Hey, great job on this fantastic mod dude! I made a video on it right here:
- Ringowhs
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Member for 11 years, 7 months, and 17 days
Last active Tue, Sep, 28 2021 19:00:13
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AceCraftGaming posted a message on Nether portal mod! Works as same as the PC! No fakes! (V.3.1)Posted in: MCPE: Mods / Tools -
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alfredliberator16 posted a message on Nether portal mod! Works as same as the PC! No fakes! (V.3.1)AwesomePosted in: MCPE: Mods / Tools -
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NERIM1125_imaginary posted a message on portalgun beta- (only pick block supported) move blocks smoothly where ever you want!here is little iron hoe which will make big difference.Posted in: MCPE: Mods / Tools
you can pick blocks, entities, and move them around.
(and I have to say somethings to somebody, I'M NOT DRUNK!!)var blockArray=new Array();//saves ent of blocks var timer=-30;//what makes it work var pickedBlock=46;//Id of TNT by default var pickedDam=0; var pickedBool,pickedEnt,playerEnt; var readyFor=false; var portalGun=292;//can be changed easily var GUI=null; //events function newLevel() {var toAddAct=com.mojang.minecraftpe.MainActivity.currentMainActivity.get(); toAddAct.runOnUiThread(new java.lang.Runnable({run:function() {try{GUI=new android.widget.PopupWindow(); var layout=new android.widget.RelativeLayout(toAddAct); var button=new android.widget.Button(toAddAct); button.setText("PUT"); button.setOnClickListener(new android.view.View.OnClickListener({onClick: function(viewarg){putBlockOperator();}})); layout.addView(button); GUI.setContentView(layout); GUI.setWidth(100); GUI.setHeight(100); GUI.showAtLocation(toAddAct.getWindow().getDecorView(),android.view.Gravity.LEFT | android.view.Gravity.BOTTOM,0,0); GUI.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(android.graphics.Color.TRANSPARENT));} catch(err){print("Error: "+err);}}})); //just making button timer=-30; //reseting } function modTick() {entityMover();startup();} function useItem(x,y,z,itemId) {if(itemId==portalGun&&!pickedBool&&readyFor) {preventDefault(); if(getTile(x,y,z)<81) {pickedBlock=getTile(x,y,z); pickedDam=Level.getData(x,y,z); playerEnt=getPlayerEnt(); pickedEnt=blockArray[80-pickedBlock]; pickedBool=true; setTile(x,y,z,0);} else {clientMessage("this block can't be picked with portalgun");} }} function attackHook(attacker,victim) {playerEnt=attacker; var intype=Entity.getEntityTypeId(victim); if(intype==83) return; if(!pickedBool&&readyFor) {pickedEnt=victim; pickedBool=true; if(Entity.getEntityTypeId(victim)==65) {pickedBlock=46; pickedDam=0;}} else if(Entity.getX(pickedEnt)==Entity.getX(victim)&&Entity.getY(pickedEnt)==Entity.getY(victim)&&Entity.getZ(pickedEnt)==Entity.getZ(victim)) {preventDefault(); if(!getTile(Math.round(Entity.getX(victim)-0.5),Math.round(Entity.getY(victim)-0.5),Math.round(Entity.getZ(victim)-0.5))) {pickedBool=false; if(Entity.getEntityTypeId(victim)==65) putBlock(victim);} }} function deathHook(a,v) {if(!pickedBool) return; var intype=Entity.getEntityTypeId(v); if(intype==64||intype==80||intype==81||intype==82||intype==83) return; if(Entity.getX(pickedEnt)==Entity.getX(v)&&Entity.getY(pickedEnt)==Entity.getY(v)&&Entity.getZ(pickedEnt)==Entity.getZ(v)){ pickedBool=false;}} function entityRemovedHook(ent) {if(!pickedBool) return; var intype=Entity.getEntityTypeId(ent); if(intype==64||intype==80||intype==81||intype==82||intype==83) return; if(Entity.getX(pickedEnt)==Entity.getX(ent)&&Entity.getY(pickedEnt)==Entity.getY(ent)&&Entity.getZ(pickedEnt)==Entity.getZ(ent)){ pickedBool=false;}} function leaveGame() {var toAddAct = com.mojang.minecraftpe.MainActivity.currentMainActivity.get(); toAddAct.runOnUiThread(new java.lang.Runnable({ run: function() { if(GUI != null){GUI.dismiss();}}})); //delete button blockArray=new Array(); timer=-30; pickedBlock=46; pickedDam=0; readyFor=false; GUI=null; pickedBool=false; //reset } function startup() //make blocks when entering game {if(timer>100) return; timer++; if(!timer) {for(var i=0;i<80;i++) {blockArray[i]=Level.spawnMob(128,256,128,65); Entity.setRenderType(blockArray[i],20);}} if(timer<80&&timer>=0) {for(var i=0;i<80;i++) {stopper(blockArray[i]); Entity.setPosition(blockArray[i],128,256,128);} Entity.rideAnimal(blockArray[timer],blockArray[timer]);} if(timer==90) {readyFor=true;clientMessage("portal gun succesfully booted");}} function stopper(ent) //stop entity falling {setVelY(ent,0); setVelX(ent,0); setVelZ(ent,0);} function entityMover() //move entity {if(pickedBool) {var px,py,pz,dx,dy,dz,yaw,pit; px=Player.getX(); py=Player.getY()-0.5; pz=Player.getZ(); yaw=Math.PI*Entity.getYaw(playerEnt)/180; pit=Math.PI*Entity.getPitch(playerEnt)/180; dx=-1*Math.cos(pit)*Math.sin(yaw); dy=-1*Math.sin(pit); dz=Math.cos(pit)*Math.cos(yaw); if(Entity.getEntityTypeId(pickedEnt)==65) moveBlock(pickedEnt,px+2*dx,py+2*dy-0.5,pz+2*dz); else Entity.setPosition(pickedEnt,px+2*dx,py+2*dy,pz+2*dz); stopper(pickedEnt); }} function moveBlock(ent,x,y,z) //special moving method for rATNT {var newMob=Level.spawnMob(x,y,z,80); Entity.setRenderType(newMob,21); stopper(newMob); Entity.rideAnimal(ent,newMob); Entity.remove(newMob); Entity.rideAnimal(ent,ent);} function putBlock(ent) //put block and reset ent {setTile(Math.round(Entity.getX(ent)-0.5),Math.round(Entity.getY(ent)-0.5),Math.round(Entity.getZ(ent)-0.5),pickedBlock,pickedDam); moveBlock(ent,128,256,128); pickedBool=false;} function putBlockOperator() //put block if possible {if(!pickedBool) return; var inblock=getTile(Math.round(Entity.getX(pickedEnt)-0.5),Math.round(Entity.getY(pickedEnt)-0.5),Math.round(Entity.getZ(pickedEnt)-0.5)); if(inblock==0||(inblock>7&&inblock<12)||inblock==51||inblock==78) {pickedBool=false; if(Entity.getEntityTypeId(pickedEnt)==65) putBlock(pickedEnt);}}
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aspig posted a message on Nether portal mod! Works as same as the PC! No fakes! (V.3.1)If you know how to do it, add a new block with the nether portal texture, THIS MOD IS EPIC...... needs zombie pigman spawnPosted in: MCPE: Mods / Tools -
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Liongold0919 posted a message on Nether portal mod! Works as same as the PC! No fakes! (V.3.1)May I make a vídeo of this mod? I will give you all credits friend, good mod!Posted in: MCPE: Mods / Tools -
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kaikun97 posted a message on Nether portal mod! Works as same as the PC! No fakes! (V.3.1)i can confirm this mod does work after building the obsidian frame, use flint and steel on the lowest onsidian blocks. then the glass will appear. tap the lowest onsidian block again and it will show the title screen for a second and then load your world called "nether" and then will spawn a nether portal in that world in which u can travel back. this mod is awesome nice job dudePosted in: MCPE: Mods / Tools -
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darkdiamondminer posted a message on Nether portal mod! Works as same as the PC! No fakes! (V.3.1)Ringowhs you should just put a nether portal map inside your zip file. But get permission first.Posted in: MCPE: Mods / Tools - To post a comment, please login.
