, common as generation options.
[spoiler]0.85 - Updated for 1.5.2
0.84 - Updated to Minecraft 1.5.1
0.83 - Updated to Minecraft 1.5[list]
[*]Hopefully fixed the lingering sand/gravel gravity bug
[*]Added mod's version of sand, gravel, and dirt to shovel code
[*]New tools actually have their own graphics now
[*]HUD removed for now
0.82 - Modified how spawns are dealt with to attempt to keep forge from having issues and crashing.
0.81 - Fixed bug in string localization that made string appear odd[list]
[*] Added code to work around a forge/modloader compatibility issue[/list]
0.8- Updated to Minecraft 1.4.6[list]
[*]Added option for rain
[*]Added biome world gen options
[*]Changed some world gen options from toggles to rarity/off
[*]Food heals if hunger is turned off[/list]
0.72 - Bug fix. Dirt gravity works right now.[list]
[*]Hunger will work now, option for exhaustion removed for now.
0.71 - Bugfix to stop invisible monsters. In some cases monsters were spawning on the internal server, but not the client. This made them invisible, but able to attack.
0.7 - Reorganized code to reduce lag[list]
[*]Fixed bug where sand/gravel did not drop
[*]Updated HUD to eliminate unused xp or hunger indicators
[*]Added options to allow blocks to be broken in Adventure mode
[*]Added option to have Adventure mode as game type when creating world
[*]Added option to make dirt drop when placed if not supported
[*]Split sand/gravel gravity into two options
0.6 - Updated to Minecraft 1.4.4 & MOAPI 1.0.0[list]
[*] Added option for cows, pigs & sheep to drop bones
[*] Added option to increase drops from cows, pigs & sheep.
[*] Added option for base item ID to allow items to be moved if conflicting
[*] Added option to disable auto healing
[*] Added option to disable hunger
[*] Added option to disable sprinting
[*] Added option to disable exhaustion
[*] Added time flow options for always day, always night, rapid, slow, & single day
[*] Added option for flint tools (uses stone tools images)
[*] Added 2x2 crafting options for:
2 saplings -> 2 sticks
2 cactuses -> 2 sticks
2 bones -> 2 sticks
1 cloth -> 2 strings
hatchets (top row material and stick, bottom row stick and empty)
0.5 - Now kills any existing creatures of type not allowed to spawn.[list]
[*]Added option to kill Blazes
[*]Added option to kill Cave Spiders
[*]Added option to kill Dragon
[*]Added option to kill Giant Zombies
[*]Added option to kill Iron Golems
[*]Added option to kill Silverfish
[*]Added option to kill Snowman
[*]Added option to kill Witch
[*]Added option to kill Wither
0.4 - Added World Gen option for Caves[list]
[*] Added World Gen option for Strongholds
[*] Added World Gen option for Villages
[*] Added World Gen option for Mineshafts
[*] Added World Gen option for Scattered Features (Pyramids/Swamp Huts)
[*] Added World Gen option for Ravines
0.3 - Updated to minecraft 1.4.2[list]
[*]Added option to remove Bat spawn
0.2 - Updated to minecraft 1.3.1/1.3.2[list]
[*]Added option to disable ALL hostile spawns
[*]Added option to disable ALL peaceful spawns
[*]Added option to disable NPC spawns
[*]Added option to craft stone tools from flint
[*]Added option to craft cobblestone from gravel and clay
[*]Added option to craft flint from gravel
[*]Added option to disable cobblestone tools
[*]Added option to stop gravel/sand from falling
[*]Added option to make stone drop gravel when harvested
0.1 - Initial release[list]
[*]Added option to remove Diamond tool recipes
[*]Added option to remove Diamond armor recipes
[*]Added option to remove Wooden axe/pickaxe recipes
[*]Added option to remove TNT recipe
[*]Added option to remove Chicken spawn
[*]Added option to remove Cow spawn
[*]Added option to remove Mooshroom spawn
[*]Added option to remove Ocelot spawn
[*]Added option to remove Pig spawn
[*]Added option to remove Sheep spawn
[*]Added option to remove Wolf spawn
[*]Added option to remove Squid spawn
[*]Added option to remove Creeper spawn
[*]Added option to remove Enderman spawn
[*]Added option to remove Ghast spawn
[*]Added option to remove MagmaCube spawn
[*]Added option to remove PigZombie spawn
[*]Added option to remove Skeleton spawn
[*]Added option to remove Slime spawn
[*]Added option to remove Spider spawn
[*]Added option to remove Zombie spawn
[*]Added option to remove BoneMeal instant growth
[*]Go to the minecraft bin directory and backup minecraft.jar
[*]Using 7zip or equally capable ZIP viewer open minecraft.jar
[*]Delete the META-INF folder
[*]Install ModLoader [url="http://www.minecraftforum.net/topic/75440-/"]ModLoader[/url]
[*]Copy the [url="https://dl.dropbox.com/u/47926025/mmw/mod_myway-0.85.zip"]mod_MyWay-0.85.zip[/url] file to your mods folder
[*]Start up minecraft and play.
