Okay, so what kind of features will this have for maps and resource packs? I can't run the beta client btw, because mac.
I really don't think we need ANOTHER smooth, easy-to-use, trendy-looking modpack installer (from what I've seen, the new technic launcher already does everything that Voice aims to do)... it would be nice to have Voice focus on all types of community content equally, and not just be about MODS MODS MODS.
Any why is it called Voice, of all things?
1
clearing stuff off my computer: here's a zip full of random triton stuff that i found
https://www.mediafire.com/file/3kxzkbzb8dp1zqv/tritondump.zip/file
includes:
- some interesting style explorations
- 'clean' versions of some textures with only flat colors and no bloom/glow effects
- GIMP files that i can't open anymore (I roll with PS now) but i assume are also 'clean' versions
- the 3 custom fonts i used throughout the pack
and reminder: anyone and everyone is free to and encouraged to post any edits/additions they've made to Triton
if anyone has anything of theirs they'd like to have added to the main pack, plz let me know!
3
Hey folks! I've assembled scans of a bunch of pen-and-paper concept sketches I've been meaning to share for a long time. Imgur album link below:
https://imgur.com/a/Opwk69M
0
Yes, go ahead.
3
Announcement:
I revoke my previous statement about not allowing edits or continuations. You're free to do whatever you please with this pack and all its assets, you are free to make additions and edits, and you're free to upload and share the pack and said edits wherever you please. Please do! (Just promise not to pass the whole thing off as your own, okay? That's just rude).
I think there's still a "license" zipped in the pack, which I no longer consider relevant and can be ignored. You have my thumbs-up of approval:
1
Hey guys.
Any regulars here still playing/texturing for Minecraft?
I just got back into the game the other week (playing some SkyFactory 3 and watching some of the old Yogscast modpack series) after leaving it for close to a year and a half. A lot has changed! And once again, I find myself tempted to start drawin' some pixels yet again (especially with the 100-some-odd 16x textures I have lying around from a pack that I never finished).
I'm just curious to see how things are going in the 'texture pack scene.'
0
So I'm out of the loop on this... from the video it sounds like this is some kind of XB1X-exclusive DLC? By getting it on PC are you referring to the existing shader mods?
1
Hi there,
I dropped support for versions prior to 1.8 quite a while ago. 1.7.10 used a completely different format for things, so most artists don't bother back-porting to anything as old as that. Sorry!
BTW, I've updated the pack to work with 1.11+ without complaining about being outdated.
0
I made a D.va skin a while back: here
0
Hey all,So for the time being, I'd like to hold off on any Triton continuation projects. I appreciate the intereest, but for various reasons, I'm not quite ready to hand over the reins yet.Scratch that, it's all yours.
1
Oh, here's the full code:
"parent": "item/sword",
"textures": {
"layer0": "items/diamond_sword"
},
"display": {
"thirdperson_righthand": {
"rotation": [ 0, -90, 45 ],
"translation": [ 0, 8.5, 1.5 ],
"scale": [ 1.6, 1.6, 1 ]
},
"firstperson_righthand": {
"rotation": [ -30, -80, 0 ],
"translation": [ 4.5, 2, -6 ],
"scale": [ 1.4, 1.4, 0.9 ]
},
"thirdperson_lefthand": {
"rotation": [ 0, 90, -45 ],
"translation": [ 0, 8.5, 1.5 ],
"scale": [ 1.6, 1.6, 1 ]
},
"firstperson_lefthand": {
"rotation": [ -30, 90, 0 ],
"translation": [ 4.5, 2, -6 ],
"scale": [ 1.4, 1.4, 0.9 ]
}
}
}
0
Name the file accordingly. I think diamond sword is just "diamond_sword.json".
1
Here's the code from Diamond Sword:
"display": {
"thirdperson_righthand": {
"rotation": [ 0, -90, 45 ],
"translation": [ 0, 8.5, 1.5 ],
"scale": [ 1.6, 1.6, 1 ]
},
"firstperson_righthand": {
"rotation": [ -30, -80, 0 ],
"translation": [ 4.5, 2, -6 ],
"scale": [ 1.4, 1.4, 0.9 ]
},
"thirdperson_lefthand": {
"rotation": [ 0, 90, -45 ],
"translation": [ 0, 8.5, 1.5 ],
"scale": [ 1.6, 1.6, 1 ]
},
"firstperson_lefthand": {
"rotation": [ -30, 90, 0 ],
"translation": [ 4.5, 2, -6 ],
"scale": [ 1.4, 1.4, 0.9 ]
}
}
You can play around with scale values to change the size. Probably want to keep the Z-scale smaller, otherwise your item will be really thick and weird-looking.
2
Nice! Happy New Years!
1
Might want to rephrase that...
Um.. so I'm confused. You're using Johnsmith as a base, correct? So... how about you tell visitors what's actually new, that YOU'VE created, and what is still Johnsmith. Also, you've included... all of the Sn0wsong pack as well? Why? All the files have the same 'last modified' date, indicating you've just thrown the whole pack in for no apparent reason (correct me if I'm wrong).
The logo is impressive and the screenshots are... nice, I guess? But I'm wondering how much of this is actually yours.
0
No, still works for me...