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Real-Time Translation Mod
Do you have players speaking in a language that you don't know? Do you have problems communicating with them? This small mod can break the language barrier by translating the Minecraft chat in real-time! All translation results are powered by Google and Baidu.
NOTE: Translation results may not be 100% accurate. It may lead to misunderstandings.
NOTE: This mod is client sided! You can just install this in your client! No server required!
Installation:
Put the .jar into your mods folder of your Minecraft instance. Just like all the other forge mods.
Instructions:
If you only want your chat to translate to English, install the mod, and you're done!
Otherwise, for settings and other functions. Press Y in the game. This key bind can be changed in Options > Controls > Multiplayer > Chat Translator
Every option is explained in the mod. So please read it carefully. Press the question mark for more information.
I highly recommend using the GUI to change options there. Manually editing the file could be extremely confusing.
Latest version: 6.0
All versions below 3.2 contain bugs or do not work. If the mod doesn't work, update the mod.
The download button takes time to update. If the download button links to an older version, click view all downloads instead.
1.16.2 Download
1.12.2 Download
1.8.9 Download
1.7.10 Download
Mirror to all versions(If the above links do not work):http://mods.curse.com/mc-mods/minecraft/240908-real-time-chat-translation-mod
Source code: https://github.com/ringosham/TranslateMod/
Screenshot:
Reviews:
A showcase showing this working on a public server
I will make a tutorial video when I have time. Maybe. Uh...don't count on it.
FAQ: (Read it before posting questions! Especially if it doesn't work)
Q: What languages does this mod support?
A: This mod supports TONS of languages, including the ones that aren't even supported in Minecraft! period. The full list of languages can be seen in this list. https://tech.yandex.com/translate/doc/dg/concepts/langs-docpage/
Q: The messages are not translated!
A: There are four possible reasons why nothing is translated.
If you are sure that those are not the cause of it, try using the "Manual translate" function.
Q: The mod is translating random stuff
A: That is most likely because of the language detection service being funky. Certain words that aren't supposed to be translated such as "rekt" will be translated as "RA".
Q: I got a message that says "Error caught during setting up translation service..."
A: That is usually either a network problem or the translation keys needed for translation have exceeded the daily/monthly limit(This is more likely). If this happens, you should tell me about it so I can add more keys to the mod. Or you can add your own key to the mod. Go to the settings of the mod and click "User Key" (Or "Use your own translation key" for older versions) for details. That way you can still use the mod.
Q: The mod doesn't detect any messages on xxx server!
A: You can add patterns (Regex) in Options > Chat Regexes > View / Add. Regex(Regular Expressions) is basically "patterns" that allows the mod to detect a line of text. It does NOT detect what language the message is using, rather asks the question "what does a chat message looks like". It allows compatibility for all Minecraft chat plugins. If you don't know what this is, unfortunately, you have to learn it.
Here is a link to a quick tutorial for regexes. http://regexone.com
And here is a link for testing them. http://regexr.com
Alternatively, you can give me a screenshot of your chat in pm. I can help you to make a regex out of it.
(It's not that I will think that you're dumb or lazy or anything...)
If the mod shows "chat separators" instead of "Chat Regex", I suggest you update the mod to 4.0 and above.
Q: The mod deleted all of the default regexes!
A: Just reset the regex to default and save.
Q: Does this mod spam the chat on servers? Will I get banned for this?
A: It does not. The entire translation process(including the translation message) is all client side. The server won't receive anything, and it's no-cheat safe.
Q: What's your inspiration of this mod?
A: It's exactly what the mod description says. I am sick of players constantly talking to me using foreign languages that I don't know and refuses to speak in English.