[spoiler]This software is Copyright © 2012-2013 Jonathan "Wyrd" Brazell and is licensed under a [url="http://creativecommons.org/licenses/by-nc-sa/3.0/"]Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License[/url].[/spoiler]
List tags are malformed.
May 12, 2011BlowJoe posted a message on [64x][v1.4.X] Traditional Beauty | With Pocket EditionPosted in: Resource PacksTraditional Beauty [1.4.X][64x64]
Traditional Beauty is going to get updated by joedeluxe,
Feb 3, 2012So I just had an idea for a way to get spawner eggs, in survival.Posted in: Suggestions
It would be an enchantment.
You can get an enchantment for swords called "Capture", it would be level 50 though.
Once you have the enchantment on your sword, you can kill enemys like normal. However, once they die, instead of dropping the normal drop items, they would drop there spawner egg. (Creeper would drop Creeper egg, etc.)
However, this egg would only spawn 1 of the types on mobs then run out.
This would be very helpful if you wanted certain mobs in your house while playing on vanilla. And greifers could not flood your house with mobs, because it would be a hard enchantment to get. And would spawn 1 if them.
Like this idea?
Feb 3, 2012I think that this enchantment should be for hoes, as they fit the whole "Grim Reaper" thing much better. And instead of "Capture" it would be called "Harvester of Souls."Posted in: Suggestions
This would also make spawn eggs harder to abuse, as killing things with the scythe generally isn't easy. There could be multiple levels for it:
Level 1: Affects any passive mob.
Level 2: Affects any passive mob as well as neutrals.
Level 3: Affects any mob that isn't a dragon.
Jul 14, 2011baggerboot posted a message on --- CURRENTLY OFFLINE --- [NEW] ~ BaggMC ~ [PvP] [Towns] [Nations] [iConomy] [mcMMO] [MEDIEVAL THEME]Posted in: PC Servers--BaggMC--
[PvP] [Towny] [iConomy] [mcMMO] [Medieval Theme]
BaggMC is a new PVP server, primarily focusing on creating a Medieval looking world. You will be able to build castles, towns, even complete nations can be created. Medieval looking skins are recommended, but not required.
More screenshots coming soon.
Server news has been moved to our forum.
PVP is enabled in the whole world, including the spawn town. However, city mayors are able to toggle the PVP status for their own town. PVP in the spawn town is not allowed, but enabled, to simulate a bit of realism. Players caught fighting in the spawn town will be jailed for a while.
Outside the cities, you are free to build wherever you want. Building rights inside a city can be managed by the mayor. Prepare to pay for your own plot, though, as city upkeep isn't free. The advantages of building in a city are:
== Block protection, manageable by you.
== Switch protection, also manageable by you.
== Your items will be safe, if you make sure nobody is able to enter your chestroom (simply done by adding a wooden door. Standard permissions do not allow anyone to switch, build and destroy on your plot.
== You're always close to a city shop, so you can sell your items without the danger of being robbed.
However, building in a city also has its disadvantages:
== Getting your own plot costs money, and the city owner has to put a plot up for sale.
== You have to build efficiently, as you are not allowed to buy more than two plots (a plot is 16x16 blocks).
== Every city has a limited amount of plots, only growing when the city grows.
Apparently MCmmo causes crashes. Please be patient while this is being researched.
McMMO is a plugin which adds a skill system, together with some nice powerups. It consists of 11 skills, divided in 3 classes; Gathering, Combat, and Miscellaneous. The longer you perform a certain action, the higher your skill level will be, offering different advantages.
-A bunch of administrative tools
== Respect other players. Be nice.
== Be mature. Don't rage on somebody if he killed you. Avoid massive amounts of swearing.
== If you don't agree with something, you're best off sending me a PM.
== Don't cheat. If you are unsure about a certain mod, contact me. The final decision about certain mods goes to me.
== If these rules do not cover a certain situation, the final decision about it goes to me, or another admin.
Building / playing style Rules
== Stealing and raiding is allowed. Hide your chests if you don't want other people to find your stuff.
== Use a medieval style. Make your building look realistic. Look around if you need examples. If your building doesn't look realistic, we may ask you to change it. If it looks completely horrible, with clearly no effort put in it, we will remove it.
