• 0

    posted a message on Are you kidding me, G4?
    Quote from EyeOfTheDaev

    How is this not #1?
    I think being in the top 20 is fitting for OoT, but definitely not #1. I do feel like it was one of those games that revolutionized gaming, but all it really did was bring Zelda to the 3D gaming front. It is one of my favorite games of all time, but I feel like Link to the Past should definitely be ahead of it (and I feel like the classic Legend of Zelda should be behind it, but thats just my opinion).
    Posted in: Discussion
  • 0

    posted a message on Help me please!
    Just look up text tutorials. They often give you examples of code that you can copy and paste and then edit to your liking. You'll eventually learn how to type your own code after following some tutorials, and the best way to do this is to type out examples instead of copying and pasting them. It may take some time, but you'll be able to learn! Just focus and try hard, don't give up if you don't understand something.
    Posted in: Mods Discussion
  • 0

    posted a message on What were you like when you started playing minecraft
    When I first started, I was obsessed with being underground. I rarely ever came up to the surface, and as a result lacked wood for the majority of my time in the mine. I ended up making an underground tree farm (which was actually quite successful, and I still make them from time to time :) )
    Posted in: Discussion
  • 0

    posted a message on Errors updating mod to version 1.2.5
    Thank you! It works now :D I just have to edit the blocks' code to drop the correct items now, which I assume can be corrected in the same manner :)
    Posted in: Modification Development
  • 0

    posted a message on Errors updating mod to version 1.2.5
    GenerateSurface. I'm assuming it needs to be generateSurface then? I keep forgetting that lowercases need to begin those variables now :P
    Posted in: Modification Development
  • 0

    posted a message on Errors updating mod to version 1.2.5
    Thank you, its working now :) Now the only problem is that the ore isn't generating naturally... The code appears to be right, but it obviously can't be if it won't work :| Each bit of code for my ores look like this:
    for(int l=0; l<2; l++)
    {
    int i1 = chunkx + rand.nextInt(16);
    int j1 = rand.nextInt(54);
    int k1 = chunkz + rand.nextInt(16);
    (new WorldGenMinable(mod_ZStone.zOre.blockID, 4)).generate(world, rand, i1, j1, k1);
    }


    I edited it a tiny bit, the original being
    for(int i = 0; i < 2; i++)
    {
    int randPosX = chunkX + rand.nextInt(16);
    int randPosY = rand.nextInt(54);
    int randPosZ = chunkZ + rand.nextInt(16);
    (new WorldGenMinable(mod_ZStone.zOre.blockID, 4)).generate(world, rand, randPosX, randPosY, randPosZ);
    }


    I'm not sure why it won't work :/
    Posted in: Modification Development
  • 0

    posted a message on Errors updating mod to version 1.2.5
    Thank you! My recompiling errors are fixed! :) However, I'm getting this error now:
    Mods loaded: 2
    ModLoader 1.2.5
    mod_ZStone 1.2.5
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    
    
    
    --- BEGIN ERROR REPORT 9cd77567 --------
    Generated 6/12/12 9:26 PM
    
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_18, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
    
    java.lang.RuntimeException: java.lang.Exception: Image not found: /Textures/PhantiteOre.png
    at net.minecraft.src.ModLoader.registerAllTextureOverrides(ModLoader.java:1451)
    at net.minecraft.src.ModLoader.onTick(ModLoader.java:1104)
    at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:922)
    at net.minecraft.client.Minecraft.run(Minecraft.java:801)
    at java.lang.Thread.run(Thread.java:619)
    Caused by: java.lang.Exception: Image not found: /Textures/PhantiteOre.png
    at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1024)
    at net.minecraft.src.ModLoader.registerAllTextureOverrides(ModLoader.java:1443)
    ... 5 more
    --- END ERROR REPORT 421b210c ----------

    I don't get why this is occurring though. I have my Textures folder in the root of the MCP folder along with both src folders. Does it need to be somewhere else?
    Posted in: Modification Development
  • 0

    posted a message on Errors updating mod to version 1.2.5
    Alright, well you see that link in my signature? Well it's been about 10 months and I finally decided to update it. I originally had a ton of errors (silly mistakes like forgetting to add ModLoader into the .jar :P ), but now I'm down to 26. I've tried correcting the EnumToolMaterial errors but couldn't fix them. I haven't attempted fixing the others yet, but I don't think I know how to correct them yet. Any help is appreciated :) Thanks!

    == MCP 6.2 (data: 6.2, client: 1.2.5, server: 1.2.5) ==
    # found jad, jad patches, ff patches, osx patches, srgs, name csvs, doc csvs, pa
    ram csvs, astyle, astyle config
    == Recompiling client ==
    > Cleaning bin
    > Recompiling
    '"C:\Program Files\Java\jdk1.6.0_18\bin\javac" -Xlint:-options -deprecation -g -
    source 1.6 -target 1....' failed : 1
    
    == ERRORS FOUND ==
    
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:10: cannot find symbol
    symbol  : constructor EnumToolMaterial(int,int,float,float,int)
    location: class net.minecraft.src.EnumToolMaterial
    		ZGEM(3, -1, 5F, 5F, 6),
    			^
    
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:11: cannot find symbol
    symbol  : constructor EnumToolMaterial(int,int,float,float,int)
    location: class net.minecraft.src.EnumToolMaterial
    		LEV(2, 850, 3F, 3F, 7),
    		   ^
    
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:12: cannot find symbol
    symbol  : constructor EnumToolMaterial(int,int,float,float,int)
    location: class net.minecraft.src.EnumToolMaterial
    		HAR(2, 650, 6F, 6F, 8),
    		   ^
    