Known bugs:
The error from setting up the translation service is caused by the request limit since there are lots of players using this mod.
Development status (If you want to know what takes so long for updates and please stop asking when will it update):
Changelog:
See Changlog.txt inside the mod jar.
Legal:
©2015-2022 Ringosham. Licensed under GPL v3
Feel free to put it into modpacks, just give me a shoutout.
Online translation services are provided by Google
Feedback is appreciated!
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Copy these 2 to your regex list
\[Lvl\. \d+] (\[\.+] )?%name% (\[\.+] )?»
(\[\.+] )?(.+ )%name%:
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The mod is only designed to translate player chat messages, though it can translate every chat message.
Here (Copy and remove the quotes):
"\[%name%\] (\[Step \d+\] )?"
and this.
" - %name% - "
There are command outputs where the message has no pattern. So the regex is not available. That's as much as I can give.
I don't understand why would you want a regex of this since you know what the command is going to do.
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Mod updated! Version 3.0.1
Sorry for the quick fix. I change the mod a little bit so that everyone can know the in-game mod settings.
Remove: Credit message when joining worlds
Add: A message about the key bind of the in-game mod settings.
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Mod updated! Version 2.2
Fix: /trans me command not working
Fix: Duplicated translation messages (again...)
That is just some stupid mistakes that I forgot to fix....
And... I will update this mod to 1.9. Once forge for Minecraft 1.9 is released.
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"Why you stop developing!?"
Because I got bored on modding! I may start modding again when I have the mood, but not this mod.
I made a nether portal mod that works as same as the PC!
Version 3.1
Download link:https://dl.dropboxus...etherPortal.zip(Dropbox)
https://www.mediafir...lxf4qvq1xq524m1 (Mediafire)
To prove that this mod works:(Trust me. It really works. No lies)
[quote=kaikun97;/comments/30391995]i can confirm this mod does work after building the obsidian frame, use flint and steel on the lowest onsidian blocks. then the glass will appear. tap the lowest onsidian block again and it will show the title screen for a second and then load your world called "nether" and then will spawn a nether portal in that world in which u can travel back. this mod is awesome nice job dude Screenshots:
Videos: (Thank you for you guys supporting me!)
More videos (I find them by myself)
Deni gamerpro
11CHIRSTIAN21
GamerYnfinity (SCT)
xMinecraftPeUniverse
Sonicaleb1
Even more videos!
KDCrafter
Dennis Syfy Croprocraft
AndroidMasterGamer
Pepe APKLp
Coffy Gamer
Moar moar moar!!!
Kyogre Craft
Jesus Crafter
MrTophatsMCPE
Jose Drifted
EnderLord
Will this list never end?
RicoPlaysMCPE
Ends here!
MAJOR change: The directory of the nether world is changed to inside your world you are playing. The YouTube tutorials are now OUTDATED.
Changelog: Another stupid bug fix
Next update: What do you want me to add? Tell me in here!
Ideas suggested:
You will not be able to put water in the nether. (Idea by myself )Added!
Nether mobs! (Idea by myself, tutorials about using mob renderer needed)
End portal mod will be in a separate mod. (Idea by RedstoneOfDeather)
Portal block texture (Idea by a lot of people) Added!
The nether world directory should be inside the world you're playing (Idea by Craftyawesome)Added!
Since I failed porting an nether map to pocket edition, I put a download page for you guys.
However, thanks to Lucavon for porting the maps. Here is the download:
Including nether fortress:
https://www.dropbox....yvmo/nether.zip
Without nether fortress:
https://www.dropbox...._noFortress.zip
Upcoming: Nether treasure hunt!!
RedstoneOfDeather made some CUSTOM nether map (Actually, it's a cheating map)!
The EPIC Nether map:
http://www.minecraft...pic-nether-map/
If you are making a YouTube video. Please tell me in here. I'll put your video in the first page. Thank you
Also, if you found any bugs, feel free to tell me in here!