== The previous rule already says it, but I will emphasize it once more: Cobblestone/plank cubes are not the building we're looking for. Use variation as well; it makes buildings look much better. If you aren't able to create a building which looks right, I'm asking you to either look around for some tutorials on building a nice house, or to find another server.
== Stealing from chests is always allowed. Currently though, we are preparing for 1.8. For administrative purposes, chest protection is currently enabled, but will be removed when the server is in 1.8 for about a week. So be prepared, and do not rely (too much) on chest protection.
== The following blocks may be stolen as well: diamond, gold, iron, TNT, wheat, lapis lazuli.
== Abusing shop protection to protect your own items (by selling items for an extremely high price) is not allowed.
== Random 'griefing' is not allowed. Randomly placing and detonating TNT, for example, is not needed, and will be considered griefing.
== Hide your mines. Not only because a world full of holes looks horrible, but also because other people can go in, kill you while mining, and steal all your stuff.
== Don't ask/beg for items. Play legit.
== Build away from other houses and cities. It's safer, and it looks better.
== New cities may not be created directly next to the spawn city/any other city. If you're unsure about the distance, just ask me.
== If you want to create a new city, make sure you have at least 3 other people who will join in your city. I won't give city building rights if nobody wants to join the city.
The one golden rule:
== You're expected to be mature enough to know for yourself what's right and what isn't. Use common sense: If something doesn't feel righ, it most likely isn't.
This rule also means that you can't go tell me "But I didn't know that was not allowed!" If you don't know if something is allowed, ask me. Common sense should take care of the rest ("But I didn't even wonder if it could perhaps not be allowed").
Violation of any these rules may result in a kick, temporary ban, or a permanent ban. If I think somebody deserves a punishment, I reserve the right to do so.
Want to build a city? Read this first!
Building a city is not as easy as it may sound (or not :tongue.gif:).
There are some rules every city has to follow, in order to get the advantage of being an official city.
When you want to start a city, you'll have to find some supporters. If you don't have at least 3 other people who want to be your citizens, you can't create a city. And if the city gets less than three people within its first week, its city status will be removed.
Creating a city costs a lot of money. It costs you $5.000 for the first block, and $500 for every next town block you claim.
Your city must have a city wall. If your city doesn't have one within a week after creating your city, the city status and its advantages will be lost. Exceptions can be cities built in cliffs, and the spawn town, because it must be able to grow very fast, and it usually doesn't participate in war events.
The general building rules apply here as well (Read below).
If you are a good builder, and you are taking the idea of building a city seriously, you can ask me to help building (in-game). Keep in mind that I also play legit here, so don't ask for my help if you only want free building materials, because you are not going to get these.
Titles & Tags
These are the ranks used by everybody. A higher title will replace the lower one.
Only for the most trusted players. Don't ask, these are hand-picked. Admins should be able to run the server without me.
This too, is a rank only for the more trusted players. If you think you would be a good moderator, you can send me a PM. Only people with the [Paladin] tag have a chance to become a moderator.
This rank is a rank you can earn. Be a nice player, play often, and you will be promoted to this title. Paladins also have some very basic moderation commands. Again, no PMs. I make this decision for myself.
This rank is for the players who don't just hop in and leave again. And again, you can't ask for this title. You will get it when I think you have earned it.
You get this rank as soon as your application has been confirmed.
Guest Rank. Currently not in use.
Copy and paste this in your post.
What is your Minecraft username? How old are you? Why do you want to join?
This server uses a DNS service to redirect to an IP. Just type the following in the Server IP box: baggmc.net
Donations are appreciated, and go directly to the server upkeep, and to improving the server.
If you donate at least $5, you get:
- A suffix. i.e. Azrabad The Great. You can think up one yourself, and PM me. I'll then change it for you. It can be
changed/removed at any time later; just PM me, and I'll arrange it for you (Commands to change this automatically
are coming up).
- Access to the /tpa command.
- Total awesomeness :wink.gif:
- A tag showing you supported the server by donating.
People who donated. Thanks!
Want to support the server, but don't want to donate?
Consider doing the following, thanks in advance!
- +rep this post.
- Vote up the server on Minestatus.net.
- Click this link (Redirects to our forums. These are still under construction.)
Planned features; currently working at:
-Command list (95%)
-Minestatus.net membership (100%)
-Online map (15%) Currently low priority
-Automatic save&Backup schedule (100%)
-Huge plugin update + restructuring (40%)
Jul 24, 2011Flex654 posted a message on Shadow Of Israphel RolePlay Server.. The whole of the SOI MapActually, the Knight was my idea. Templar was yours. You can't just ditch someones entire server like that! Plus, I already have a lot more people coming in. I bet I'll find the map in ruins when I get back :sad.gif:Posted in: PC Servers
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