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    posted a message on [1.6.4] [Forge] Better Grass & Leaves Mod [v1.6.4.D]
    How do I turn off those bubbles in the water? It is HIGHLY annoying, but everything else is great.

    Ahh ­Fuc|< it, just decided to remove the texture from the image files so they're practically not there. Shame there isn't a way to toggle it normally. They're just so ­fuc|<ing annoying.
    Posted in: Minecraft Mods
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    posted a message on [32x] Halcyon Days Resource Pack 1.1 [1.7.x Support]
    This is THE BEST TEXTURE PACK I have EVER used, and the ONLY one that actually made me want to download it, since Derivation was discontinued. There is only but one annoying issue that I noticed, and fixed, for me and my friends who use in our buildings- the connected textures was mislabled for the stone brick tops. The cracked stone tops were labled as sides for the regular stone bricks, the cracked stone brick's top was actually the top for mossy stone bricks, and the top for mossy stone bricks is what should be the connected textures for the tops of cobble when placed next to grass. And even then, the grass is not even the right style! :P

    But yeah, with that fixed, it is a truly BEAUTIFUL texture pack. :D

    I will send you, ikezou, the download to the fixed ctm stone(smooth) folder via PM. :D (The cobble-grass ctm textures remain unused (12-17) so I reccomend relocating them.)
    Posted in: Resource Packs
  • 2

    posted a message on Closed Map Experiment
    If you want to see what a 3 year long infinite world gen of this experiment would looks like, I suggest checking out 2b2t.org (Which is both the IP for the server and the website link.)

    It started back in 2010, and I joined it in 2011. I only stayed dedicated for a month because death was powerful. Unless you had a bed, of course. The spawn is entirely just gone. Lava and cheap cobble and stone structures blanket the world for hundreds of blocks, and the devastation can be very much seen for thousands of blocks. I haven't been on the server in a long time, but it's still up and going on. I'm not familiar of the factions, but what I'll describe in this post is what I experienced back when I joined. Results now, 2 years late, will obviously vary.

    I spawned in. The first thing I noticed was people punching each other and lava everywhere. The higher ups had made the spawn an object of entertainment. With new people streaming into the server, they decided to make a massive stone mountain at the spawn block, and flood it with lava. There was only 1 path off the mountain that you could survive. I attempted heading down the seemingly insignificant 3 wide stairs with lava around it, but it proved a problem as 15 people were constantly trying the same thing. It's funny how just spawning was difficult! People were fighting and pushing others into lava with the hope of only themselves making it off. Of course, once you got off you had no reward. There was no person waiting there to feed you, supply you, and send you on your merry way. Nope, quite the opposite. Most of the lava was around the spawn only. There were random bits of lava, but yeah, the majority was at the mountain. So outside of spawn was a pretty dark place. Strip mines were everywhere, and bridges over chasms were unsafe. I died a lot, outside of the spawn zone. Skeletons shot me off constantly until I either died of starvation or falling. Which was the issue. I tried to not punch as much, as punching depletes hunger. So I would normally get off the mountain with only a bar and a half missing, of hunger.

    That was what spawn was like. On the most successful run out of spawn, I met up with a faction of 10 people, fully equipped with diamond armour. They greeted me, and I got scared and kinda skirted around them. They threw down some melons and wooden planks, and walked back to their base. I approached the items with caution, and once I got them I bolted. Once I was safe, I gave them my grattitude and continued. This is all in the presence of just stone and cobblestone floors. Dirt was gone from site, except the small veins that broke the surface. Grass was nonexistent for me. Not once had I seen a single grass block, in thousands of blocks of journey. Then, out of pure and subsequent luck, I found a lonely tree next to a small dirt hut. Being the good samaritan, I took the logs and replanted. I got a hefty profit of 3 saplings, and continued my way. About 6 thousand blocks out, I started seeing grass. This was great! But thing is, all of this happens after the 1.8 update that added hunger, and of course, the new mob spawning behaviors. All the mobs were gone from the landscape, and I couldn't find a single tall grass block or passive mob. I dared to tango with a skeleton and waste time trying to get bones, but I was running low on melons. I made a rudimentary farm next to a water source and began farming a bit. I did die from hunger before I could get bread though, and I had to take a grueling journey from spawn, back to my place of death. Of course, by then, I'd have died numerous more times. It was very hard to get there before I died of hunger again, but I managed to make it just before I died again. After that I just waited for some wheat to grow. After I got a hefty amount of bread I continued on.

    Travel was bland and didn't have much in store. So from here I'll talk about the milestones. Here's a list of what I encountered in order:
    • Barren, hard to escape spawn of death and lava.
    • Barren stone wastes, went on for hundreds of blocks
    • Dirt huts left behind by previous adventures to wait out the night.
    • After a few thousand blocks, grass.
    • A loooong time of that and I found trees. Forests, to be exact.
    • Tall grass made it's appearence.
    • Passive mobs.
    • Griefed player fortresses.
    • Intact bases.
    • Untouched, normal landscape minus the odd player house. This was around 40,000 blocks out.
    All of this while the 60 player filled server had constant racial slurrs and fighting in the chat. People were in their most primal state here. Emotions let loose and... yes, I participated in the racial slurrs and bickering. It was only to get reactions though. People were shouting at others to kill themselves. Player deaths flooded the chat as well. Mostly from the spawn.