Crashing? Read the IMPORTANT NOTES.txt before reporting here!
IMPORTANT!!!
Recently I have found a lot of download links related to this mod. Some of them are an exact copy of my mod. A Mediafire download link has been made to ensure that you guys won't distribute without permission.
This mod is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This means:
You must not use it for commercial purposes. (This includes adf.ly links)
You are free to distribute it and modify it. But you must quote me for that in your mod, YouTube video and download link.
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Welcome to my first map in minecraft. It's don't tap the sand! It's just a remake of the game 'don't tap the white tile' from Google play or 'piano tiles' from Apple app store in minecraft PE
Original app:
Google Play (Don't tap the white tile):
https://play.google....monistudio.tile
Apple app store (Piano tiles):
https://itunes.apple...d848160327?mt=8
Remake on PC version (By TeamWooLoo)
http://www.minecraft...ed-by-antvenom/
Remake on PE version (By myself, of course):
Weirdly all my Dropbox links aren't working at all. You can download it by copy the address.
Dropbox:
https://dl.dropboxusercontent.com/u/92020026/Don't tap the sand!.zip
Mediafire:
http://www.mediafire.com/download/r6d6j5sf0uzqh22
Chinese translation by Tea house:
https://www.dropbox.com/s/36atuhx1sloimxc/Don%27t%20tap%20the%20sand%21%28%E8%A3%BD%E4%BD%9CRingowhs%E7%BF%BB%E8%AD%AFTea_house.zip
Check out his Chinese channel!
https://www.youtube.com/channel/UCEVU99vf2pPqVoVF_sYCFgw
Screenshots:
Currently this map only supports classic mode and relay mode.
Classic mode:
You have to tap 50 tiles and see if you are fast!
Relay mode:
You have 12 seconds to tap as many tiles as you can. You'll get an extra 12 seconds if you tap every 50 tiles!
For small screen players, setting your D-Pad size to the smallest is recommended.
Zen mode:
You have 10 seconds to tap as many tiles as you can. Unlike relay mode, you won't get any extra seconds.
Arcade mode:
Unlike the original game, you'll be given 3 seconds to tap a tile. Every 5 tiles you tapped, the time given will be reduced by 0.05 seconds. In around 270~ tiles tapped (I forgot it), the time given will stay at 0.4 seconds!
Videos:
By xDarkAbsolute:
By tea house
By Heromine
By Dastmema (Spanish)
FAQ:
Why the high score in classic doesn't work?
Because the high score only works if you tap 50 tiles successfully.
I tapped the gravel. It doesn't do anything.
Did you install the mod?
I keep hearing zombies, skeletons, spiders!!!
Don't worry, spiders can't climb into the game lobby. If you are scared (RAAHH!), you can turn on peaceful mode.
EDIT: I saw some other reviews. Some smart spiders can jump into the tapping hall (Yes, I called it tapping hall)
It's hard to tap the gravel because of the damn D-Pad!
Just go to your game settings > controls > D-Pad size > Switch it to the smallest
The relay mode is too hard!
Well, try your best to do it. I won't change the timer
I gonna cheat on this map then.
It's up to you. You can use the debug mode if you want.
What's that "Aperture science emergency incinerator"?
Everything has a use. You have to figure it out. Oh I almost forgot, there is 1 more rule.
Do not dig any snow and coal blocks and signs. Only dig things with the right tool.
This map and mod are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
This means:
- You must not modify anything in the mod script and the map. Unless it's for personal use, or I allowed to do so.
- You must not create adf.ly links or any other ad links to my download page
- You must put the forum link if you are making videos/spotlights in your website/etc..
- DO NOT CLAIM THAT IT'S YOURS
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Well, first, this is not my mod. It's by TheyCallMeDanger. I don't make PC mods at all.
That mod adds a whole ton of new mobs (100+ at least) by spawning them using dried spawn eggs(Found in caves, like fossils) + water, 5 dimensions, boss, blah blah, etc
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Oh thanks. I may update the mod later