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    posted a message on [1.5.2][Forge] AlcheMine 1.2.1 - Magic Differently - Research added! Magic scrolls added!
    I like the new tome system alot I the research is simple yet fun but you might want to add a little more detail on starting out. figuring the basics out is kind of a pain.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] AlcheMine 1.2.1 - Magic Differently - Research added! Magic scrolls added!
    Go GO Go seriously though I like the update direction the armor and pick sound really cool. I actually am happy that your taking it in a direction that's unique and not just rehashing something it's important that the new equivalent exchange ;) Be a balanced yet fun form of alchemy.

    Good luck and have fun :D
    .
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] AlcheMine 1.2.1 - Magic Differently - Research added! Magic scrolls added!
    I think perhaps instead of ash powering everything you need a supply of the various materials in minecraft. I for one hate now ore generation in fact I didn't even try this mod at first because of ore generation.

    Now for an idea on the second tier tomes I think after you max out the exp on two tome say the red tome and the blue tome you can craft them together for a compound effect like if blue is duplicating and red is compressing then the purple would be compressed duplication. Of course the act of combining the tome drains their exp and you have to start back at zero and the max exp is twice a tier one tome, but once it's at max it can compress and duplicate more efficiently than the tier one tomes.

    Woo that was a long train of thought hope it can help some
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] AlcheMine 1.2.1 - Magic Differently - Research added! Magic scrolls added!
    I like you love the rune system in ars magica in fact I use alchemine and ars in conjunction. On one hand the integration with ars would be nice but then it becomes like an add on to ars, rather than a truly unique experience.

    Then again now that I think about it actually without any new ore generation and the tome idea it would be a lot more balanced, and integrate with a lot of magic mod nicely.

    Wish I had more to offer in the idea department not a real imaginative fellow myself -_- .
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] AlcheMine 1.2.1 - Magic Differently - Research added! Magic scrolls added!
    I'm just glad to see a modder so humble that enjoys what he does, You should put up a donation for people who want to support you, I would donate right away but I'm currently broke :P .
    Posted in: Minecraft Mods
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    posted a message on myBiomes (Make your own biome + Disable the defaults!)
    Just downloaded v1.1.1 and it works perfect. Thank you for taking the time to rewrite this awsome mod to work for everyone :D .
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] AlcheMine 1.2.1 - Magic Differently - Research added! Magic scrolls added!
    First off thank you for pointing me to MultiMC I was able to load the mod and now I have a more reliable modloader than before.

    Second I would like to say the new system is how eq2 should have been I can't wait to see it :D .
    Don't burn yourself out though.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] AlcheMine 1.2.1 - Magic Differently - Research added! Magic scrolls added!
    First off love the idea of the mod and any direction you take it in.

    Secondly I might be an idiot but I can't get it working :P , I first tried using it with magic launcher and it launches fine but it just keeps not responding in an infinite loop.

    So I installed a fresh minecraft jar and installed forge ver. 7.7.1.640 then put alchemine.zip in the mod folder same problem as before. last I put it directly in the jar and got a class error.

    Sorry for the long post hopefully you can shed some light on what I'm doing wrong ^_^ .
    Posted in: Minecraft Mods
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    posted a message on myBiomes (Make your own biome + Disable the defaults!)
    It's a path error the mod dev is working on fixing it.

    P.s please you the
    tag next time.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] [Forge] Bladecraft, Now moved to a new thread.
    He might not be but I am ;) . Seriously though take your time.
    Posted in: Minecraft Mods
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    posted a message on myBiomes (Make your own biome + Disable the defaults!)
    Quote from krimin_killr21

    As to posts related to the Paths error (as seen above) I will try and rewrite that section of code as not to utilize that class though I can't make any guarantees.


    Thanks any help is appreciated as this is the type of mod I've been looking for for a long time.
    Posted in: Minecraft Mods
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    posted a message on myBiomes (Make your own biome + Disable the defaults!)
    Please use the [spoiler] tag on error reports thanks ^_^ .
    Posted in: Minecraft Mods
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    posted a message on myBiomes (Make your own biome + Disable the defaults!)
    Keep getting this error report hopefully you can make sense of it :)




    --- BEGIN ERROR REPORT bd385a70 --------
    Full report at:
    C:\Users\Richard\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-03_16.53.42-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 4/3/13 4:53 PM

    -- Head --
    Stacktrace:
    at myBiome.BiomeManager.onNewWorld(BiomeManager.java:31)
    at myBiome.GUI.GuiSubCreate.func_73875_a(GuiSubCreate.java:343)
    at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:72)
    at myBiome.GUI.GuiSubCreate.func_73864_a(GuiSubCreate.java:512)
    at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)

    -- Affected screen --
    Details:
    Screen name: net.minecraft.client.gui.GuiMainMenu
    Stacktrace:
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1496)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.6.0_32, Sun Microsystems Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 555838600 bytes (530 MB) / 678559744 bytes (647 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mB [myBiome] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: GeForce GT 335M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    java.lang.NoClassDefFoundError: java/nio/file/Paths
    at myBiome.BiomeManager.onNewWorld(BiomeManager.java:31)
    at myBiome.GUI.GuiSubCreate.func_73875_a(GuiSubCreate.java:343)
    at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:72)
    at myBiome.GUI.GuiSubCreate.func_73864_a(GuiSubCreate.java:512)
    at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1496)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: java.nio.file.Paths
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 10 more
    --- END ERROR REPORT 9b4a70b0 ----------
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    They should all be in the config try downloading the mod again and look at the fresh copies config.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    I just noticed that when using the magic fabricator that it costs 5670 to make a lapis block but only 175 to make nine lapis out a block.

    It's the same with blaze rods and powder making rods is significantly more expensive. Not sure if this is planned or an exploit.
    Posted in: Minecraft Mods
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