    I arrived at 50,000 blocks out, and still felt insecure of my survival. There was a story of this guy who walked to 100,000 blocks out and still found a player, who killed him. It was scary, even in the safety of the huge block distance. The server has no rules, so I raided my share of bases that I came across. After that, I got... irritant. I decided to download xray and zombe's fly mod and have my fun in hacking. I flew around and mined all the diamonds I could get. I raided hidden chests, and got to my glorious 2 stacks of diamonds. I then got a little bored of the useless travel and headed back to around spawn to meet someone. He died along the way whilst I made it. I grew tired of the death and racial slurrs, and decided to cut it at that point. I dug myself in and holed up, and logged off the server.

    It's now been 2 years. I logged back on just now and found to be in the same position that I left 2 years ago. I think I'll play some more, maybe hit 100,000 blocks this time. There is far less people on now then there used to be, and there seems to be little to no verbal abuse in the chat. Though, everyone still seems disrespectful and arrogant. It will be fun, and... heh, just like old times.
    Posted in: PC Servers
  • 0

    posted a message on [32x] [1.6.4] Derivation RPG
    Quote from zamaj

    Snip


    I comepletely agree with you. Doku used to be my favorite until the community continuation. Though, honestly, Derviation is such a good pack that I can't really use any other texture pack now. I've resorted to default because I can't find any other pack that compares in the awe I had the first time I tried out Derivation.

    Though if I were to make a continuation, I wouldn't do some cheap copy and paste of an old texture over, nor recolors. I always hated when texture packs did that. I would accept community feedback but not community texture themselves, because, as much as it seems nice, it divides a pack's value. I have experience in duplicating styles, as well.
    Posted in: Resource Packs
  • 0

    posted a message on [32x] [1.6.4] Derivation RPG
    I really want to continue it, because I'm really good at duplicating styles... but I am really not sure. I guess if enough people bombard me I'll make a sad attempt.
    Posted in: Resource Packs
  • 0

    posted a message on [Adventure/Puzzle/Parkour] The Challenger (100,000+ DL's) [Played by SkyDoesMinecaft]
    Sorry, but eugh that texture pack in the screenshots is ugly. Sorry, I realize you've apparently spent a lot of time getting those screenshots, but I gagged a bit. //opinion//
    Posted in: Maps
  • 0

    posted a message on [Adv/Surv] Fallout MineCraft: DeadState V2.4 Released!(Download Now!/200,000+ Downloads) + SERVER!
    I'm both surprised and VERY happy to see this is still being worked on. I remember finding this around a year ago- before it was fully released. :3
    Posted in: Maps
  • 0

    posted a message on EVIL Minecraft Reclamation project
    Quote from Undeadplusfan

    Er... You cant really do that though, right? Angry Pixel own it, they are already working on it here http://www.angry-pixel.net/

    also, the mods modeler gave everything he did to the founder of AP too. same with one of this mods texturers, so the guy at least owns all that


    I'm pretty sure when we went open source, everyone agreed to the fact that their stuff can and will be distributed free of charge or contract. That is what Open-Source is.
    Posted in: Mods Discussion
  • 2

    posted a message on EVIL Minecraft Reclamation project
    I wish you luck on this! :D Hope people actually apply!

    By the way, I give you the right to use my texture work from the original EVMC as placeholders or as the final product. I'm just happy all our work didn't poof away. :3
    Posted in: Mods Discussion
  • 0

    posted a message on [ADV] Eronev Mansion Adventure [1,000,000+ Downloads!] 1.9 Verified. The Classic Pumpkin Adventure.
    I want to say I teared up at the end, placing down the villagers as I knew they would die....

    100/10 would play numerous times again. Spent about 6 or 7 hours on the map double checking everything- I still managed to miss some gold though. :( I also beat the parkour with only 9 bedrock.

    But yeah- I kinda explored a LOT.....


    Posted in: Maps
  • 0

    posted a message on [ADV] Eronev Mansion Adventure [1,000,000+ Downloads!] 1.9 Verified. The Classic Pumpkin Adventure.
    I'm literally probably only a quarter through the map (I'm currently at the tower, saving the apparent 3rd villager) and I have spent at least three hours double checking every nook-and-cranny possible. I didn't venture out into the ocean though, as there -apparently- is nothing of interest out there. ;)

    Anyways, I never complete puzzle/adventure maps.... and I think I might have a first. The special items and usage of vanilla content to produce a captivating story plot, and the way you made your boundaries- makes the entire map feel linear with a free-roaming aspect. I absolutely love it! The biggest hook on me though has to be the gold blocks- gotta catch 'em all! (Besides the text behind the characters, they always jerk up a laugh from me! :) )

    So, so far- 10/10! Amazing map, and I might actually finish it! :D
    Posted in: Maps
  • 0

    posted a message on [32x] [1.6.4] Derivation RPG
    Quote from Domino

    -snip-


    I'm sad to see that BetterSkies was not enabled. Night sky galaxies, daytime cloud skyboxes.... it truly makes the texturepack unique for me.
    Posted in: Resource Packs
  • 0

    posted a message on [32x] [1.6.4] Derivation RPG
    I started using this texture pack yesterday for 1.4, with Better Skies installed with MCpatcher, and wow. The skyboxes blew me away. I love the amount of detail in everything.

    Two turn-offs though would be;
    1: Clouds don't have a custom texture from what I can tell.
    2: A few textures (Mostly Netherrack and Clay) have very sharp colors, and appear to be very sharpened. Besides those, the rest of the pack blows me away, and I definitely have a new permanent texture pack! :D
    Posted in: Resource Packs
  • 0

    posted a message on Better Sprinting (950,000+ DL's) - Use links on top for up-to-date downloads
    All I can say is: FINALLY! :D

    I have followed this mod forever, waiting for an update. Thank GOD! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Survival Games For Charity Event
    Huh. Interesting, I"ll be sure to watch!
    Posted in: Videos
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