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  • RichardJames
  • Registered Member
  • Member for 11 years, 11 months, and 1 day
    Last active Fri, Dec, 17 2021 20:25:11
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  • 408 Total Posts
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    Jul 22, 2018
    RichardJames posted a message on MCEdit: Minecraft World Editor (Now open source!)

    Minecraft 1.12 to 1.13 is a huge transition as they changed how the world is stored greatly. It will take a lot of time for tools like MCEDIT to be changed to work with 1.13 worlds.

    Posted in: Minecraft Tools
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    0

    Apr 30, 2014
    RichardJames posted a message on Snapshot 14w18a Ready For Testing
    It crashed when I logged in and turned around. So I reverted to the previous snapshot and removed all the item frames from the walls. Went back to 14w18a and now it does not crash.
    Posted in: Minecraft News
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    0

    May 20, 2012
    RichardJames posted a message on [1.2.5][BC2.2.14 - BC3.1.5][REV2.1.3/REV3.1.0] Additional Pipes for BuildCraft (Teleport Pipes)
    Hi I'm having a lag problem with this mod

    Using Minecraft 1.25 CSP
    installed mods are
    in minecraft.jar
    ModLoader
    ModLoaderMP 1.2.5 v1
    CodeChickenCore-Client 0.5.2
    minecraftforge-client-3.1.3.103
    NotEnoughItems-Client 1.2.2

    mods directory
    [email protected]
    buildcraft-client-A-core-3.1.5
    buildcraft-client-B-builders-3.1.5
    buildcraft-client-B-energy-3.1.5
    buildcraft-client-B-factory-3.1.5
    buildcraft-client-B-transport-3.1.5
    buildcraft-client-C-silicon-3.1.5
    buildcraft-client-DA-additionalpipes-3.1.0

    When this mod is in the mods directory and on a large world it lags a lot, it does not crash though. When I remove the mod it goes away. Does anyone know why this would be? What am I doing wrong and how can I fix it?
    Posted in: Minecraft Mods
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    0

    Mar 1, 2012
    RichardJames posted a message on MCEdit: Minecraft World Editor (Now open source!)
    The forum tags in the first post appear broken.
    Posted in: Minecraft Tools
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    0

    Oct 12, 2011
    RichardJames posted a message on Anyone else notice the past few updates are stolen mods?
    What people don't seem to get is that you have been trolled.

    The guy who wrote the email was lying.

    He is not the author of any mod, and certainly not potioncraft. Potioncraft does not have enchanting tables and brewing stands.

    If you take what some random dude says in email to Notch to be true and never question it? What are you mad?
    Posted in: Discussion
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    0

    Oct 5, 2011
    RichardJames posted a message on Mysterious sounds in Mineshafts?!
    Minecraft stores it sounds in
    %appdata%/.minecraft/resources/newsound
    %appdata%/.minecraft/resources/sound
    on windows.

    Check through those, you won't find it.
    Posted in: 1.0 Update Discussion
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    0

    Oct 5, 2011
    RichardJames posted a message on New Effect
    Not lighting bugs, glow worms. But it could be anything.
    Posted in: 1.0 Update Discussion
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    0

    Oct 2, 2011
    RichardJames posted a message on "Two More Major Features"
    Quote from PsiWarp

    Man I hope underwater content is one of them... the water breathing potion will come in very handy.


    Isn't that a minor feature, just need to add some new blocks, mobs and generation code?
    Posted in: Discussion
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    0

    Oct 1, 2011
    RichardJames posted a message on "Two More Major Features"

    • Adventure mode?
    • Boss fights?
    • Air world?
    Posted in: Discussion
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    1

    Sep 23, 2011
    RichardJames posted a message on Rain & snow together!
    Not a bug just the transition between 2 biomes. It snows in one and rains in the other.
    Posted in: 1.0 Update Discussion
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    0

    Sep 23, 2011
    RichardJames posted a message on Can you create your own biomes on custom maps?
    No the biome code is generated from the map seed. It isn't stored in chunks, you can't edit it.
    Posted in: 1.0 Update Discussion
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    0

    Sep 23, 2011
    RichardJames posted a message on 1.9 Prerelease is unplayable!!!
    Quote from VileAssassin

    Eh that bn.class worked this time. IDK what happened the last time I put it in. :/

    Well it's actually functional this time.


    There appear to be 2 different versions of the patch by 2 different people. However I believe both use the same method.
    Posted in: Legacy Support
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    0

    Sep 23, 2011
    RichardJames posted a message on 1.9 Prerelease is unplayable!!!
    Try the patch in this thread
    http://www.minecraftforum.net/topic/655009-19pr-threaded-lag-fix/
    Posted in: Legacy Support
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    0

    Sep 23, 2011
    RichardJames posted a message on Naturally spawning Nether portal?
    Possible explanation:

    You played a previous map, then created the new map with the same name. Some elements copied over from the old map.

    When you portal to the nether it creates a second gate sometimes when you portal back.

    Therefore that gate could have been created by a nether portal from a previous map that you overwrote.
    Posted in: 1.0 Update Discussion
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    0

    Sep 23, 2011
    RichardJames posted a message on What does y'all think would make swamps complete
    Boggy Sand like water but you can't swim up in it.

    Fog that comes and goes.
    Posted in: 1.0 Update Discussion
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    Apr 30, 2014
    RichardJames posted a message on Snapshot 14w18a Ready For Testing
    It crashed when I logged in and turned around. So I reverted to the previous snapshot and removed all the item frames from the walls. Went back to 14w18a and now it does not crash.
    Posted in: News
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