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:13: cannot find symbol
    symbol  : constructor EnumToolMaterial(int,int,float,float,int)
    location: class net.minecraft.src.EnumToolMaterial
    		FEF(2, 325, 8F, 8F, 9),
    		   ^
    
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:14: cannot find symbol
    symbol  : constructor EnumToolMaterial(int,int,float,float,int)
    location: class net.minecraft.src.EnumToolMaterial
    		PHA(2, 575, 5F, 5F, 11),
    		   ^
    
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:15: cannot find symbol
    symbol  : constructor EnumToolMaterial(int,int,float,float,int)
    location: class net.minecraft.src.EnumToolMaterial
    		OMA(3, -1, 15F, 15F, 12);
    		   ^
    
    src\minecraft\net\minecraft\src\ItemFGun.java:27: cannot find symbol
    symbol  : variable multiplayerWorld
    location: class net.minecraft.src.World
    			if(!world.multiplayerWorld)
    					 ^
    
    src\minecraft\net\minecraft\src\ItemFGun.java:29: cannot find symbol
    symbol  : constructor EntityArrow(net.minecraft.src.World,net.minecraft.src.Enti
    tyPlayer)
    location: class net.minecraft.src.EntityArrow
    				world.entityJoinedWorld(new EntityArrow(world, entityplayer));
    										^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:17: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    		if(block == mod_ZStone.zOre)
    		   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:21: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.zStone)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:25: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.hStone)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:29: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.lStone)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:33: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.fStone)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:37: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.pStone)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:41: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.hOre)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:45: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.oOre)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:49: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.lOre)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:53: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.fOre)
    				   ^
    
    src\minecraft\net\minecraft\src\ItemPickaxe.java:57: cannot find symbol
    symbol  : variable block
    location: class net.minecraft.src.ItemPickaxe
    				if(block == mod_ZStone.pOre)
    				   ^
    
    src\minecraft\net\minecraft\src\mod_ZStone.java:4: net.minecraft.src.mod_ZStone
    is not abstract and does not override abstract method load() in net.minecraft.sr
    c.BaseMod
    public class mod_ZStone extends BaseMod
    	   ^
    
    src\minecraft\net\minecraft\src\ModLoader.java:221: cannot find symbol
    symbol  : variable biomeArray
    location: class net.minecraft.src.GenLayerBiome
    		BiomeGenBase abiomegenbase[] = GenLayerBiome.biomeArray;
    													^
    
    src\minecraft\net\minecraft\src\ModLoader.java:231: cannot find symbol
    symbol  : variable biomeArray
    location: class net.minecraft.src.GenLayerBiome
    		GenLayerBiome.biomeArray = (BiomeGenBase[])arraylist.toArray(new BiomeGe
    nBase[0]);
    					 ^
    
    src\minecraft\net\minecraft\src\ModLoader.java:833: cannot find symbol
    symbol  : variable cfgGrassFix
    location: class net.minecraft.src.RenderBlocks
    				RenderBlocks.cfgGrassFix = Boolean.parseBoolean(props.getPropert
    y("grassFix"));
    							^
    
    src\minecraft\net\minecraft\src\ModLoader.java:875: cannot find symbol
    symbol  : variable cfgGrassFix
    location: class net.minecraft.src.RenderBlocks
    			props.setProperty("grassFix", Boolean.toString(RenderBlocks.cfgGrass
    Fix));
    																	   ^
    
    src\minecraft\net\minecraft\src\ModLoader.java:1629: cannot find symbol
    symbol  : variable biomeArray
    location: class net.minecraft.src.GenLayerBiome
    		BiomeGenBase abiomegenbase[] = GenLayerBiome.biomeArray;
    													^
    
    src\minecraft\net\minecraft\src\ModLoader.java:1639: cannot find symbol
    symbol  : variable biomeArray
    location: class net.minecraft.src.GenLayerBiome
    		GenLayerBiome.biomeArray = (BiomeGenBase[])arraylist.toArray(new BiomeGe
    nBase[0]);
    					 ^
    
    26 errors
    ==================
    
    !! Can not find server sources, try decompiling !!
    Press any key to continue . . .
    Posted in: Modification Development
  • 0

    posted a message on [WIP] The Zero Mod!
    Quote from steph1389

    Just so you know, your use of the bu.class file, which the EnumMaterial will cause compatibility problems with other mods. You may want to look into a better compatibility.

    All in all a great first mod. Well done!

    Yeah, the fact I modified that and ItemPickaxe could cause some compatibility issues. I hope I learn how to make compatibility better soon :smile.gif:

    And thank you!
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] The Zero Mod!
    Thanks! Great words to hear to a beginner :tongue.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] The Zero Mod!
    Absolutely! The mod is now released, and you can find it here: http://www.minecraftforum.net/topic/556397-v173-minecraft-megaman-zero-ores-and-tools-mod/
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] OrbitalCraft [Need Modders]
    I'm bumping this :s
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] OrbitalCraft [Need Modders]
    ^Edited this post btw :s
    Posted in: Mods Discussion
  • 1

    posted a message on Wow that's retarded. Sun rises in North apparently.
    Am I the only person who thinks this is, ya know, maybe a troll?
    Posted in: Survival Mode
  • 0

    posted a message on I am sooo close

    i tested it didnt crash but what happen was that when i right click it pause the game so i think my gui is invisble

    Did it pause the game or freeze it?
    Posted in: Mods Discussion
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