- Registered Member
Member for 9 years, 7 months, and 19 days
Last active Fri, Jun, 7 2013 13:29:50
- 0 Followers
- 113 Total Posts
- 11 Thanks
Dec 16, 2011Released for Bukkit.Posted in: Minecraft Mods
Dec 16, 2011rickput7: Signature link perhaps?Posted in: Minecraft Mods
JordynX: Just give me credit.
Dec 14, 2011Posted screenshot.Posted in: Minecraft Mods
(also bump - don't let the mod fall in the deadpool!)
Dec 14, 2011Will post screenshots as soon as I find a dungeon somewhere. Let me go hunting dungeon seeds.Posted in: Minecraft Mods
EDIT: Did not find any... records in dungeons are pretty rare anyways.
Dec 14, 2011This small fix makes creepers killed by skeletons able to drop all records (except 11) and makes newly generated dungeons able to contain all records (including 11) in the chests.Posted in: Minecraft Mods
Bukkit (1.0.1-R1 aka 1597) - put on the jar file as you would for a normal client mod. Don't delete META-INF!
Minecraft Forge version: (requires at least Minecraft Forge 1.2.3!)
Both versions overwrite EntityCreeper and WorldGenDungeons and don't require ModLoader/ModLoaderMP. You don't need the client fix to join a server with the server fix. Do not use on mods folder, must be inserted into the jar.
Dec 11, 2011RichardG867 posted a message on [1.0.0][SMP] PC's mods - MineFactory Reloaded, Power Converters and more! Updated Dec 19thNether ores are generating on the overworld for me.Posted in: Minecraft Mods
Dec 10, 2011RichardG867 posted a message on Is it now impossible to get music discs from creepers?I think getting gold discs is a bug in 1.0.0, I know a LPer who tried to harvest discs for a few entire nights and only got gold discs.Posted in: Survival Mode
Dec 10, 2011Bump after a long long time.Posted in: WIP Mods
I just let it die because it was tailored to mod servers, however it was too late, everyone was using Bukkit for their mod servers, which has a whole lot of IRC bridge plugins.
Nov 27, 2011RichardG867 posted a message on Is it now impossible to get music discs from creepers?What the title says.Posted in: Survival Mode
If I get the skeleton to infight with the creeper, the creeper comes near it and explodes, making it impossible to get a music disc off a creeper.
I have tried minecarts and fences - did I forgot any method to get them to infight?
Nov 1, 2011Moving too fast (>10) on an airship while generating chunks causes the craft controller to disappear and the block below it turn transparent (x-ray). Saving and reloading causes me to fall, but the craft is still there, with the controller. Placing another craft controller on a different square makes the original controller reappear, but placing another one in the same place crashes:Posted in: WIP Mods
java.lang.NullPointerException at Zeppelin.BlockGridReference.addChildBlock(BlockGridReference.java:40) at Zeppelin.MasterCraftEntity.addChildBlock(MasterCraftEntity.java:67) at Zeppelin.MasterCraftEntity.addChildBlock(MasterCraftEntity.java:24) at Zeppelin.BlockGrid.b(BlockGrid.java:498) at rv.d(World.java:537) at qi.a(ItemBlock.java:77) at Zeppelin.BlockGridEntity.b(BlockGridEntity.java:290) at Zeppelin.CraftEntity.b(CraftEntity.java:150) at sz.c(sz.java:594) at hw.a(PlayerController.java:100) at net.minecraft.client.Minecraft.a(SourceFile:1032) at net.minecraft.client.Minecraft.k(SourceFile:1342) at fs.k(fs.java:34) at net.minecraft.client.Minecraft.run(SourceFile:666) at java.lang.Thread.run(Unknown Source)
Oct 28, 2011ReservedPosted in: WIP Mods
Oct 28, 2011Hi, this is my first attempt at modding, so I apologize in advance any errors in my part.Posted in: WIP Mods
I've seen chat-to-IRC plugins for Bukkit, however I asked myself, what if I bridge my IC2 server's chat to my friend's IRC server? After a long search, I noticed noone else did a IRC bridge mod for the vanilla server, and as you may or may not know, mods for Bukkit are usually outdated, hacky and buggy. I coded this entirely by myself in one day, using my knowledge of the IRC protocol and beginner Java skills.
In short, what this plugin does is bridge your vanilla (that one you install mods on, not Bukkit) server's chat over to an IRC channel, and optionally (but enabled by default), IRC to chat too.
After you start the server with the mod for the first time, a file named "ircbridge.properties" will be created on your server's folder. Edit it to configure the bridge. Here's a list of configuration settings, default values in parenthesis:
nick: Bridge bot's nick
debug: You shouldn't use that
port: IRC server's port (6667)
server: IRC server address
serverpassword: Server password, use only if you know what it means
commandprefix: Prefix commands added by the API should use (.)
identifycmd: Text to send to identifynick so the bot can log in to NickServ/Q/etc. (IDENTIFY password)
identify: If true, enables logging in to identifynick using identifycmd (false)
channel: Channel the bridge bot should bridge to
key: Channel key, use only if you know what it means
identifynick: Where to send identifycmd to so the bot can log in to NickServ/Q/etc. (NickServ)
irctochat: If true, bridges IRC messages to the chat too (true)
Start the server again and it should connect to the server you specified and join the channel you specified, and start bridging the chat.
Download (requires Flan's ModLoaderMP Server)
Please note that this is a work in progress and may contain unexpected crashes or mishaps in my side.
Note to modders: the baseclasses provide the server events (join/quit/message/action/death) to the mod - NetLoginHandler handles joins, NetServerHandler handles quits/messages/actions and EntityPlayerMP handles deaths.
API documentation coming soon, decompile mod_IRCBridgeTestCommand while I don't post it.
0.2: - Add: Automatically part any channels where the bot doesn't belong, if you're putting it on one of those sad networks with forced autojoins - Add: Updated mod_IRCBridgeTestCommand to demonstrate SendMessage usage - Add: Attempt to add a /irc reload command to reload settings and reconnect the bot. HandleCommand is not being called, can anyone help? - Fix: Attempt to properly respond to CTCPs - Fix: Channel keys are actually used now, my bad - Fix: ERROR messages are no longer cropped off - Fix: Attempt to make the bot properly quit when shutting down the server. Anyone (#mcp and #risucraft won't tell me) knows how to get an event to trigger on server shutdown? 0.1: - Initial release
Oct 25, 2011RichardG867 posted a message on [MC1.8.1][BC2.2.2-2.2.5][Rev31] BuildCraft Teleport Pipes - Now Called AdditionalPipes!After a day of using liquid teleport pipes (a single pair) on my server, the mod suddenly stops working. The client crashes on connect, and after that, the server stops accepting new users.Posted in: WIP Mods
I can't reproduce it anymore, but I remember (thanks to my Google history, the forum search sucks by removing dots) it was a null pointer at:
java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(Unknown Source) at java.util.AbstractList$Itr.next(Unknown Source) at mod_zAdditionalPipes.OnTickInGame(mod_zAdditionalPipes.java:155) at ModLoader.OnTick(ModLoader.java:772) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:266) at ce.run(SourceFile:417)
- To post a comment, please login or register a new account.